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> OOC: SRM04-02 Extraction, Artifact Rush, Part 1
ChromeZephyr
post Mar 8 2013, 08:44 PM
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As a side note, be careful if you go into that room Silas and Eclipse, my Initiative just dropped by 3 so you'll be going ahead of me and the detonation of the flashbang. Never really used grenades before, apologies for inflicting my learning curve on you guys.
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Slacker
post Mar 8 2013, 08:49 PM
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QUOTE (ChromeZephyr @ Mar 8 2013, 02:44 PM) *
As a side note, be careful if you go into that room Silas and Eclipse, my Initiative just dropped by 3 so you'll be going ahead of me and the detonation of the flashbang. Never really used grenades before, apologies for inflicting my learning curve on you guys.

Well, I will probably keep the grenade going off on the same initiative as before your wound modifiers because that's when you pulled the pin. That way Silas and Eclipse don't really need to worry about the grenade's position. It's going off at the same moment they will get to be able to move again.
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O'Ryan
post Mar 8 2013, 09:41 PM
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Silly people without flash comp... (IMG:style_emoticons/default/nyahnyah.gif)
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ChromeZephyr
post Mar 8 2013, 09:55 PM
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Well, flash comp and the ability to withstand a strong concussive blast. It is 6S, AP-3 after all.
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O'Ryan
post Mar 8 2013, 10:32 PM
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It's true! Being deaf and blind only gives you +4 to soak. (IMG:style_emoticons/default/nyahnyah.gif)
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Kiirnodel
post Mar 8 2013, 10:41 PM
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QUOTE (Slacker @ Mar 8 2013, 02:18 PM) *
Well, the sniper spent his actions the first combat turn to observe in detail and he had enough dice that he was able to spot all of you.
Gardner moved last pass and came to a stop over the body, besides he only had to walk to the body and not run which is the only thing that gives a modifier.
Attackers in melee combat have a modifier to shoot. There is no modifier to shoot into melee.

However, I can agree that he can't get an effective use out of the rifle's butt for recoil, and I also didn't subtract for him firing from cover. So I'll reroll. (IMG:style_emoticons/default/smile.gif)
Hmmm....looks like Gardner should be able to dodge the first shot. He only got 1 hit. But somehow this guy is just really good with his second shots. He got 5 hits on the second shot. Still, that's better than Gardner was looking at before.

That seems a bit more manageable >.<

The bonus I get for Full Defense is pitiful, so I won't bother...

Defense 1: 1 Hit, but its a glitch... (not sure how you want to handle that)
Defense 2: Spent Edge before the roll -> 4 hits (So close (IMG:style_emoticons/default/frown.gif) )
Damage: 8P, AP -7; Damage Resistance: 4 hits; 4P damage sustained.

So... Ow.


As my action for the Pass, I will try to retaliate with another spell. But only if I can get under the cover of the building afterward (in case it doesn't work). I'm assuming the balcony has an awning or something? Let me know what the vision penalties and stuff are so I can factor it into my Spellcasting roll.
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Mach_Ten
post Mar 8 2013, 11:33 PM
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nice rolls but unlucky there Tiny ! hey, if there's no solid cover to be had, you could always pick up the security guys body and use him as a sniper umbrella (IMG:style_emoticons/default/biggrin.gif)

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Slacker
post Mar 9 2013, 12:53 AM
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QUOTE (Kiirnodel @ Mar 8 2013, 04:41 PM) *
That seems a bit more manageable >.<

The bonus I get for Full Defense is pitiful, so I won't bother...

Defense 1: 1 Hit, but its a glitch... (not sure how you want to handle that)
Defense 2: Spent Edge before the roll -> 4 hits (So close (IMG:style_emoticons/default/frown.gif) )
Damage: 8P, AP -7; Damage Resistance: 4 hits; 4P damage sustained.

So... Ow.


As my action for the Pass, I will try to retaliate with another spell. But only if I can get under the cover of the building afterward (in case it doesn't work). I'm assuming the balcony has an awning or something? Let me know what the vision penalties and stuff are so I can factor it into my Spellcasting roll.

