IPB

Welcome Guest ( Log In | Register )

10 Pages V  « < 4 5 6 7 8 > »   
Reply to this topicStart new topic
> Mundanes: Self-Imposed Mechanical Punishment?
All4BigGuns
post Jan 6 2013, 07:27 PM
Post #126


Former Member
**

Group: Members
Posts: 814
Joined: 15-July 12
Member No.: 53,042



QUOTE (Halinn @ Jan 6 2013, 01:23 PM) *
If I was a corporate cloning facility, I'd also incorporate some RFID tags in the fresh limbs/organs.


This is just ridiculous and antagonistic, IMO. And it doesn't fit because it's bad for business, as whenever those tags are discovered, word will spread that it was done and the facility won't get as many patrons.
Go to the top of the page
 
+Quote Post
NiL_FisK_Urd
post Jan 6 2013, 07:30 PM
Post #127


Moving Target
**

Group: Members
Posts: 881
Joined: 13-November 11
From: Vienna, Austria
Member No.: 43,494



QUOTE (Halinn @ Jan 6 2013, 08:23 PM) *
A type O arm is also just a generic Frankenstein arm you get tossed onto your stump. If you actually want your new cloned arm to match the rest of your body, you need to get a cultured one, which costs 25k (IMG:style_emoticons/default/nuyen.gif) , and more importantly, it also requires that you surrender a tissue sample that they can grow a new arm from. It doesn't seem unlikely that the clinic would keep some of that lying around, in case their corporate HQ might need it (for example if they want to throw ritual magic at an uppity runner).

If I was a corporate cloning facility, I'd also incorporate some RFID tags in the fresh limbs/organs.

You know, every street doc with a medical facility or a cloning shop can do this. The rules are in Augmentation, p.126
Go to the top of the page
 
+Quote Post
Lionhearted
post Jan 6 2013, 07:35 PM
Post #128


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



QUOTE (Halinn @ Jan 6 2013, 08:23 PM) *
A type O arm is also just a generic Frankenstein arm you get tossed onto your stump. If you actually want your new cloned arm to match the rest of your body, you need to get a cultured one, which costs 25k

Yeah the skin tone/build may be a bit different but otherwise it makes no difference what so ever, neither cloned or type O replacement organs/limbs give essence loss (Augmentation p.126)
Go to the top of the page
 
+Quote Post
_Pax._
post Jan 6 2013, 09:05 PM
Post #129


Neophyte Runner
*****

Group: Validating
Posts: 2,492
Joined: 19-April 12
Member No.: 51,818



Also, if you're going through an actual, legal vendor for that cloned arm ... the odds are, you'll be choosing a limb by narrowign ranges down by ethnicity, metatype, overall build / biometrics, and yes, at least a "close" match to overall skin tone.

Maybe it won't have your healthy golden tan (or pasty white "I live in mom's basement" lack-of-tan) right away, but that's just a matter of time. Maybe it will freckle more/less than the rest of you, too. But overall, it's not goign to be "look look I'm a patchwork franken-samurai".

...

Unless you've having to go to back-alley "clinics" where you get whatever limbs are freshest, and maybe have to outbid the local "ghoul deli" to vet an arm at all. Then, yeah. Frankenstein. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Umidori
post Jan 7 2013, 01:39 AM
Post #130


Runner
******

Group: Members
Posts: 2,575
Joined: 5-February 10
Member No.: 18,115



I dunno, Franken-Samurai sounds like an awesome character concept. Ultra poor, always in debt, cobbled together from anything they can get their hands on...

~Umi
Go to the top of the page
 
+Quote Post
Kirschkern
post Jan 7 2013, 06:03 AM
Post #131


Target
*

Group: Members
Posts: 3
Joined: 9-November 12
Member No.: 61,560



QUOTE (DnDer @ Jan 5 2013, 12:53 AM) *
Short version being: "Is chrome, or magic, required to play a character who can run the shadows?

Nope not required. As far as I'm concerned running in the shadows is about being smart. More dice will help but it comes down to planing and luck.

QUOTE (DnDer @ Jan 5 2013, 12:53 AM) *
Can a mundane keep up with the pack, or are you just hurting yourself by choosing to forego the next step in human evolution?"

