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> The Way Of The Samurai!, Bushido don't know the Streets!
NiL_FisK_Urd
post Jan 14 2013, 02:04 PM
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The just took the price from SR2050 and multiplied it with ~0.8. Too bad that wired Reflexes costs were divided by 5.
So Rating * 4000 would be an appropriate price for Boosted Reflexes.
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Halinn
post Jan 14 2013, 05:12 PM
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QUOTE (NiL_FisK_Urd @ Jan 14 2013, 03:04 PM) *
So Rating * 4000 would be an appropriate price for Boosted Reflexes.

That, or perhaps changing essence cost to Rating * 0.5, so it exists mid-way between Wired Reflexes and Synaptic Boosters
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Critias
post Jan 14 2013, 10:48 PM
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Hrm. I'm not sure how that one slipped by us. I'm sorry for the fuck-up, period. I'll own this one.

I'd say right now the quick (and ugly) fix would be to cut the printed nuyen costs roughly half. Go with, say, 7,500, 16,000, and 24,000 or so.

Unofficially, I'd then fling a d6 and add (or subtract) a hundred bucks per pip, to reflect the way-behind-the-tech-curve-maybe-they're-good-maybe-not nature of illicit street doctoring, and call it a day. Because who knows how long the chemical cocktail's been sitting on a shelf, and how much your crazy street doc buddy needs that shelf space?
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CanRay
post Jan 14 2013, 11:06 PM
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There's a reason my group likes going to a "Patch & Stitch" place like Sam's Surgery and Deli rather than a Street Doc/Clinic that does actual Cyber/Bioware Installations. (IMG:style_emoticons/default/nyahnyah.gif)
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_Pax._
post Jan 14 2013, 11:39 PM
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QUOTE (Critias @ Jan 14 2013, 05:48 PM) *
Hrm. I'm not sure how that one slipped by us. I'm sorry for the fuck-up, period. I'll own this one.

I'd say right now the quick (and ugly) fix would be to cut the printed nuyen costs roughly half. Go with, say, 7,500, 16,000, and 24,000 or so.

I would suggest that, and lower Essence costs. Because it was those lower Essence costs, really, that always attracted ME to the use of Boosted Reflexes, in prior editions (Hey, Boost 2 was mechanically about as good as Wires 1, for cheaper and less essence .... in exchange for no upgrades allowed later on. That was a trade I was often, but not always, willing to make.)
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Critias
post Jan 14 2013, 11:56 PM
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I kept the Essence costs high(er) on purpose; to show that it's not up to the date, and it's, in fact, actively bad for you. It's for the folks who are desperate for a cheap upgrade, but not quite desperate enough to just shoot up Jazz and Kamikaze all the time (which is, weirdness of the addiction rules aside, supposed to be supremely unhealthy for you).
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hermit
post Jan 15 2013, 12:55 AM
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Maybe the price should be something like used Wired Reflexes *0,8? Because that'd really, really be dirt cheap.
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Larsine
post Jan 15 2013, 09:41 AM
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QUOTE (Critias @ Jan 14 2013, 11:48 PM) *
Hrm. I'm not sure how that one slipped by us. I'm sorry for the fuck-up, period. I'll own this one.

I'd say right now the quick (and ugly) fix would be to cut the printed nuyen costs roughly half. Go with, say, 7,500, 16,000, and 24,000 or so.

Unofficially, I'd then fling a d6 and add (or subtract) a hundred bucks per pip, to reflect the way-behind-the-tech-curve-maybe-they're-good-maybe-not nature of illicit street doctoring, and call it a day. Because who knows how long the chemical cocktail's been sitting on a shelf, and how much your crazy street doc buddy needs that shelf space?


So when will the "Unofficial Errata: Way of the Samurai" link be in your signature?
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Sengir
post Jan 15 2013, 05:44 PM
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QUOTE (Critias @ Jan 14 2013, 11:48 PM) *
I'd say right now the quick (and ugly) fix would be to cut the printed nuyen costs roughly half. Go with, say, 7,500, 16,000, and 24,000 or so.

Two words: Used cyber

Second-hand WR 1 costs 5,500 ¥, way less than you'd pay for the second IP with the mystery chemical cocktail, and according to fluff both are just about as bad. So either BR has to beat the price, or become a more reputable alternative than second-hand ware...I'd like the idea of BR as a common and proven method for the rank and file, but adjusting numbers is probably easier than rewriting the fluff (IMG:style_emoticons/default/wink.gif)
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phlapjack77
post Jan 17 2013, 03:04 AM
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I can see the reasoning behind the not-so-low essence costs of BR, but like everyone else said, the price has gotta come way down.

