My Assistant
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Feb 17 2013, 07:15 PM
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#251
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Moving Target ![]() ![]() Group: Members Posts: 135 Joined: 9-May 07 From: Federal Way, WA Member No.: 11,632 |
I like the idea of using Edge as a limit break, though I share the concern of it being yet another use for edge. I would very much like to see Edge reduced to just adding dice or breaking limits.
Though, to be honest, I kind of miss the idea of the Karma pool that Edge replaced. I wonder if the two can be reconciled. |
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Feb 17 2013, 07:20 PM
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#252
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
I like the idea of using Edge as a limit break, though I share the concern of it being yet another use for edge. I would very much like to see Edge reduced to just adding dice or breaking limits. Though, to be honest, I kind of miss the idea of the Karma pool that Edge replaced. I wonder if the two can be reconciled. On the first, another use of Edge isn't bad except for one thing. It's already a finite resource and another use would just make it even more so. It really needs a cost reduction to reflect that it is so finite and gives little other benefit to the character without expending uses of it. On the second, unnecessary except to the Grognards out there. |
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Feb 17 2013, 07:29 PM
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#253
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
I think what bothers people with edge is the exponential growth of it, you don't just get more uses for each point but you also get more benefit with each use.
Then again it's exceedingly expensive for the benefit you gain, I never find room to increase edge at chargen atleast... Hm, what if edge was a derived attribute that ran off your karma? |
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Feb 17 2013, 07:33 PM
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#254
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,631 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
On the first, another use of Edge isn't bad except for one thing. It's already a finite resource and another use would just make it even more so. It really needs a cost reduction to reflect that it is so finite and gives little other benefit to the character without expending uses of it. Your argument is fallible. Giving Edge another use does not make it more finite. No one is forcing you to use the option, and as such you don't use more of it. WHEN you use it, you have more options. Thus it does not 'really need a cost reduction'. |
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Feb 17 2013, 07:33 PM
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#255
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
I think what bothers people with edge is the exponential growth of it, you don't just get more uses for each point but you also get more benefit with each use. Then again it's exceedingly expensive for the benefit you gain, I never find room to increase edge at chargen atleast... Hm, what if edge was a derived attribute that ran off your karma? To me, the cost of Edge to raise makes Edge 1 with Bad Luck better than raising it. |
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Feb 18 2013, 03:05 AM
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#256
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
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Feb 18 2013, 03:14 AM
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#257
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
Your argument is fallible. Giving Edge another use does not make it more finite. No one is forcing you to use the option, and as such you don't use more of it. WHEN you use it, you have more options. Thus it does not 'really need a cost reduction'. It does need a cost reduction even as it stands now simply because it is finite and affects pretty much nothing else. Also, as it stands, unless the GM is very generous with refreshing it (no less than every session--not run/adventure) it quickly becomes a complete and utter waste of points if actually used, and if it isn't used it's by nature a waste of points because it affects maybe two rolls in the entire game (that don't come up often at all at that). |
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Feb 18 2013, 03:17 AM
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#258
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
It does need a cost reduction even as it stands now simply because it is finite and affects pretty much nothing else. Also, as it stands, unless the GM is very generous with refreshing it (no less than every session--not run/adventure) it quickly becomes a complete and utter waste of points if actually used, and if it isn't used it's by nature a waste of points because it affects maybe two rolls in the entire game (that don't come up often at all at that). You're not using your Edge properly. I've used 3 points (of 4) in one session. Hell, one SCENE. It was well worth it. |
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Feb 18 2013, 03:23 AM
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#259
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
I think All4 does have a small point, though. The unknown, GM-decides nature of when Edge refreshes means that Edge could be worth a lot less in games where Edge refreshing happens infrequently. It's abitrary.
So along with other changes, it'd be nice to have actual rules on when and how Edge refreshes. That would allow a proper costing to be determined I think. |
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Feb 18 2013, 03:30 AM
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#260
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
You're not using your Edge properly. I've used 3 points (of 4) in one session. Hell, one SCENE. It was well worth it. But unless it refreshes fully at the beginning of each session at minimum, then once you're out, the points spent on it are wasted until the GM "decides to give another point". As such, 1 Edge and Bad Luck is a better bet than throwing your points down the drain into Edge. |
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Feb 18 2013, 03:33 AM
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#261
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
But unless it refreshes fully at the beginning of each session at minimum, then once you're out, the points spent on it are wasted until the GM "decides to give another point". It totally didn't refresh each session. If it refreshed each session I'd have spent all four. |
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Feb 18 2013, 03:35 AM
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#262
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
And then there's that there are a lot of GMs out there that play their NPCs as being omniscient of the metagame factors, knowing when the players spend Edge and "counter-Edging". This too makes Edge worthless.
