IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Walking through walls, Looking for a way to have a Mystic Adept walk through walls
Tymeaus Jalynsfe...
post May 22 2013, 04:25 PM
Post #26


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (DMiller @ May 22 2013, 02:38 AM) *
I wouldn't allow a spell that would allow anyone to walk up to a command bunker (bomb-proof building) and 1 complex action later be standing on the inside of it. That is too powerful a spell, so just using OR is out. Opposed tests are in the game and there are exceptions to the rules dotted all throughout the rules as written. Using an opposed test for a single manipulation spell IMO would be a good place for an exception. But as always it's only a suggestion and YMMV. (IMG:style_emoticons/default/smile.gif)


It does not acutally work that way, though. Read up on the actual Shape spells. You break down the Barrier Rating of the Wall (assuming you beat the OR) Force at a time until it has "erroded" to Zero. This happens every action the spell is sustained and you will eventually have a hole (if a door is your choice of shape) that you can maneuver through.
Go to the top of the page
 
+Quote Post
DMiller
post May 23 2013, 12:05 AM
Post #27


Moving Target
**

Group: Dumpshocked
Posts: 681
Joined: 23-March 10
From: Japan
Member No.: 18,343



QUOTE (FrighNaar @ May 22 2013, 06:45 PM) *
How about an opposed test between the spellcaster and the Structure + Armor Rating of the wall?

Something simple like a drywall would be almost instant walkthrough. But a normal human could kick a hole in that.
Structural stuff like an exterior wall would need an initiate / overcasting and a high dicepool. Better use edge!
Command bunker - good luck, even if you are a great dragon!

That was my suggestion, just removing the threshold from the original spll post. (IMG:style_emoticons/default/smile.gif)

QUOTE (Pendaric @ May 22 2013, 09:45 PM) *
How about instant veto on warded areas?

I don't see a problem with that at all.

QUOTE (Tymeaus Jalynsfein @ May 23 2013, 01:25 AM) *
It does not acutally work that way, though. Read up on the actual Shape spells. You break down the Barrier Rating of the Wall (assuming you beat the OR) Force at a time until it has "erroded" to Zero. This happens every action the spell is sustained and you will eventually have a hole (if a door is your choice of shape) that you can maneuver through.

This isn't about the shape spells, it's about the "Secret Door" spell above. Shape is permanent, secret door isn't. The shape spells are more versatile as well.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 23 2013, 02:00 PM
Post #28


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (DMiller @ May 22 2013, 05:05 PM) *
This isn't about the shape spells, it's about the "Secret Door" spell above. Shape is permanent, secret door isn't. The shape spells are more versatile as well.


Gotcha... Yes, I really do like the "Shape" Spells. While they are extremely versatile (Especially if you take a base material), they do have their limitations.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 15th June 2025 - 07:09 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.