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> [OOC] Hijacked - LowInt ops, Out of Character for Low intensity
phlapjack77
post Jul 5 2013, 04:24 PM
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I'm thinking of some kind of "classic" intimidation, where we roll the windows down and get them really close, then shove our guns in their faces. There's easier prey out there for them...
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Thanee
post Jul 5 2013, 04:27 PM
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QUOTE (Raiden @ Jul 5 2013, 06:09 PM) *
At this point just showing two guys in full miltech suits would probably scare them away. lol


Just you with the military armor.

Bye
Thanee
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Raiden
post Jul 5 2013, 04:48 PM
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hm, thought crispy had some on too. well at he very least my helmet is off lol.
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Thanee
post Jul 5 2013, 04:51 PM
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QUOTE (phlapjack77 @ Jul 3 2013, 10:00 AM) *
And unless you're talking about Longshot, Crispy doesn't have any kind of mil-spec armor - he's got a pretty snazzy armored jacket, but that's about it (IMG:style_emoticons/default/biggrin.gif)


Bye
Thanee

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Raiden
post Jul 5 2013, 04:57 PM
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missed that, my B
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phlapjack77
post Jul 5 2013, 05:05 PM
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QUOTE (Mach_Ten @ Jul 5 2013, 07:26 PM) *
Just for Info : I'm on holiday in Scotland from today.

I'm expecting my connectivity to be quite sporadic, so keep it going between yourselves and I'll post when I scan a stray signal or two (IMG:style_emoticons/default/smile.gif)

OH, and hey, have a great time! (IMG:style_emoticons/default/smile.gif)
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Raiden
post Jul 5 2013, 05:10 PM
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please refer to the above post and its contents ^
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Mach_Ten
post Jul 5 2013, 05:20 PM
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*****INITIATIVE ORDER*****

IP -1
Nova (18)
Longshot (16)
Crispy (14)
Spirit (13)
Gangers (6)

IP - 2
Longshot (16)
Crispy (14)
Spirit (13)
Gangers (6)

IP - 3
Longshot (16)
Spirit (13)

yes the gangers are on an assortment of drugs (Cram, Jazz etc.) that give effective extra IP's but they almost glitched the INIT roll so are going laaaast ! (IMG:style_emoticons/default/frown.gif)

The first action that sparks all this is JOHNNY !
who is waving a compact machine pistol around at shadows and putting holes in stuff that he thinks is trying to seduce him in the sultry Russian voice of SATAN HERSELF !

aaaand off we go, I'm making an EDGE roll for him, if he gets Lucky, then he is suppressing Nova with a full auto burst

QUOTE (SR4A p154)
Any character that is currently in the suppressed area (but not
behind cover or prone), or who moves into or out of the area before the
shooter’s next Action Phase, risks catching some flying lead. That character
must make a Reaction + Edge Test (+ Dodge if on full defense)
with a threshold equal to Net Hits


which you can completely ignore as he CRITICAL Glitches the Edge Roll

2d6.hits(5)=0

(IMG:style_emoticons/default/ic.gif) to follow, where he takes out the mechanical Troll Pirate in a fit of rage that the thing has such a sexy voice (in his head)

@Thanee : Start us off with NOVA personal actions please, and if you wish your spirit, but they won't happen until the others say "BOO" to their special friends
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phlapjack77
post Jul 5 2013, 05:26 PM
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"Goddammit who's firing!?"

(dimly heard in the background) "Duh dun duh dun duh dunh!!"
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Mach_Ten
post Jul 5 2013, 07:11 PM
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QUOTE (phlapjack77 @ Jul 5 2013, 06:26 PM) *
"Goddammit who's firing!?"

(dimly heard in the background) "Duh dun duh dun duh dunh!!"

was that wascally wabbit !
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Thanee
post Jul 5 2013, 07:38 PM
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The Spirit's actions are pretty simple... 1: Materialize, 2: Conceal. Loses 3rd IP, because it materializes.

Bye
Thanee
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Thanee
post Jul 5 2013, 07:43 PM
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Nova attacks Johnny in melee, using a Called Shot for +4 DV.

Unarmed Combat -> 3 hits with 9S Base DV plus electricity

Bye
Thanee
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Mach_Ten
post Jul 5 2013, 07:56 PM
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QUOTE (Thanee @ Jul 5 2013, 08:43 PM) *
Nova attacks Johnny in melee, using a Called Shot for +4 DV.

