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May 18 2013, 06:54 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 101 Joined: 4-June 10 Member No.: 18,660 |
So, I know that AIs will probably not be in the SR5 Core book, but I love them regardless. Some of my most memorable characters are digital intelligences.
But I'm curious what the Matrix changes will mean for them. If I understand correctly, the changes to the Matrix mean that your friendly neighborhood decker will need to be physically present, and there is a bigger focus on in person hacking that AIs (being in full VR all the time) aren't really equipped for. So I'm curious as to how it'll work out. Ride along in a cyberdeck? Canon Nadeshiko? It might just be pointless speculation at this point, but I really do want my AI decker to live on in SR5. |
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May 19 2013, 08:31 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 30-March 13 From: Calgary, AMC Member No.: 85,966 |
I don't think there was anything in the Matrix previews saying that you had to be on site to hack, just that there would be benefits to doing so. Beyond that, I imagine that some kind of AI hacking would be possible, if only because it would be ridiculous for them to say "okay, from now on AIs can't hack". If nothing else, that's what house rules are for.
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May 19 2013, 11:47 AM
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#3
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Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
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May 19 2013, 03:59 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 101 Joined: 4-June 10 Member No.: 18,660 |
Hmmm, might have misread then. I imagine they'd have something for them, anyway.
Plus I don't mind riding in a portable node. Both my AIs have drones, anyway. |
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May 19 2013, 10:58 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 30-March 13 From: Calgary, AMC Member No.: 85,966 |
After double-checking the dev blog posts on the subject, wireless and/or remote hacking is still going to be an option, so your AI won't be completely out of the loop unless the target is isolated from the rest of the Matrix. I'm not really sure what you mean by "in-person" hacking, though - as in hacking that somehow requires a physical body, or just being physically on-site? (I'm not sure how they would be different.)
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May 19 2013, 11:17 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 |
Even then, it would probably just a simple matter of the AI inhabiting a node carried in, say, a drone or a cyberdeck, with the AI hacking everything else from there.
Shouldn't be THAT hard to do. |
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May 19 2013, 11:59 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 101 Joined: 4-June 10 Member No.: 18,660 |
After double-checking the dev blog posts on the subject, wireless and/or remote hacking is still going to be an option, so your AI won't be completely out of the loop unless the target is isolated from the rest of the Matrix. I'm not really sure what you mean by "in-person" hacking, though - as in hacking that somehow requires a physical body, or just being physically on-site? (I'm not sure how they would be different.) Being on site. That is in SR4 though, with wireless negation and wired nodes. Bringing a Commlink should handle it though. I'm also curious if they'll revamp the AI rules. I'd like to see an option for Free Sprites (there isn't a huge difference, and you can fake it with Emulate and all). Maybe they could build Piloting Origin 1 in as a default. |
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