It's like having a warehouse full of this crap that noone wants anymore. Corps are going to be trying to give this stuff away. "Free BR with the purchase of a new shiny datajack!"
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Mikado
post Jan 17 2013, 03:11 PM
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I have a question on taking any of the new qualities. How does the Sensitive System negative quality affect the general rule for those qualities? Since Sensitive System doubles any essence costs for cyberware (an augmentation change to essence) not reduces essence would someone with Sensitive System be able to take those qualities?

And, if it is decided that Sensitive System essence increases do not count for taking the quality then would the full essence value be used if someone has Biocompatibility or Type O System? Since these qualities effect the essence costs of cyber/bio-ware the same way Sensitive System does just in the other direction.

GENERAL RULES

To qualify for the following Advantages, a character must
have an Essence score of 2.99 or less due to augmentation (instead
of loss from other sources, such as the Essence Drain power).
If a character meets the prerequisites for more than one of the
following qualities, they may select more than one. Each quality
may be taken only a single time.
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_Pax._
post Jan 17 2013, 04:04 PM
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I'd say, "essence cost after all modifications".

Or else you have problems with Biocompatibility, Alpha/Beta/Delta grade 'ware, used 'ware, etc, etc.

Occam's Razor: however you get there, if you have 3.01+ essence worth of augments, you're golden.
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Critias
post Jan 17 2013, 04:05 PM
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It's Essence after modifiers (for qualities, augmentation grade, or what-have-you). Simplest is best.

The Ork/Bodyguard has Sensitive System, for instance, and wouldn't have enough Essence loss to qualify, otherwise.
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Stahlseele
post Jan 17 2013, 04:24 PM
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The ONE redeeming point of Boosted Reflexes under SR3 was the 0,5Essence for +1 Initiative Dice and the ability to combine Level 3 Boosted Reflexes 2 Dice with Synaptic Accelerators Level 2 for another 2 Dice for a total of 4 dice of Initiative extra.
Which is more than you can get with Wired Reflexes and more than you can get REALISTICALLY using MoveByWire. Which kills you.
They were the only thing that would let somebody mundane compete with somebody using the Increased Reflexes 3 Spell.

If they allow to combine the Level 3 Synaptic Accelerators with the Level 3 Boosted Reflexes in SR4 for a total of 5 Ini-Passes, then the numbers are justified.
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Shortstraw
post Jan 20 2013, 01:14 AM
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QUOTE (Stahlseele @ Jan 18 2013, 02:24 AM) *
The ONE redeeming point of Boosted Reflexes under SR3 was the 0,5Essence for +1 Initiative Dice and the ability to combine Level 3 Boosted Reflexes 2 Dice with Synaptic Accelerators Level 2 for another 2 Dice for a total of 4 dice of Initiative extra.
Which is more than you can get with Wired Reflexes and more than you can get REALISTICALLY using MoveByWire. Which kills you.
They were the only thing that would let somebody mundane compete with somebody using the Increased Reflexes 3 Spell.

If they allow to combine the Level 3 Synaptic Accelerators with the Level 3 Boosted Reflexes in SR4 for a total of 5 Ini-Passes, then the numbers are justified.

I like this option - get my meat body up to hacker speeds (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Jan 20 2013, 01:47 AM
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It'd be, in my eyes, the only reason to ever take boosted Reflexes over anything else. From a Fluff-Perspective, you could argue that they are, because of how they work, as hard to detect as Bioware Betagrade.
Because they are, if memory serves, only a biochemical treatment, and not really a built in device.
They can't be upgraded and they can't be removed either. And under SR3 they were not compatible with Riggr Control Cyber.
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tasti man LH
post Jan 21 2013, 07:46 PM
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Question:

So the Sharpshooter quality's main selling point is that it removes the restriction on how many consecutive Take Aim actions one could take, where it originally was half of the characters' appropriate ranged weapons skill, rounded down. My question is: what's the new restriction when one takes the quality?

Obviously, I assume the new restriction is the full rating of the appropriate weapons skill (ex. If you're using a sniper rifle to Take Aim and have Longarms 5, then you get 5 consecutive Take Aim actions versus 2 of them), and the fact that the alternative would obviously be ridiculous levels of broken ...bbbuuuuttt I want to clarify anyways. (IMG:style_emoticons/default/smile.gif)
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Critias
post Jan 21 2013, 08:23 PM
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QUOTE (tasti man LH @ Jan 21 2013, 03:46 PM) *
Question:

So the Sharpshooter quality's main selling point is that it removes the restriction on how many consecutive Take Aim actions one could take, where it originally was half of the characters' appropriate ranged weapons skill, rounded down. My question is: what's the new restriction when one takes the quality?

