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> Commlinks, gear and batteries
X-Kalibur
post Feb 19 2013, 06:44 PM
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QUOTE (CanRay @ Feb 9 2013, 04:10 PM) *
Charge off of body heat. (IMG:style_emoticons/default/nyahnyah.gif)


Or go the Deus Ex route, run the device using bioelectricity. Just keep a handy supply of candy bars and the like on hand.
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ravensoracle
post Feb 19 2013, 07:11 PM
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Forget the bookkeeping. Just make the batteries going dead a rsult of a glitched roll. If they don't have a glitch then they are fine. Saves a lot of headache when I run wilderness stuff.
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Umidori
post Feb 19 2013, 07:12 PM
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QUOTE (_Pax._ @ Feb 19 2013, 03:07 AM) *
Do you seriously not put your cameras behind armor-glass domes and such ...?

Whereas, if the camera is wireless, it's completely naked to a HERF gun. (The antenna, I mean.)

Okay, so now it can't broadcast any data, but it's still collecting it and storing it in the camera's own memory chip, safe and sound for later retrieval.

If I'm going to be using any sort of gun againt a camera rather than actually safely hacking it, I'm gonna want one that can destroy the camera or otherwise prevent it from recording. Even if you have cameras "behind armor-glass domes", you can still obscure the camera's field of vision by shattering the glass into a messy wall of cracks, splinters, and flattened, embedded bullets. Or you could just use paint rounds. All a HERF gun does is fry the antenna.

~Umi
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_Pax._
post Feb 19 2013, 07:50 PM
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No, the LEAST the HERF gun will do is fry the antenna - if the Camera isn't EMP hardened (and I seriously doubt it is), then the whole camera is fried too. Not even a Faraday cage will protect it - if the antenna is working, it's outside the cage, and provides a path down which the EMP can travel, right into the camera.

And, even better: from the outside, the camera will look completely intact. So if the local security forces send a drone or warm body to see why the camera went out ... they'll almost certainly assume it's just an equipment malfunction, and NOT necessarily a group of shadowrunners about to infiltrate the facility.

Which is not something you can say if you've been shooting it up with bullets.
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Umidori
post Feb 19 2013, 08:32 PM
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Actually, since almost all modern electronics in 2070 are optical, not electrical, EMP does nothing except against old, outdated systems.

That's half the reason the effects of the HERF are left up to the GM. Most electronics are immune to the effect, especially things like security cameras, which would be purposefully hardened against EMP in any remotely modern security system.

EDIT - My bad, I seem to have missed the part about things connected to antennaes or power cables being vulnerable. Honestly that doesn't make any sense to me, though, since it instantly makes anything plugged into a wall socket or anything with wireless capabilities vulernable, which is just about everything, and that doesn't seem like what was intended.

As a GM, I'd strictly limit the effects to "power supplies, anything linked to an antenna or electric cable, or older/cheaper devices with integrated circuits, transistors, inductors, or silicon chips" by making only those specific portions of devices fail. So yeah, you can knock out the antennae to prevent it from communicating wirelessly, or you can knock out the power cable or the PSU and force it to operate off battery power or other backup energy. As for the internal components, if it isn't integrated circuits and silicon chips, it's fine.


~Umi
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_Pax._
post Feb 19 2013, 09:42 PM
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QUOTE (Umidori @ Feb 19 2013, 03:32 PM) *
Actually, since almost all modern electronics in 2070 are optical, not electrical, EMP does nothing except against old, outdated systems.

The computing chips may be optical - but the power systems aren't. Also, a CMOS or similar sensor, is not an optical device in the sense of being EMP immune. A HERF gun should be able to burn out the sensor ship, just fine and dandy.

QUOTE
EDIT - My bad, I seem to have missed the part about things connected to antennaes or power cables being vulnerable. Honestly that doesn't make any sense to me, though, since it instantly makes anything plugged into a wall socket or anything with wireless capabilities vulernable, which is just about everything, and that doesn't seem like what was intended.

Sure they're vulnerable;their power supply hardware can be burnt out. Doesn't mean the memopry already stored on their chips is dead, or that the whole unit is junked. As for making sense? Laws of physics, man. EMPs do hella bad things to antennae, and to power systems.

Just means, it's not going to work until those parts are replaced.

Oh, also, another thing vulnerable to EMP, even without an antenna or external power connection: somethign has to generate the light used in the optical circuits, and that something is very probably EMP-vulnerable.

Which is why I am of the school that just doesn't buy "it's all EMP immune now, ha ha" for SR. Not even with 2070's tech.

QUOTE
As a GM, I'd strictly limit the effects to "power supplies, anything linked to an antenna or electric cable, or older/cheaper devices with integrated circuits, transistors, inductors, or silicon chips" by making only those specific portions of devices fail. So yeah, you can knock out the antennae to prevent it from communicating wirelessly, or you can knock out the power cable or the PSU and force it to operate off battery power or other backup energy.

The batteries would be just as fried. Current surging through them is very very bad - they could even catch fire, and THAT would do for the optical-based systems in turn.
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Umidori
post Feb 20 2013, 12:36 AM
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I just don't see how a handheld device can create a directed EMP effect powerful enough to do what you're saying despite all the insulation these electronics ought to have. (Not even EMP-hardening, just regular insulation and housing.)

If you had a massive lightning gun or something, maybe I'd believe you. But a handheld device that uses no ammo whatsoever, not even peak-discharge batteries? It cannot possibly be strong enough to do the sorts of things you think it can. Especially when a mage casting an actual fucking Lightning Bolt at the same device will, at best, cause it to reboot.