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Feb 18 2013, 04:10 AM
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#263
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Feb 18 2013, 04:13 AM
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#264
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
THAT is not a mechanical issue with Edge. But it is an issue with Edge, and one that only firm and definitive rules on refreshing it and use by NPCs can solve (personally, I prefer a "no NPC may possess Edge" and that's how I run it, but I realize not everyone does prefer that). |
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Feb 18 2013, 04:35 AM
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#265
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
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Feb 18 2013, 04:44 AM
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#266
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
But it is an issue with Edge, and one that only firm and definitive rules on refreshing it and use by NPCs can solve (personally, I prefer a "no NPC may possess Edge" and that's how I run it, but I realize not everyone does prefer that). It's really a GM issue, not a rules issue. If a GM is willing to do that he's likely pulling other meta-gaming stunts. -k |
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Feb 18 2013, 04:51 AM
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#267
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
It's really a GM issue, not a rules issue. If a GM is willing to do that he's likely pulling other meta-gaming stunts. -k Possibly, but not necessarily. I mean, look at all the people on here who so vocally defend NPCs spending Edge (even when it's pretty obvious it's only being spent because the player did on their roll). Not to mention the people who so vocally advocate spirits always spending Edge to resist summoning and binding. |
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Feb 18 2013, 05:08 AM
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#268
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Possibly, but not necessarily. I mean, look at all the people on here who so vocally defend NPCs spending Edge (even when it's pretty obvious it's only being spent because the player did on their roll). Not to mention the people who so vocally advocate spirits always spending Edge to resist summoning and binding. This sounds made up. Can you point to "the people" who so vocally advocate these kinds of things? I've only seen one person who could be said to be vocally for spirits spending Edge, and that's when it's F4 or whatever (not naming names or anything (IMG:style_emoticons/default/smile.gif) ) |
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Feb 18 2013, 05:14 AM
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#269
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
Hmm...calling someone a liar. Sounds like a personal attack to me.
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Feb 18 2013, 05:22 AM
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#270
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Thanks for validating my position with your response
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Feb 18 2013, 05:23 AM
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#271
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
Thanks for validating my position with your response (IMG:style_emoticons/default/smile.gif) Thanks for confirming your intention on the last post being a personal attack. |
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Feb 18 2013, 06:03 AM
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#272
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Hmm...calling someone a liar. Sounds like a personal attack to me. Only if it's not true. (IMG:style_emoticons/default/nyahnyah.gif) Edge doesn't need a cost reduction. It needs some clear guidelines for when it refreshes. For my part, I would refresh players' Edge as follows:
The last one mirrors the rules for gaining a Hero Point, in Mutants and Masterminds, for when the GM excercises their Fiat authority. For example, "Yes, Kal-El, I know you just managed to ace your resistance roll, and the Kryptonite shouldn't affect you, but I need you to be captured by Lex's hit squad, and weakening you with kryptonite is the only way that can happen. I'm afraid I have to over-rule that resistance roll. Sorry, man." ... in which event, there isn't even any need to ask or clarify: Superman's player gets a bonus Hero Point, on the spot. Poof. |
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Feb 18 2013, 06:09 AM
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#273
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
Only if it's not true. (IMG:style_emoticons/default/nyahnyah.gif) Edge doesn't need a cost reduction. It needs some clear guidelines for when it refreshes. For my part, I would refresh players' Edge as follows:
Between Runs isn't often enough for the cost. For that rate it needs to be at least reduced to half of what other attributes cost (I know Void in L5R costs more, but raising it speeds character advancement in rank more quickly than other attributes--Edge does not do this.) Refreshing 1 point at the end of each Scene, that's fine, but "significant involvement" is too subjective to be an appropriate catalyst. The third point, again, is too subjective to be appropriate. |
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Feb 18 2013, 06:15 AM
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#274
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
I'd rather see them dump Edge and bury it with the rest of the Mechwarrior RPG where it belongs.
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Feb 18 2013, 06:19 AM
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#275
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Try and re-read what I posted - especially my better-stated edit, but even the original you quoted.
For example, I defined "significant participation". Granted, my re-edit upped the bar slightly, but only because the topic got me thinking more about the idea in general. And, I defined the third point pretty well. If, in a group of six (GM and five players), you can get thre people at the table to spontaneously applaud you, cheer you, or curse the very ground you walk on (etc) ... refresh a point. And even if that remains "too" subjective for your tastes ... All4, the entire game is subjective. Every bit of it. Because the GM can over-rule whichever parts she wants, with full line-item veto power. Or add whatever she wants, for that matter. If the GM wants to declare that all trolls look like Sully from Monsters, Inc ...? In her game, they do. Period. End of story. Thank you for playing. |
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