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Apr 22 2004, 05:03 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 16-August 03 Member No.: 5,501 |
First off a bayonet is by cannon a long knife attached to the under-barrel mount of a rifle. When this knife is attached to the rifle it is called a bayonet, when it is not attached to the rifle it is called a knife.
Bayonet (Str +2 M) Knife (Str L). Rifle butt (Str + 2 M) Now this can be improved by hardening you rifle. Bayonet from (Str +2 M) to [Str +3 M]. Rifle butt from (Str +2 M) to [Str +3 M] Replace the knife (Str L) with a Cougar fine blade (long blade) [Str + 1 M]. Bayonet from (Str +3 M) to [Str +4 S] Cougar fine blade (long blade) form (Str L) to [Str +1 M] Then dikote the Cougar fine blade (long blade) Bayonet from (Str +4 S) to [Str +5 D] Cougar fine blade (long blade) from (Str +1 M) to [Str + 2S] For a total of: Bayonet [Str +5 D] Cougar fine blade (long blade) [Str +2 S] Rifle butt [Str +3 M] does this make sense? or would you like this to fall into a black hole? (i do realize that there has been some discussion over weather or not you can Dikote cougar fine blades and i view that you can dikote them.) |
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Apr 22 2004, 05:11 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 223 Joined: 3-February 04 Member No.: 6,054 |
head hurts, I vote for black hole.
I would say you could do it legally, but I wouldn't allow it easily in my games. Definitally not at Character creation. But I like your thinking, inventive. |
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Apr 22 2004, 05:29 AM
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
The bayonet rules aren't right, that's for sure. But assuming you don't get rid of them (and more sanely rule that you get +2 power from attaching it to a rifle instead of +1 DL), I have to say I wouldn't allow the Cougars to gain +1DL from dikoting; +2 power, maybe, but that's it. As it stands, clever, but insane. Get thee to a black hole(ry).
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Apr 22 2004, 06:19 AM
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
The fine blades are supposed to be 'dikoted' already. That why they are knives with M damage levels (and why thek cost so much).
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Apr 22 2004, 06:29 AM
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
The description never mentions dikoting per se; just a monomolecular edge and effects similar to dikoting (and no explanation of what material is capable of holding such and edge, but whatever).
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Apr 22 2004, 06:58 AM
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
The bayonet damage is not a "boost" to knife damage. It is a stat for a completely new, composite weapon. Sticking a Cougar Fineblade on the end of a rifle might be slightly more effective than a "standard" bayonet, but on the other hand, you could be losing effectiveness by taking off a long, thrusting blade and replacing it with a knife meant to be used as more of a slashing weapon, with a contoured grip that normally gives it the leverage for that type of maneuver.
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Apr 22 2004, 07:13 AM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 7-December 03 Member No.: 5,883 |
Also, melee hardening should not increase the power of a bayonet. it's intended to be used for using the weapon itself as a melee weapon (i.e. bludgeoning).
This hardening reinforces the gun to make it able to stand the blow (use a break action shotgun like a baseball bat and see how long it lasts), makes it a bit heavier (more useful for small guns when pistolwhipping) and also provides a good striking area if there isn't one already. (small pistols may not have good areas to hit with). it does not alter the damage a bayonet would do. at least not in my books, if you're set the other way, though, I doubt I changed your mind. |
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Apr 22 2004, 07:25 AM
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Now what you want is an ambidexterous troll adept wielding 2 of them. As the rifle+bayonet is technically a 2-handed weapon, the troll gets +1TN and -1 power (P99, CC) but he'll probably mince most stuff that gets within a 3m radius of him. Plus the ambidexterous adept troll can shoot the two rifles simultaniously at no penalty!
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Apr 22 2004, 07:38 AM
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#9
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Target ![]() Group: Members Posts: 47 Joined: 4-March 04 Member No.: 6,121 |
Also, bayonets are a bit thicker and heavier than a knife. Bayonets are used for thrusting, not slashing, as has already been brought up. Just some more thought to add to the mix.
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Apr 22 2004, 07:45 AM
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#10
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
I'd like to point out that while old bayonets were not really any good at slashing and were much heavier than knives, by WW2 and stuff like the M3, they had gotten to a point where they doubled as knives and could slash (though the Germans and Brits were still using what were essentially shortened versions of what they'd used in WW1). Though I do agree that bayonets should get +1 power compared to knives, as the SR description of the knife is something along the lines of a cheap switchblade and not a real knife.
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Apr 22 2004, 07:47 AM
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#11
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The Sewer Jockey ![]() ![]() Group: Dumpshocked Posts: 857 Joined: 26-February 02 From: Kent, United Kingdom Member No.: 1,197 |
So true and so broken, and yet so funny! The bayonet rules are a sweeping generalisation, I think. I couldn't say about contemporary versions, but a great many of the older bayonets from around the WWI and WWII eras were beasts! Honestly, there's a spanish bayonet with a wickedly curving blade (goes a bit forward, like a khopesh) that is more like a fragging sword than a knife. I'd assign it a STR+1M damage code at least. There are others, of course, which are smaller, but that's to be expected. My favourite one is an old French model (at least I think it's French - could be mistaken) that's long and thin with an X cross-section and looks like a giant stilletto. That's the epitome, I think, of the "Thrusting Bayonet" Now, On an assosciated note, has anyone come up for stats for those blades you sometimes see on Sci-Fi looking pistols? I think there is an example in Blade II... a big slasher that stretches from under-barrel to bottom of the hilt... That's melee effectiveness for you!! |
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Apr 22 2004, 08:25 AM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 313 Joined: 5-March 04 From: UK Member No.: 6,125 |
How about other broken-ness? What skill is used for a bayonet? Effectively, it is a poorly balanced spear/polearm.
