What to do? |
What to do? |
Feb 19 2013, 03:29 PM
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#1
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Target Group: Members Posts: 5 Joined: 19-February 13 Member No.: 74,959 |
Hey there,
First time poster (and I apologize in advance for my english as it is not my first language) About a week before 5e was announced, I bought a copy of Shadowrun 20th anniversary rulebook. I don't have much experience with Shadowrun but after 20+ years of D&D and 5+ years of Warhammer 40k rpg, it looked like the way to go... But with a new edition on the horizon which seem to adress a lot of "problems", I'm at a bit of loss. My RPG budget is not what it used to be and I just can't buy books for both editions, the one we choose will be the one we will be playing for the next few years. So what do all you experienced Shadowrunner's think, is the next edition worth the wait? Should I store away my SR4A core rulebook and wait a few months for 5e or should I just buy the 4e core supplements (which are getting harder to find) and start playing now? Thanks Btw I also posted this on the Catalyst game forums but I wanted to have Dumpshock's opinion on the matter |
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Feb 19 2013, 03:33 PM
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#2
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Shooting Target Group: Members Posts: 1,643 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
My magic eightball says: Cloudy, with a chance of meat popsicles.
Or, in other words: No one knows what 5th edition will bring apart from a few snippets from the dev blog. One thing you can take for granted, though: The core books will take some time, so either way you'll be stuck with just the basic rulebook. Ask your friends if they want to start playing now. It's still a lot of time until summer, and those months can be used for play (IMG:style_emoticons/default/smile.gif) The core supplements for SR4 are quite easy to find, as you can buy them all in PDF format on drivethrurpg.com or battlesomething (I keep forgetting) |
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Feb 19 2013, 03:35 PM
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#3
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
It's to early to call whether 5e will be any good, so it all really depends on patient you are.
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Feb 19 2013, 04:00 PM
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#4
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Moving Target Group: Members Posts: 584 Joined: 15-April 06 From: Pittsburgh Member No.: 8,466 |
I would probably go with 4th edition. It will take some time for 5th edition to get real support. Meanhwile you have a vast product line available a whole lot of which you can find on Ebay. Especially if you wait for most of your purchases until after 5th comes out, then you will probably see a price dip as some gamers get rid of their 4th edition stuff. Regardless you shoul dbe able to stretch your money further.
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Feb 19 2013, 04:04 PM
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#5
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Moving Target Group: Dumpshocked Posts: 222 Joined: 17-October 12 From: Char Kuey Teow Member No.: 57,096 |
Welcome to dumpshock (IMG:style_emoticons/default/wink.gif)
Like Lionhearted says its a little too early to tell. It would probably be best to just go with 4e for now since you already got the core book and there's already loads of awesome supplemental material that 5e won't get till much much later. |
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Feb 19 2013, 04:13 PM
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#6
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
As a general rule, I'd not recommend switching editions in Shadowrun unless the core rules book and all core expansions (Magic, Matrix, guns, augmentations, misc.) are out. Stay with 4E. It works reasonably well, and as Hawke and others say, it has a ton of supplements.
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Feb 19 2013, 04:18 PM
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#7
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
I spent like $80 and bought all the good SR3 books. Check those out.
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Feb 19 2013, 05:16 PM
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#8
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Target Group: Members Posts: 5 Joined: 19-February 13 Member No.: 74,959 |
Thanks for all your replies
Well I'm torn, some have told me to wait for 5e others to stick with SR4A. Like I said, I am not very familiar with the rules (yet) and what I have skimmed through doesn't seem too intimidating, but the more I read on the web about "broken" Matrix rules, difficult character creation and other stuff about 4e, the more I am inclined to wait for 5e which announces itself as the panacea for all of Shadowrun's problems. I know it is a marketing racket, but still the design goals seem to please some of you hardcore Shadowrunners. The core supplements for SR4 are quite easy to find, as you can buy them all in PDF format on drivethrurpg.com or battlesomething (I keep forgetting) I'm an old geezer and I prefer my books in print, but with Arsenal & Street Magic I think I"ll have no choice to go digital, here in Canada these books are difficult to find at a decent price. |
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Feb 19 2013, 05:26 PM
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#9
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Shooting Target Group: Members Posts: 1,643 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
