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#1
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 1-October 03 Member No.: 5,667 ![]() |
Quick basic question: Can one use combat pool dice to perform a dodge test in melee?
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
only if you're using the Full Defense option, which allows you to use as many cp as you like for dodging. otherwise, you're counterattacking, which means cp use is limited to your melee skill.
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Yes, check the rules for full defense on pages 123-124, SR3.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 ![]() |
*blinks* aren't dodge tests made up entirely of CP dice?
You have 3 ways of not getting hurt, the passive methods are dodging and your armor ratings. dodge has no dice other than what you put in from CP dice (that's how I remember it). armor ratings use your body dice + CP you add to it. full defense only lets you roll your melee as normal, but use the results to subtract rom yoru opponents attack. You 'might' be able to add CP dice to that, but I don't believe so. The reason to use full defense is that it allows you to make it even easier to dodge and absorb the beating (since it subtracts from your opponents result). if dodge or full defense take away all successes, then the attack was avoided or stopped respectively. damage resistance simply lets you tone down what's left to the point where you might not take damage anyway (glancing blow). Did I somehow mistake melee combat greatly??? |
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#5
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
you need to re-read the Full Defense section, pgs 123-124. it says specifically that you can make a Dodge test, once the melee tests are resolved.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 ![]() |
*nods* I know that, but I don't recall you not being able to dodge if you did some things. I recall you do opposed checks, and the one with more successes strikes (unless they used Full defense) You could then opted to try and dodge the results using only your CP dice, and then uses body resistance regardless of if you did or not.
if you used dodge and countered the rest of the successes, then you didn't strike, but you managed not to get hit yourself. used but didn't counter it fully, then you have don't have as many successes to absorb with resistance. you can choose not to dodge at all, and dedicate CP dice to resistancing. but when I get my book back, I'll re-read myself. (a friend is borrowing it). |
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#7
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
if you're not doing Full Defense, you can't dodge. you can use cp to supplement your melee skill, though.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
As mfb said, here is where you are mistaken. The Dodge test only happens if you are using full defense. Without Full Defense, you do the opposed test, with Combat Pool if you want, and then move right on to damage resistance. Full Defense removes the Combat Pool option from the initial opposed test, but adds the Dodge test. |
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#9
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Evasion maneuver = Good Thing .
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#10
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 1-October 03 Member No.: 5,667 ![]() |
Ok, thanks - another question - can one end melee combat voluntarily? (Ie. an unarmed character "O" finds himself up against a shotgun carrying ganger. O wins initiative and engages in melee combat. If ganger doesn't want to have a penalty to fire, can he just choose to Walk and move out of combat?)
The way I have been handling it is using the Intercept rules where if he tries to move out, the other combatant gets a free melee attack. Are there rules anywhere for that? |
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#11
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
So long as the ganger isn't moving past the attacking character, there does not appear to be a rule which lets O attack him. Which is why melee is only for those who can finish it quickly or have their foe cornered.
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#12
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
The ganger can start to move out of melee range, but remember that movement doesn't happen immediately; it's spread out over the entirety of the round. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 ![]() |
But if he has a quickness of the number of initiative passes in this combat or greater (which seems likely, 2-3 required ordinarily, 4 or 5 if there's some insanely wired member of the combat), then he will be 1 meter away this combat phase, and therefore will be able to fire without the modifier.
That situation seems to follow the rules well enough. I know that the phrase "pass by" is what is in question, but unless the "opponent"'s movement was restricted in some way (he's in a doorway, he has orders not to step out into the street, he's paranoid of getting ambushed, he's a dwarf, etc.) then I would apply the rule, personally. The individual doesn't have to completely pass your profile to be "pass"ing "by". |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
It's divided across Passes, not Phases. There's a huge difference. He would be 1 meter away by the end of the Pass, or at the point in the following Pass corresponding to where he decided to initiate his movement, depending on how you want to work it. |
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#15
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
There's a modifier to firing at someone in melee with you? The "attacker in melee" modifer is explicitly for when you're shooting at someone while someone else is in melee with you. It'd apply if you were in melee with two people, but only at +2.
