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> 5E Wish List, Or 'What I want for Christmas'.
Patrick Goodman
post Jan 31 2013, 04:09 PM
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Oh, for crying out loud, kids. Get a room.
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Tymeaus Jalynsfe...
post Jan 31 2013, 04:11 PM
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QUOTE (Patrick Goodman @ Jan 31 2013, 09:09 AM) *
Oh, for crying out loud, kids. Get a room.


Heh... But then the adjoining rooms would pound on the walls and yell to keep it down. (IMG:style_emoticons/default/smile.gif)
Though I am really not sure why Edge Expenditure for Spirits gets Draco18s all riled up in the first place. It is a RAW resource they have, and may spend in any way they see fit. It really baffles me. *shrug*

It is something that can be dropped, though. so...
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Grinder
post Jan 31 2013, 04:28 PM
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Tymeaus Jalynsfein, Draco: get over it. If you wish to continue your exchange of opinions, use PMs.
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phlapjack77
post Feb 2 2013, 04:06 AM
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Along with the discussion in the other thread about Accuracy modifiers for weapons, how about something like a Reliability modifier too? I've heard gun nuts afficianados talk about this gun or that gun being more or less prone to jamming in real life. How about a AK97 has a Reliability of -1, meaning it needs one less "1" to glitch on a roll. M22A2 has a Reliability of +1, meaning one more "1" is needed to glitch.

Probably makes die rolling a lot more bookkeeping, which is a bad thing. But it does give more room for customization of gear and reasons to buy gun X over gun Y.
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_Pax._
post Feb 2 2013, 04:18 AM
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That ... that would be very interesting, yes. I think though, it woudl be best to do as an optional rule, in an early supplement - Arsenal 5E, or whatever it gets called.

Maybe as a sort of "intrinsic modification", either Reliable or Unreliable ... something you can't install yourself, it either comes with the weapon/device, or it doesn't.
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phlapjack77
post Feb 2 2013, 04:46 AM
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Yeah, I was thinking this kind of thing would be better like the advanced lifestyle stuff talked about earlier, where the basic rules work just fine, but an additional book included these kinds of modifiers. Gear porn people could buy the added book, people who don't want the headache can just use the basic book.

Basic book, everything would be "reliability 0". Added Arsenal book introduces guns with differing reliabilities
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_Pax._
post Feb 2 2013, 04:48 AM
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Or, new rules say "The guns in the main book have the following Reliability traits" ... like Arsenal did for Stock Mods on existing vehicles and guns, anyway.
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phlapjack77
post Feb 2 2013, 07:30 AM
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Good point.

This might also work well for things like the monowhip: Reliability -3 or something. You REALLY don't want to use it if you have a low dice pool (IMG:style_emoticons/default/smile.gif)
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Grinder
post Feb 2 2013, 08:05 AM
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I like that idea!
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NiL_FisK_Urd
post Feb 2 2013, 08:45 AM
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QUOTE (phlapjack77 @ Feb 2 2013, 05:06 AM) *
How about a M22A2 has a Reliability of -1, meaning it needs one less "1" to glitch on a roll. AK97 has a Reliability of +1, meaning one more "1" is needed to glitch.

Fixed that for you. AKs are one of the most reliable weapons on this planet, albeit with less accuracy.
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thorya
post Feb 2 2013, 08:53 AM
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QUOTE (NiL_FisK_Urd @ Feb 2 2013, 03:45 AM) *
Fixed that for you. AKs are one of the most reliable weapons on this planet, albeit with less accuracy.


Hey, when M16s jam, they become perfectly usable clubs! How's that for reliability? (IMG:style_emoticons/default/smile.gif)
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Draco18s
post Feb 2 2013, 01:41 PM
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QUOTE (NiL_FisK_Urd @ Feb 2 2013, 03:45 AM) *
Fixed that for you. AKs are one of the most reliable weapons on this planet, albeit with less accuracy.


They totally are. To the point of "throwing them in a swamp and pulling them out four days later and it'll still work" kind of reliable.

QUOTE (thorya @ Feb 2 2013, 03:53 AM) *
Hey, when M16s jam, they become perfectly usable clubs! How's that for reliability? (IMG:style_emoticons/default/smile.gif)


So THAT'S why Urist McDwarf has such a high Clubs skill!
(Bonus points for reference)
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phlapjack77
post Feb 2 2013, 05:13 PM
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QUOTE (NiL_FisK_Urd @ Feb 2 2013, 04:45 PM) *
Fixed that for you. AKs are one of the most reliable weapons on this planet, albeit with less accuracy.