Good job on your defense. (IMG:style_emoticons/default/smile.gif)

The problem with you trying to retaliate is that unless you have dramatically improved your perception you dont have the 15 starting dice he has and you don't have any chance of actually seeing him. Without using up a simple action to observe in detail your at a -3 for him being so far away, a -1 for the glare of overhead lights shining down on you from overhead and another -2 for it being dark where he is at. And you'd only get +3 from spending a simple action to specifically look for him.
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Slacker
post Mar 9 2013, 12:57 AM
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QUOTE (Mach_Ten @ Mar 8 2013, 05:33 PM) *
nice rolls but unlucky there Tiny ! hey, if there's no solid cover to be had, you could always pick up the security guys body and use him as a sniper umbrella (IMG:style_emoticons/default/biggrin.gif)

That is sort of a good idea. Gardner's spirit could now take its turn to move in between Gardner and the sniper to provide cover. Though that would mean it would take the spirit 6 full turns before it reached the sniper.
Or Gardner is strong enough that he could grab one of the tables to use as a shield.
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Mach_Ten
post Mar 9 2013, 01:03 AM
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QUOTE (Slacker @ Mar 9 2013, 12:57 AM) *
That is sort of a good idea. Gardner's spirit could now take its turn to move in between Gardner and the sniper to provide cover. Though that would mean it would take the spirit 6 full turns before it reached the sniper.
Or Gardner is strong enough that he could grab one of the tables to use as a shield.


The dice Gods DEMANDS human shields ! (IMG:style_emoticons/default/smile.gif)
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Slacker
post Mar 9 2013, 01:04 AM
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QUOTE (Kiirnodel @ Mar 8 2013, 04:41 PM) *
. But only if I can get under the cover of the building afterward (in case it doesn't work). I'm assuming the balcony has an awning or something? Let me know what the vision penalties and stuff are so I can factor it into my Spellcasting roll.

The assumption of an awning is incorrect. The balcony is completely open air. The tables have umbrellas, but the were folded up with the nice weather out tonight. It would take a complex action to pull one out and deploy it.
There is one glass door shattered, though TundraWolf is standing in the middle of it, Silas blocking another part of it, and Eclipse on the other side since he was trying to blow it open. You'd need to push one of them aside to get in there (as well as dropping your sustained increased refelexes spell to get past the ward)
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Slacker
post Mar 9 2013, 01:07 AM
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QUOTE (Mach_Ten @ Mar 8 2013, 07:03 PM) *
The dice Gods DEMANDS human shields ! (IMG:style_emoticons/default/smile.gif)

Lol. Well let me put it this way, a humanbody doesn't cover all that much of a Giant. The maotre d would provide partial cover at best. A table would provide good cover.
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Mach_Ten
post Mar 9 2013, 01:11 AM
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QUOTE (Slacker @ Mar 9 2013, 01:07 AM) *
Lol. Well let me put it this way, a humanbody doesn't cover all that much of a Giant. The maotre d would provide partial cover at best. A table would provide good cover.


cast heal on him and make him flail and scream .. he then provides more than adequate cover (IMG:style_emoticons/default/biggrin.gif) ... it's in his interest to (IMG:style_emoticons/default/smile.gif)
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O'Ryan
post Mar 9 2013, 01:17 AM
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Whose turn is it? I lost track. D:

When it gets to me again, Eclipse will try and drop the guy who moved into the open with a single shot to the oh-so-vital-bladder and then dive into cover by Silus for flash bang and bullet protection.

8 AGI, 1 Pistol, 2 Smartlink, 1 Simple Aim, -2 moving, -4 aimed for vitals: 6d6.hits(5)=3 8P +hits, AP -

"How're the frakin' drones comin'?"
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Mach_Ten
post Mar 9 2013, 01:26 AM
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QUOTE (O'Ryan @ Mar 9 2013, 01:17 AM) *
Whose turn is it? I lost track. D:


Gardner
s next then Mr. White last in this IP, then ... BOOOM
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Slacker
post Mar 9 2013, 01:27 AM
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QUOTE (O'Ryan @ Mar 8 2013, 07:17 PM) *
Whose turn is it? I lost track. D:

When it gets to me again, Eclipse will try and drop the guy who moved into the open with a single shot to the oh-so-vital-bladder and then dive into cover by Silus for flash bang and bullet protection.

8 AGI, 1 Pistol, 2 Smartlink, 1 Simple Aim, -2 moving, -4 aimed for vitals: 6d6.hits(5)=3 8P +hits, AP -

"How're the frakin' drones comin'?"

Currently Gardner's turn followed by the remaining drone dropping another 10m, the stupid attendee doing whatever hes going to do, and finally Mr. White taking his turn.
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Kiirnodel
post Mar 9 2013, 05:19 AM
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QUOTE (Slacker @ Mar 8 2013, 08:27 PM) *
Currently Gardner's turn followed by the remaining drone dropping another 10m, the stupid attendee doing whatever hes going to do, and finally Mr. White taking his turn.


