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> Dodging in melee?
Austere Emancipa...
post Apr 25 2004, 05:59 PM
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QUOTE (TinkerGnome)
The effort in avoiding the gun does not appear to be a part of that test, because the skill of the person holding the gun doesn't come into play.

You can get around this by allowing people to "Dodge" and counter-attack with their melee combat skill when someone tries to fire a gun at them within melee range.

I have my own rules concerning initiating and breaking off melee, so the question about movement to make a melee attack don't really count for me.
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TinkerGnome
post Apr 25 2004, 06:07 PM
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Reguardless of how you work it, I feel that melee with people holding guns should be left to the experts who can get the job done in a hurry (generally adepts). Anyone rolling fewer than 6 dice before CP should probably learn the lesson of their ways in a body bag.

Which is why my gun focused characters generally just take enough martial arts to get evasion and do a full dodge when they get assaulted. Then they've got a good chance to solve the problem with a firearm... I pitty the non-adept who would jump a guy holding an assault rifle with the skills and cyber to use it propelry. Even with the +2 TN, most melee folk would have a hard time surviving that one.
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Austere Emancipa...
post Apr 25 2004, 06:12 PM
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QUOTE (TinkerGnome)
Reguardless of how you work it, I feel that melee with people holding guns should be left to the experts who can get the job done in a hurry (generally adepts).

That's a bit backwards when it is a fact in real life that even the most incompetent person is far better of in melee combat with an armed person than they are 5 meters downrange from said armed person.

QUOTE
Which is why my gun focused characters generally just take enough martial arts to get evasion and do a full dodge when they get assaulted.

That's how I build most of the gunbunnies for my games. That's not at all a bad idea when you've got any semi-reasonable way of handling guns in melee and melee in general.

QUOTE
Even with the +2 TN, most melee folk would have a hard time surviving that one.

By canon, that may be true. IRL, however, an assault rifle is only a hazard in melee combat. It's almost impossible to get a longarm to point anywhere near the enemy when he's attacking you barehanded -- respectively, a longarm should have far heftier penalties when fired from melee combat.
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TinkerGnome
post Apr 25 2004, 06:21 PM
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By all rights, it should be a rare occasion that the melee person gets close enough to the person with the gun to attack them in melee combat without surprise. And in a surprise situation, where the gun character is not going to get to use cp, the melee character should kill him and quickly.
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Austere Emancipa...
post Apr 25 2004, 06:29 PM
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Take the good old example of someone trying to pull a gun when an unarmed person is charging him. No surprise, and it's possible, if not likely, that neither has great unarmed combat skills. It might end in a long wrestling match.

5 meters away from someone with a pistol drawn who wants to kill you, your chances of survival are really fucking slim. If you managed to rush into melee with him, you might have 25-40% chance of coming out alive. That's good enough for most people to try. The fact remains that when that happens IRL, the advantage of the guy with the gun diminishes and almost becomes insignificant.

When two equally skilled people are in that situation, one with a gun and one without, neither capable of neutralizing the other quickly in unarmed combat, the rules should still reflect the fact that it is extremely smart for the unarmed person to try and engage the armed person in melee combat through any possible means.
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Cain
post Apr 25 2004, 09:51 PM
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QUOTE
The person engaging in melee doesn't have to take a penalty to his melee attack roll to represent his attempt not to get shot by the person with the gun (one would think this would make it at least somewhat harder to hit someone and deal a lot of damage) so why does the person with the gun take a penalty because of this?

Because a gun only has one method of doing damage. If the barrel isn't pointed at the other guy, you can't shoot him and hit him. If the other guy's got a knife or a sword, he's got a ton of surface area that can make you bleed. If he's got a gun, it only works for a very small area.
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TinkerGnome
post Apr 26 2004, 12:10 AM
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If you're unarmed and charging someone with a gun, you can either deal with the person holding the weapon (ie, hitting them hard which is what normal melee combat results are meant to simulate) or deal with the weapon via grappling or disarming (the CC subduing combat and disarming actions). If those two options which very thoroughly deal with weapons weren't available, I'd be much more prone to go with having someone you're fighting count as someone attempting to intercept the attack.

The problem is that the rules cover a wide variety of situations. Take a troll with a polearm vs. a sammie with a pistol built into his cyberhand and then take a guard with an assault rifle vs. a ganger with his bare fists. The rules make it equally hard for the sammy in the first example and the guard to shoot (the lethality of the foe is already paid for in blood, likely). If I were to want to impose a penalty on the guy with the guy, I'd probably want to make a table out of it.

Something like a base TN modifier of +2 plus:

Defender's reach -reach (max -2)
Attacker's weapon is:
Conceal 6 or greater or cybernetic +0
Conceal 4-5 +2
Conceal less than 4 +4

Saving that, if you're running up against a guy with a gun... disarm him or subdue him. Don't rely on your 1337 |\|i|\|jA 5ki11z to save your hoop if you can't knock your foe into next week in short order.
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KillaJ
post Apr 26 2004, 12:14 AM
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Alright, I'm sure that I am about to make a fool of myself, but could someone please explain to me what 1337 translates to?
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TinkerGnome
post Apr 26 2004, 12:24 AM
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l337 or l33t = elite among certain gamer groups. It's stupid, I know, and I use it in a negative fashion ;)
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Fu-Man Chu
post Apr 26 2004, 12:25 AM
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Thanks for all the ideas and clarifcations - I think I like that table you've got there TG. Anyways, the situation occured last night in a low-power SR game I'm running (BeCKs 225 points) where a PC was caught unarmed by some gangers in a store. He ambushed a one of them who happened to be carrying a StreetSweeper. I gave a +2 TN but kept thinking that it should be a little harder because of the size of it. Anyways, his Karma Pool saved his butt on a failed roll from the gun.

