IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
grid.samurai
post Jan 31 2013, 07:43 AM
Post #1


Moving Target
**

Group: Members
Posts: 102
Joined: 28-January 13
From: Tir Tairngire
Member No.: 71,172



I'm writing a run that has an NPC in prison. Which sourcebooks can I find some information on what kinds of security a prison possesses? I could just make it up, but I'm looking for something legit. Not jail, by the way. A bonafide supermax.

As a side note, I was trying to think of a way that a free spirit would have access to this prison for the story without setting off any alarms. I'm sure there is magical security.. and ample amounts of it. The NPC is a mage to boot.. hopefully something details detaining magically active prisoners.

g.s
Go to the top of the page
 
+Quote Post
Mantis
post Jan 31 2013, 07:49 AM
Post #2


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



The old Lone Star source book for SR3 had a bunch of stuff on going to jail and how they deal with magicians. You can get some idea of how they are treated from the creation of such devices as the mage mask and manacles.
I would think dangerous magicians would be treated much as Hannibal Lecter was in Silence of the lambs, only they would always have the mask on. Or at least have it on while the magician that does the wards for the prison puts them up so he can't check out his aura for a Masking sync to get through.
I don't think you will actually find anything on a canon supermax for shadowrun but these should give you some ideas on how to go about setting it up.
Go to the top of the page
 
+Quote Post
Umidori
post Jan 31 2013, 07:59 AM
Post #3


Runner
******

Group: Members
Posts: 2,575
Joined: 5-February 10
Member No.: 18,115



Couldn't the spirit just metaplanar shortcut into the prison, avoiding pretty much all wards and everything else?

~Umi
Go to the top of the page
 
+Quote Post
grid.samurai
post Jan 31 2013, 07:59 AM
Post #4


Moving Target
**

Group: Members
Posts: 102
Joined: 28-January 13
From: Tir Tairngire
Member No.: 71,172



And thoughts on the free spirit angle?

:edit: Mostly pertaining to detection while in the prison. I'll check out that older sourcebook. Have it somewhere..
Go to the top of the page
 
+Quote Post
Mantis
post Jan 31 2013, 08:06 AM
Post #5


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



If it had mutable form it could just look like a guard, mask itself and use the masking trick to bypass the wards. Pretty sure it would have a chance to assence the magician putting up the wards if it needed to. Could use Physical mask spell as well. If a possession free spirit it could possess a guard and use the masking trick.
Most prisons are designed to keep inmates in and not so much to keep others out. So the spirit getting in may be fairly easy but how he gets out again would be the trick.
I'm not sure if Free Spirits can pull of the meta plane trick without having been to the place they want to go to. Bound spirits pull it off because their summoner is there and acts as a beacon for them.
Go to the top of the page
 
+Quote Post
Glyph
post Jan 31 2013, 08:23 AM
Post #6


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Remember that spirits are particularly vulnerable to background count, and a supermax type of facility would definitely have one.
Go to the top of the page
 
+Quote Post
Umidori
post Jan 31 2013, 08:24 AM
Post #7


Runner
******

Group: Members
Posts: 2,575
Joined: 5-February 10
Member No.: 18,115



@mantis

Give the Free Spirit a ritual Material Link. Problem solved.

~Umi
Go to the top of the page
 
+Quote Post
Mantis
post Jan 31 2013, 08:31 AM
Post #8


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



Cool. There is always a way.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 13th August 2025 - 05:41 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.