Strongly depends on the type of character. Street Sam characters are probably the worst at keeping up (I would go so far and say its not worth it because you will be punishing yourself heavily).
Go to the top of the page
 
+Quote Post
FoolErrant
post Jan 7 2013, 07:11 AM
Post #132


Target
*

Group: Members
Posts: 7
Joined: 15-November 11
Member No.: 43,725



I'd say Faces suffer the least obvious mechanical penalty; an unaugmented (or very lightly augmented) face who uses drugs for IPs can still do reasonably well in their area of expertise, and many of the things that would make them better are either highly illegal (Tailored Pheromones) or are sufficiently obvious (Commanding Voice) that they may not always be desirable to use on a regular basis. Plus, a completely mundane face with no restricted or forbidden 'ware will by definition pass nearly all MAD scanners and most wards with minimal hassle (assuming an actual non-criminal SIN or decent fake SIN). That's a big deal; most characters are going to have issues with that type of security, and it's a very common one in the 6th world. Plus, the lack of gear lets you sink more resources into contacts which are faces' bread and butter, or a second specialty.

Yeah, the mundane has problems. He's gonna have issues if he tries to sam it up, and obviously the adept and mage routes are right out. Hacker... depends. The IP problem is always a big one. Other than IPs, agent-focused hackers can work if you're willing to speedball Jazz and Cram occasionally, or even use synaptic boosters if that fits in concept. Sure you won't have the 4-5 IPs of a dedicated and chromed/adept specialist, but you won't always need them either. B&E infiltrators can work too, but they're gonna be at a disadvantage if things go sour.

That's kinda the thing. Sometimes you have to pick and choose your battles. Know your limitations, and pick where and when to fight against them.. or the opponent.

I've also got a face/infiltrator set up this way.. I've been hoping to play it. No restricted ware, little in the way of forbidden gear that isn't throwaway (maybe some of the infiltrator gear, because some of that' pretty expensive, but... better to throw it out and stay out of lockup then get busted and not be able to get strings pulled to get out anyone who did sort of deal) and an actual SIN just to further get past the problem of ubiquitous MAD scanners and security checks, just in case etiquette, con, and negotiation pools of 15 or so, with disguise pools of 10-12 don't work...
Go to the top of the page
 
+Quote Post
Lantzer
post Jan 7 2013, 02:51 PM
Post #133


Moving Target
**

Group: Members
Posts: 693
Joined: 26-March 03
Member No.: 4,335



QUOTE (Dolanar @ Jan 5 2013, 10:32 AM) *
I wouldn't consider a non-augged character "not good enough" for anything, however, depending on the player that they are running with...the character may not go out of his way to keep them safe unless they had Immense value to the crew (note: some of my characters are total asses who would put a bullet in the head of their entire team for the right price)


And by the same token, the augmented character is a possible source of used cyber/organs/unSINned mage genetic material to sell to black market contacts when money gets tight. On some teams its safer to be mundane.
Go to the top of the page
 
+Quote Post
Lionhearted
post Jan 7 2013, 03:49 PM
Post #134


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



Who in their right mind would try to beat up a street sammie covered in 2 ton of chrome?
Looting, sure... But beating up for his ware? That takes a special kind of crazy
Go to the top of the page
 
+Quote Post
NiL_FisK_Urd
post Jan 7 2013, 04:44 PM
Post #135


Moving Target
**

Group: Members
Posts: 881
Joined: 13-November 11
From: Vienna, Austria
Member No.: 43,494



2 doses of tetrodotoxin (DV 12P immediate toxin) and the sammie is gone - or rigger with a blimp mounted sniper rifle, then the sam does not even know it was his teammate that tried to off him.
Go to the top of the page
 
+Quote Post
Lionhearted
post Jan 7 2013, 05:00 PM
Post #136


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



People with that capacity surely have better pass-times, Tamanous recruits ghouls for a reason.
Go to the top of the page
 
+Quote Post
NiL_FisK_Urd
post Jan 7 2013, 05:04 PM
Post #137


Moving Target
**

Group: Members
Posts: 881
Joined: 13-November 11
From: Vienna, Austria
Member No.: 43,494



Oh, the blimp mounted sniper is not that expensive, and riggers ALWAYS need more money for new toys. Because (according to Augmentation) medical shops are built for rigging control, most of my riggers even have a medical shop and medical knowledge.
Go to the top of the page
 
