![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 4 Joined: 15-May 13 Member No.: 99,695 ![]() |
Greetings,
A few weeks ago we found the Chummer, this very usefull and great stuff for SR4. Thanks for it ! Well, I'm a bit ashamed because my first post is a bug report (if it is a bug), and not a constructive comment or suggestion. I tried an uncommon combination, and created an adept character who has cyberware too. (Got it against his will) And I realised, that some cyber has a BP cost ! (For example : Biomonitor, Wired Reflexes, Muscle Replacement) Without Adept (or Mystic Adept/Magician) quality it takes no BP. But if he has a Magic attribute (or even Resonance), and it is reduced, it cost BP. Maybe I don't know the ruels well, but as I know, the drawback of the lesser Essence is the reduced attribute-maximum. So if he heas 4.8 Essence, his maximum Magic is 4, right? But why need BP a Cyber, if he has a Magic 2 only for example? I missed some information in the rulebook or it is a bug in the program? Regards, Shiwo |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 15th June 2025 - 04:39 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.