but the more I read on the web about "broken" Matrix rules, difficult character creation and other stuff about 4e, the more I am inclined to wait for 5e which announces itself as the panacea for all of Shadowrun's problems. I know it is a marketing racket, but still the design goals seem to please some of you hardcore Shadowrunners. Of course the new product is praised as the best thing since the invention of the wheel. But it's also a bit flimsy to just judge from reading the design goals and you can bet that there will be an entirely new sets of problems (IMG:style_emoticons/default/wink.gif) I'm not saying that to knock 5E, but it's the nature of the beast. There will always be new problems. If you wait for 5E, and only have the core book, that's no big problem either. I'd advise you to take your SR4a core book and play with just that one. It works fine. Should you then feel the need to expand, you can still decide to either wait for new products or buy the old stuff (IMG:style_emoticons/default/smile.gif) In regards to reading complaints on the web: Take that with a grain of salt. Or better yet, plenty of salt. It's also the nature of the internet to mostly find threads that refer to problem. People that do not have problems, do not make threads to announce "Hey, everything's peachy keen!" The system works, the character creation is easy, even the matrix works, but you'll have to put some effort in to learn them, just as the rest of the rulebook (IMG:style_emoticons/default/smile.gif) QUOTE I'm an old geezer and I prefer my books in print, but with Arsenal & Street Magic I think I"ll have no choice to go digital, here in Canada these books are difficult to find at a decent price. Don't get me wrong. I like dead trees better, too. Live trees are for pointy eared dandelion eaters, after all (IMG:style_emoticons/default/wink.gif) But it makes it easier to get those books, especially with shipping problems between the US and Canada (well, that's what I've heard at least. I live in neither of these nations) in regards to ebay. And it IS a convenient way to find books that you can't get in print. No one's keeping you from printing them, as well, but that would probably be expensive. Still, a pdf is usually cheaper than the print version. Just food for thought (IMG:style_emoticons/default/smile.gif) |
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Feb 19 2013, 05:40 PM
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#10
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Shooting Target Group: Members Posts: 1,936 Joined: 31-December 06 Member No.: 10,502 |
One thing you might not know, being new to Shadowrun, is that it isn't like D&D where you HAVE to buy three books in order to do anything. The 20th aniversary book you've got contains chunks of the sort of content you'd expect from a players guide, a dungeon masters guide, and a monster manual all smooshed in there.
Though I do think things work better if you at least get Arsenal and Street Magic as well. There are also some free official adventures that can really help out the new GM http://www.shadowrun4.com/missions/downloads-season-1/ (There are other seasons up as well that you can just get free). Also: http://www.shadowrun4.com/game-resources/o...hot-adventures/ One other thing to consider is that, unlike other game systems, Shadowrun has not historically pushed the reset button when they put out a new edition. They just advance the timeline a bit, which intruduces new bits of plot, gear, and magic, and then they tweak how the rules work. Often they provide special resources for the purpose of converting your campaign "smoothly" into the new edition should you choose to do so. Many of the old books stay quite applicable, as opposed to becoming kindling as soon as you switch to a new edition. In the SR community there has always been a market for the old books. I recall that when I'd travel around and I'd visit a game store I'd ask if they had any old SR stuff hiding somewhere. I see that I must not have been the only one doing that as they are now converting the old books to PDF and selling them. What I'm saying is that you shouldn't worry about having fourth edition books and then wanting to play fifth edition. You should worry about if you're going to be able to get your hands on 1st edition books should you get that itch. (Sorry, you can't have my copies of Shadowbeat, Spraw Sites, or Harlequin/Harlequins Back (IMG:style_emoticons/default/nyahnyah.gif) ) So go ahead and play now with what you've got, maybe add a few books but don't buy up everything if you're worried, and then check out the reviews for fifth edition and consider switching over if your players or you really want what it offers or have played enough 4e that you want something fresh. EDIT: I went over to check out what the prices were for stuff to compare to the costs of movie tickets and whatnot. It looks like they've seriously reduced the price of the 4th edition pdfs and bundle deals. You can deck yourself out for a fourth edition game on the cheap! |
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Feb 19 2013, 05:46 PM
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#11
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Yes the basebook got everything you need to play, while the supplements adds more options and depth to systems.
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Feb 19 2013, 06:27 PM
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#12
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
Do they still make First Run in new editions? If they do, get that in whatever edition you're playing in. Shadowrun is notoriously bad at telling GMs how to run games -- how hard to make things, how to build reasonable but not over the top security, etc. First Run is a nice little way to gauge these sorts of things, and can be a big help for creating your own runs.
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Feb 19 2013, 06:31 PM
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#13
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Shooting Target Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Think there was a short module released together with 4E...
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Feb 19 2013, 07:13 PM
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#14
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
There's the Shadowrun Missions, which are very well written small adventures that are, mostly, available for free. Even the current season isn't asking for much in terms of money. $4 an adventure isn't much to ask, and they're professionally made (more so, I must say, than some actual published adventures).
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Feb 19 2013, 07:57 PM
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#15
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Moving Target Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
4th has been my favorite of the series by far.