+Quote Post
Lionhearted
post Jan 7 2013, 05:14 PM
Post #138


Shooting Target
****

Group: Members
Posts: 1,930
Joined: 9-April 05
From: Scandinavian Union
Member No.: 7,310



Your rigger needs a hobby, you should try knitting
Go to the top of the page
 
+Quote Post
NiL_FisK_Urd
post Jan 7 2013, 05:17 PM
Post #139


Moving Target
**

Group: Members
Posts: 881
Joined: 13-November 11
From: Vienna, Austria
Member No.: 43,494



Already got a drone for that, the MicroWeave Spider from Attitude (p. 163 for the fluff text, p. 166 for the stats).
Go to the top of the page
 
+Quote Post
Lantzer
post Jan 7 2013, 05:30 PM
Post #140


Moving Target
**

Group: Members
Posts: 693
Joined: 26-March 03
Member No.: 4,335



QUOTE (Lionhearted @ Jan 7 2013, 03:49 PM) *
Who in their right mind would try to beat up a street sammie covered in 2 ton of chrome?
Looting, sure... But beating up for his ware? That takes a special kind of crazy


Beat him up? Why would anyone want to do that? That guy is psycho-dangerous. Just wait and let nature take its course. Many runners with superhuman abilities get lazy and stupid. All you need to do is be a few seconds too slow to save their butts, but just fast enough to rescue their unconscious, defenceless, and quite valuable body (think of how many donuts you can buy!). Then blame it on your lack of extra initiative enhancement.

Then bring them to your second-favorite chop shop (your favorite street doc doesn't do this kind of work - I hope), and snip, chop hack, saw, and you and your contact just made their rent this week. Any leftovers can go to keep your ghoul contact happy.

I once saw a paranoid chromed character who was afraid of this sort of thing. He paid extra to have his most expensive cyber boobytrapped. Ah, the fun of buying your own cortex area bombs, disguised as nanite hives. After all, how many street docs are trained in demolitions?
Go to the top of the page
 
+Quote Post
binarywraith
post Jan 7 2013, 05:34 PM
Post #141


Shooting Target
****

Group: Dumpshocked
Posts: 1,973
Joined: 4-June 10
Member No.: 18,659



QUOTE (Lantzer @ Jan 7 2013, 11:30 AM) *
Beat him up? Why would anyone want to do that? That guy is psycho-dangerous. Just wait and let nature take its course. Many runners with superhuman abilities get lazy and stupid. All you need to do is be a few seconds too slow to save their butts, but just fast enough to rescue their unconscious, defenceless, and quite valuable body (think of how many donuts you can buy!). Then blame it on your lack of extra initiative enhancement.

Then bring them to your second-favorite chop shop (your favorite street doc doesn't do this kind of work - I hope), and snip, chop hack, saw, and you and your contact just made their rent this week. Any leftovers can go to keep your ghoul contact happy.

I once saw a paranoid chromed character who was afraid of this sort of thing. He paid extra to have his most expensive cyber boobytrapped. Ah, the fun of buying your own cortex area bombs, disguised as nanite hives. After all, how many street docs are trained in demolitions?


It isn't paranoia if the ghoul in the party keeps swapping your Gold Bond for paprika. (IMG:style_emoticons/default/rotfl.gif)
Go to the top of the page
 
+Quote Post
_Pax._
post Jan 7 2013, 06:55 PM
Post #142


Neophyte Runner
*****

Group: Validating
Posts: 2,492
Joined: 19-April 12
Member No.: 51,818



QUOTE (binarywraith @ Jan 7 2013, 12:34 PM) *
It isn't paranoia if the ghoul in the party keeps swapping your Gold Bond for paprika. (IMG:style_emoticons/default/rotfl.gif)

BWAHAHAHAHAHAHA!! (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
Glyph
post Jan 8 2013, 02:07 AM
Post #143


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



QUOTE (FoolErrant @ Jan 6 2013, 11:11 PM) *
I'd say Faces suffer the least obvious mechanical penalty; an unaugmented (or very lightly augmented) face who uses drugs for IPs can still do reasonably well in their area of expertise, and many of the things that would make them better are either highly illegal (Tailored Pheromones) or are sufficiently obvious (Commanding Voice) that they may not always be desirable to use on a regular basis. Plus, a completely mundane face with no restricted or forbidden 'ware will by definition pass nearly all MAD scanners and most wards with minimal hassle (assuming an actual non-criminal SIN or decent fake SIN). That's a big deal; most characters are going to have issues with that type of security, and it's a very common one in the 6th world. Plus, the lack of gear lets you sink more resources into contacts which are faces' bread and butter, or a second specialty.