Your interpretation of the HERF gun seems to be "it breaks all electronics ever", which is absurd. EVERYTHING has antennae. EVERYTHING has a power source. A magic device that takes no ammo to use, that doesn't create any noise or light, and that works against all electronics that aren't specially hardened against EMPs is somehow hunky-dorry with you?

Frying things like antennae, exposed wires, and outdated electronics is already pretty fucking useful. There's no real reason to insist on making the HERF gun game-breaking.

"A corporate security team? No problem! I use my HERF gun on their commlinks, their smartguns, and their cyberware! The one with cybereyes is now blind, the one with the cyberlegs is now crippled, their guns modded for Electronic Firing are now useless, and they can't call for backup! TOTALLY BALANCED."

~Umi
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_Pax._
post Feb 20 2013, 12:40 AM
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Have I missed a description somewhere, then? I was under he impression that the HERF gun was two-handed, and as big as an Assault Cannon or LMG.
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Umidori
post Feb 20 2013, 12:53 AM
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Glancing at it now, no, there doesn't seem to be a description. Typical of them to ignore matters like Concealability and how detectable something is...

~Umi
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_Pax._
post Feb 20 2013, 12:58 AM
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Would also explain the lack of ammunition details. I'd probably have it spend power like an Ares Shockbeam, myself. Since that is, you know, almost literally "a lightning gun", ha!
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Novocrane
post Feb 20 2013, 01:01 AM
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QUOTE
At the gamemaster’s discretion, even optical devices like commlinks will lose 3 points of Signal rating as their antennae are affected.
Not saying anyone is wrong, but I wouldn't go beyond this for commlinks.
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_Pax._
post Feb 20 2013, 01:03 AM
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That's handy. But since your typical security camera isn't going to have a Signal higher than maybe 2, it basically goes offline, for all intents and purposes.
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Novocrane
post Feb 20 2013, 02:08 AM
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Signal 3. Which is entirely outside the realm of any response I'd expect when talking about commlinks and the question of whether or not they should be fried by EMP blasts.
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Gnat
post Feb 24 2013, 05:16 PM
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QUOTE (X-Kalibur @ Feb 19 2013, 12:44 PM) *
Or go the Deus Ex route, run the device using bioelectricity. Just keep a handy supply of candy bars and the like on hand.



I don't have my books in front of me, but I though Com Links and most small devices were powered by your bio-electric field. I recall reading that at some point or I'm making it up...
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CanRay
post Feb 24 2013, 07:15 PM
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*Mungo comes back with half a ganger and a bloody HERF Gun* "Mungo haz new haxxorz tuul." "That's just what we need, Mungo with a portable EMP device."
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Tashiro
post Feb 26 2013, 02:08 PM
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I think I found a way to recharge.
Take this technology into Shadowrun, add motion-based batteries, solar cells, or just pulling off a human's bodyheat or blood flow, and I think you've got it. (IMG:style_emoticons/default/smile.gif) Or hell, plug into a wall for a minute, and you're done.
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Mantis
post Feb 26 2013, 04:15 PM
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Yeah I've been following this. Guess they only get it to the point in SR where you can use it to charge commlinks though, as things like shock gloves and stun batons still need to be plugged in to recharge for more than a minute. I suppose it just seems weird to me that your cyberware and commlink can run essentially forever off your bio-electric charge but you need to plug in your shock gloves.
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SpellBinder
post Feb 26 2013, 08:26 PM
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I figure the stun baton and such need a lot more juice to actually hurt someone than what's necessary to power a commlink or cyberlimb.
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KarmaInferno
post Feb 26 2013, 08:36 PM
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It really shouldn't. Current shock weapons run off of regular 9-volt batteries and the like.


-k
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Mantis
post Feb 26 2013, 08:50 PM
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Yeah shock weapons rely on a capacitor to deliver the charge with the battery charging the capacitor.
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_Pax._
post Feb 26 2013, 10:40 PM
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But, current shock weapons CAN'T manage to hit someone as often as once every 0.8 seconds, 10 times in a row, without pause. (IMG:style_emoticons/default/smile.gif)
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CanRay
post Feb 26 2013, 10:54 PM
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QUOTE (_Pax._ @ Feb 26 2013, 06:40 PM) *
But, current shock weapons CAN'T manage to hit someone as often as once every 0.8 seconds, 10 times in a row, without pause. (IMG:style_emoticons/default/smile.gif)
I'm surprised some Redneck County Mounty hasn't juryrigged up a Taser Gatling Gun. A bunch of Taser Pistols around a central shaft that goes off like a Rubber Band Gatling Gun. (IMG:style_emoticons/default/biggrin.gif)
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Umidori
post Feb 27 2013, 12:27 AM
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At that point, why not just use a gun? People can die from single tasers already, getting hit with multiple in rapid succession is probably gonna be even more lethal.

~Umi
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_Pax._
post Feb 27 2013, 01:45 AM
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Yeah, um, I think CanRay and I were thinking more "target rich environment", and less "repeatedly taze the same unlucky S.O.B." ... hahaha.
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Jaid
post Feb 27 2013, 04:05 AM
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QUOTE (_Pax._ @ Feb 26 2013, 08:45 PM) *
Yeah, um, I think CanRay and I were thinking more "target rich environment", and less "repeatedly taze the same unlucky S.O.B." ... hahaha.


that's what pepper punch grenades are for.
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