Unarmed Combat -> 3 hits with 9S Base DV plus electricity

Body check - Johnny
(5d6.hits(5)=3)

Balls ... he goes down like a ten dollar hook.... well you get the idea

Perception check while you look at his unconscious form,

Next actions please
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Thanee
post Jul 5 2013, 09:41 PM
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Perception -> 7 hits

Bye
Thanee
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Mach_Ten
post Jul 10 2013, 09:40 AM
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QUOTE (Thanee @ Jul 5 2013, 10:41 PM) *
Perception -> 7 hits

Bye
Thanee

Woohoo ... Internets ! Yay

You spot johnny slump in a heap a trickle of blood the only indication you caused physical hurt

You hear the gangers muttering outside, swearing and cursing, they seem to think johnny has gone mad and killed the old man having not seen you.

You see Pete slumped on the floor clutching at a growing red stain on his shirt and a sticky trail down the wall he is using as support.

Still need actions or holding from the others please
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phlapjack77
post Jul 10 2013, 10:02 AM
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Crispy - holding to see if gangers approach "too" close to the humvee - the held action will be to roll down the window just enough to try to get their attention and get them to come to the partially open window, then shove the barrel of a heavy pistol in their face and intimidate them into leaving the vehicle alone.
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Raiden
post Jul 10 2013, 04:14 PM
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basically the same as crispy. but if they get to close Ima pop one of em.
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Mach_Ten
post Jul 11 2013, 06:01 PM
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*****INITIATIVE ORDER*****

IP -1
Nova (18)
Longshot (16)
Crispy (14)
Spirit (13)
Gangers (6)


IP - 2
Longshot (16)
Crispy (14)
Spirit (13)
Gangers (6)

IP - 3
Longshot (16)

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
On their go, the FOUR that left the cafe, recover their wits and head over to their bikes.

The remainder near the humveewander closer, Crispy and Longshot see they are lightly armed with small arms and have an assortment of tire irons in hand as they get closer.

The spirit, seeing no need to conceal itself in this dense and dark corner of floiage uses its power, (i believe from reading it last week, that it affects TWO targets). I'm not going to risk my already wonky connection by going off to roll dice unecessarily, it manages to fill their drug addled brains with the fear of TREES and they run screaming "it's in the treeees maaan! Get outta here!"
Meanwhile the FOUR left, advance on the vehicle laughing their asses off at their chummers, who look to be on a real bad trip.

Invoking the held actions, go for it. Tell me what the resist is for whatever you do as i can't look it up
I'll try and IC now, but it may have to wait until sunday.

Inside the building, Nova has seen Pete (metahuman) and Pete (robot) catching stray bullets as Johnny sprays wild. On your amazing perception lets say you notice the Doc Wagon bracelet with the Vashon Ferries corp logo embossed flashing red on his wrist.

Post 'em up !

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Raiden
post Jul 11 2013, 10:04 PM
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Longshot fires his pistol at the first ganger to come into arms reach of the humvee.
17d6.hits(5)=8 8 hits. for a total of 14 stun damage resisted with impact armor +2
if the ganger drops or is smart enough to run away then he fires a second shot at the next closest ganger. If the ganger he just shot at keeps coming he fires at him once again.
17d6.hits(5)=6 6 hits = 12 stun damage resisted with impact armor +2 after firing he yells Get outa here ya little runts a fore you guys get hurt for real!
intimidation check. 7d6 7d6.hits(5)=3 hits.
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phlapjack77
post Jul 12 2013, 03:17 AM
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Intimidate: Chr(3) + Skill(2) = 2 hits
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Mach_Ten
post Jul 12 2013, 07:45 AM
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First one catches a face full of stun and slumps into the undergrowth.

The second is badly winded but saved by his overly padded jacket.

Theres some waving of weapons but no shots returned as they retreat to their bikes shouting obscenities
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Thanee
post Jul 12 2013, 09:14 AM
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When Nova's next turn comes up, she will immediately heal poor old Pete.

Bye
Thanee
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Raiden
post Jul 12 2013, 04:11 PM
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good, they saw the reasoning behind Longshots point... good for them. lol :3
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Mach_Ten
post Jul 13 2013, 07:56 PM
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QUOTE (Raiden @ Jul 12 2013, 05:11 PM) *
good, they saw the reasoning behind Longshots point... good for them. lol :3

Yup, combat for you is effectively over,

@ Thanee, post a healing roll for me his Body is 3 and essence is 6 if it is needed, no augments or awakened.

the gang are retreating to their vehicles, some faster than others... You know their leader is down.. I wonder how long before they realize he's not coming out (IMG:style_emoticons/default/biggrin.gif)

@ Raiden & PhlapJack, let me know any follow up you have as the Ferry swings into full view and makes it's approach to port.
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Thanee
post Jul 13 2013, 08:56 PM
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Dropping the Invisibility when casting Heal on Pete.

Heal F5 -> 5 hits

Does he have 8 boxes of physical damage or less?

Bye
Thanee
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