![]() ![]() |
Jun 6 2013, 12:31 PM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
So based on discussion in one of the 5th edition threads, I got curious to see if I could make a runner in 20 minutes. Not the most optimized, ridiculous dice pool normal character you see on DS, just someone that was somewhat competent at what they do. It was interesting. Let's see what other people can make.
Here are the rules: 1. BP system following all the normal character creation rules available. 2. Standard 400 Point build. 3. You may use a program, such as a spreadsheet or chummer to assist you, but you have to start from scratch and not load any existing characters you may have or use them as cheat sheets. 4. You stop at 20 minutes and post whatever you've got. If you didn't get around to finishing something, then the character doesn't have it. If you have left over BP you lose it. ex. I forgot about contacts until the end and didn't have enough time to pull points out of other things before the limit, so Mr. Schmidt doesn't have any. Not the way I would normally run a character, but that's the game. 5. Every book is allowed. 6. You also need to buy gear and knowledge skills. 7. Post your character here, maybe highlight some highs and lows of the character. 8. We'll trust everyone to be honest about the time they took and whether they broke any rules or if something would be acceptable at their table, please no debates about whether something is allowed or not. First Character- Mr. Schimdt, Dwarf Mage [ Spoiler ] |
|
|
|
Jun 6 2013, 01:13 PM
Post
#2
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
I'll see what I can pull off later today or tomorrow.
I think I built a drake mage in "about" 20 minutes way back in the day. Wasn't a character that was intended for play and was heavily based on a prior character (that is, a lot of the optimizations I'd worked out to make a viable drake character were re-utilized). |
|
|
|
Jun 6 2013, 01:39 PM
Post
#3
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
Ork Samurai, rather complete, I'd say.
I could have used more time for fine tuning, but he's plenty playable. Is he finished? No. No background, no nothing. But he can take a punch and dish out some damage too, in most situations. I even cheesed a bit with the used alphaware, but he's nowhere near being optimized to hell and back. Things I would have done better with more time: - Squeeze some more points and add a martial art - A secondary automatic weapon - some mods on the bike Start: 15:15h Stop: 15:35h [ Spoiler ]
|
|
|
|
Jun 6 2013, 02:14 PM
Post
#4
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
Addendum: I had 2195 Nuyen left for some goodies and used Chummer for generating him.
1200 Nuyen starting money after rolling for it (IMG:style_emoticons/default/wink.gif) Of course, a street samurai is about the easiest character concept you can slap together. |
|
|
|
Jun 6 2013, 02:19 PM
Post
#5
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Ork Samurai, rather complete, I'd say. Your original, unedited, post was more amusing. (IMG:style_emoticons/default/nyahnyah.gif) Ork samurai, no stats, no gear, just a willpower (3), reaction (8 ), and IPs (2). Hehe. Oh, and his one quality. |
|
|
|
Jun 6 2013, 02:21 PM
Post
#6
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
Typing it up actually took a lot longer than creating it. I hate the C&P dump that chummer creates (IMG:style_emoticons/default/wink.gif)
|
|
|
|
Jun 6 2013, 02:31 PM
Post
#7
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
Typing it up actually took a lot longer than creating it. I hate the C&P dump that chummer creates (IMG:style_emoticons/default/wink.gif) Me too! I'm impressed how you got all the equipment done. I think that you probably play sam's regularly if you think they're easy to throw together. I usually do mages, so I thought it would be the easiest to throw together. Otherwise I would have had to look up 'ware because I only know about 1/4 of it off the top of my head. I'll be amazed if someone can do a rigger with a full load-out of modded drones. Not going to try myself, don't know them well enough. |
|
|
|
Jun 6 2013, 02:42 PM
Post
#8
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
I actually only have 3 characters. 2 of them were converted from SR3 (adept and bioware infiltrator / thief) and the third one was created in karma with a few common house rules and is at best remotely related to a samurai, even if her name is Sam (story and stats found in signature link) (IMG:style_emoticons/default/wink.gif)
I have a lot of practice in Chummer though, since I usually create my NPCs in there. All kinds, not only sams. Without background information to consider and getting it 'just right' it's rather easy just to click something playable together, but my usual process in creating a character involves a lot of getting it to fit the picture in my head. Those are usually created in a more liberal system (such as the aforementioned karma generated character) and result in slightly better than standard BP stats. If someone were to use that system to minmax, horribleness would probably result (IMG:style_emoticons/default/wink.gif) |
|
|
|
Jun 6 2013, 03:28 PM
Post
#9
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
Are we also including backstory/descriptions, or just pure crunch?
