AI Initiative Passes / Hot-Sim |
AI Initiative Passes / Hot-Sim |
Jan 7 2013, 11:47 AM
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#1
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Is there any (non-houserule) way for AIs to get more than 3 IPs? Also, do AIs (and Agents/Pilots/Sprites) get the Hot-Sim +2 Bonus to all Matrix actions? Because all these entities are not constrained by Simsense filters or the like and operate at digital speeds (which grants metahumans a +2 bonus).
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Jan 7 2013, 01:45 PM
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#2
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Is there any (non-houserule) way for AIs to get more than 3 IPs? Also, do AIs (and Agents/Pilots/Sprites) get the Hot-Sim +2 Bonus to all Matrix actions? Because all these entities are not constrained by Simsense filters or the like and operate at digital speeds (which grants metahumans a +2 bonus). I can't quote rules at you specifically (I'm sure there are those that can...) but AIs do get the VR bonus. I've seen it ruled that they can have the IP boost that goes on a commlink, but not the cyberware one (obviously). Yes, that means there are faster metahuman hackers out there (which makes no sense to me!) but there you go, perhaps they'll fix it in 5th edition? |
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Jan 7 2013, 02:12 PM
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#3
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
which makes no sense to me! Same here. As a GM, it is very easy to give an AI more IPs (it just has more. Period) - but i am partially referring to the PC AIs, because why should PC AIs only get 60% of the IPs that Hackers can achive at chargen for relatively low cost (comparing with 4 Meatspace IPs). |
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Jan 17 2013, 10:46 PM
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#4
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Moving Target Group: Members Posts: 221 Joined: 31-December 10 From: Tacoma, Washington Member No.: 19,262 |
I would think the real benefit for a PC AI lies in the lack of a singular hardware reliance. Meaning that their distributed nature allows them to have code running on more nodes simultaneously and thus a greater access to running software. I'd also think they could initiate more than 1 Complex and 2 Simple actions per IP based on the number of nodes running their inherent code. <Previous ideas based upon SR3 conceptions of AIs.>
After reading up on AIs in SR4(a) it seems that spending Edge for an additional IP for a Combat Phase is available for AIs. OR here is a scary thought... A Submerged AI Technomancer resident in a Drone as its home node and using the Overclocking Echo to gain +1 Response and +1 IP. |
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Jan 18 2013, 04:16 AM
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#5
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
I can't quote rules at you specifically (I'm sure there are those that can...) but AIs do get the VR bonus. I've seen it ruled that they can have the IP boost that goes on a commlink, but not the cyberware one (obviously). Yes, that means there are faster metahuman hackers out there (which makes no sense to me!) but there you go, perhaps they'll fix it in 5th edition? RAW you cannot get more than 3 IP as an AI. A sound House-Rule would be to allow the Simsense Accelerator (or Booster, don't want to check my books) from Unwired to work for AIs also. And no, that doesn't make them faster than the 5-IP metahuman hackers or TMs. I would think the real benefit for a PC AI lies in the lack of a singular hardware reliance. Meaning that their distributed nature allows them to have code running on more nodes simultaneously and thus a greater access to running software. I'd also think they could initiate more than 1 Complex and 2 Simple actions per IP based on the number of nodes running their inherent code. <Previous ideas based upon SR3 conceptions of AIs.> After reading up on AIs in SR4(a) it seems that spending Edge for an additional IP for a Combat Phase is available for AIs. Wait, what? An AI can only be active on one node at a time, just like any other hacker. |
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Jan 18 2013, 04:22 AM
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#6
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
personally if I were to houserule it, I'd allow a Sim-Sense Accelerator to effect an AI if they had a Commlink with the Accelerator as their Home Node.
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Jan 18 2013, 04:34 AM
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#7
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Moving Target Group: Members Posts: 221 Joined: 31-December 10 From: Tacoma, Washington Member No.: 19,262 |
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Jan 18 2013, 04:53 AM
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#8
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Right, but you then went on to say you read up on AIs in SR4A.