Sorry, was writing up a post, then got distracted, then computer crashed...

In any case. Without having even a snowball's chance in hell to really see the sniper (my electronic vision enhancements won't help me cast spells), Gardner won't even bother trying to take the time to see through the lights. He will spend the turn grabbing a table, or whatever large piece of something to use as cover, and then wedge himself as close to the building as possible. My goal, based on the picture, is to grab the table to the left of Gardner on the map. This, of course, would be on the way to the wall to the left of the rest of the team.

Free Action: Run (Move at running speed instead of walking speed)
Simple Action: Pick up table.
Simple Action: Use Table for Cover.

I was a little confused about the Balcony being under the building slightly, because in the picture there is about 2-3 meters of balcony before it extends past the rest of the building on either side of it... I figured the balcony started a little bit inside the building, with the floor above making a small alcove before the rest of it was wide open.
In either case, hopefully the table will help with Cover and whatnot for a defensive posture. I did a quick test based on the scale in the picture, with Troll run speed rate (35 meters / 3 Passes), I should be able to get from my current position to the wall to the left of the door/window that the team is infiltrating at.
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Slacker
post Mar 10 2013, 04:37 PM
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QUOTE (Kiirnodel @ Mar 8 2013, 11:19 PM) *
Sorry, was writing up a post, then got distracted, then computer crashed...

In any case. Without having even a snowball's chance in hell to really see the sniper (my electronic vision enhancements won't help me cast spells), Gardner won't even bother trying to take the time to see through the lights. He will spend the turn grabbing a table, or whatever large piece of something to use as cover, and then wedge himself as close to the building as possible. My goal, based on the picture, is to grab the table to the left of Gardner on the map. This, of course, would be on the way to the wall to the left of the rest of the team.

Free Action: Run (Move at running speed instead of walking speed)
Simple Action: Pick up table.
Simple Action: Use Table for Cover.

I was a little confused about the Balcony being under the building slightly, because in the picture there is about 2-3 meters of balcony before it extends past the rest of the building on either side of it... I figured the balcony started a little bit inside the building, with the floor above making a small alcove before the rest of it was wide open.
In either case, hopefully the table will help with Cover and whatnot for a defensive posture. I did a quick test based on the scale in the picture, with Troll run speed rate (35 meters / 3 Passes), I should be able to get from my current position to the wall to the left of the door/window that the team is infiltrating at.

OK. Sounds good. You shouldn't have any problems getting to the doorway with the table over your head. Are you just using it for yourself? Or trying to shield one or two of the others also?
And what do you think your spirit would do to "guard" the team? Try to fly up directly giving you cover as best he could or de-materialize to travel through astral space and then rematerialize next to the sniper?

-------------------

The members on the balcony hear some movement on the other side of the bar where the phantasm mage was last seen, but nothing else happens.

-------------------

Inside the banquet hall, Jace looks confusedly at the guard screaming at him for a second. Then he turns back to Mr. White. "Looshk like its closing time...<hiccup>...alreedy. Comsh on." He makes to grab Mr. White's hand to pull him up, but he critically glitches and falls on top of Mr. White instead, pouring the remainder of a bottle of pinot grigio onto them both.

------------------

The drones continue to fall (only one in a controlled way, the other is a ball of fire) getting 10 more meters closer.

------------------

Mr. White's turn now.

Then we will go back up to the top of initiative for the second IP.
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Slacker
post Mar 10 2013, 04:39 PM
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Oh and various attendees are fleeing for their lives, all with some urgency now, though it's not going to be enough movement for the 3 currently at the center of the flashbang grenade's blast.
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Kiirnodel
post Mar 10 2013, 06:15 PM
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Ah, right. Forgot about the spirit. It can't fly while materialized, so if it wants to get up to the sniper it will have to dematerialize. Given the options (try to get in past the barrier to attack the guy who fired on TundraWolf, or move to attack the enemy that seriously injured his conjurer) He will go attack the guy outside the barrier.

I guess since it has been delaying this whole time he can use his action after the sniper fires on Gardner to dematerialize and begin moving. Then at the top of this second pass it will rematerialize on the rooftop and move within threatening range of the sniper.


