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> Optional combat rules, Are they any good?
Epicedion
post Jan 21 2013, 04:46 PM
Post #26


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To add:

Cover could either be rolled (think of it like a 'cover save' they get to roll) or could just be calculated as armor would -- per 3 or 4 hits (depending on how effective you want it to be). I think that would make normal cover worth about +1 or +2 defense, and blindfire worth about +2 or +3.

That'd make an average guy in cover worth about 3 or 4 defense, which seems about right as a threshold.
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Dolanar
post Jan 21 2013, 11:14 PM
Post #27


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One thing you can do to speed things up is have people plan out their attacks ahead of time with their totals already added up, then you as GM hear their action & tell them to add or subtract X amount of dice for any modifiers, then they roll, if everything is already tallied on the players side, then it only comes down to shortcuts on your end as GM, & those are shortcuts that you can make easily if you choose to.
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