Obviously, I assume the new restriction is the full rating of the appropriate weapons skill (ex. If you're using a sniper rifle to Take Aim and have Longarms 5, then you get 5 consecutive Take Aim actions versus 2 of them), and the fact that the alternative would obviously be ridiculous levels of broken ...bbbuuuuttt I want to clarify anyways. (IMG:style_emoticons/default/smile.gif)

Yes. It's that you don't cut the skill in half any more (so you get a new limit of the full skill, rather than half of it).

It's not going to do you much good in the heat of combat (when you're sacrificing a whole attack for a bonus on your next one)...but for what a sharpshooter/sniper is supposed to be doing -- setting up well in advance, shooting from ambush, etc -- it makes them that much more efficient.
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Stahlseele
post Jan 21 2013, 09:21 PM
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Sniper-Rifle . . Forget Sniper-Rifle . .
Apply it to the Minigun and you might actually hit the arcology about 200m in front of you, if you really really want to . .
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Lionhearted
post Jan 21 2013, 09:32 PM
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Still sour about those miniguns?
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Tymeaus Jalynsfe...
post Jan 21 2013, 09:32 PM
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QUOTE (Stahlseele @ Jan 21 2013, 02:21 PM) *
Sniper-Rifle . . Forget Sniper-Rifle . .
Apply it to the Minigun and you might actually hit the arcology about 200m in front of you, if you really really want to . .


Huh?
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tasti man LH
post Jan 21 2013, 09:50 PM
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QUOTE (Critias @ Jan 21 2013, 12:23 PM) *
Yes. It's that you don't cut the skill in half any more (so you get a new limit of the full skill, rather than half of it).

It's not going to do you much good in the heat of combat (when you're sacrificing a whole attack for a bonus on your next one)...but for what a sharpshooter/sniper is supposed to be doing -- setting up well in advance, shooting from ambush, etc -- it makes them that much more efficient.


Ah, thanks for the clarification! (IMG:style_emoticons/default/smile.gif)

Yeah, well my table's B&E expert is also the sniper of the group, so naturally it'd be more useful to him than to, say, our tables' gunslinger face.

(...even though the sniper in question also has a habit of choosing to break down the door and blow away gangers with his AA-16...but w.e. :eyeroll: )

QUOTE (Stahlseele @ Jan 21 2013, 01:21 PM) *
Sniper-Rifle . . Forget Sniper-Rifle . .
Apply it to the Minigun and you might actually hit the arcology about 200m in front of you, if you really really want to . .


...is someone feeling snubbed that they can't make their dream character of the Heavy from TF2?
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bannockburn
post Jan 22 2013, 01:24 PM
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Hm. Had a chance to look it through.
Preliminary thoughts: mixed feelings but I like it in general. Good to see the old artwork (IMG:style_emoticons/default/smile.gif)
I would have liked to see a bit more new cyberware, though.
The cybersuites are well thought out as far as I can see and I'll have to take a closer look sometime. A boon for creating NPCs, in the very least (IMG:style_emoticons/default/smile.gif)
I really like qualities with requirements!

Not keen about the prices of boosted reflexes, but Critias provided a quick fix which I like. Good that they aren't compatible with synaptic accelerators this time.

Now, to the questions!
1.) The Street Ninja quality explicitly states that it can be taken multiple times, but how about the other qualities with selectable bonuses? Can they be taken multiple times, too?
2.) Does an implanted blade count for the requirement of the Ronin?
3.) Is the discount of Ronin instantly applicable to everything already implanted or does it only count against new ware when bought with karma?
4.) Is the skill bonus of the sharpshooter a bonus to the skill level or a bonus to the dice pool?
5.) To qualify for the Merc quality, do you need to have 4 ranks in the actual skill _groups_ or 4 ranks in skills _from_ those skill groups?
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Stahlseele
post Jan 22 2013, 01:29 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 21 2013, 10:32 PM) *
Huh?

It might allow the use of the Minigun as an actually mobile weapon, instead of one mounted to something heavy and stable.
Would, of course, reduce ROF extremely, because you can only fire it so often with that much aiming taking place . .
But the on Target Damage would be catastrophic for most things.
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bannockburn
post Jan 22 2013, 01:48 PM
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Well, miniguns are spray and pray anyways, so ...
On the other hand, if you play a troll in SR4, you can easily reach 13 points of RC, which would be a -4 to your 15 rounds FA burst (IMG:style_emoticons/default/smile.gif)
Point at target, see it disappear.
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