I don't think I could make a full character, but if it's just the mechanical aspects I'd bet I could do it in 15. I'll probably take a shot at it once I'm caught up on my work. |
|
|
|
Jun 6 2013, 03:49 PM
Post
#10
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
I usually can't do description/backstory, until I've got a group to play with and know how the character needs to fit in. So I just did crunch, and the original debate was whether you could make a character under various build systems and I assume that backstory will be about the same time regardless of the various systems, but there's nothing stopping people from doing backstory as well. I don't type fast enough to write a backstory in the time with any sort of depth, I could barely even get a crunch character done in 20.
|
|
|
|
Jun 6 2013, 04:31 PM
Post
#11
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 136 Joined: 10-April 05 From: Vienna, Austria Member No.: 7,312 |
Challange accepted!
This is what I came up with in 20 Minutes: [ Spoiler ] 2 Minutes for a Concept of an Bioware Infiltrator/ Former Company Man. The rest I had to hurry through therefor no real optimization. The "hard" part was to get the gear right the first time and had I not used chummer, I would have had to flip through books to check essence cost or prices of gear. So with just a pencil and the book I think the sheer quantity of things you need stats for like Gear, Cyberware (Essence), Vehicles, Commlinks, etc. 20 Minutes is not easy. For a Magic Character I think I would have even needed more time as I would have wanted to weigh the pros and cons of spells, traditons, mentors (if any), etc. I also found myself to be reserved about negative qualites as I knew to little about the character yet to make a good choice. btw I dont know how to put a spoiler tag in bbcode, hence the post length |
|
|
|
Jun 6 2013, 04:34 PM
Post
#12
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
The tag is
CODE [spoiler][/spoiler]
|
|
|
|
Jun 6 2013, 04:40 PM
Post
#13
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 136 Joined: 10-April 05 From: Vienna, Austria Member No.: 7,312 |
thank you & edited
|
|
|
|
Jun 6 2013, 10:51 PM
Post
#14
|
|
|
Target ![]() Group: Members Posts: 75 Joined: 4-November 07 From: London, UK Member No.: 14,046 |
Just had a go at this using Hero Lab, and here's what came out:
QUOTE Journeyman (Human Adept) B 3, A 2/5, R 3, S 3, C 4, I 4, L 5, W 4, E 2, Ess 6, M 5, Init 7, IP 1 Condition Monitor boxes (Physical/Stun): 10/10 Novatech Airwave Commlink Condition Monitor: 10 Armor (Ballistic/Impact): 9/9 Skills: Armorer 4, Athletics Group 4, Influence Group 4, Perception 5, Pistols 6, Unarmed Combat 6 Knowledge Skills: English N, Gang Turfs 4 (Seattle +2), Japanese 5, Runner Bars & Clubs 4 (Seattle +2), Seattle Armourers 4, Seattle Shadow Clinics 4 (Awakened-Friendly +2), Trid Shows 3 Qualities: Adept, Allergy, Common (Moderate): Soy, Analytical Mind, Hawk Eye, High Pain Tolerance (2), Nano Intolerance, Perceptive (1), Sensitive System Adept Powers: Improved Ability (2): Pistols, Improved Ability (2): Unarmed Combat, Improved Sense: Audio Enhancement 3, Improved Sense: Flare Compensation, Improved Sense: Low-Light Vision, Improved Sense: Sound Dampening, Improved Sense: Vision Enhancement 3, Iron Will (+1 dicepool) (1), Mind Over Matter (Log -> Agi): Logic Gear: . . Glasses (4) with Camera (1), Image Link, Smartlink, Vision Magnification, Electronic . . Greatcoat with Chemical Protection, Insulation . . Rating 4 Fake SIN with Fake License: Predator (Rating 4), Fake License: Smartlink Glasses (Rating 4) . . Novatech Airwave Commlink with Iris Orb Operating System . . SecureTech Shin Guards Weapons: . . Ares Predator CW [Pistols, DV 6P vs. B-2, SA, RC 1, 15 ©] with Electronic Firing, EX-Explosive Rounds x30, Extreme Environment Modification 1: Cold Weather, Gecko Grip, Improved Range Finder, Personalized Grip, Silencer, Smartgun System, Internal, Spare Clips . . Attack of Will (vs. Spirits) [DV 4P vs. I] . . Hardliner Gloves [Unarmed, DV 3P vs. I] . . Unarmed Strike [Unarmed, DV 2S vs. I] I swear, the CW weapons are a modder's dream! They have two relevant mods for shadowrunners built into them without taking up any slots! An Extreme Environment mod is just a bonus! |
|
|
|
Jun 7 2013, 01:24 AM
Post
#15
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
Okay here's what I came up with. I was aiming for 15 minutes, wound up going to 18, but I wasted a couple of minutes fixing settings in chummer that were modified for house rules (ie I couldn't figure out why I had so much bp left with so many skills... then remembered I had half cost skills on. Then also ran into the problem of having money at 1.5k instead of 5k per rating, which was giving me trouble)
