My Assistant
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Feb 2 2013, 01:48 PM
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#76
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Does that make edge limit breaks?
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Feb 2 2013, 01:53 PM
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#77
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Feb 2 2013, 01:56 PM
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#78
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Actually the system as a whole is refered to as limits, accuracy is the version applied to weapons.
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Feb 2 2013, 02:10 PM
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#79
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
They didn't call it accuracy. Straight from the horse's mouth, also note the capitalization: QUOTE Weapons in Fifth Edition have a statistic called Accuracy Something else...mundanes now have higher limits for their abilities, but still limits. What about Magic and Resonance, will the sky remain the limit? |
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Feb 2 2013, 02:16 PM
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#80
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Feb 2 2013, 02:36 PM
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#81
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Something else...mundanes now have higher limits for their abilities, but still limits. What about Magic and Resonance, will the sky remain the limit? Um ... what? Magic and Resonance are attributes - the only ones without a static Maximum. If you initiate/submerge often enough, you could have either attribute at 50, 100, 500 ...! Meanwhile, both Magicians and Technomancers will benefit equally in the increased skill cap. Magic 8, Spellcasting 12? Yayy, you! |
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Feb 2 2013, 03:23 PM
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#82
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Magic and Resonance are attributes - the only ones without a static Maximum. If you initiate/submerge often enough, you could have either attribute at 50, 100, 500 ...! ...which allows awakened and TMs unlimited progression, while mundanes will only be able to broaden their skillset sooner rather than later. Higher skill limits (hopefully) give everyone some more progression, which is good. But if Magic and Resonance remain uncapped, the problem is only postponed. |
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Feb 2 2013, 03:28 PM
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#83
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
But if Magic and Resonance remain uncapped, the problem is only postponed. Not really. I mean, by the time a mundane actually hits the cap, the game would have to be like 500 Karma. Sure the mage still has places he can go, but the game has been going on for so long that it's an anomaly. |
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Feb 2 2013, 03:36 PM
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#84
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Not really. I mean, by the time a mundane actually hits the cap, the game would have to be like 500 Karma. You either just broke your NDA, or this remains to be seen (IMG:style_emoticons/default/wink.gif) And for something different once again, this from the blog comments: QUOTE >Morg
>Posted February 2, 2013 at 10:03 am | Permalink > >So is this how you will be doing programs for the matrix as well? Hacking/Computer + Int Limited by program? jhardy Posted February 2, 2013 at 12:12 pm | Permalink Not quite. It will be Attribute and Skill limited by cyberdeck (yes, cyberdeck) attributes. Programs will add some functionality and provide other bonuses. |
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Feb 2 2013, 03:47 PM
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#85
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
QUOTE Cyberdeck and there was much rejoicing |
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Feb 2 2013, 03:55 PM
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#86
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
and there was much rejoicing That much was already known from the hidden stories (IMG:style_emoticons/default/wink.gif) |
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Feb 2 2013, 03:57 PM
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#87
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
I don't follow that thread (IMG:style_emoticons/default/nyahnyah.gif)
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Feb 2 2013, 04:42 PM
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#88
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
Draco:
There is no point arguing... to some people even if raising magic/resonance is horrendously expensive... just the mere fact they can continue is enough to set them off. Even if it does not actually happen in practice because the costs are too prohibitive. As far as his counterpoint... I've said it before... the problem is there are not enough magical spellcasting skills... spellcasting is the one skill to rule them all... one skill for all spels no matter they be combat, healing, mindrape, utility.... Since one skill gets used for everything with only 5 karma to learn a new spell/trick way to use that skill to replace another skill in many cases (such as replacing disguise skill with an illusion spell). Just like there used to be only one firearms skill... that should probably be broken out into more individual casting skills. Another unintended consequence of this is magic will see a slight nerf if they are removing equipment bonuses from things like foci... because counterspelling will now scale to 12... adding a lot more resistance dice than it has in the past. (short of high initiate grades and that one metamagic). |
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Feb 2 2013, 04:49 PM
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#89
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
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Feb 2 2013, 05:16 PM
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#90
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
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Feb 2 2013, 05:25 PM
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#91
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 |
No, it's an acknowledgement that you're not going to change THAT person's point of view. So going into posts with the goal of persuading them is probably not going to do anything more than erupt in an extended session of 'he said, she said' as each airs their opinions repeatedly.
The best you can do in those cases is to simply write your position for everyone... and not tailor it specifically to a single poster. Know your audience. |
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Feb 2 2013, 05:29 PM
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#92
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
so . . a reboot then?
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Feb 2 2013, 05:33 PM
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#93
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
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Feb 2 2013, 05:53 PM
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#94
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
No, it's an acknowledgement that you're not going to change THAT person's point of view. I don't have a POV on something unknown. If raising attributes becomes the cheaper choice after 100 Karma, mages get a clear advantage. If unlimited attribute increases only become a boon after 750 Karma, meh, that's only "win more" |
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Feb 2 2013, 05:58 PM
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#95
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
I don't have a POV on something unknown. If raising attributes becomes the cheaper choice after 100 Karma, mages get a clear advantage. If unlimited attribute increases only become a boon after 7 Karma, meh, that's only "win more" 100 karma is a long way into a character's career, and a lot of times a game doesn't go on that long (things tend to happen like people moving away, deciding to play something else or any number of things). |
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Feb 2 2013, 08:46 PM
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#96
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Moving Target ![]() ![]() Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 |
Fairly neutral to the whole deal, but some people seem to adore plugging themselves into keyboards... As long as commlinks don't "suddenly" stop working, it'll be all good. Because mother of god, retconns are the bane of my existence.... *grumbles darkly about Spider Man and One More Day* On the other hand, this'll make the transition for my players from SR4 -> SR5 all the more easier...(IMG:style_emoticons/default/biggrin.gif) |
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Feb 2 2013, 09:04 PM
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#97
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,747 Joined: 11-December 02 From: France Member No.: 3,723 |
As far as the spoiler stories went, it seems new security designs were introduced for Matrix security, making existing hacking software completely useless overnight. Fastjack and others were able to hack their way through the new system only with specific hardware they created from scratch.
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Feb 2 2013, 09:29 PM
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#98
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
How does that affect those that don't rely on hardware one may wonder...
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Feb 2 2013, 09:33 PM
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#99
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Moving Target ![]() ![]() Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 |
Well, the Eye of the Hurricanes stories do suggest that something funky is happening regarding the Resonance and that's its' screwing with TMs...
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Feb 2 2013, 09:48 PM
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#100
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Building on the whole dissonance thing?
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