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> 5E Wish List, Or 'What I want for Christmas'.
phlapjack77
post Jan 20 2013, 06:16 AM
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QUOTE (Umidori @ Jan 20 2013, 11:00 AM) *
I'm leaning toward building an SR version of Burrito Bison myself. Lucha!

Oh look, a browser game, I'll just take a look, no harm ther...

(3 hours later)

thanks alot (IMG:style_emoticons/default/frown.gif)
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Umidori
post Jan 20 2013, 06:52 AM
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Ask yourself, honestly, would you really rather have spent those three hours any other way? (IMG:style_emoticons/default/nyahnyah.gif)

~Umi
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Draco18s
post Jan 20 2013, 09:23 AM
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QUOTE (phlapjack77 @ Jan 20 2013, 01:16 AM) *
Oh look, a browser game, I'll just take a look, no harm ther...

(3 hours later)

thanks alot (IMG:style_emoticons/default/frown.gif)


When you're done, there's a sequel.
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phlapjack77
post Jan 20 2013, 12:37 PM
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QUOTE (Umidori @ Jan 20 2013, 02:52 PM) *
Ask yourself, honestly, would you really rather have spent those three hours any other way? (IMG:style_emoticons/default/nyahnyah.gif)

these last episodes of leverage aren't going to watch themselves!

QUOTE (Draco18s @ Jan 20 2013, 05:23 PM) *
When you're done, there's a sequel.

you're a cruel, cruel man/woman/meat popsicle.
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Umidori
post Jan 20 2013, 04:42 PM
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Aww, fuzz. Now I want to make Korben Dallas in Chummer. To add to my evergrowing collection of other random pop culture reference characters.

...I think I have a problem, you guys.

~Umi
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Draco18s
post Jan 20 2013, 06:20 PM
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QUOTE (phlapjack77 @ Jan 20 2013, 07:37 AM) *
you're a cruel, cruel man/woman/meat popsicle.


Dragon. And male.
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phlapjack77
post Jan 21 2013, 02:35 AM
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QUOTE (Umidori @ Jan 21 2013, 12:42 AM) *
Aww, fuzz. Now I want to make Korben Dallas in Chummer. To add to my evergrowing collection of other random pop culture reference characters.

...I think I have a problem, you guys.

I too have this problem, and have now started on a Korben Dallas build. I recently finished making the Librarian from Snow Crash. Not to be an enabler or anything (IMG:style_emoticons/default/nyahnyah.gif)
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Smirnov
post Jan 21 2013, 07:48 AM
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QUOTE (phlapjack77 @ Jan 20 2013, 04:37 PM) *
you're a cruel, cruel man/woman/meat popsicle.

The sequel has endlees mode.
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Fatum
post Jan 22 2013, 07:29 AM
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Back to wishlists momentarily.
I wish the new edition had more complex magic rituals. Parageology has geomancy already, and we know there are loyalty rituals in the Triads. It'd be cool if those were part of the rules, as well as other traditional rituals like, say, love enchantment and such. Things more complex and peculiar than what just spells can do.
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Tashiro
post Jan 22 2013, 07:38 AM
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QUOTE (Fatum @ Jan 22 2013, 02:29 AM) *
Back to wishlists momentarily.
I wish the new edition had more complex magic rituals. Parageology has geomancy already, and we know there are loyalty rituals in the Triads. It'd be cool if those were part of the rules, as well as other traditional rituals like, say, love enchantment and such. Things more complex and peculiar than what just spells can do.


I would like to see this -- and let me add to this some.
More metamagics, more advanced metamagics, and more metamagics connected to 'types' -- Adept metamagics, Hermetic metamagics, Shamanic metamagics. There are Adept abilities now which are unique to the type of Way you walk, so why not make metamagics which are connected to the different paths? You can also do this with submersion techniques (I forget what they're called right now), for Technomancers as well, to help the different types of 'mancers stand out.

But definitely, rituals. Conspiracy Theories had some interesting rituals, and I'd love to see this fleshed out more.
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tasti man LH
post Jan 25 2013, 08:31 PM
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So, stuff that I want to see in SR5 (that has yet to be mentioned):

a.) More stat blocks for metahuman enemies

OR

b.) More books dedicated to stats for metahuman enemies.

I was very surprised at how little there was in terms of stats for enemies. Sure, there's the Running Wild book that provides a crap-ton of stats for critters and paracritters, but not much on metahuman enemies. And, well, I'd rather not go digging in the adventure books, plot sourcebooks, just to find what the stats are to a Mafia hitman.

This is especially the case for stuff like the Vice book, Corporate Guide, or the Magical Societies download. It's telling me all of this cool fluff material on these various organizations and corporations....but giving me practically no crunch material on using them in a game.

Because I really want to know stuff like: what are the stats of a typical member from the Gate of Ishtar? What seperates them from a member from the Bear Doctor Society. What's the difference (stat-wise) between a Renraku Johnson and a Horizon Johnson? What are the stats of a typical Mafia made man versus a Yakuza Kumi-in.