To make it go quick I dumped a lot into attributes and skills to save time on buying out gear. If I was going more in depth I may have done otherwise, but I'm pretty sure I hit all my bases and made a playable character. Obviously archetype is a mundane combat guy. [ Spoiler ] Edit: Just realized I didn't include the knowledge skills in my write-up, but they were in the character builder. It was real simple, speaks english, Seattle at 6, Underworld at 4, Gangs at 3, Bars and Clubs took up whatever was left (I think it was 2, but I've closed the program so I'm posting from memory) |
|
|
|
Jun 7 2013, 01:38 AM
Post
#16
|
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Here are the rules: 1. BP system following all the normal character creation rules available. 2. Standard 400 Point build. 3. You may use a program, such as a spreadsheet or chummer to assist you, but you have to start from scratch and not load any existing characters you may have or use them as cheat sheets. 4. You stop at 20 minutes and post whatever you've got. If you didn't get around to finishing something, then the character doesn't have it. If you have left over BP you lose it. ex. I forgot about contacts until the end and didn't have enough time to pull points out of other things before the limit, so Mr. Schmidt doesn't have any. Not the way I would normally run a character, but that's the game. 5. Every book is allowed. 6. You also need to buy gear and knowledge skills. 7. Post your character here, maybe highlight some highs and lows of the character. 8. We'll trust everyone to be honest about the time they took and whether they broke any rules or if something would be acceptable at their table, please no debates about whether something is allowed or not. 3. Can you more than 1 program? I find chummer's gear system easier to navigate but the spreadsheet's system easier more most other things. 5. Assume that e-books/e-publications are allowed. Can I use characters published within those books as cheats? If you have the character already pre-gen-ed in your head, meaning if I did everything in my head, then I sat down and put it down on paper, does it count? If I dreamt the character up at night, and in the morning, woke up and wrote it all down, does it still count? |
|
|
|
Jun 7 2013, 01:49 AM
Post
#17
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
So based on discussion in one of the 5th edition threads, I got curious to see if I could make a runner in 20 minutes. Not the most optimized, ridiculous dice pool normal character you see on DS, just someone that was somewhat competent at what they do. It was interesting. Let's see what other people can make. Here are the rules: 1. BP system following all the normal character creation rules available. 2. Standard 400 Point build. 3. You may use a program, such as a spreadsheet or chummer to assist you, but you have to start from scratch and not load any existing characters you may have or use them as cheat sheets. 4. You stop at 20 minutes and post whatever you've got. If you didn't get around to finishing something, then the character doesn't have it. If you have left over BP you lose it. ex. I forgot about contacts until the end and didn't have enough time to pull points out of other things before the limit, so Mr. Schmidt doesn't have any. Not the way I would normally run a character, but that's the game. 5. Every book is allowed. 6. You also need to buy gear and knowledge skills. 7. Post your character here, maybe highlight some highs and lows of the character. 8. We'll trust everyone to be honest about the time they took and whether they broke any rules or if something would be acceptable at their table, please no debates about whether something is allowed or not. First Character- Mr. Schimdt, Dwarf Mage [ Spoiler ] Wow, this sounds incredibly stressful actually. Still, kind of a neat idea. I might do one if I was more lacking in stuff to do than time to do stuff in...alas. |
|
|
|
Jun 7 2013, 03:47 AM
Post
#18
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
I was the one who spawned the discussion to some degree. My 17 minute character. Quick concept super agile asthmatic elf.I wasted a minute or two dithering on making him a changeling or not to get the max 15 agility, in the end decided not to. I just don't like them. I'm sure I may have missed a thing or 2, but we are not the most detail oriented gaming group and my tendency is to pick up things like armor mods in play. I like refining the professionalism of his attitude, gear, plans in play instead of having a end character from the start.
