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Apr 25 2004, 05:59 PM
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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
You can get around this by allowing people to "Dodge" and counter-attack with their melee combat skill when someone tries to fire a gun at them within melee range. I have my own rules concerning initiating and breaking off melee, so the question about movement to make a melee attack don't really count for me. |
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Apr 25 2004, 06:07 PM
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#27
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Reguardless of how you work it, I feel that melee with people holding guns should be left to the experts who can get the job done in a hurry (generally adepts). Anyone rolling fewer than 6 dice before CP should probably learn the lesson of their ways in a body bag.
Which is why my gun focused characters generally just take enough martial arts to get evasion and do a full dodge when they get assaulted. Then they've got a good chance to solve the problem with a firearm... I pitty the non-adept who would jump a guy holding an assault rifle with the skills and cyber to use it propelry. Even with the +2 TN, most melee folk would have a hard time surviving that one. |
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Apr 25 2004, 06:12 PM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
That's a bit backwards when it is a fact in real life that even the most incompetent person is far better of in melee combat with an armed person than they are 5 meters downrange from said armed person.
That's how I build most of the gunbunnies for my games. That's not at all a bad idea when you've got any semi-reasonable way of handling guns in melee and melee in general.
By canon, that may be true. IRL, however, an assault rifle is only a hazard in melee combat. It's almost impossible to get a longarm to point anywhere near the enemy when he's attacking you barehanded -- respectively, a longarm should have far heftier penalties when fired from melee combat. |
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Apr 25 2004, 06:21 PM
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#29
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
By all rights, it should be a rare occasion that the melee person gets close enough to the person with the gun to attack them in melee combat without surprise. And in a surprise situation, where the gun character is not going to get to use cp, the melee character should kill him and quickly.
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Apr 25 2004, 06:29 PM
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Take the good old example of someone trying to pull a gun when an unarmed person is charging him. No surprise, and it's possible, if not likely, that neither has great unarmed combat skills. It might end in a long wrestling match.
5 meters away from someone with a pistol drawn who wants to kill you, your chances of survival are really fucking slim. If you managed to rush into melee with him, you might have 25-40% chance of coming out alive. That's good enough for most people to try. The fact remains that when that happens IRL, the advantage of the guy with the gun diminishes and almost becomes insignificant. When two equally skilled people are in that situation, one with a gun and one without, neither capable of neutralizing the other quickly in unarmed combat, the rules should still reflect the fact that it is extremely smart for the unarmed person to try and engage the armed person in melee combat through any possible means. |
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Apr 25 2004, 09:51 PM
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#31
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Because a gun only has one method of doing damage. If the barrel isn't pointed at the other guy, you can't shoot him and hit him. If the other guy's got a knife or a sword, he's got a ton of surface area that can make you bleed. If he's got a gun, it only works for a very small area. |
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Apr 26 2004, 12:10 AM
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#32
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
If you're unarmed and charging someone with a gun, you can either deal with the person holding the weapon (ie, hitting them hard which is what normal melee combat results are meant to simulate) or deal with the weapon via grappling or disarming (the CC subduing combat and disarming actions). If those two options which very thoroughly deal with weapons weren't available, I'd be much more prone to go with having someone you're fighting count as someone attempting to intercept the attack.
The problem is that the rules cover a wide variety of situations. Take a troll with a polearm vs. a sammie with a pistol built into his cyberhand and then take a guard with an assault rifle vs. a ganger with his bare fists. The rules make it equally hard for the sammy in the first example and the guard to shoot (the lethality of the foe is already paid for in blood, likely). If I were to want to impose a penalty on the guy with the guy, I'd probably want to make a table out of it. Something like a base TN modifier of +2 plus: Defender's reach -reach (max -2) Attacker's weapon is: Conceal 6 or greater or cybernetic +0 Conceal 4-5 +2 Conceal less than 4 +4 Saving that, if you're running up against a guy with a gun... disarm him or subdue him. Don't rely on your 1337 |\|i|\|jA 5ki11z to save your hoop if you can't knock your foe into next week in short order. |
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Apr 26 2004, 12:14 AM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
Alright, I'm sure that I am about to make a fool of myself, but could someone please explain to me what 1337 translates to?
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Apr 26 2004, 12:24 AM
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#34
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
l337 or l33t = elite among certain gamer groups. It's stupid, I know, and I use it in a negative fashion ;)
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Apr 26 2004, 12:25 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 1-October 03 Member No.: 5,667 |
Thanks for all the ideas and clarifcations - I think I like that table you've got there TG. Anyways, the situation occured last night in a low-power SR game I'm running (BeCKs 225 points) where a PC was caught unarmed by some gangers in a store. He ambushed a one of them who happened to be carrying a StreetSweeper. I gave a +2 TN but kept thinking that it should be a little harder because of the size of it. Anyways, his Karma Pool saved his butt on a failed roll from the gun.