Mundane faces are the most penalized compared to augmented and awakened characters, especially compared to augmented awakened characters, who are stacking tailored pheromones and kinesics. However, they can still do well, because social skills are an area where it is easy to get your dice pools into the stratosphere, but unlike combat, a dice pool in the low teens is still pretty good, and will get the job done most of the time. Heck, the face archetype in the main book only has a commlink and a datajack as 'ware, fairly minimal augmentation and nothing that helps him as a dedicated face.
Go to the top of the page
 
+Quote Post
All4BigGuns
post Jan 8 2013, 04:13 AM
Post #144


Former Member
**

Group: Members
Posts: 814
Joined: 15-July 12
Member No.: 53,042



Considering that the baseline Mr. Johnson from the books (probably the weakest Mr. Johnson you'll run across) has 10 dice, I'd say it's a good idea to have minimum 15 dice on a Face.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Jan 8 2013, 04:37 AM
Post #145


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (Glyph @ Jan 4 2013, 06:50 PM) *
-snip-

You are Deckard in a world full of replicants.

-snip-


I'm pretty sure at the end of the movie you're supposed to question whether or not Deckard was actually a replicant or not. But I could be crazy.
Go to the top of the page
 
+Quote Post
FuelDrop
post Jan 8 2013, 06:35 AM
Post #146


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



QUOTE (X-Kalibur @ Jan 8 2013, 12:37 PM) *
I'm pretty sure at the end of the movie you're supposed to question whether or not Deckard was actually a replicant or not. But I could be crazy.

We're discussing transhumanism on a game forum on an invisible network of silicon chips and radio waves. We're all insane!
Go to the top of the page
 
+Quote Post
FuelDrop
post Jan 8 2013, 06:42 AM
Post #147


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



Would a professional assassin (IE someone who specializes in eliminating a single target very very effectively) be a viable pure mundane build? Sniping, poisoning, that sort of thing... You can make do without the extra initiative passes, and even augmented agility is not really vital (it's nice, but not really a must-have thing).
Go to the top of the page
 
+Quote Post
All4BigGuns
post Jan 8 2013, 06:45 AM
Post #148


Former Member
**

Group: Members
Posts: 814
Joined: 15-July 12
Member No.: 53,042



QUOTE (FuelDrop @ Jan 8 2013, 12:42 AM) *
Would a professional assassin (IE someone who specializes in eliminating a single target very very effectively) be a viable pure mundane build? Sniping, poisoning, that sort of thing... You can make do without the extra initiative passes, and even augmented agility is not really vital (it's nice, but not really a must-have thing).


I'd say so.
Go to the top of the page
 
+Quote Post
Dolanar
post Jan 8 2013, 08:01 AM
Post #149


Moving Target
**

Group: Members
Posts: 651
Joined: 20-July 12
From: Arizona
Member No.: 53,066



its viable? yes, will you be the best at it? probably not

you'll want to figure out the best ways you want to kill & determine what skills will best suit your desired build & buy basic equipment to maximize your overall potential, but yes, it is a Viable build, you'll just have overall lower dice pools.
Go to the top of the page
 
+Quote Post
_Pax._
post Jan 8 2013, 10:51 AM
Post #150


Neophyte Runner
*****

Group: Validating
Posts: 2,492
Joined: 19-April 12
Member No.: 51,818



QUOTE (FuelDrop @ Jan 8 2013, 01:42 AM) *
Would a professional assassin (IE someone who specializes in eliminating a single target very very effectively) be a viable pure mundane build? Sniping, poisoning, that sort of thing... You can make do without the extra initiative passes, and even augmented agility is not really vital (it's nice, but not really a must-have thing).

Absolutely. Snipers are less sensitive to "lack of IPs" than most other combat builds - because ideally, they'll only take the one shot, then disengage from combat. Assumign there are any survivors to be in combat WITH. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post

10 Pages V  « < 4 5 6 7 8 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st September 2025 - 08:01 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.