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> [OOC] Hijacked - LowInt ops, Out of Character for Low intensity
Raiden
post Jul 4 2013, 08:46 PM
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9d6.hits(5)=3 roll for the perception. 4+4-2+3
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Thanee
post Jul 4 2013, 09:26 PM
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This seems to be the night where everything possible goes wrong. (IMG:style_emoticons/default/biggrin.gif)

Heh.

Is there any place in the office, where Nova could hide for a second (to turn invisible)?

Bye
Thanee
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Mach_Ten
post Jul 4 2013, 09:33 PM
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QUOTE (Thanee @ Jul 4 2013, 10:26 PM) *
This seems to be the night where everything possible goes wrong. (IMG:style_emoticons/default/biggrin.gif)

Heh.

Is there any place in the office, where Nova could hide for a second (to turn invisible)?

If only there was a friendly Police patrol to fend off the nasty bikers (IMG:style_emoticons/default/biggrin.gif)
There's a rest room if you're quick, poor Pete is going to think he has imagined you !

But be aware that the ghostly door opening might cause distress,
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phlapjack77
post Jul 5 2013, 03:56 AM
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QUOTE (Mach_Ten @ Jul 4 2013, 11:19 PM) *
perception check -2 for the vehicle occupants please !

Perception: 8d6 = 1 hit
Crispy isn't paying as much attention as he should at the moment...
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Raiden
post Jul 5 2013, 04:30 AM
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I have the urge to do something realllllyyyyy dumb lol
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phlapjack77
post Jul 5 2013, 04:36 AM
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Dumber than crossing back into Crispy's side of the vehicle? Cuz that would be pretty dumb (IMG:style_emoticons/default/biggrin.gif)
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Raiden
post Jul 5 2013, 05:18 AM
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considering he would have done that about 3 times already lol. (IMG:style_emoticons/default/rotfl.gif)
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Thanee
post Jul 5 2013, 07:15 AM
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Summon Plant Spirit F5 -> 2 Services, 1S Drain (Optional Power: Noxious Breath)
Improved Invisibility F5 -> 5 Hits, no Drain

Bye
Thanee
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phlapjack77
post Jul 5 2013, 07:23 AM
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QUOTE (Raiden @ Jul 5 2013, 01:18 PM) *
considering he would have done that about 3 times already lol. (IMG:style_emoticons/default/rotfl.gif)

aw hell no!

QUOTE (Thanee @ Jul 5 2013, 03:15 PM) *
Summon Plant Spirit F5 -> 2 Services, 1S Drain (Optional Power: Noxious Breath)
Improved Invisibility F5 -> 5 Hits, no Drain

drek just got real
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Mach_Ten
post Jul 5 2013, 07:48 AM
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QUOTE (phlapjack77 @ Jul 5 2013, 08:23 AM) *
aw hell no!

drek just got real

I guess indeed it did,

Longshot's perception is the only one that picks up a hint that they may have an assortment of weapons, only small arms though.
and mostly holstered or slung at this point (They have only just gotten off their Hawgs!)

@ Thanee, just for my IC .. Summoned spirits do not immediately Manifest do they ?
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Thanee
post Jul 5 2013, 09:13 AM
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No, spirit arrives astrally, when summoned.

Bye
Thanee
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Mach_Ten
post Jul 5 2013, 09:32 AM
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initiative all round please (not incombat yet, more for my info so I can see what happens & when)

@Thanee, ta, roll your infiltration please, I'll add bonus dice to my perception for the squeaky door,

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Thanee
post Jul 5 2013, 09:40 AM
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He will have a good chance to hear the door, I guess... but at least he won't see Nova coming, heh. (IMG:style_emoticons/default/smile.gif)

Infiltration -> 1 hit

Initiative (Nova) -> 12 + 6 hits = 18 (1 IP)
Initiative (Spirit, astral) -> 10 + 3 hits = 13 (3 IP)

Bye
Thanee
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Thanee
post Jul 5 2013, 09:46 AM
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The spirit will head outside, look for a decent hiding spot nearby (probably behind some car), materialize and use Concealment (and Guard, Magical Guard, just because there is no reason not to). Then use Fear and Noxious Breath to scatter the gangers.