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Jan 18 2013, 07:54 AM
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#9
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
personally if I were to houserule it, I'd allow a Sim-Sense Accelerator to effect an AI if they had a Commlink with the Accelerator as their Home Node. does not have to be a commlink. any node with reasonable processing capacity should be fine. A nexus for example is just a bigger better version of a commlink. the VR bonus should be allowed as well, since they technichally are working at the speed of thought. Furthermore, the AI qualities section need to be updated by the new stuff from Running Wild and we need to break the 35 BP limitation on positive qualities, because most of them are more like defining their "race" than their character and traits. And get rid of the stupid maintenance cost resembling a lifestyle. An AI does not need anything, it can survive by living in someone elses node. It can of course own an appartement for guests or an Entertainment-category for VR games and clubs etc. |
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Jan 18 2013, 08:55 AM
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#10
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Wait, what? An AI can only be active on one node at a time, just like any other hacker. Not strictly accurate. AI's can only be loaded on one node at any given time, but have all the rights of 'any other hackers' to be remotely connected to multiple nodes at the same time. the 'keeping tabs on multiple nodes' rules are really disadvantageous, though, and generally a bad idea to do. |
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Jan 19 2013, 10:09 AM
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#11
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Moving Target Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Agents/Pilots cannot profit from the Hotsi +2 and the Simsenseboostercyberware and -commlink-Addon, since all these boni are based on the simsense-interaction between man & machine. Whilte the humand interface can be improved, agents and pilots already run on max capacity (which means that at this points metahumans are still a little bit better than agents).
SYL |
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Jan 19 2013, 11:15 AM
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#12
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Yeah, which is stupid.
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Jan 19 2013, 11:41 AM
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#13
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Not strictly accurate. AI's can only be loaded on one node at any given time, but have all the rights of 'any other hackers' to be remotely connected to multiple nodes at the same time. the 'keeping tabs on multiple nodes' rules are really disadvantageous, though, and generally a bad idea to do. I figured I covered that in the section of my sentence after the comma. Agents/Pilots cannot profit from the Hotsi +2 and the Simsenseboostercyberware and -commlink-Addon, since all these boni are based on the simsense-interaction between man & machine. Whilte the humand interface can be improved, agents and pilots already run on max capacity (which means that at this points metahumans are still a little bit better than agents). SYL Echo, echo. |
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Jan 20 2013, 09:48 AM
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#14
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
By RAW, PC AI are very, very disadvantaged. There should have been an upgrade on AI capacities to bring them up to speed with hackers - who, by core book, are also restricted to 3 IP - but there never was, so they're seriously imped because Way of the Matrix never happened.
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Jan 20 2013, 10:15 AM
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#15
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Hm, can AIs become TMs?
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Jan 20 2013, 10:22 AM
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#16
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Nope, they are forbidden to have a resonance attribute. One could adapt the PC free spirit rules to PC free sprite rules, which could use the overclocking echo.
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Jan 20 2013, 10:26 AM
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#17
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
strictly speaking, no, a Technomancer works by using their brain as a physical commlink, since an AI has no body they cannot have the same properties that technomancers typically have.
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Jan 20 2013, 10:33 AM
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#18
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
You'd think that a being of the matrix would be in tune with it. It also sound like a wet munchkin dream although
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Jan 20 2013, 11:01 AM
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#19
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
wellthe major thing is that a technomancer is about being able to use your body as the focus of your abilities, no bio body, no technomancing
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Jan 20 2013, 01:19 PM
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#20
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
QUOTE Hm, can AIs become TMs? Not in SR4. In SR5, maybe. QUOTE You'd think that a being of the matrix would be in tune with it. It also sound like a wet munchkin dream although AI, Resonance and the Matrix have been retconned more often than magic has, which si saying something. In 4 alone, there were 2 retcopns - one retconning SR3's retcon of SR2's retcon of the fact that magic DOES happen in the Matrix, in Unwired, which clearly implicates AI are resonant. Companion then came and said "uh, no, they're not". Background-wise, it makes perfect sense to connect Resoannce/Dissonance, AI and TMs in some way, since it's always been like this somehow. However, tis is a fine line to walk between utterly gimping the concept and making it obscenely overpowered. Maybe they all should just have stayed NPC threat material. |
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Jan 22 2013, 04:34 PM
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#21
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Hm, can AIs become TMs? You'd think that a being of the matrix would be in tune with it. It also sound like a wet munchkin dream although As others have said, no you can't. You can, however, take Intuitive Hacking (Threading), since Threading is a Matrix action. |
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Jan 22 2013, 04:46 PM
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#22
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jan 22 2013, 05:04 PM
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#23
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Background-wise, it makes perfect sense to connect Resoannce/Dissonance, AI and TMs in some way, since it's always been like this somehow. However, tis is a fine line to walk between utterly gimping the concept and making it obscenely overpowered. Certainly, I would love to try adding Resonance into the mix for AIs, PC and NPC alike. Because it DOES make ever so much sense. |
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Jan 22 2013, 05:09 PM
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#24
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Moving Target Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
This would just be like a free sprite then.
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Jan 22 2013, 05:59 PM
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#25
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Certainly, I would love to try adding Resonance into the mix for AIs, PC and NPC alike. Because it DOES make ever so much sense. All you have to do is say that the Rating of the AI is equal to their Resonance. They already have the mechanics supplied, you just have to meld them. The only think left would be expanding their Quality list. |
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