A Seemingly Impossible Task, For a Low Availability Chargen |
A Seemingly Impossible Task, For a Low Availability Chargen |
Dec 28 2012, 11:03 PM
Post
#1
|
|
Moving Target Group: Members Posts: 268 Joined: 3-December 10 From: Connecticut Member No.: 19,202 |
So I've been slamming my head against a wall here, my GM wants us to make 400 BP characters with an availability limit of 8.
Rules are: QUOTE
Here is where the trouble comes in - I want to do a burnouts way mystic adept (Cyber discount) with biocompatability (cyber). The availability of 8 puts a huge restriction on this, since I don't want to invest BP in gear which will be replaced very quickly once we start and have access to higher availability items. My character idea is an ex-soldier of fortune burnout mystic adept who can use pistols. The math works out so that I need 1.6 Essence worth of Cyberware and 1.42 Essence worth of Bioware (before the 20% and 50% essence discounts on cyberware and bioware respecively). Each piece of ware needs to be under availability 8 and not be immediately overshadowed access to higher availability gear (otherwise why buy it in the first place?). I've all but given up, my last idea being that perhaps I just have big freaking essence holes to stand in for when I get the cash for respectable ware. |
|
|
Dec 28 2012, 11:12 PM
Post
#2
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
No restrictions on magicians?
I would urge you to talk with your GM to reconsider. Tell him that he's essentially setting up for a game with only mages where it's impossible to make a hacker that's not a technomancer. Hacking programs are 12R, While there is no spell school over 8R and that's just the tip of the iceberg. |
|
|
Dec 28 2012, 11:12 PM
Post
#3
|
|
Shooting Target Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 |
Sounds like your GM doesn't want to see characters munchkined to the nines. You should probably build one of those.
|
|
|
Dec 28 2012, 11:14 PM
Post
#4
|
|
Shooting Target Group: Members Posts: 1,647 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
Adeptrun also hasn't any availability problems *sigh*
But how about used ware, if you want to stay within the requirements? |
|
|
Dec 28 2012, 11:34 PM
Post
#5
|
|
Moving Target Group: Members Posts: 268 Joined: 3-December 10 From: Connecticut Member No.: 19,202 |
No restrictions on magicians? I would urge you to talk with your GM to reconsider. Tell him that he's essentially setting up for a game with only mages where it's impossible to make a hacker that's not a technomancer. Hacking programs are 12R, While there is no spell school over 8R and that's just the tip of the iceberg. I do believe this has been pointed out to him. (IMG:style_emoticons/default/frown.gif) Sounds like your GM doesn't want to see characters munchkined to the nines. You should probably build one of those. If you look above, he said Infected were ok as long as you are aware of the consequences. If I wanted to be stupid powerful I'd make a nosferatu voodoo mystic adept, burn essence to pump total magic to 10 and summon a F6 spirit to give me 10 in all physical attributes. |
|
|
Dec 28 2012, 11:40 PM
Post
#6
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
If I were in your shoes I would just throw my arms up and submit then, you can't argue with someone that won't listen.
He wants magicrun? Give him magicrun. |
|
|
Dec 29 2012, 12:22 AM
Post
#7
|
|
Moving Target Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
Scare is going to kill you if he finds this, man.
But with that said? Yeah, give him what he's asking for. |
|
|
Dec 29 2012, 12:32 AM
Post
#8
|
|
Moving Target Group: Members Posts: 268 Joined: 3-December 10 From: Connecticut Member No.: 19,202 |
|
|
|
Dec 29 2012, 01:26 AM
Post
#9
|
|
Target Group: Members Posts: 63 Joined: 5-February 11 From: Raleigh, NC Member No.: 21,340 |
OP, if I were in your shoes I'd go for a Synaptic Booster for your Bioware and a Cyber Eyes for your Cyber. A Rating 1 Synaptic Booster has an availability of 6R, and with Rating 2 costing $160,000 you're unlikely to upgrade if for a while. The Cyber Eyes and their upgrades are all under 8 availability (with the exception of Retinal Dupes and Vision Enhancement R3). Both pieces of 'ware are tried and true staples of the game.
That won't fill your Essence requirments, but it's a start. |
|
|
Dec 29 2012, 05:09 AM
Post
#10
|
|
Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
Whatever you do, talk him into allowing a higher availability for your fake SIN.