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Apr 22 2004, 08:38 AM
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#13
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Yes, Polearm/Staff skill is used for a Bayonet on a Rifle. (CC p. 32)
xizor, the bayonet is already a long knife. You can't get a second bonus for making it long. But I like your attitude. |
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Apr 22 2004, 09:52 AM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
I'd say that the bayonet itself, if you hold it in your hand and make an attack, is jsut like any othe knife or small sword ...
but when you attach it to the end of a rifle, you are using a totally new weapon, it's much more like a madu or a short spear. With a rifle-length haft. ;) Look at how the military trains people to use them, it is all about the stabbing, IIRC. (* only what i'veseen in movies, may not be factual. But I think it's pretty close.) Fineblade probaby wouldn't help a bayonet -- since it's not eingineered for poking but for slicing. Dikoting a bayonet should make it be more powerful, yeah ... just like if you used a dikoted spear blade. |
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Apr 22 2004, 10:20 AM
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#15
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
cougar fineblades are defined as being double-bladed, which (usually) means it's got a point, which means it's just fine for stabbing.
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Apr 22 2004, 01:06 PM
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#16
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Target ![]() Group: Members Posts: 53 Joined: 18-January 04 From: bethlehem, pennsylvania. not israel. we're not busy bulldozing any palestinian homesteads here. yet. Member No.: 5,989 |
First off, I offer up the following advice for just about anyone who posts on an online forum about any RPG: The last letter is G. It stands for "G"ame. Games are fun, you are not playing reality. That said, its an abstract combat system because it needs to be fast and easy to be fun, not needlessly complex and requiring of ridiculous levels of research to enjoy. Bayonettes work perfectly fine. If you want a bayonette, you buy a bayonette. Not a Cougar, not a combat knife, not a regular knife. If you'll notice the description of the bayonette it states that when not on rifle, it does (Str)L, just like a knife. Yet, it costs more than a knife, it costs $50 instead of $30. This is because its a bayonette! I don't know the rules on hardening in my head, however, as someone else said you harden your rifle for striking with it, but when you've affixxed a bayonette to the end, you're striking with that, not the rifle butt, so that doesn't apply. I vague remember Dikoting rules from SR2, and yeah, OK, you can dikote your bayonette for those advantages when using it, but that doesn't affect your striking with the rifle butt. So, you can't fix your Cougars, your combats, your monoswords or even your knives to the front of your rifle because they don't have bayonette lugs. Its not the same. THe game balance is built right into the system, and its because its a simple, abstract system that it works. It only gets confusing when you go about trying to make it "realistic." Then the errors become apparant. So, on your rifle the bayonette does S(M+2) with +2 reach; in your hand it does S(L); and a rifle butt does S(M+2) Stun. Its polearms for bayonette on rifle, its edged for it in your hand, its clubs for a rifle butt. Its all right there, and quite easy and valid. About the only room for wiggling is to ask, "shouldn't rifle butts be polearms?" |
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Apr 22 2004, 01:41 PM
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
I'd have to agree the effects would not stack. If the Cougar Fineblades are ultra-fine edged, then adding a layer of diamond over them will, at best, just copy the sharp edge. Then you'd have a somewhat more durable Fineblade. In a worse scenario, the dikote may not be able to mimic the sharp edge of the fineblade, instead "rounding off" the edge. Then you'd have a normal knife, minus the fineblade bonus, but with dikote bonuses. |
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Apr 22 2004, 03:26 PM
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#18
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
At the point where you're carrying around a monster bayonet+rifle combo, you should probably just switch to the dikoted combat axe and a pistol. What's wrong with that?
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Apr 22 2004, 03:28 PM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
Unless you're in certain parts of the world, carrying a bayonet around is asking to be target practice. Corpsec isn't going to go non-lethal; if I've got a bayonet, it's shoot to kill. 8)
Don |
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Apr 22 2004, 03:52 PM
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
When you're shooting your rifle/pistol/shoulder-mounted-81mm mortar, and the opposition suddenly closes with you in melee combat, it's convenient to not have to put down weapon #1 and pick up weapon #2. |
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Apr 22 2004, 05:13 PM
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Personally, I agree, which is why I feel that they should gain +1, maybe +2 power from the process, and that's it. Just clarifying what the books actually state. |
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Apr 22 2004, 07:21 PM
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#22
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Personally I think I would apply the +1 power from melee hardening to the bayonet damage. It's kindof like how if the shaft of your weapon is wobbly or your club is cracked you probably won't hit the target with as much force.
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Apr 22 2004, 07:26 PM
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#23
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
If the shaft of your rifle is wobbly you've got serious problems. (and I don't mean that as an innuendo)
I don't see how making the weapon any more durable will make a bayonet stab more effective. I could, however, see an argument that an underbarrel weight could add +1 to the power of bayonet/rifle butt attacks. |
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Apr 22 2004, 07:41 PM
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
I was thinking not so much that the rifle was wobbly, but that it could become wobbly if you hit someone with it. As-for the underbarrel weight idea: Nice if you can get your GM to allow you multiple/linked underbarrel mods.
If you're allowed that though then you'd be some sort of non-munchkin to not mount a lead-filled foregrip/underbarrel weight/bayonet-mount. |
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Apr 22 2004, 07:45 PM
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#25
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Honestly, I wouldn't allow +1 power from the weight. Even in real life, it wouldn't be significant enough, and it has too much potential for being broken in SR.
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