I described it as the ganger trying to wrestle the shotgun to a position where he could fire it as the PC tried to keep him from doing that and hit him instead.
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KillaJ
post Apr 26 2004, 12:34 AM
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QUOTE
It's stupid, I know, and I use it in a negative fashion 

I figured as much. :)
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Kagetenshi
post Apr 26 2004, 01:14 AM
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QUOTE (TinkerGnome @ Apr 25 2004, 07:24 PM)
l337 or l33t = elite among certain gamer groups.  It's stupid, I know, and I use it in a negative fashion ;)

j0, j00 |)1551|\|' 7|-|3 13375|*34|<? (0/\/\/\/\|_||\|1(4710|\| 15 |=0|2 411 70 |-|4\/3; 5|-|4|23 7|-|3 14|\|6|_|463!

*Ahem* ;)

~J
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moosegod
post Apr 26 2004, 01:17 AM
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The fact that you pulled that off raises questions that I would have prefered not to ask, Kagetenshi.
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KillaJ
post Apr 26 2004, 01:19 AM
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You gotta be shittin' me...
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TinkerGnome
post Apr 26 2004, 01:58 AM
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QUOTE (Kagetenshi)
j0, j00 |)1551|\|' 7|-|3 13375|*34|<? (0/\/\/\/\|_||\|1(4710|\| 15 |=0|2 411 70 |-|4\/3; 5|-|4|23 7|-|3 14|\|6|_|463!

Want to see scary?

QUOTE (translation)
Yo, you dissin' the elitespeak?  Communication is for all to have; share the language!
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KillaJ
post Apr 26 2004, 02:01 AM
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First of all, thank you for the much needed translation, second of all...wow. I'm impressed.
*tips cap*
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Kagetenshi
post Apr 26 2004, 02:47 AM
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QUOTE (moosegod)
The fact that you pulled that off raises questions that I would have prefered not to ask, Kagetenshi.

What questions? :)

~J
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20thCenturyFox
post Apr 26 2004, 06:14 AM
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What's to stop your firearm user to just take a step back and out of melee range and take a shot without penalty? Or would he get the attacker walking penalty +2 so it's pointless?

While we're at it, do movement penalties effect Melee combat? Such as a charging (running) character getting +4?
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RedmondLarry
post Apr 26 2004, 06:34 AM
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Yes, movement penalties affect melee combat. See the description of Movement in the section that describes the Combat Turn. Movement penalties affect all success tests.

P.S. However, I personally don't apply the running penalty to the Athletics Test to increase Running speed.
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mfb
post Apr 26 2004, 09:01 AM
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i don't use movement penalties for melee, because they're not on the melee chart. they are on the ranged combat chart, which makes its absence from the melee modifier list conspicuous. movement modifiers are also not noted in the rules for charging attacks, in CC; a minimum +1 modifier in melee is extremely important--it makes charging useless, as a matter of fact, as +1 power isn't anywhere near worth a +1 TN. if it applied, it would be mentioned here. it also seems off, to me--i've never seen a fight where those involved just stand in place and throw punches.
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TinkerGnome
post Apr 26 2004, 12:08 PM
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QUOTE (20thCenturyFox @ Apr 26 2004, 02:14 AM)
What's to stop your firearm user to just take a step back and out of melee range and take a shot without penalty?

Well, there were two reasons this got taken out of the discussion. #1 was the idea that movement was only complete at the end of the phase (which I disagree with, unless you pull the same thing on the melee guy as the guy with the gun) and #2 is that in a round with 3+ passes, not everyone gets to move the requisite 2m a pass to get out of the 2m range if you're accepting the guy you're shooting as someone attempting to interfere.

Personally, I believe that melee is for the very skilled or the desperate. If you're desperate and you're punching to knock the guy with the gun out, you're making a mistake because you should be subduing or disarming him instead (ie, dealing with the gun directly). I feel that if you're concentrating on punching/stabbing your foe in the head, you are either confident that you can take care of him (a pretty realistic estimation for most melee characters) in one shot or wound him badly enough that he'll miss, or you've got him cornered (ie, he can't retreat without getting hit more).

If you allow allow a character to back out of melee and fire at the guy attacking him with no penalty (aside from the likely wound modifiers he's taken and movement penalties). If you do the above and he can't get out of melee combat (ie, cornered), I'd impose the penalty (or expand the penalty to account for the reach of the combatants and/or the size of the gun).

If you don't allow the person to leave melee until the end of the phase, then I'd not allow a melee attack until the phase after the person arrives in melee range... it's only fair.
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mfb
post Apr 26 2004, 12:10 PM
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eh, no sane person would try subduing combat in SR.
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TinkerGnome
post Apr 26 2004, 12:17 PM
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I did say desperate. I'd also rule that if you've grasp (grasped?) your opponent, they're not able to move away or use ranged weapons, as well.
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mfb
post Apr 26 2004, 12:28 PM
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yeah, but the roll to escape only requires one success. gaaayyyy...
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Austere Emancipa...
post Apr 26 2004, 12:34 PM
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To even grasp the enemy takes a lot of luck or one hell of an advantage in skill. +2 TN on the initial melee test? No thanks.
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