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> Softliner gloves., For those rare times when there is kill like overkill.
FuelDrop
post Mar 4 2013, 07:28 AM
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Are you a street sam living with the pain of bone augmentation?
Finding it hard to spar without killing your partner?
Racking up a body count with every fistfight and drunken brawl?
Well worry no more! introducing: Softliner gloves!
Lined with gel pads along the knuckles and upper fingers, softliner gloves distribute the force of your blow to deliver a less-lethal impact! try yours today!

Softliner gloves.
Damage: If the wielder's regular unarmed damage is lethal, softliner gloves deal equivalent stun damage. If the wielder's regular unarmed damage is stun, Softliner gloves deal 1/2 strength - 1 damage.
Armour penetration: +1. Softliner gloves are resisted with impact armour.
Reach: 0
Cost: 100 (IMG:style_emoticons/default/nuyen.gif)
Availability: 2

Thoughts?
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phlapjack77
post Mar 4 2013, 07:29 AM
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Basically the boxing gloves of yore?

These seem ok (IMG:style_emoticons/default/smile.gif)
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Tecumseh
post Mar 4 2013, 08:01 AM
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I had a boxing match in a game a couple months ago and those are the stats I used for the boxing gloves. Worked out reasonably well.
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FuelDrop
post Mar 4 2013, 08:03 AM
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And now the true test of balance: I challenge someone to come up with a game-breaking combo using Softliner gloves.

If it goes for 48 hours without being broken, that's a good sign.
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phlapjack77
post Mar 4 2013, 08:05 AM
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The big question is whether you can make a weapon focus out of them (IMG:style_emoticons/default/biggrin.gif)
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FuelDrop
post Mar 4 2013, 08:17 AM
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QUOTE (phlapjack77 @ Mar 4 2013, 04:05 PM) *
The big question is whether you can make a weapon focus out of them (IMG:style_emoticons/default/biggrin.gif)

Presumably you can, just like you can with hardliner gloves... I think?
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CanRay
post Mar 4 2013, 08:15 PM
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Stun gloves aren't enough?
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Elfenlied
post Mar 4 2013, 08:54 PM
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QUOTE (CanRay @ Mar 4 2013, 09:15 PM) *
Stun gloves aren't enough?


Shock gloves are the girliest weapon ever, right next to the Slivergun (IMG:style_emoticons/default/nyahnyah.gif)
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Lionhearted
post Mar 4 2013, 08:58 PM
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Making a guy twice your size collapse with muscle spasm is girly? I prefer effective, pride won't do much good when you're reduced to that.
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CanRay
post Mar 4 2013, 09:29 PM
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QUOTE (Elfenlied @ Mar 4 2013, 04:54 PM) *
Shock gloves are the girliest weapon ever, right next to the Slivergun (IMG:style_emoticons/default/nyahnyah.gif)
But their Fingerless and OH SO '80S!!!
QUOTE (Lionhearted @ Mar 4 2013, 04:58 PM) *
Making a guy twice your size collapse with muscle spasm is girly? I prefer effective, pride won't do much good when you're reduced to that.
"The advantage to being a dwarf is that I'm groin high to most people." *ZAP* "And now you see why that's an advantage to me."
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Umidori
post Mar 5 2013, 12:11 AM
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Until you go up against a troll who can shrug it off and who asks you to do it again because he likes the tingling.

~Umi
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Jaid
post Mar 5 2013, 08:42 AM
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QUOTE (FuelDrop @ Mar 4 2013, 03:03 AM) *
And now the true test of balance: I challenge someone to come up with a game-breaking combo using Softliner gloves.

If it goes for 48 hours without being broken, that's a good sign.


my guess is that it's going to involve contact poisons (or other chemical agents) that deal stun damage stacking with the damage from the punch (so that you can fill up a single track faster, rather than using other methods of applying chemicals that often deal physical damage unless your target has sufficient armour). DMSO ftw (IMG:style_emoticons/default/smile.gif)

(and of course, bonus points if the chemical chosen also has a chance to just outright shut down the opponent in some way or another).
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phlapjack77
post Mar 5 2013, 08:47 AM
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If there were clearer rules for onset times/power/resisting, Slab FTW. No damage, just straight unconsciousness for hours...
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BishopMcQ
post Mar 5 2013, 02:27 PM
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As Jaid said, the easiest combination I see are the same techniques that fighters use today--lacing gloves with chemicals. Double stack the stun track and they are as good as dead with the damage rollover.

To keep it simple, DMSO narcojet with chemical protection on the armor beneath the gloves to prevent accidental exposure.
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CanRay
post Mar 5 2013, 03:05 PM
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One of my players is in love with Tranq patches. I had to remind her that they don't work on spirits.

