Hero Lab - Less than fully happy Customer, Issue resolution less than stellar |
Hero Lab - Less than fully happy Customer, Issue resolution less than stellar |
May 16 2013, 08:09 PM
Post
#1
|
|
Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
I'm very frustrated. Attempts to follow the normal support channels seems to be getting me no where, except frustrated.
I know, I know, Catalyst is the worst company on the planet for errata. I naively thought that perhaps Hero Lab would be different. QUOTE We license the right to produce data packages for almost every game system Hero Lab supports. That means we’re working directly with the companies that produce your favorite games, so we can ensure that our software supports their games optimally. I opened a trouble ticket with Lone Wolf in February of this year regarding an incorrect interpretation of a rule within the program. I provided several examples. I posted in their forums where other users have chimed in supporting my interpretation. I have followed up with them diligently, once a month since being told they are seeking clarification from Catalyst. I am mad. I am a paying customer with a legitimate bug and it is not be addressed in anything resembling a reasonable time frame. Given the following rules: QUOTE (SR4a@pg332) Camera: The most common sensor, cameras can capture still photos, video, or trideo (including sound). Cameras may also be up-graded with vision enhancements (p. 333). Micro versions are available at Rating 1 (Capacity 1) only. QUOTE (SR4a@pg332) The rating of a vision sensor or imaging device equals the number of vision enhancements that can be applied to the device. QUOTE (SR4a@pg333) A number of options are available for installation in visual sensors and imaging devices. Each enhancement costs 1 Capacity. QUOTE (SR4a@pg333) Audio enhancements are commonly available as earbuds or head-phones. Each will play audio input from AR or other sources. Each enhancement costs 1 Capacity (per rating). I created the following: A small drone has a sensor capacity of 5. That could be filled as follows: [1] Atmospheric Sensor R3 [1] Motion Sensor [2] Laser Microphone R6 [1] Camera R6: [2] Ultrasound, [1] Low-Light, [1] Vision Magnification, [2] Select sound Filter R2 The program does not allow this. Am I just misunderstanding the rule? Anyone else have similar results trying to get support? |
|
|
May 16 2013, 09:09 PM
Post
#2
|
|
Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
They have quite to the contrary been exemplary so far. Odd.
I´d say your setup is valid. |
|
|
May 16 2013, 10:03 PM
Post
#3
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Select Sound Filter is not a vision enhancement. Could that be kicking back an error?
|
|
|
May 16 2013, 10:06 PM
Post
#4
|
|
Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
As cameras also capture sound (as per the reference above), I find no rule stating that it cannot be upgraded as such. Even if that upgrade was ruled invalid, that is not the primary issue.
The program error is that it counts sensor enhancements to the camera against the sensor capacity of the drone, rather than the rating of the camera. The developers hold that to be their interpretation of sensor capacity. |
|
|
May 17 2013, 12:22 AM
Post
#5
|
|
Running Target Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
That is also how everybody else interprets the sensor/camera capacity issue. I'd say you have a legitimate complaint. I'm going to assume you tried this build without the Select Sound filter just to be sure that wasn't the issue but if you haven't, try it and see.
|
|
|
May 17 2013, 06:49 AM
Post
#6
|
|
Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
To be clear, I've tried it, opened a ticket and emailed the developers. They simply refuse to accept the common interpretation of the rule here.
|
|
|
May 17 2013, 08:08 AM
Post
#7
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
From SR4a, page 334, "Each sensor package also has a Capacity rating; the total Capacity rating of the individual sensors may not exceed the package’s Capacity rating." The people at Hero Labs have a hard time understanding that enhancements isn't even mentioned there? Wonder how they'd be able to explain a modern camcorder, a handheld sensor with a camera, microphone, vision magnification (zoom) and vision enhancement (representing a "steady-cam" feature)?
Unfortunately I don't use this program, and am glad as I know I would've slammed face first into this same wall long ago. Then again, maybe a few more voices on the matter might get Hero Labs to change their mind about how the players interpret the rules here. |
|
|
May 17 2013, 01:01 PM
Post
#8
|
|
Great Dragon Group: Dumpshocked Posts: 5,086 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
From SR4a, page 334, "Each sensor package also has a Capacity rating; the total Capacity rating of the individual sensors may not exceed the package’s Capacity rating." I guess they interpret this to refer to the free Capacity offered by sensors, so for example a package with Capacity 6 would be filled by a R. 4 Camera (4 free Capacity) and a R 2 Microphone (2 free Capacity). While this interpretation might sound plausible at the first glance, many sensors do not have any "enhancement Capacity", therefore the rule obviously refers to the [x] Capacity all sensors have. RE the secondary question question about audio enhancements in a camera, to me "Cameras may also be up-graded with vision enhancements " means they can ONLY take vision enhancements and no audio enhancers or cyberlimb upgrades (IMG:style_emoticons/default/wink.gif) Fluff explanation: The sound pickup in the camera is a cheap integrated thing, if you want something better which can also accept upgrades, you need to install an external microphone. |
|
|
May 17 2013, 01:16 PM
Post
#9
|
|
Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
First, thanks for replying. (IMG:style_emoticons/default/smile.gif)