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#16
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
No, it's for when "the attacker is attempting to conduct a ranged attack while engaged in melee combat with another opponent, or if he is aware of another character trying to block the attack within two meters of him..." (SR3, p112) If you're in melee combat and trying to shoot, you get a +2 per opponent no matter who you're aiming at. |
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#17
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
If you're shooting the guy in melee with you, he obviously isn't covered by the first clause, and I don't think the secnod clause applies, either. If he intercepts the attack, he's like going to be hit by it.
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#18
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
So, you're saying that the person that the character is in combat with wouldn't qualify as somemeone within 2 meters trying to block that attack?
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Depends on what your definition of "block the attack" is. Since you're trying to point the weapon at them, much of what they could do would only assist that (in the case of grappling this is obviously not true, but in the case of most melee involving reach weapons, it would be). Either way, the person standing at 0 meters from the person with the gun is going to get hosed.
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#20
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
I'm not sure I agree with that, seeing as most of the effort would be to knock the gun off target with whatever was available, but interpret what you like.
Which is the opposite from how it actually is; the resisting unarmed/melee person has the best chance of being not hosed at 0 meters. It's the 5+ meter range which is the real problem. |
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#21
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
I'd much, much rather be 0 meters away from someone with a gun than 5 meters away, if it's me s/he wants to shoot. So would, I am sure, any human being who doesn't want to die. If the letter of the rule in question would not give any penalties when shooting someone who has engaged you in melee, then the rule is stupid and it makes sense for GMs to simply erase "with another opponent" from his mind.
[Edit]I'm slow.[/Edit] This post has been edited by Austere Emancipator: Apr 25 2004, 05:17 PM |
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#22
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
The person engaging in melee doesn't have to take a penalty to his melee attack roll to represent his attempt not to get shot by the person with the gun (one would think this would make it at least somewhat harder to hit someone and deal a lot of damage) so why does the person with the gun take a penalty because of this?
I'm all for introducing a mechanic to deal with it, but as it stand now, it doesn't seem to be quite sensical. Yes, it's harder to shoot someone standing right on top of you trying to punch you, but it's also a lot harder to punch someone if you're spending a good portion of your effort avoiding getting shot. This is generally a moot point since those who engage in melee often do not generally leave their opponent standing to shoot back. |
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#23
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Fighting barehanded against someone with a firearm is just a slightly exaggerated version of what happens when you're fighting a guy with a knife barehanded, let alone something like a monoknife or other hitech weapons that only need to touch you to cut right into you. As it is, there's no inherent penalty in fighting barehanded against a dangerous weapon in melee, so it wouldn't make a lot of sense to introduce one for fighting against someone with a gun.
Reach doesn't work as a mechanic for this, because a monoknife doesn't have reach and has to be avoided just as much. Indeed it might be harder to effectively fight barehanded against someone with a monoknife than against someone with a monosword. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 751 Joined: 7-June 02 From: Hamilton.LTG.on.ca Member No.: 2,853 ![]() |
I see you already have the answere.
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#25
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
The difference is that you're talking about two similar (but not the same) mechanics. The effort involved in avoiding the knife is already part of the melee combat test. The effort in avoiding the gun does not appear to be a part of that test, because the skill of the person holding the gun doesn't come into play. If you wanted to allow the guy with the gun to roll his pistols (or whatever) skill in place of unarmed combat, then I can see this working out well enough. In any case, the way TheScamp previously defined movement (ie, you can start to back away but not gain the effect from it till the end of the pass) made me realize something. How does this definition of the timing of movement jive with melee. Do you require that someone start their pass inside melee range before they can make a melee attack? Also, if you allow someone being shot at to "intercept" within 2 meters, how do you handle a combatant with a reach of 3? Do they not affect the shooter since they're farther away? |
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