They do work nicely on just about anything else. Which, considering her luck in "trying not to hurt them too bad" typically involves death, or severe dental damage...
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thorya
post Mar 5 2013, 03:27 PM
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Which begs the guestion, can tranq patches only be applied through a touch attack or can you use a regular melee attack. Such as a tranq patch stuck with an adhesive to your fist or the front of your hardliner glove. If you can use a tranq patch with a regular attack, a strength 12 troll with aluminum bone lacing and a rating 10 tranq patch is going to do 18 stun per strike with those softliner gloves. You might even be able to knock out a troll tank with that. Though, I could see most people arguing about the making contact with the skin part of a slap patch.
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BishopMcQ
post Mar 5 2013, 04:52 PM
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Thorya--if they were willing to give up the +2 dice for touch-attack only, I'd let someone do a full punch and apply the patch. The damage for the two would be soaked separately, but only one Dodge/Block/Parry test to avoid contact. (I've done it for touch spells before, so drugs aren't terribly different.)
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Lionhearted
post Mar 5 2013, 04:55 PM
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As for unprotected skin, patch to the forehead?
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ChromeZephyr
post Mar 5 2013, 05:11 PM
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Stick the patch to the toe of your boot, then play the Frantics as you kick.
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Jaid
post Mar 6 2013, 04:39 AM
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QUOTE (CanRay @ Mar 5 2013, 10:05 AM) *
One of my players is in love with Tranq patches. I had to remind her that they don't work on spirits.

They do work nicely on just about anything else. Which, considering her luck in "trying not to hurt them too bad" typically involves death, or severe dental damage...


my advice to her: the only truly 100% reliable way to KO someone without killing them that i'm aware of is to use blackout on someone.

slab may or may not also work, depending on how fast you rule it takes effect.

so it's time to start using the matrix to take prisoners (IMG:style_emoticons/default/smile.gif)
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ShadowDragon8685
post Mar 6 2013, 05:20 AM
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Jaid: Ironically, this means that a TM with that echo that lets you grab someone and force them into meatware cybercombat is the best person on the group to disable people.
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Garvel
post Mar 6 2013, 06:07 AM
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From the ballancing point of view, I see no problem. Trading physical damage for stun damage and +1 AP seems fair.

Many GMs will anyway allow fighters with bone augmentations to choose to inflict stun damage instead of physical. (But of course there is a higher risk of accidently inflicting physical damage, e.g. in case of a glitch)

If your GM doesn't allow that and you have to go by RAW, you can still learn the Sweep Maneuver and use it for your (Knockdown) attacks. It does always Stun damage, even if you use a meele weapon.
QUOTE
Sweep
Martial artists oft en learn to unbalance their opponents and
force them to the ground. When a character with the Sweep maneuver
makes a successful Knockdown attack (see p. 152, SR4), she
may choose to inflict damage as if it were a normal melee attack.
Damage inflicted in this way is always Stun damage.
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TheOOB
post Mar 6 2013, 07:58 AM
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QUOTE (phlapjack77 @ Mar 4 2013, 04:05 AM) *
The big question is whether you can make a weapon focus out of them (IMG:style_emoticons/default/biggrin.gif)


((Hides from upcoming thread about using Critical Strike and/or Weapon Foci on boxing gloves))

Honestly though, there would have to be some truly amazing twinkery to make them better than shock gloves. Even if your target can succeed the check to avoid falling unconsciousness(which you can only reliably do with 9+ on your Body+Willpower), you take an unresistable -3 on your checks. That's nasty. Plus shock gloves don't need strength.

Shock gloves, making your magician not suck in melee since 2050!
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phlapjack77
post Mar 6 2013, 09:59 AM
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QUOTE (TheOOB @ Mar 6 2013, 03:58 PM) *
((Hides from upcoming thread about using Critical Strike and/or Weapon Foci on boxing gloves))

Honestly though, there would have to be some truly amazing twinkery to make them better than shock gloves. Even if your target can succeed the check to avoid falling unconsciousness(which you can only reliably do with 9+ on your Body+Willpower), you take an unresistable -3 on your checks. That's nasty. Plus shock gloves don't need strength.

Shock gloves, making your magician not suck in melee since 2050!

True dat. If you're not hyper-specialized melee, then taking shock gloves is better than all other options. They're the stick-n-shock of the melee world.
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Jaid
post Mar 6 2013, 03:50 PM
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QUOTE (phlapjack77 @ Mar 6 2013, 04:59 AM) *
True dat. If you're not hyper-specialized melee, then taking shock gloves is better than all other options. They're the stick-n-shock of the melee world.


i dunno, the melee defiance shocker is still looking pretty nice (IMG:style_emoticons/default/smile.gif)
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