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Cyberpilot
post Jan 14 2013, 04:57 AM
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How does this rule interact with passive dice throws, ie. Analyse to detect enemies, Shield/Armor to not get geeked, Stealth in case of detection, ECCM in case of jamming? Or anything else I might have forgotten. Cause as long as these ain't threaded, they are at 0. So Technomancers are blind as long as they don't actively thread Analyse? Along the same lines, how do Sprites without Analyse "see"'?
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