Bye
Thanee
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phlapjack77
post Jul 5 2013, 09:47 AM
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Crispy:
Initiative: 9 + 5 hits = 14
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Mach_Ten
post Jul 5 2013, 10:29 AM
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I'll wait for Longshot's and Brians (?) initiative

then this is the final positions for further actions

the only cover the spirit had was to materialize where the police tried to drag Nova, near the Humvee,
it can use it's noxious power on the first IP of the first CT to try and disperse.

the other guys do not know of it's prescence yet I am guessing so need to act without that knowledge.
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Thanee
post Jul 5 2013, 10:45 AM
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Correct, though Nova told them to hold and let her try to scare them...

What I don't quite understand... the Hummer on the other side of the place is the only cover?

That place must be smaller than I thought it is. (IMG:style_emoticons/default/biggrin.gif)

Anyways... the spirit has orders and will follow them. That should keep the gangers busy. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Mach_Ten
post Jul 5 2013, 11:05 AM
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QUOTE (Thanee @ Jul 5 2013, 11:45 AM) *
What I don't quite understand... the Hummer on the other side of the place is the only cover?

That place must be smaller than I thought it is. (IMG:style_emoticons/default/biggrin.gif)

THIS AMAZING ARTWORK should help

it's a dockside carpark, there is little in the way of street furniture other than street lights and a few parked cars...

**EDIT***

also waiting for IC responses before we see if Johnny's drug addled brain can comprehend the voices in his head vs the voices Outside his head

this could go... any number of ways (IMG:style_emoticons/default/devil.gif)
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Thanee
post Jul 5 2013, 11:14 AM
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QUOTE (Mach_Ten @ Jul 5 2013, 01:05 PM) *


Yep, it does. Thank you! (IMG:style_emoticons/default/smile.gif)

However, it does not help me understand why there is not much cover... there are trees/bushes everywhere (an obvious choice for a plant spirit), for example. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Thanee
post Jul 5 2013, 11:15 AM
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QUOTE (Mach_Ten @ Jul 5 2013, 01:05 PM) *
this could go... any number of ways (IMG:style_emoticons/default/devil.gif)


We will see what happens... but even if Nova has to put him down (well, to sleep), his dad might still want to negotiate about it. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Mach_Ten
post Jul 5 2013, 11:18 AM
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QUOTE (Thanee @ Jul 5 2013, 12:14 PM) *
However, it does not help me understand why there is not much cover... there are trees/bushes everywhere (an obvious choice for a plant spirit), for example. (IMG:style_emoticons/default/smile.gif)


the "green" to the south is scrub with low brush and a few lights,

the green between the hummer and that building is more over grown and there's less light, it seems a more optimal place for an ambush, and also by the time it was summoned and commanded the bikers outside were well on their way towards the Hummer,

it plays to your advantage as well, driving them from the darkness back towards their own vehicles rather than away from them and towards a hummer they might try to jack to escape.

not trying to railroad, just seemed the most optimal plan, from a spirits perspective (IMG:style_emoticons/default/smile.gif)
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Mach_Ten
post Jul 5 2013, 11:26 AM
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Just for Info : I'm on holiday in Scotland from today.

I'm expecting my connectivity to be quite sporadic, so keep it going between yourselves and I'll post when I scan a stray signal or two (IMG:style_emoticons/default/smile.gif)
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Thanee
post Jul 5 2013, 11:38 AM
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QUOTE (Mach_Ten @ Jul 5 2013, 01:18 PM) *
not trying to railroad, just seemed the most optimal plan, from a spirits perspective (IMG:style_emoticons/default/smile.gif)


Ok. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Raiden
post Jul 5 2013, 03:54 PM
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11d6.hits(5)=5 so int total of 16
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Raiden
post Jul 5 2013, 04:09 PM
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At this point just showing two guys in full miltech suits would probably scare them away. lol
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