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> 5E Wish List, Or 'What I want for Christmas'.
NiL_FisK_Urd
post Jan 15 2013, 08:52 PM
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I always thought that MilSpec Armor was powered Armor, at least with the strength upgrade.
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Fatum
post Jan 15 2013, 08:54 PM
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I second NiL_FisK_Urd: Milspec is power armour already.
And there's an exoskeleton for the ones wanting that little something extra.
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Grinder
post Jan 15 2013, 08:55 PM
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Everyone involved in the discussion about archetypes: relax. And drop the subject.
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Stahlseele
post Jan 15 2013, 08:57 PM
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QUOTE (Fatum @ Jan 15 2013, 09:54 PM) *
I second NiL_FisK_Urd: Milspec is power armour already.
And there's an exoskeleton for the ones wanting that little something extra.

wonder if you could wear a troll sized milspec armor above the exoskeleton . .
or a dorf sized one underneath, if the exoskel is troll sized . .
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Fatum
post Jan 15 2013, 09:03 PM
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Well, the exoskeleton is a vehicle, so if I were the GM you were asking, I'd let that.
But, well, you understand the opposition's reaction to what is basically a walking tank appearing on their doorstep.
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Stahlseele
post Jan 15 2013, 09:08 PM
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"We surrender, we'll wait for 5 minutes after you are gone, then we are going to soil ourselves, clean up and then get the star to follow you. We ain't getting paid enough for this sorta Bullcrap, let them waste their lives."
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Lionhearted
post Jan 15 2013, 09:09 PM
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Powered armor! Not power armor, you see the iron man suit? I want that!
I want a rigger going all Metroid in her Varia suit with a bloody cannon on the arm!

No not mech or mecha, those are larger.
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Stahlseele
post Jan 15 2013, 09:13 PM
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Iron Man is Power-Armour.
And Metroid would break every spine and other bone in a Body too.
The Cannon on the arm is perfectly doable.
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NiL_FisK_Urd
post Jan 15 2013, 09:14 PM
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Ontopic: It would be good if the mechanics would work on the lower edge also, for everyday appliances. Like a stock automated car being able to see a non-hiding pedestrian and being able to avoid a crash when trying to make a forced stop if said pedestrian crosses the street. Or if a professionally skilled average person (Skill 3, Attribute 3) could achieve a medium extended task without glitching all the time (there is a 6% chance of a glitch per roll!)
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Nath
post Jan 15 2013, 09:17 PM
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QUOTE (NiL_FisK_Urd @ Jan 15 2013, 10:14 PM) *
Or if a professionally skilled average person (Skill 3, Attribute 3) could achieve a medium extended task without glitching all the time (there is a 6% chance of a glitch per roll!)
Non-threatening, non-stressful situation, dice pool of 4 or more : buy hits.
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Fatum
post Jan 15 2013, 09:19 PM
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I don't know if it's possible to balance. The only system I know doing that successfully is GURPS.
In SR, for all I know, common folk rarely if ever have to roll since they do their usual banal day-to-day stuff.
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Stahlseele
post Jan 15 2013, 09:19 PM
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QUOTE (Nath @ Jan 15 2013, 10:17 PM) *
Non-threatening, non-stressful situation, dice pool of 4 or more : buy hits.

and if he is doing his job, then he has his tools. And i think tools give bonus dice too.
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NiL_FisK_Urd
post Jan 15 2013, 09:21 PM
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Doesn't solve the problem that glitches happen too often on low dicepools, and nearly never on really high pools. If my car would critically glitch on 16% of all stressful situations, and just fail on 50% on them, i would never drive (Most cars have a pilot of 1)
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NiL_FisK_Urd
post Jan 15 2013, 09:28 PM
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QUOTE (Fatum @ Jan 15 2013, 10:19 PM) *
I don't know if it's possible to balance. The only system I know doing that successfully is GURPS.
In SR, for all I know, common folk rarely if ever have to roll since they do their usual banal day-to-day stuff.

Well, if a runner tries to do the banal day-to-day stuff, he will fail miserably or he has no problems at all (Depending on DP). On extended tests with dimishing dice pools, the breakpoint is about a DP of 10 (if one stops at 5 dice, because glitches are far too common after that). Go under that, and you have a problem of achieving even Average tests, going to 13 lets you complete "Extreme" (TH24) tests on average.
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Fatum
post Jan 15 2013, 09:33 PM
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The Core openly states that runners don't have to roll at all for banal day-to-day stuff. "Driving through downtown to buy milk requires no rolls; driving in a high-speed chase does".

That said, glitches are a glitchy mechanic :3 Minding that a glitch, unless critical, is just some unfavorable side effect of GM's choosing, I feel runners could use a lot more of these to spice things up, even with high dicepools.
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Tymeaus Jalynsfe...
post Jan 15 2013, 09:36 PM
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QUOTE (Nath @ Jan 15 2013, 02:17 PM) *
Non-threatening, non-stressful situation, dice pool of 4 or more : buy hits.


