IPB

Welcome Guest ( Log In | Register )

4 Pages V  « < 2 3 4  
Reply to this topicStart new topic
> Jon's Glorious Karma Character Generation System, beyond BeCKS
Kagetenshi
post Jul 27 2023, 04:35 PM
Post #76


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Your words of encouragement are appreciated! The view count keeps going up, but it’s always good to know for certain that it isn’t just bots. Plus, what kind of old-timer would I be if I didn’t pick up 16-year-old threads like they were current and ongoing? (IMG:style_emoticons/default/cyber.gif)

But yeah, it always rankled in the back of my mind that things like S3CKS were at 70-80% completion, clearly usable but where you’d run into unfinished stuff all the time (like Edges/Flaws, Otaku, and the still-unfinished Shifters). Whatever happens with the project writ large, I’m determined to increase the quantity of stuff someone can just pick up and use.

~J
Go to the top of the page
 
+Quote Post
Tiralee
post Jul 28 2023, 02:31 PM
Post #77


Moving Target
**

Group: Members
Posts: 917
Joined: 5-September 03
From: Melbourne, Victoria, Australia
Member No.: 5,585



As an aside, I'd steal someone's kidneys and sell them on the black market if NSCRG had working Ally Sprits and less crashing. [All praise to Mcmackie!]

Please continue the development Kagetenshi, stuff like this keeps the system alive.

-Tir
Go to the top of the page
 
+Quote Post
tisoz
post Jul 28 2023, 08:01 PM
Post #78


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (Kagetenshi @ Jul 15 2023, 05:20 PM) *
[*]Bad Karma, Cursed Karma: these represent bets that a campaign won’t last long.

These are 2 of my favorite flaws as player OR GM. Simple mechanics: no need for the GM to
-work them into the game
-remember the character had the flaw in order to work it into the game
-expand the context "to justify the cost"

Bad Karma: Karma Pool just takes longer to accrue. It can favor hoping for a long campaign, where the player gets more spendable karma and doesn't wind up with a game killing amount of Karma Pool.

Cursed Karma: I interpret it as any time karma pool is used, roll 2D6 and on snake eyes, opposite the desired result occurs.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 28 2023, 08:41 PM
Post #79


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (tisoz @ Jul 28 2023, 04:01 PM) *
These are 2 of my favorite flaws as player OR GM. Simple mechanics: no need for the GM to
-work them into the game
-remember the character had the flaw in order to work it into the game
-expand the context "to justify the cost"

I agree, and I have a stack of characters with the flaws to prove it (only one of which I’ve regretted), but it sure makes it difficult to come up with a cost.

QUOTE
Bad Karma: Karma Pool just takes longer to accrue. It can favor hoping for a long campaign, where the player gets more spendable karma and doesn't wind up with a game killing amount of Karma Pool.

This depends. The thing is, in my experience high-level Shadowrun starts using Karma Pool as a resource—you can take risks because you have KP to fall back on, but you only have so much so you still want to constrain your risks—and that gets hard to do when teams have wildly disparate amounts of KP to work with over roughly any timescale.

QUOTE
Cursed Karma: I interpret it as any time karma pool is used, roll 2D6 and on snake eyes, opposite the desired result occurs.

That’s certainly more reasonable than the canonical system, which is 1d6. Might be too generous, but it’s a direction to explore.

But yes, I really like those properties you described initially. With a few hopefully-obvious exceptions the things I haven’t given even provisional costs to are things I don’t have immediate inspiration for proper costs for, not necessarily things I’m intent on leaving on the cutting room floor.

(Feedback appreciated!)

~J
Go to the top of the page
 
+Quote Post
tisoz
post Jul 28 2023, 09:19 PM
Post #80


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (Kagetenshi @ Jul 28 2023, 03:41 PM) *
That’s certainly more reasonable than the canonical system, which is 1d6. Might be too generous, but it’s a direction to explore.
~J

My mistake, I do use the 1D6. (Not sure where 2D6 came from.) The I interpret it part refers to someone suggesting it applies to any karma usage, including raising Skills and/or Attributes. I left it out of the previous post because I didn't want to even think about such an interpretation.

"Oh, frag. You rolled a 1. Your Quickness is now 4 instead of 6."
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jul 28 2023, 09:28 PM
Post #81


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



Oh, yeah, no, definitely only pool use. The strict wording does mean that you roll once per point of pool used, so if you reroll a reroll (2 karma pool) you have to get past two Cursed Karma chances instead of just one (three instead of two counting the initial reroll), but I don’t think that’s the intention and at any rate I wouldn’t word an SR3R flaw that way.

~J
Go to the top of the page
 
+Quote Post
Kagetenshi
post Aug 31 2023, 12:10 AM
Post #82


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



So after pondering I think my inclination might be -20KP for Bad Karma and -25KP for Cursed Karma? By pure comparison to skills costs it should come out as -21 and -30, but -30 now gets you all the way to Attribute 5 from Attribute +0… anyway, just an off-the-cuff valuation for the moment, trying to get this into a shape where I could have people use it.

~J
Go to the top of the page
 
+Quote Post

4 Pages V  « < 2 3 4
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 9th December 2025 - 06:25 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.