[ Spoiler ]
|
|
|
|
Jun 7 2013, 04:44 AM
Post
#19
|
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Caveat: I'm breakin' the rules! He's not an SR4A character built with 400 BP. It also took me just a tinch over 20 minutes, because I had to stop and Facebook my boss when I saw him come on-line, to make sure it was okay for me to do this. (IMG:style_emoticons/default/wink.gif)
So, here's an SR5 guy I just threw together! My NDA's got me glossing over some of his chargen details, and I'm erring on the side of not giving away too many details -- costs for qualities, what exactly some qualities do, details on adept power, stats for gear, etc -- but I just though it'd be a fun way to spend 20 minutes. For wholly unrelated reasons I've got Ancients on the brain right now, so I just went for a generic "street kid joins the gang when his adept powers make him surprisingly badass" angle. Also, since I heard a sequel is in the works, I was playing some Mirror's Edge earlier, so when I had a few points lying around I decided to make him kind of free-runny (so he can jump out of nowhere like a friggin' anime character). Elfy McStabbity here isn't the brightest bulb on the streets, but he's a hard-driving, hard-partying, sword-swingin', badass. I'm not sure how well received he'd be in your average black trenchcoat game, but it's the first concept that jumped into my head when the clock started ticking, so oh well. He's what you get! [ Spoiler ] EDIT: typo! |
|
|
|
Jun 7 2013, 05:12 AM
Post
#20
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
That is a pretty decent list of adept powers for 6 magic. I'm interested to see the cost of the powers. Hopefully reaser #4.
|
|
|
|
Jun 7 2013, 06:17 AM
Post
#21
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
the challenge would be even more interesting, if someone on this board presented the class/archetype with some character features. Because I can manage a 20minutes build of a character that I thought up myself as I already know what to get him and most of the time is invested in finding the stuff. But if a concept is new, that's a different kttle of fish
|
|
|
|
Jun 7 2013, 06:23 AM
Post
#22
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 12-August 10 Member No.: 18,926 |
@ thorya:
No native language? Poor Mr. Smith (IMG:style_emoticons/default/wink.gif) @ Critias: No operating system or programs on the comlink? is that on purpose? |
|
|
|
Jun 7 2013, 06:49 AM
Post
#23
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
@ thorya: No native language? Poor Mr. Smith (IMG:style_emoticons/default/wink.gif) @ Critias: No operating system or programs on the comlink? is that on purpose? I can't speak for Critias but in SR4 until the group had a tacnet or something set up only the decker and riggers did that, the rest of us had junk comlinks to fly under the radar by broadcasting, but it had nothing on it to hack etc. IN SR5 with cyberdecks coming back I suspect comlinks will be more like the pocket secretary of 1-3e, no real programs etc just a phone, matrix device. |
|
|
|
Jun 7 2013, 09:02 AM
Post
#24
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
the challenge would be even more interesting, if someone on this board presented the class/archetype with some character features. Because I can manage a 20minutes build of a character that I thought up myself as I already know what to get him and most of the time is invested in finding the stuff. But if a concept is new, that's a different kttle of fish One option would be to put some loose character descriptions together - perhaps descriptions with 3 elements, setting out how the character should be but leaving a lot of room to work with? |
|
|
|
Jun 7 2013, 09:47 AM
Post
#25
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 136 Joined: 10-April 05 From: Vienna, Austria Member No.: 7,312 |
So, here's an SR5 guy I just threw together! I am sooo dying from envy right now. (IMG:style_emoticons/default/wacko.gif) |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 14th December 2025 - 12:36 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.