Ummm... Non-threeatening, Non-Stressful, Not important... Why roll. They succeed automatically. Many things are automatically perceivable, even for cars, and pedestrians are one of them.
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Tymeaus Jalynsfe...
post Jan 15 2013, 09:37 PM
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QUOTE (NiL_FisK_Urd @ Jan 15 2013, 02:28 PM) *
Well, if a runner tries to do the banal day-to-day stuff, he will fail miserably or he has no problems at all (Depending on DP). On extended tests with dimishing dice pools, the breakpoint is about a DP of 10 (if one stops at 5 dice, because glitches are far too common after that). Go under that, and you have a problem of achieving even Average tests, going to 13 lets you complete "Extreme" (TH24) tests on average.


Why? If it is banal, everyday stuff, it is non-exciting and requires no roll as far as I am concerned. *shrug*
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Lionhearted
post Jan 15 2013, 09:37 PM
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Glitch: Pouring up milk and getting some of it outside
Critical glitch: dropping the packet of milk and hzve it pour out over the table.
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Tymeaus Jalynsfe...
post Jan 15 2013, 09:43 PM
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QUOTE (Lionhearted @ Jan 15 2013, 02:37 PM) *
Glitch: Pouring up milk and getting some of it outside
Critical glitch: dropping the packet of milk and hzve it pour out over the table.


And that enhances play how, specifically?
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Lionhearted
post Jan 15 2013, 09:46 PM
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Just demonstrating that ordinary people glitch all the time, but yes forcing rolls when it doesn't matter just waste time.
Also glitches aren't bad! Crit glitches can be bad!
Crit glitches with a monowhip is always bad!
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NiL_FisK_Urd
post Jan 15 2013, 09:50 PM
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It's a matter of principle. If the mechanics don't work for a stock car in a standard situation (detecting a person crossing a street), how should they work in a "non-standard" situation barring huge dicepools? Even a a seemingly banal task could become time-critical, but a reasonably skilled person should be able to finish an average task most of the time.
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Tymeaus Jalynsfe...
post Jan 15 2013, 09:51 PM
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QUOTE (NiL_FisK_Urd @ Jan 15 2013, 02:50 PM) *
It's a matter of principle. If the mechanics don't work for a stock car in a standard situation (detecting a person crossing a street), how should they work in a "non-standard" situation barring huge dicepools? Even a a seemingly banal task could become time-critical, but a reasonably skilled person should be able to finish an average task most of the time.


I have yet to see a system that actually delivers what you are looking for. *shrug*
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Fatum
post Jan 15 2013, 10:09 PM
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GURPS!
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CanRay
post Jan 15 2013, 10:14 PM
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QUOTE (Lionhearted @ Jan 15 2013, 05:09 PM) *
Powered armor! Not power armor, you see the iron man suit? I want that!
The one built in a cave with a box of scraps, I hope.
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_Pax._
post Jan 15 2013, 10:14 PM
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QUOTE (Fatum @ Jan 15 2013, 03:43 PM) *
So you had six full round actions against two on IP 1. Fairly balanced, sure.

Except the drones weren't in evidence immediately - the first few characters to move forward, used up tehir actions without seeing them (they were Rail drones, up high on the wall - directly over the entryway the PCs used, and thus, BEHIND the PCs who first entered, and anyone else who came in after them.

Not so incidentally, this deprived the PCs of any immediately-useful cover.

Plus, you just clearly admitted that several 1IP characters can out-do one or two 2- or 3-IP characters. Suddenly, 3IP per PC doesn't seem quite so absolutely necessary, now, does it?

QUOTE
The runners are not robbing a bubblegum warehouse. And a corporation does not have tens of thousands of crucial locations that are likely to be a target of a run.

Yes, actually, each major corporation does have tens of thousands of locations that are potentially the target of "criminal activity". Each of which requires more than one (or two, or three) security guards. The ones with fewer sites to protect, have commensurately fewer resources with which to equip their security personnel.

QUOTE
And for those not covered by IP 3 security details, there are always HTR teams.

Sure, absolutely. HTR teams that won't be on-site for at least a couple minutes. HTR teams that can potentially be diverted and distracted to OTHER locations, thereby increasing the response "lag time".

All of that is included in that "can".

QUOTE
And yeah, a corp can afford 50k a man: that's just 10 monthly wages, based on Day Job quality. Alternative costs, as already pointed out, are hundreds of times higher.

50K per security guard, for a workforce on the order of 10,000,000 to 20,000,000 such guards? Sure, it is possible, at all.

But it is not reasonably affordable.

The better use of the money is, no initiative boosters at all. Just have a network of Rapid Response Teams who do have all the whiz-bang 'ware. And the security guards on site? They are there to DETECT a serious threat, not to stop it.

Gigantic savings, with only a minimal loss of efficacy. And to the corporations, remember that the bottom line is EVERYTHING.

...

Yes, some sites - the most sensitive, the most deep-dark secret filled, the ones with Delta clinics (or worse, Cybermancy "clinics") ... yeah, thosewill have crews of 3IP combat monsters on-site as the standing security team - probably with high-grade initiated magical support, too.

But the Fizzy-Fruit Soda™ bottling plant that your Fixer just sent you in to sabotage sothat their new flavor's launch gets delayed by a couple weeks? Not so much.
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