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#1
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 ![]() |
So I've found I'm occasionally doing too much damage to people I'd like to capture.
Stupid bone lacing and bows are going right through people. (Sixth world problems, am I right?) So...can you reduce the damage done by strength-based attacks? I know you can choose to do stun rather than physical damage, but can you dial it back so you scratch or damage someone enough to drug them, but not take full damage? |
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#2
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
If you're drugging people with a bow or your fists, you're doing it wrong. I'd suggest you look into one of the available remote injection options for ranged injection, and enquire as to getting yourself a hypospray for melee drugging.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 ![]() |
Different problems, same question. Sometimes I'd like to show strength or take someone captive, but my skills/strength are potentially deadly. Is there a way to hit somebody, but not do full damage?
If some ganger mouths off, I'd like to hit him - but split him in half. |
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Could do called shots instead, like intentionally aiming for the meat of the upper arm where the arrow might be more likely to stick in the target instead of blast through him like a cannon shot.
Or maybe just an Intimidation (Physical) test? Yeah, I know that doesn't work well for most orks & trolls and the like. Otherwise I honestly don't know a mechanic that could work. Maybe just a declared "I just want to bitch slap him and not break his jaw." before the blow, and the attack does half normal Stun damage just because you said you wanted to pull your punch. |
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
So...can you reduce the damage done by strength-based attacks?
Who's there to prevent You from declaring: "I Attack him with STR x only !" (thus doing less damage) HokaHey Medicineman |
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 ![]() |
Shock Gloves
Touch Attack: DMSO Slap Patch + Drug of Choice + Called Shot To Bypass Armor Called Shot To Disarm Subdual Combat (deals a fixed amount of stun damage: Strength unmodified by net hits) Adept Power: Nerve Strike Martial Art Maneuver: Break Weapon Martial Art Maneuver: Disarm Martial Art Maneuver: Disorient Martial Art Maneuver: Herding Martial Art Maneuver: Sweep Martial Art Maneuver: Throw Just off the top of my head. There are probably others. ~Umi |
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#7
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 ![]() |
By RAW I am not aware of any rules about pulling your punches. Two House Rules I might recommend:
1- Declare how much strength you are putting behind the punch (like Medicineman's comment above) 2- Declare how many hits you are willing to take/use. (this demonstrates a skilled fighter actually pulling his punch). With this option I would not allow you to declare your net hits, because with pulling your punch when you are unaware of the defensive capability of your opponent means you could possibly miss. just my 2¥ -D |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 576 Joined: 6-May 10 From: Front Range Free Zone Member No.: 18,558 ![]() |
Different problems, same question. Sometimes I'd like to show strength or take someone captive, but my skills/strength are potentially deadly. Is there a way to hit somebody, but not do full damage? If some ganger mouths off, I'd like to hit him - but split him in half. Grapple! (SR4a p161 'Subduing (melee only)') Does no damage, but will prevent that mouthy ass hat from thinking he can do jack to you. |
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
By RAW I am not aware of any rules about pulling your punches. Two House Rules I might recommend: 1- Declare how much strength you are putting behind the punch (like Medicineman's comment above) 2- Declare how many hits you are willing to take/use. (this demonstrates a skilled fighter actually pulling his punch). With this option I would not allow you to declare your net hits, because with pulling your punch when you are unaware of the defensive capability of your opponent means you could possibly miss. just my 2¥ -D I don't consider # 1 a house rule but simply/merely an application of standard rpgaming with a standard Dance Medicineman |
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#10
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 ![]() |
Medicineman,
I can see that, however since it's not spelled out in the rules it's either a house rule, or at least a local clarification of the rules. #2 could be applied to any attack test, someone with enough skill should be able to try to not hurt someone too badly on an attack even a fire arms or weapon attack. Again my 2¥ -D |
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
(IMG:style_emoticons/default/smile.gif)
I only consider changing Rules or adding previously non existent Rules as "Houserules" merely applying sth that hasn't been mentioned before is not a Houserule ImO with a Housedance Medicineman |
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
In my group i allow everybody to limit his own net-hits for a -2 dice modifier. (It's hard to fight someone and NOT wanting to kill him *g*, control always comes at a cost)
I allow this for pretty much everything; It's especially useful for combat castings, since i am running with the optional +Nethits to drain for direct combat spells. |
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#13
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 ![]() |
I'd argue that as all attacks have a fixed damage value
using the arrow as an example, how do you know if using the full draw or not is going to penetrate the victims defences ? and an arrow on half draw is probably not going to have the power behind it to reach/penetrate anything at all. (it just seems a bit meta gaming to subtract an exact amount of strength in order to do less damage) the only possible way to limit the damage would be to attempt to 'limit' the net hits and the only way to do this according to RAW is by called shots and other negative modifiers, not by player choice. but there's nothing to say you can't called shot to a part of the body ? thus getting less DP less net hits and thus less damage (to a minimum of your DV) or use equipment that lowers the DV or does stun instead |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 ![]() |
Right.
There isn't anything in the RAW that covers it. I have been in a number of situations where I just wanted to wound a target and I've ended up killing them. I could reduce the net hits or the dicepool through called shots, but I'd still like to hit - and I need to do at least some damage for injection arrows to work. What's a hugely augmented metahuman to do? |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
In my group i allow everybody to limit his own net-hits for a -2 dice modifier. (It's hard to fight someone and NOT wanting to kill him *g*, control always comes at a cost) I allow this for pretty much everything; It's especially useful for combat castings, since i am running with the optional +Nethits to drain for direct combat spells. Actually, the section for the direct combat spells words it a bit differently. It says for each net hit used to increase damage. My group (when we use it), reads that as meaning that a mage can always choose not to channel that increased energy to avoid the extra drain. |
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#16
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
Called shot to knockdown for the backhand to the mouthy ganger.
Called shot special effect -- base damage of the weapon, and net hits add to the knockdown power, reduce speed etc. (shooting in the kneecaps) |
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
My group had this problem once, so we ended up beating a hobo unconscious with his own hobo bag.
(By giving a non-lethal weapon to the character who could use it, but had bone lacing) |
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#18
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 ![]() |
I'll say it again - Slap Patches.
Forget injection vector drugs. Slap Patchs require a touch attack to an area not protected by armor, and convert ANY drug to contact vector. Since you're already good with unarmed, it synergizes well. ~Umi |
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 ![]() |
Isn't there already gel-heads and stick'n'shock heads for arrows already? What kind of beast is this that stages a gel-head into physical overflow?
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#20
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
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#21
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Isn't there already gel-heads and stick'n'shock heads for arrows already? What kind of beast is this that stages a gel-head into physical overflow? Stick-n-shock yes, gel-heads no. Unless you're thinking of hammerheads for arrows. And even if firing hammerhead arrows, I'd wager even money that a well built trollbow will still cause Physical damage. |
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#22
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 ![]() |
Hammeheads, that's the one. Hey, you could always shoot with your eyes closed for a -6 modifier. That should keep the net successes down.
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#23
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 ![]() |
Yes and using blind fire will switch you from AGI to INT. With a troll bow, I'm sure that will be quite a hit to the dice pool.
-D |
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#24
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 ![]() |
There's not even really a need to make your archer a troll anymore, to be honest. With capped bow ratings, an Ork is cheaper and more efficient, and even a human can shoot out max damage arrows if you want.
~Umi |
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#25
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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