![]() |
![]() ![]() |
![]() |
![]() ![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 11 Joined: 10-February 08 Member No.: 15,671 ![]() |
Hey everyone!
For years I've been ruling and playing assuming that recoil modifiers accumulate between initiative passes. So If in my first initiative pass I shot two bursts, my recoil penalty in my second pass starts at -5 recoil penalties, and you add from there. However... re-reading the manual for a future game, I've just realized that nothing in the rules seems to indicate this. It just says first burst -2, second burst -3 (and in the combat example it's obvious they accumulate) but it says nothing between passes. Have I been doing it wrong? Can you point me to the part in the rules where they clear this out, either way? Thanks! |
|
|
![]()
Post
#2
|
|
Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 ![]() |
Page 153 and 154 of the SR4A book.
Recoil is only cumulative in the same Action Phase. Each time your turn comes (each Pass you act on) is a new Action Phase, so recoil resets every pass. |
|
|
![]()
Post
#3
|
|
Target ![]() Group: Members Posts: 11 Joined: 10-February 08 Member No.: 15,671 ![]() |
Right-o... so I've been doing things wrong for years.
Not only that... but initiative passes are even more powerful than I originally knew... wow. Thanks!! |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 17th April 2025 - 07:52 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.