There's only so much you can do with trying to adapt the stats they give in the SR4a. And yes, I know the GM is making up all NPCs all the time...but some clear distinctions for these various organizations is much appreciated, please! (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Jan 25 2013, 09:22 PM
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QUOTE (tasti man LH @ Jan 25 2013, 01:31 PM) *
So, stuff that I want to see in SR5 (that has yet to be mentioned):

a.) More stat blocks for metahuman enemies

OR

b.) More books dedicated to stats for metahuman enemies.

I was very surprised at how little there was in terms of stats for enemies. Sure, there's the Running Wild book that provides a crap-ton of stats for critters and paracritters, but not much on metahuman enemies. And, well, I'd rather not go digging in the adventure books, plot sourcebooks, just to find what the stats are to a Mafia hitman.

This is especially the case for stuff like the Vice book, Corporate Guide, or the Magical Societies download. It's telling me all of this cool fluff material on these various organizations and corporations....but giving me practically no crunch material on using them in a game.

Because I really want to know stuff like: what are the stats of a typical member from the Gate of Ishtar? What seperates them from a member from the Bear Doctor Society. What's the difference (stat-wise) between a Renraku Johnson and a Horizon Johnson? What are the stats of a typical Mafia made man versus a Yakuza Kumi-in.

There's only so much you can do with trying to adapt the stats they give in the SR4a. And yes, I know the GM is making up all NPCs all the time...but some clear distinctions for these various organizations is much appreciated, please! (IMG:style_emoticons/default/smile.gif)


Runners Companion and Contacts have a lot of such thing. (IMG:style_emoticons/default/smile.gif)
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tasti man LH
post Jan 25 2013, 09:42 PM
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Not quite enough, I say.

Magical Societies, as I said, was a huge sticking point for me in that they list all of these cool and interesting magical groups.....and yet don't really give me much crunch wise on using them.

Guys like the Magical Investors Group sounds interesting in of itself. I mean, magical bankers/investors?! Hell of a difference between that and your typical Wiccan coven.

In the Vice book, in each of the sections devoted to the larger criminal syndicates, they devote an entire part of each section to describing one specific syndicate and all of its' members (ex. the Naheka-Rengo in the Yakuza section). Yet no stats. These guys sound cool, and yet they don't give me anything crunch wise on actually using them.

I will say some of the more recent releases that are a step in the right direction are stuff like Montreal 2074. That actually LISTS stats for NPCs/enemies that can be found in Montreal. They list stats for a typical Corporate Prospector, Neo-Anarchist Activist, Gendarmerie Detective, all of which are unique SPECIFICALLY to Montreal. Not to mention it's far more flavorful and distinct to Montreal versus the stats for Lone Star Beat Cop, the Radical, or Wage Slave.

More of that please in 5e, please.
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Larsine
post Jan 25 2013, 09:47 PM
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QUOTE (tasti man LH @ Jan 25 2013, 09:31 PM) *
What's the difference (stat-wise) between a Renraku Johnson and a Horizon Johnson?

The same as the difference betwen one Renraku Johnson and another Renraku Johnson.

Mr. Johnson is just one of the many NPC's that should be tailored to suit the needs, so no book can dictate Mr. Johnsons stats in any case.
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Lionhearted
post Jan 25 2013, 10:06 PM
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Would be nice with more pre-prepared goons although, and have the stat block present all the information.
Tis kind of a pain to have to flip several different parts of the book to get the actual stats.
Stats I would want:
Weapons with damage and dice pool, The armor value, effects of additional items, notes on qualities and ware and what have you.
Drain pool for magi, DV and basic stats for every spell.
Hacker stats are decent enough...

You know, pick up and play. You can still customise them if you want.
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tasti man LH
post Jan 25 2013, 10:21 PM
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^ Pretty much what I'm getting at.

All I want is more distinction besides just a Vanilla "Ganger" or the Vanilla "Wageslave".

Setting specific NPCs/enemies (again, more like Montreal 2074) alone will make me a very happy GM.

Hell, Unwired was also a good indication by providing stats for different kinds of Spiders. More stuff like that.

(and no, I'm not trying to weasel out of making my own NPCs. Of course not. Just that I want more pre-made NPCs that are specific to the setting, or specific to a certain organization. Having a guideline is always a plus (IMG:style_emoticons/default/smile.gif) )
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CloisterCobra
post Jan 25 2013, 10:50 PM
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QUOTE (tasti man LH @ Jan 26 2013, 10:42 AM) *
Not quite enough, I say.

Magical Societies, as I said, was a huge sticking point for me in that they list all of these cool and interesting magical groups.....and yet don't really give me much crunch wise on using them.

Guys like the Magical Investors Group sounds interesting in of itself. I mean, magical bankers/investors?! Hell of a difference between that and your typical Wiccan coven.


A lack of crunch has been a comment a couple of times for Magical Societies, even though I originally pitched and envisioned it as a 'mostly-fluff' book... I figured if you wanted the magic spells and things, you should go to Street Magic, if you wanted the Societies you should go to the Societies book.