As for the cover, Gardner's immediate concern is for his own life after pretty near having his life flash before his eyes. But he is rushing to the side with the rest of the team for a reason. He will position himself behind the table such that if there is more space available, it is available to another team member. Off hand, Gardner is unaware if the people inside can see him, so he is up against the actual wall-wall, not the windows. And I am envisioning this as the table is leaned up against the wall, with Gardner steadying it while crouched beneath it... Does that make sense?
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Dak
post Mar 10 2013, 11:42 PM
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QUOTE (Slacker @ Mar 10 2013, 10:37 AM) *
Inside the banquet hall, Jansen looks confusedly at the guard screaming at him for a second. Then he turns back to Mr. White. "Looshk like its closing time...<hiccup>...alreedy. Comsh on." He makes to grab Mr. White's hand to pull him up, but he critically glitches and falls on top of Mr. White instead, pouring the remainder of a bottle of pinot grigio onto them both.


Correct me if I'm wrong on anything: Mr. White and our target are hiding beneath a table. White's comlink is in silent mode (can I send the team a note while its in silent mode?) With the ruckus outside I'm betting the security people's attention is elsewhere.

I have two things that I want to do.

1. Make drunk guy go away. He's fallen more or less on top of White? Can I do an unarmed combat roll to try to knock him silly, or even put him in a choke hold?

2. Silence our target's comlink. I don't want it advertising his location. In fact, it might not hurt for White to smoothly ask him for it - since we're extracting him, we may not want him making phone calls in the next little while.

Slacker, tell me what White can accomplish and what rolls you want, please (IMG:style_emoticons/default/smile.gif)
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Slacker
post Mar 11 2013, 12:13 AM
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QUOTE (Dak @ Mar 10 2013, 06:42 PM) *
Correct me if I'm wrong on anything: Mr. White and our target are hiding beneath a table. White's comlink is in silent mode (can I send the team a note while its in silent mode?) With the ruckus outside I'm betting the security people's attention is elsewhere.

I have two things that I want to do.

1. Make drunk guy go away. He's fallen more or less on top of White? Can I do an unarmed combat roll to try to knock him silly, or even put him in a choke hold?

2. Silence our target's comlink. I don't want it advertising his location. In fact, it might not hurt for White to smoothly ask him for it - since we're extracting him, we may not want him making phone calls in the next little while.

Slacker, tell me what White can accomplish and what rolls you want, please (IMG:style_emoticons/default/smile.gif)

You are correct that you and the target are hiding under the table and you've either turned your commlink into basically airplane mode where you won't be able to make a call to the group, or you've switched it to Hidden mode which will allow you to send a message but will also let it be possible to locate were a security hacker doing a scan of the area (the security in the room would not see your commlink though).
Your teammates are incoming, with Eclipse having shattered one of the reinforced glass doors with his vibro-sword, Silas has shot at a guard, and TundraWolf tossed in a grenade that hasn't gone off yet, but forced one security guard to come very close to your current position. That security guard is at the table closest to you (see map for reference).

You can make a melee attack on the stupid attendee with a Complex actio, either just straight up attacking him with unarmed combat to do damage or to try to subdue him. For subduing attack, it's an opposed unarmed combat where your Str + net hits needs to beat his Body for you to have successfully grappled him.

You can speak to Parker Acson asking him to turn off his commlink, but he may not do it and he can't really hand it over to you if you are grappling with some drunk guy. Also keep in mind that there is a security guard 5 or 6 meters away from you, grappling with a drunk guy and/or talking to the target may attract his attention, he's already specifically yelled in your direction for you guys to get out of there.
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Slacker
post Mar 11 2013, 12:26 AM
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After Mr. White's turn. We will be back up at the top of the Initiative.

Gardner's Spirit will be Materializing on the roof near the sniper and getting within threatening range of him.

[bNeedle[/b] please roll me your commlink's Analyze + Firewall.

Then the flashbang goes off as Silas, Eclipse, and TundraWolf can post up their actions. Of the attendees caught in the blast, one took 5 boxes of stun, another took 4, and the third took only 3. None of the guards where caught within it. the table it rolled under flipped through the air and smashed into the back of the attendee who took 5 boxes and he took another 2 boxes of damage as it pinned him to the ground.
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Dak
post Mar 11 2013, 12:58 AM
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10D6E5 => 4 for Con test against Mr. Acson to get him to hand over his comlink.
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post Mar 11 2013, 02:12 AM
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QUOTE (Dak @ Mar 10 2013, 06:58 PM) *
10D6E5 => 4 for Con test against Mr. Acson to get him to hand over his comlink.

Annoyance cracks through the fear and confusion covering Parker Acson's face. Never the less, reaches down to unclip his commlink and switches it off before handing it to the entangled shadowrunner. In fact, he was already reaching for it before Mr. White finished speaking. Metagaming, it seems like Acson is going to be following Mr. White's demands for the forseeable future. So, no more need to roll social tests with him.
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