[OOC] Hijacked - LowInt ops, Out of Character for Low intensity |
[OOC] Hijacked - LowInt ops, Out of Character for Low intensity |
Jul 4 2013, 08:46 PM
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#151
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
9d6.hits(5)=3 roll for the perception. 4+4-2+3
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Jul 4 2013, 09:26 PM
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#152
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
This seems to be the night where everything possible goes wrong. (IMG:style_emoticons/default/biggrin.gif)
Heh. Is there any place in the office, where Nova could hide for a second (to turn invisible)? Bye Thanee |
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Jul 4 2013, 09:33 PM
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#153
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
This seems to be the night where everything possible goes wrong. (IMG:style_emoticons/default/biggrin.gif) Heh. Is there any place in the office, where Nova could hide for a second (to turn invisible)? If only there was a friendly Police patrol to fend off the nasty bikers (IMG:style_emoticons/default/biggrin.gif) There's a rest room if you're quick, poor Pete is going to think he has imagined you ! But be aware that the ghostly door opening might cause distress, |
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Jul 5 2013, 03:56 AM
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#154
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
perception check -2 for the vehicle occupants please ! Perception: 8d6 = 1 hit Crispy isn't paying as much attention as he should at the moment... |
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Jul 5 2013, 04:30 AM
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#155
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
I have the urge to do something realllllyyyyy dumb lol
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Jul 5 2013, 04:36 AM
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#156
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Dumber than crossing back into Crispy's side of the vehicle? Cuz that would be pretty dumb (IMG:style_emoticons/default/biggrin.gif)
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Jul 5 2013, 05:18 AM
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#157
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
considering he would have done that about 3 times already lol. (IMG:style_emoticons/default/rotfl.gif)
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Jul 5 2013, 07:15 AM
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#158
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Summon Plant Spirit F5 -> 2 Services, 1S Drain (Optional Power: Noxious Breath)
Improved Invisibility F5 -> 5 Hits, no Drain Bye Thanee |
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Jul 5 2013, 07:23 AM
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#159
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
considering he would have done that about 3 times already lol. (IMG:style_emoticons/default/rotfl.gif) aw hell no! Summon Plant Spirit F5 -> 2 Services, 1S Drain (Optional Power: Noxious Breath) Improved Invisibility F5 -> 5 Hits, no Drain drek just got real |
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Jul 5 2013, 07:48 AM
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#160
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
aw hell no! drek just got real I guess indeed it did, Longshot's perception is the only one that picks up a hint that they may have an assortment of weapons, only small arms though. and mostly holstered or slung at this point (They have only just gotten off their Hawgs!) @ Thanee, just for my IC .. Summoned spirits do not immediately Manifest do they ? |
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Jul 5 2013, 09:13 AM
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#161
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
No, spirit arrives astrally, when summoned.
Bye Thanee |
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Jul 5 2013, 09:32 AM
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#162
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
initiative all round please (not incombat yet, more for my info so I can see what happens & when)
@Thanee, ta, roll your infiltration please, I'll add bonus dice to my perception for the squeaky door, |
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Jul 5 2013, 09:40 AM
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#163
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
He will have a good chance to hear the door, I guess... but at least he won't see Nova coming, heh. (IMG:style_emoticons/default/smile.gif)
Infiltration -> 1 hit Initiative (Nova) -> 12 + 6 hits = 18 (1 IP) Initiative (Spirit, astral) -> 10 + 3 hits = 13 (3 IP) Bye Thanee |
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Jul 5 2013, 09:46 AM
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#164
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
The spirit will head outside, look for a decent hiding spot nearby (probably behind some car), materialize and use Concealment (and Guard, Magical Guard, just because there is no reason not to). Then use Fear and Noxious Breath to scatter the gangers.
Bye Thanee |
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Jul 5 2013, 09:47 AM
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#165
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Crispy:
Initiative: 9 + 5 hits = 14 |
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Jul 5 2013, 10:29 AM
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#166
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
I'll wait for Longshot's and Brians (?) initiative
then this is the final positions for further actions the only cover the spirit had was to materialize where the police tried to drag Nova, near the Humvee, it can use it's noxious power on the first IP of the first CT to try and disperse. the other guys do not know of it's prescence yet I am guessing so need to act without that knowledge. |
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Jul 5 2013, 10:45 AM
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#167
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Correct, though Nova told them to hold and let her try to scare them...
What I don't quite understand... the Hummer on the other side of the place is the only cover? That place must be smaller than I thought it is. (IMG:style_emoticons/default/biggrin.gif) Anyways... the spirit has orders and will follow them. That should keep the gangers busy. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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Jul 5 2013, 11:05 AM
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#168
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
What I don't quite understand... the Hummer on the other side of the place is the only cover? That place must be smaller than I thought it is. (IMG:style_emoticons/default/biggrin.gif) THIS AMAZING ARTWORK should help it's a dockside carpark, there is little in the way of street furniture other than street lights and a few parked cars... **EDIT*** also waiting for IC responses before we see if Johnny's drug addled brain can comprehend the voices in his head vs the voices Outside his head this could go... any number of ways (IMG:style_emoticons/default/devil.gif) |
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Jul 5 2013, 11:14 AM
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#169
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
THIS AMAZING ARTWORK should help Yep, it does. Thank you! (IMG:style_emoticons/default/smile.gif) However, it does not help me understand why there is not much cover... there are trees/bushes everywhere (an obvious choice for a plant spirit), for example. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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Jul 5 2013, 11:15 AM
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#170
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
this could go... any number of ways (IMG:style_emoticons/default/devil.gif) We will see what happens... but even if Nova has to put him down (well, to sleep), his dad might still want to negotiate about it. (IMG:style_emoticons/default/wink.gif) Bye Thanee |
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Jul 5 2013, 11:18 AM
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#171
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
However, it does not help me understand why there is not much cover... there are trees/bushes everywhere (an obvious choice for a plant spirit), for example. (IMG:style_emoticons/default/smile.gif) the "green" to the south is scrub with low brush and a few lights, the green between the hummer and that building is more over grown and there's less light, it seems a more optimal place for an ambush, and also by the time it was summoned and commanded the bikers outside were well on their way towards the Hummer, it plays to your advantage as well, driving them from the darkness back towards their own vehicles rather than away from them and towards a hummer they might try to jack to escape. not trying to railroad, just seemed the most optimal plan, from a spirits perspective (IMG:style_emoticons/default/smile.gif) |
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Jul 5 2013, 11:26 AM
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#172
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Just for Info : I'm on holiday in Scotland from today.
I'm expecting my connectivity to be quite sporadic, so keep it going between yourselves and I'll post when I scan a stray signal or two (IMG:style_emoticons/default/smile.gif) |
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Jul 5 2013, 11:38 AM
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#173
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jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
not trying to railroad, just seemed the most optimal plan, from a spirits perspective (IMG:style_emoticons/default/smile.gif) Ok. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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Jul 5 2013, 03:54 PM
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#174
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
11d6.hits(5)=5 so int total of 16
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Jul 5 2013, 04:09 PM
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#175
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
At this point just showing two guys in full miltech suits would probably scare them away. lol
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