Thanks - I'm definitely not a gun person.
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Stahlseele
post Feb 2 2013, 05:30 PM
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so, who wished for cyberdecks to make a comeback then?
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Lionhearted
post Feb 2 2013, 05:35 PM
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As long as it's just flavour retconning and not some kind of "Crash 3.0 everything is wired again" kind of deal, I'm fine either way. Decker have a nice ring to it...
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CanRay
post Feb 2 2013, 06:24 PM
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QUOTE (Stahlseele @ Feb 2 2013, 01:30 PM) *
so, who wished for cyberdecks to make a comeback then?
You'd rather Mungo the Skript Kiddie?
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Stahlseele
post Feb 2 2013, 07:19 PM
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QUOTE (CanRay @ Feb 2 2013, 07:24 PM) *
You'd rather Mungo the Skript Kiddie?

with you writing him, it'd not be as bad . .
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CanadianWolverin...
post Feb 2 2013, 08:30 PM
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My wishlist is small but not necessarily simple:

Make version 5 a online multiplayer "virtual table top" PC Game. That would be the core books and extra books would then be expansion packs / DLC and I would always have people to play with.

Lucky for me there are few options coming out hopefully, so I hope despite being in the boonies I will one day get to regularily play Shadowrun.
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Pepsi Jedi
post Feb 2 2013, 11:45 PM
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My wishlist is small too.

1) Keep the flavor. I love the flavor of Shadowrun. Don't try and mess with that.
2) Do NOT turn it into "WoW on the table" Where you have one tank, one healer, and DPS'ers. A) It's already been done and B) I've GOT wow. I don't need it again.
3) GOOD ART. This is part of number one but needs to be restated. GOOD art can make or break a game. There's nothing like reading along, immersed in the fluff, then you get to a picture and what you were reading about, be it a Metatype, monster, machine gun or machine, has art that looks STUPID, or just all around crappy. More times than not in the past, Shadowrun has had pretty good art, but there's some out there, that when you look at it you go 'Wow, my kid (Or kid brother) Can do better than THIS. I think metahumanity especially needs some really nice "Base art" (( And the meta variants as well. The art in 4E's Companion for the metavariants largely sucked))
4) Don't re-invent the wheel. Yes, it's a new edition. I get it. Game companies now make new editions to keep the company going. There's the urge to remake the universe every time. You don't have to. Keep what works.
5) Be aware of what has come before. This is probably the hardest. The way Shadowrun works, is that the Metaplot keeps going. Every book it inches forward. I'm sure somewhere over there, they have a 'setting bible' that they can reference to see what's been WRITTEN about XY nd Z and what they KNOW about XY and Z.. Don't forget that. (( and if there's not, god take a few weeks and make one.)) Don't suddenly have char's changing personality out of the blue to do things they'd never do, don't have them contridict their own pasts, ect. That deep "History" and metaplot is a huge draw of the game.

As for the mechanics... points 1 and 4 pretty much have me covered there.

I do like technomancers. Just make them work right.
And I DO think if you have a big ol cyberdeck that you plug into your head, it should be alot better than your watch with some glue on feeds. As someone else pointed out. Decks need to be like cutting bleeding edge desktops that can kick down walls. Commlinks are more like Ipads. They do what 99.9% of the population want in day to day life, but isn't something you're going to hack Evo or Ares with.
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Umidori
post Feb 3 2013, 12:01 AM
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QUOTE (Pepsi Jedi @ Feb 2 2013, 05:45 PM) *
3) GOOD ART. This is part of number one but needs to be restated. GOOD art can make or break a game. There's nothing like reading along, immersed in the fluff, then you get to a picture and what you were reading about, be it a Metatype, monster, machine gun or machine, has art that looks STUPID, or just all around crappy. More times than not in the past, Shadowrun has had pretty good art, but there's some out there, that when you look at it you go 'Wow, my kid (Or kid brother) Can do better than THIS. I think metahumanity especially needs some really nice "Base art" (( And the meta variants as well. The art in 4E's Companion for the metavariants largely sucked))

Yeah, RC has some astoundingly bad art, and the metavariants is a perfect example of it. Which is weird, because RC also has some very nice art, too.

Like, you have the Changeling section picture, which is actually pretty nice, and then you have the Infected section just a little further down and it's just painful, terrible rendering, a completely different style, sloppy shading added in post.... and then you go back to the nice art again with the Sapiant Critters...?

~Umi
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Lionhearted
post Feb 3 2013, 12:18 AM
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Utterly adore the art in Unwired, The first chapter is the kind of standard I wish all SR art held, the TM chapter is kinda neat to... the rest is sufficient, only really subpar art I can find is the sprites, even then most of them have really cool concepts. it really sells the awesome side of hacking decking (better get used to it again)
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CanRay
post Feb 3 2013, 12:36 AM
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QUOTE (Lionhearted @ Feb 2 2013, 08:18 PM) *
...the awesome side of hacking decking (better get used to it again)
Bull doing his happy dance is a thing to behold, let me tell you.
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Lionhearted
post Feb 3 2013, 12:40 AM
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I didn't know Bull could be cheery (IMG:style_emoticons/default/eek.gif) that's kind of terrifying
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Stahlseele
post Feb 3 2013, 01:03 AM
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and the dancing can't be good for his ankles either . .
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Bull
post Feb 3 2013, 04:15 AM
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It's more of a chair dance these days, where I sit here and wave my arms around. And it's the knees that are the problem, not the ankles. Arthritis in both does that to an old ork. :/

As for Decking and what it means for 5th ed, well... I expect Jason will touch on that soon.

Bull
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