You could easily use the 20th Anniversary as core indefinitely. There will probably be demos of 5th available eventually and you can always make the switch later. I love 4th and I am really really skeptical of any "improvements" in 5th. |
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Feb 19 2013, 08:03 PM
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#16
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Moving Target Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
Hey there, First time poster (and I apologize in advance for my english as it is not my first language) About a week before 5e was announced, I bought a copy of Shadowrun 20th anniversary rulebook. I don't have much experience with Shadowrun but after 20+ years of D&D and 5+ years of Warhammer 40k rpg, it looked like the way to go... But with a new edition on the horizon which seem to adress a lot of "problems", I'm at a bit of loss. My RPG budget is not what it used to be and I just can't buy books for both editions, the one we choose will be the one we will be playing for the next few years. So what do all you experienced Shadowrunner's think, is the next edition worth the wait? Should I store away my SR4A core rulebook and wait a few months for 5e or should I just buy the 4e core supplements (which are getting harder to find) and start playing now? Thanks Btw I also posted this on the Catalyst game forums but I wanted to have Dumpshock's opinion on the matter You could try playing SR4A without the supplements. That'd be my honest recommendation, considering your financial situation. I mean, you already bought SR4A, you should play it! Note this is coming from one of the guys on the writing team for fifth edition <3. |
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Feb 19 2013, 08:48 PM
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#17
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Moving Target Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 |
Funny enough, I'm in a bit of the same situation as you are, as I started my first SR campaign last summer using 4th, and I have to determine what the hell I'm going to do regarding 5th.
So you could do what my plan is: run 4th for as long as possible, even as 5th is getting released, and once you feel like you got a good grasp on 5th and if you like 5th enough to run it, figure out a way to transition from 4th to 5th. Hopefully they'll release something that'll show how to convert SR4 characters to SR5 characters... |
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Feb 19 2013, 09:50 PM
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#18
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Wait and see. Seriously, there is no point whatsoever to convert your game to 5th before you know what it's all about, and whether you even like it.
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Feb 19 2013, 10:40 PM
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#19
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Moving Target Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 |
^ Not sure if that was directed at me, but I did say in my other post: "If you feel like you got a good grasp of 5th and like it enough to run it".
If not...huh? |
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Feb 19 2013, 10:45 PM
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#20
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Was directed at the OP.
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Feb 19 2013, 10:56 PM
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#21
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Old Man of the North Group: Dumpshocked Posts: 9,700 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Meatpuppet, I assume from your original post that you are from Québec. There are a few Dumpshock members from Montreal and/or Québec City who may be able to sell you 4E books if they switch.
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Feb 19 2013, 11:02 PM
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#22
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Former Member Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
It's entirely up to you, but if you stick with 4th, ignore the people touting core book only, and go whole hog. It may be possible to play with just the core book, but enjoyment of the game is diminished with each source book that is not used (this goes for all games).
Personally, I'd say get the main source books for 4th--Arsenal, Augmentation, Unwired, Street Magic and Runner's Companion--and wait a while before going to 5th if you decide to do so, as it will probably be quite a while before there's enough out for 5th for it to really be all that enjoyable to actually play. |
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Feb 20 2013, 01:20 AM
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#23
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Target Group: Members Posts: 5 Joined: 19-February 13 Member No.: 74,959 |
What a great community
Your input is greatly appreciated I think we will stick with 4e. I just found print versions of Augmentation, Unwired & Runner's Companion online for about 30 bucks each, so what is the general consensus on these books? |
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Feb 20 2013, 01:26 AM
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#24
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Shooting Target Group: Members Posts: 1,643 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
If you're going to expand, Augmentation and RC are a must-have, IMO, for the expanded options alone.
Unwired is handy, but not necessary. I have a dedicated hacker in my group and apart from the equipment, we don't use UW that much at all. |
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Feb 20 2013, 01:29 AM
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#25
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
What a great community Your input is greatly appreciated I think we will stick with 4e. I just found print versions of Augmentation, Unwired & Runner's Companion online for about 30 bucks each, so what is the general consensus on these books? I have yet to hear anyone badmouth Augmentation. There are a few elements in Unwired that get a heated debate going every once in a while. There seems to be a small majority that heavily dislikes the "Advanced Character Concepts" chapter in Runner's Companion (most AIs and Free Spirits). Majority opinion on them is that they're quite nice in the options they offer. Unwired expands quite a bit on everything matrix, Runner's Companion adds a good deal with new qualities, lifestyle rules and karmagen, and Augmentation is basically just a gear book full of 'ware. Of the core books, I personally seem to get the most use out of Arsenal and Runner's Companion, as they have options for everybody. Street Magic is pretty nice as well, and also a book you only rarely hear complaints about. |
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