|
|
|
Dec 29 2012, 05:25 AM
Post
#11
|
|
Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
My character idea is an ex-soldier of fortune burnout mystic adept who can use pistols. The math works out so that I need 1.6 Essence worth of Cyberware and 1.42 Essence worth of Bioware (before the 20% and 50% essence discounts on cyberware and bioware respecively). Each piece of ware needs to be under availability 8 and not be immediately overshadowed access to higher availability gear (otherwise why buy it in the first place?). R1 Muscle Replacement. R1 Wired Reflexes. Cyberlimbs. Implanted Comm, R 4Cybereyes/R3 ears would put you at 1.1 before any discounts. Spurs. Platelets and Trauma Damper. Reflex Recorders. What you're asking for isn't hard to fill at all. I've just made this list by briefly looking at the core book and grabbing some decent gear. I haven't done the math to get to the exact numbers you want, but these items should get you pretty close. Hacking programs are 12R, While there is no spell school over 8R and that's just the tip of the iceberg. You are not required to buy the formula for spells you start with. If you look above, he said Infected were ok as long as you are aware of the consequences. If I wanted to be stupid powerful I'd make a nosferatu voodoo mystic adept, burn essence to pump total magic to 10 and summon a F6 spirit to give me 10 in all physical attributes. You can go to 14 Magic. |
|
|
Dec 29 2012, 09:31 AM
Post
#12
|
|
Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
I would NOT fill up all the essence. For several reasons:
you need the starting BP for more important stuff you need room to put in new 'ware (which might have better grade as well) you can't get the good stuff at the beginning anyway. get a Logic tradition and tell your fixer, that in a few months time your ready for a Cerebral booster R3. He can start searching on the side, you keep saving money. regarding the replacing issue. Just get some second hand cyber. The price is so low, that replacing won't hurt. |
|
|
Dec 29 2012, 12:28 PM
Post
#13
|
|
Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
My character idea is an ex-soldier of fortune burnout mystic adept who can use pistols. The math works out so that I need 1.6 Essence worth of Cyberware and 1.42 Essence worth of Bioware (before the 20% and 50% essence discounts on cyberware and bioware respecively). Each piece of ware needs to be under availability 8 and not be immediately overshadowed access to higher availability gear (otherwise why buy it in the first place?). I've all but given up, my last idea being that perhaps I just have big freaking essence holes to stand in for when I get the cash for respectable ware. Nothing wrong with having room for expansion. If the essence has to go: Cyberware: 0.3 Eyes II (Smartlink, Thermo, Low-Light, Flare Comp.) 0.2 Ears I (Damper, Spatial Recognizer, Sound Filter 1) 0.3 Attention Co-Processor 3 0.2 Orientation System 0.6 Dermal Sheath I 0.1 Datajack Bioware: 0.5 Synaptic Booster I 0.15 Sleep Regulator 0.2 Trauma Damper 0.2 Muscle Toner I 0.2 Synthacardium II Edit: 1.6*0.8=1.28, so 1.42+0.64=2.08. Better: 1.7 Cyber / 1.28 Bio (base), for 1.36+0.64 = 2.0. Here: 1.36+0.625=1.985 |
|
|
Jan 2 2013, 07:14 PM
Post
#14
|
|
Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
MysAd with -2 to Magic. Has to handle Pistols. How to continue?
+smart-eqipped +negates negative mods to perception +Perception +3 +minimum map level is perfect recollection +Armor +1/+2 +all senses available for matix use +higher Initiative/IP +needs little sleep +takes less damage The above set of augmentations provides for senses and damage resistance. IPs could be higher. IŽd go for Magic 5(3) with one point of adept powers and two points of magic power, Intuition-based tradition, high spellcasting and summoning. 400 BP / no karma-gen => Pistols 6 (SA+2), your choice of AGI-score. +Combat Sense 1 +Mystical Armor 1 Any spells need to work with few net hits, so Manipulation and Detection are the classes to go for. Magic Fingers combined with Levitation are a worthy non-combat contribution by a combatant. |
|
|
Jan 2 2013, 07:23 PM
Post
#15
|
|
Former Member Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
The contact being given is near-worthless for what it is. Seriously? A connection 2 fixer? A fixer should have minimum connection 4 (preferably 6).
|
|
|
Jan 2 2013, 07:26 PM
Post
#16
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
The contact being given is near-worthless for what it is. Seriously? A connection 2 fixer? A fixer should have minimum connection 4 (preferably 6). Minimum 3 by the book, but 4+ is always good. (IMG:style_emoticons/default/smile.gif) |
|
|
Jan 2 2013, 07:28 PM
Post
#17
|
|
Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Isn't Smiley the fixer from that adventure book that was released with SR4? (On the run?)
and 12 dice for availability checks aint that pitiful. |
|
|
Jan 2 2013, 07:31 PM
Post
#18
|
|
Former Member Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
Isn't Smiley the fixer from that adventure book that was released with SR4? (On the run?) and 12 dice for availability checks aint that pitiful. Look at it this way, at connection 2, a fixer doesn't have the connections necessary to get you any decent jobs, and you MIGHT be able to pull in 500 for a run--granted that'd be each runner's share, but it would take doing a LOT of those runs in a month to cover a decent lifestyle and still be able to get any additional gear let alone cover things like spent ammo and such. |
|
|
Jan 2 2013, 07:34 PM
Post
#19
|
|
Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
He needs to have lost the 2 essence so that he can be Burnout's Way.
Can you give a bit more information about your character? What skills are you trying to be good at besides pistols, if any? What tradition? |
|
|
Jan 2 2013, 07:50 PM
Post
#20
|
|
Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
He needs to have lost the 2 essence so that he can be Burnout's Way. Can you give a bit more information about your character? What skills are you trying to be good at besides pistols, if any? What tradition? actually he needs to have lost 2 points of magic, not 2 points of Essence. The former is fulfilled with 1.01 points worth of 'ware |
|
|
Jan 2 2013, 08:36 PM
Post
#21
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Look at it this way, at connection 2, a fixer doesn't have the connections necessary to get you any decent jobs, and you MIGHT be able to pull in 500 for a run--granted that'd be each runner's share, but it would take doing a LOT of those runs in a month to cover a decent lifestyle and still be able to get any additional gear let alone cover things like spent ammo and such. Where are you pulling your information (500 nuyen/Person runs) from? |
|
|
Jan 2 2013, 09:21 PM
Post
#22
|
|
Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
actually he needs to have lost 2 points of magic, not 2 points of Essence. The former is fulfilled with 1.01 points worth of 'ware That's right - I misspoke. I was responding to the suggestions to not lose 2 magic immediately. I can see leaving some spare essence if there's really nothing he wants to put into it, but it means he does need to have lost at least 1.01 essence at chargen. |
|
|
Lo-Fi Version | Time is now: 15th January 2025 - 08:05 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.