From SR4a, page 334, "Each sensor package also has a Capacity rating; the total Capacity rating of the individual sensors may not exceed the package’s Capacity rating." I guess they interpret this to refer to the free Capacity offered by sensors, so for example a package with Capacity 6 would be filled by a R. 4 Camera (4 free Capacity) and a R 2 Microphone (2 free Capacity). While this interpretation might sound plausible at the first glance, many sensors do not have any "enhancement Capacity", therefore the rule obviously refers to the [x] Capacity all sensors have.RE the secondary question question about audio enhancements in a camera, to me "Cameras may also be up-graded with vision enhancements " means they can ONLY take vision enhancements and no audio enhancers or cyberlimb upgrades (IMG:style_emoticons/default/wink.gif) This really isn't a sticking point for me. The rules do not say ONLY, but I could easily accept that the statement of regarding vision enhancements means to infer that audio enhancements cannot be added to the camera.Fluff explanation: The sound pickup in the camera is a cheap integrated thing, if you want something better which can also accept upgrades, you need to install an external microphone. My sticking point is that sensor enhancements are being counted against sensor capacity. |
|
|
May 17 2013, 01:52 PM
Post
#10
|
|
Great Dragon Group: Dumpshocked Posts: 5,086 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
I'm not really sure whether you are agreeing or disagreeing with my stated interpretation here...? I agree with the interpretation of you and basically everybody else (otherwise Hardwire's drones would need some serious reworking...), but was trying to figure out how Hero Labs arrived at their -- faulty -- interpretation. |
|
|
May 17 2013, 03:40 PM
Post
#11
|
|
Moving Target Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
As cameras also capture sound (as per the reference above), I find no rule stating that it cannot be upgraded as such. Even if that upgrade was ruled invalid, that is not the primary issue. The program error is that it counts sensor enhancements to the camera against the sensor capacity of the drone, rather than the rating of the camera. The developers hold that to be their interpretation of sensor capacity. You actually answered your own question with this quote: QUOTE (SR4a@pg332) Camera: The most common sensor, cameras can capture still photos, video, or trideo (including sound). Cameras may also be up-graded with vision enhancements (p. 333). Micro versions are available at Rating 1 (Capacity 1) only. (bold is mine)
|
|
|
May 17 2013, 03:52 PM
Post
#12
|
|
Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Correct me if I'm wrong, but it sounds like the problem isn't just about the audio enhancement on the camera. It sounds like Hero Lab is also preventing him from putting the visual enhancements on the camera.
I don't use Hero Lab, so I can't really help. But it sounds like they are having a little trouble with the idea of the Sensor Capacity. The rule for sensors is just a restatement of the way capacity works, at least that's how most people interpret it. The capacity of the individual sensors should not count against the capacity of the sensor package as well... |
|
|
May 17 2013, 04:39 PM
Post
#13
|
|
Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Correct me if I'm wrong, but it sounds like the problem isn't just about the audio enhancement on the camera. It sounds like Hero Lab is also preventing him from putting the visual enhancements on the camera. Yes, please, thank you. (IMG:style_emoticons/default/smile.gif) The audio seems to be distracting from the core conversation. |
|
|
May 17 2013, 06:03 PM
Post
#14
|
|
Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Why would a sensor have a capacity if not to be used, hmmmm? This sounds like the folks at HeroLabs are peddling a broken product - and, shamefully enough, actually charge you money for it - while, of course, Chummer is both free and updated regularly by people who play the game and read Dumpshock.
|
|
|
May 17 2013, 07:06 PM
Post
#15
|
|
Great Dragon Group: Dumpshocked Posts: 5,086 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
This sounds like the folks at HeroLabs are peddling a broken product From what RJ wrote, it sounds more like they are genuinely convinced that how their software currently works is the correct exegesis. To make matters worse "I was informed that a clarification with Catalyst was forthcoming on this". The last time I know of that CGL "clarified" something in HL, it was this. |
|
|
May 17 2013, 10:57 PM
Post
#16
|
|
Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
Wonder if people who bought this last year will get the upgrade to SR5 or if it's a completely separate purchase.
|
|
|
May 18 2013, 01:11 AM
Post
#17
|
|
Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
I fully understand your frustration. This and their interpretation on cyberlimbs have made me skip Herolab in favor of Chummer.
|
|
|
May 18 2013, 02:26 AM
Post
#18
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Got me curious now, how does HL do cyberlimbs differently?
|
|
|
May 18 2013, 03:23 AM
Post
#19
|
|
Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
They do not allow Cyberlimb armor to apply at all unless it is a Called Shot against said Cyberlimb.
|
|
|
May 18 2013, 04:13 AM
Post
#20
|
|
Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
They do not allow Cyberlimb armor to apply at all unless it is a Called Shot against said Cyberlimb. LOL, good think i haven't bother with their piece of shit program. But that is an extremely weird one, theres no rules to back that up and i'm pretty sure thats not how the devs rule it to work. |
|
|
May 18 2013, 05:26 AM
Post
#21
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
They do not allow Cyberlimb armor to apply at all unless it is a Called Shot against said Cyberlimb. Yes, silly, considering the brief printing about cyberlimb armor doesn't expressly state this. Of course, having an armored cyberfoot adding to your overall B/I values is also silly... (IMG:style_emoticons/default/spin.gif) And what if a character was crazy enough to get a full replacement of every cyberlimb, including torso & skull, and armor each to the max of 4? |
|
|
May 18 2013, 05:33 PM
Post
#22
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
|
|
|
May 18 2013, 05:53 PM
Post
#23
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
True, but the question intended was does HL recognize that you are such an armored beast, or only apply a 4/4 armor bonus after everything is so cybered?
|
|
|
May 19 2013, 03:42 AM
Post
#24
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
|
|
|
May 19 2013, 07:18 AM
Post
#25
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
No worries.
|
|
|
Lo-Fi Version | Time is now: 25th November 2024 - 01:52 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.