![]() ![]() |
May 30 2013, 07:14 AM
Post
#1
|
|
|
Target ![]() Group: Members Posts: 29 Joined: 18-May 13 Member No.: 100,914 |
Hey guys,
I have no difficulty designing physical protection for a factory, or a "fully physical" 'runners team to challenge my players. But when it comes to magic ... The system is quite complex, and I can't design something that would be a "normal" defense for a factory, for example. What are the classic magic defense means that a little corp use ? How would be protected the MagLev train between San Francisco and Seattle ? Is there any guide to design magic defense in Shadowrun ? |
|
|
|
May 30 2013, 08:14 AM
Post
#2
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 221 Joined: 31-December 10 From: Tacoma, Washington Member No.: 19,262 |
Magical Defense of a site usually takes this form:
Wards (Basic Geometric shapes) FAB in walls of High Security area Watcher Spirits watching wards for disruption Para-critter patrols (Dual-Natured) of security fence Roving Watcher Spirits at the fences/walls - specifically watching for Astral presences (Mages/Spirits) Para-botany species planted around the site Physical Adepts added to High Security areas Spirits as necessary (Add as response to Watcher Spirit report) Mage running Support for Physical Security HTR team (second wave of personnel response) Sporadic Physical Adept patrol routes of outer fences On-Site Mage with Mage Sight system Spirits on Patrol routes Mage support for First Response Security Team The lower on the list options are for more secure or higher Nuyen research facilities. Not every site will have all available options, but chances are rare that they will skip a cheaper security option in favor of a more expensive alternative. |
|
|
|
May 30 2013, 09:16 AM
Post
#3
|
|
|
Target ![]() Group: Members Posts: 29 Joined: 18-May 13 Member No.: 100,914 |
nice list, thanks !
|
|
|
|
May 30 2013, 01:03 PM
Post
#4
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
If the site does no magic research then polluting the environment in some way to create a back ground count is also perfectly viable.
|
|
|
|
May 30 2013, 02:32 PM
Post
#5
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
Another thread a while back about magical defense. I listed some options in a little more detail.
http://forums.dumpshock.com/index.php?show...4&hl=thorya |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 8th February 2026 - 05:04 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.