I described it as the ganger trying to wrestle the shotgun to a position where he could fire it as the PC tried to keep him from doing that and hit him instead. |
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Apr 26 2004, 12:34 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
I figured as much. :) |
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Apr 26 2004, 01:14 AM
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#37
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
j0, j00 |)1551|\|' 7|-|3 13375|*34|<? (0/\/\/\/\|_||\|1(4710|\| 15 |=0|2 411 70 |-|4\/3; 5|-|4|23 7|-|3 14|\|6|_|463! *Ahem* ;) ~J |
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Apr 26 2004, 01:17 AM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 |
The fact that you pulled that off raises questions that I would have prefered not to ask, Kagetenshi.
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Apr 26 2004, 01:19 AM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
You gotta be shittin' me...
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Apr 26 2004, 01:58 AM
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#40
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Want to see scary?
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Apr 26 2004, 02:01 AM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
First of all, thank you for the much needed translation, second of all...wow. I'm impressed.
*tips cap* |
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Apr 26 2004, 02:47 AM
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#42
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
What questions? :) ~J |
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Apr 26 2004, 06:14 AM
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#43
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Target ![]() Group: Members Posts: 43 Joined: 5-November 03 From: Melbourne Sprawl, OZ Member No.: 5,793 |
What's to stop your firearm user to just take a step back and out of melee range and take a shot without penalty? Or would he get the attacker walking penalty +2 so it's pointless?
While we're at it, do movement penalties effect Melee combat? Such as a charging (running) character getting +4? |
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Apr 26 2004, 06:34 AM
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#44
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Yes, movement penalties affect melee combat. See the description of Movement in the section that describes the Combat Turn. Movement penalties affect all success tests.
P.S. However, I personally don't apply the running penalty to the Athletics Test to increase Running speed. |
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Apr 26 2004, 09:01 AM
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#45
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i don't use movement penalties for melee, because they're not on the melee chart. they are on the ranged combat chart, which makes its absence from the melee modifier list conspicuous. movement modifiers are also not noted in the rules for charging attacks, in CC; a minimum +1 modifier in melee is extremely important--it makes charging useless, as a matter of fact, as +1 power isn't anywhere near worth a +1 TN. if it applied, it would be mentioned here. it also seems off, to me--i've never seen a fight where those involved just stand in place and throw punches.
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Apr 26 2004, 12:08 PM
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#46
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Well, there were two reasons this got taken out of the discussion. #1 was the idea that movement was only complete at the end of the phase (which I disagree with, unless you pull the same thing on the melee guy as the guy with the gun) and #2 is that in a round with 3+ passes, not everyone gets to move the requisite 2m a pass to get out of the 2m range if you're accepting the guy you're shooting as someone attempting to interfere. Personally, I believe that melee is for the very skilled or the desperate. If you're desperate and you're punching to knock the guy with the gun out, you're making a mistake because you should be subduing or disarming him instead (ie, dealing with the gun directly). I feel that if you're concentrating on punching/stabbing your foe in the head, you are either confident that you can take care of him (a pretty realistic estimation for most melee characters) in one shot or wound him badly enough that he'll miss, or you've got him cornered (ie, he can't retreat without getting hit more). If you allow allow a character to back out of melee and fire at the guy attacking him with no penalty (aside from the likely wound modifiers he's taken and movement penalties). If you do the above and he can't get out of melee combat (ie, cornered), I'd impose the penalty (or expand the penalty to account for the reach of the combatants and/or the size of the gun). If you don't allow the person to leave melee until the end of the phase, then I'd not allow a melee attack until the phase after the person arrives in melee range... it's only fair. |
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Apr 26 2004, 12:10 PM
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#47
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
eh, no sane person would try subduing combat in SR.
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Apr 26 2004, 12:17 PM
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#48
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I did say desperate. I'd also rule that if you've grasp (grasped?) your opponent, they're not able to move away or use ranged weapons, as well.
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Apr 26 2004, 12:28 PM
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#49
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yeah, but the roll to escape only requires one success. gaaayyyy...
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Apr 26 2004, 12:34 PM
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#50
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
To even grasp the enemy takes a lot of luck or one hell of an advantage in skill. +2 TN on the initial melee test? No thanks.
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