One of the things that bugged me about second ed was having to dive through dozens of books to find everything that might apply to your character.

*But* even though I personally didn't like that, if there is appetite for it, maybe I'll add some crunch to the pitch if I decide to try for a re-write in 5th Ed.

(I was pretty proud of the Magical Investors, I thought it was a different take on what magic groups had been up until that point. Same with the Phoenix Society)

CC
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tasti man LH
post Jan 25 2013, 11:09 PM
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^To an extent, the "diving through dozens of books" is still kind of an issue in 4e.

Imagine my surprise/annoyance when I found the stats for a Knight Errant Officer in the s4 Missions. And while they weren't radically different from the stats of the vanilla Lone Star Police Squad Member found in SR4a, they were still different.

Still though, if everything is categorized in the right books for the right stats, it should only be that you have to dive through one book and not randomly find the stats of a particular goon in another book.

But yes, a 5e version of Magical Societies that's more crunch heavy with stat blocks would definitely be a must-buy on my list. (IMG:style_emoticons/default/smile.gif)
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AppliedCheese
post Jan 26 2013, 02:55 AM
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1) More cost to magic. Honestly, magic should be a strategic resource for key decisions, not the first-best-and-always option for anything and everything.

2) Maybe not more lethality on average, but definitely a wider range of lethality. It shouldn't be possible to immunize a base metahuman character to long burst of APDS to the face/AV missiles/air delivered bombs the way you can now. Ok, if Troll McTrollensttein, the power armor wearing cyber troll, can walk through light pistol fire confidently, thats one thing...but being able to shrug off a Great Dragon ATGM or long burst of APDS machinegun fire is entirely another.
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_Pax._
post Jan 26 2013, 03:15 AM
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Trolls built to soak damage, have been able to shrug off APDS long-burst LMG fire since at least second edition. I should know, I played one. (IMG:style_emoticons/default/smile.gif) I wish it'd been a face-to-face game, because I'm sure the look on teh other players' faces when exactly that - a long burst from a Stoner-Areas GPLMG loaded with APDS did nothing more than push my Troll back one step (and deal 1 box of stun damage), prompting him to look up, and clearly say to the gunner in his second-floor window: "You and me need to exchange words. I'll be right up." ^_^

That said, I understand where you're coming from. I wish there was somewhere mroe between "you and me need to exchange words", and "I need to roll up a new character".
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Stahlseele
post Jan 26 2013, 09:35 AM
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*nods*
because chunky salsa is so silly, we usually don't play with that rule . .
which led to my Troll taking all of 2 boxes of Damage (2x light Damage) from 3 grenades inside a staircase . .
basically:
Troll steps trough door.
BA BA BOOM
Troll steps out of Smoke-Cloud
"ouch, my ears are ringing"
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Tymeaus Jalynsfe...
post Jan 26 2013, 03:31 PM
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QUOTE (Stahlseele @ Jan 26 2013, 02:35 AM) *
*nods*
because chunky salsa is so silly, we usually don't play with that rule . .
which led to my Troll taking all of 2 boxes of Damage (2x light Damage) from 3 grenades inside a staircase . .
basically:
Troll steps trough door.
BA BA BOOM
Troll steps out of Smoke-Cloud
"ouch, my ears are ringing"


Kind of hard to complain about the rules damaging the Tough Troll when you do not use the rules that would actually damage the Tough Troll (and outright kill others). The point of Chunky Salsa is to demonstrate just how deadly an explosice device (let alone 3 of them) is in a confined space. Most soft-tissue things do actually die in those circumstances, and those that do not are generally so messed up it is a non-issue anyways.
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Lionhearted
post Jan 26 2013, 04:09 PM
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Problem with chunky salsa is that they turn explosives into a "roll a new character button" even when used by friendlies.
Realism maybe, but not very fun.
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Umidori
post Jan 26 2013, 08:15 PM
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If you get caught in a confined space with a grenade, you could always... I dunno... burn a point of Edge to live through it?

Oh, wait. No. Sorry, this is Dumpshock. The typical repsonse 'round these parts would be, "If I burn a point of Edge, it'll screw with my karma balance! My optimization! Noooooo!". *slits character's wrists*

(IMG:style_emoticons/default/biggrin.gif)

~Umi
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All4BigGuns
post Jan 26 2013, 08:17 PM
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QUOTE (Umidori @ Jan 26 2013, 02:15 PM) *
If you get caught in a confined space with a grenade, you could always... I dunno... burn a point of Edge to live through it?

Oh, wait. No. Sorry, this is Dumpshock. The typical repsonse 'round these parts would be, "If I burn a point of Edge, it'll screw with my karma balance! My optimization! Noooooo!". *slits character's wrists*

(IMG:style_emoticons/default/biggrin.gif)

~Umi


KHAAAAAAAANNNNNN!! (IMG:style_emoticons/default/nyahnyah.gif)
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