[OOC] Hijacked - LowInt ops, Out of Character for Low intensity |
[OOC] Hijacked - LowInt ops, Out of Character for Low intensity |
Aug 1 2013, 06:25 AM
Post
#401
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
|
|
|
Aug 1 2013, 07:46 AM
Post
#402
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
am waiting on your IP 3/4 actions Thanee (IMG:style_emoticons/default/smile.gif)
***EDIT*** IP 3 Nova - 18 LongShot - 12 IP 4 (what the hell?) Nova - 18 |
|
|
Aug 1 2013, 07:57 AM
Post
#403
|
|
Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Thanks for this, somehow I'd missed this skit and wasn't sure what ya'll were talking about (IMG:style_emoticons/default/smile.gif) am waiting on your IP 3/4 actions Thanee (IMG:style_emoticons/default/smile.gif) NOW WHO'S THE CREEPER!??11!oh wait...this is game related....carry on... |
|
|
Aug 1 2013, 03:37 PM
Post
#404
|
|
Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
so for my 3rd IP longshot will be shooting the angry spider cousin.
|
|
|
Aug 1 2013, 03:59 PM
Post
#405
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
so for my 3rd IP longshot will be shooting the angry spider cousin. okay same modifiers for visibility but my defense goes up for better cover (IMG:style_emoticons/default/smile.gif) you see a shadow of movement beyond the vehicles as a person is dragged scrwaming into the smoke, he seems unable to fight back at this point, only able to scream in absolute terror |
|
|
Aug 1 2013, 04:47 PM
Post
#406
|
|
Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
so wide long burst followed by wide short burst.
14d6.hits(5)=3, 14d6.hits(5)=6 so 3 hits on the first shot with defender at -5 to dodge, 6 hits on second shot with defender at a total of -3 to dodge. |
|
|
Aug 1 2013, 05:21 PM
Post
#407
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
Can we see the spiderthings that got the guard?
Bye Thanee |
|
|
Aug 1 2013, 07:52 PM
Post
#408
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Can we see the spiderthings that got the guard? Perception at -3 ... Not that that means anything to you with your more pool than Deadpool ! (IMG:style_emoticons/default/wink.gif) |
|
|
Aug 1 2013, 08:02 PM
Post
#409
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
so wide long burst followed by wide short burst. 14d6.hits(5)=3, 14d6.hits(5)=6 so 3 hits on the first shot with defender at -5 to dodge, 6 hits on second shot with defender at a total of -3 to dodge. The first burst causes some damage to the already stricken vehicle, paint sparks and ricochets. The second nets 3 hits and i get 2 hits on damage resist, theres a squeaaal of insect pain as something drags itself away from the man with the gun. |
|
|
Aug 1 2013, 10:00 PM
Post
#410
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
|
|
|
Aug 2 2013, 07:54 AM
Post
#411
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Perception -> 5 hits They are trying to stick to the dark corners and behind the smoke which doesn't seem to be worrying them too much , but as a cloud wafts overhead you catch a fleeting glimpse of a large arachnoid shape. it's definately 8-legged, but it's carapace looks hard and chitinous like a very agile crab, it rears upside down, clinging to the ceiling with its hind 4 legs and "spits" a hissing glob of fluid at some unseen target in the smoke. then scuttles back into obscurity after whatever it hit. |
|
|
Aug 2 2013, 07:59 AM
Post
#412
|
|
Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
They are trying to stick to the dark corners and behind the smoke which doesn't seem to be worrying them too much , but as a cloud wafts overhead you catch a fleeting glimpse of a large arachnoid shape. it's definately 8-legged, but it's carapace looks hard and chitinous like a very agile crab, it rears upside down, clinging to the ceiling with its hind 4 legs and "spits" a hissing glob of fluid at some unseen target in the smoke. then scuttles back into obscurity after whatever it hit. Is it too early to start quoting Samuel Jackson? (IMG:style_emoticons/default/biggrin.gif) |
|
|
Aug 2 2013, 08:02 AM
Post
#413
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Is it too early to start quoting Samuel Jackson? (IMG:style_emoticons/default/biggrin.gif) SPIDERS .. on a Mutha-Fuggin' BOAT ! and that's MISTER Jackson, to you ! |
|
|
Aug 2 2013, 08:21 AM
Post
#414
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
Nova will head towards Longshot's position, then (still invisible).
She will notify her team-mates via comm, that she is moving. Bye Thanee |
|
|
Aug 2 2013, 08:39 AM
Post
#415
|
|
Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Nova will head towards Longshot's position, then (still invisible). She will notify her team-mates via comm, that she is moving. And all of us still are participating in the tacnet, so there shouldn't be surprises in terms of knowing where fellow teammates are. although, who's to say that we can be level-headed enough to remember to check the tacnet when we're being attacked by mutha-drekkin' giant carnivorous paranormal spider-things... |
|
|
Aug 2 2013, 08:44 AM
Post
#416
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
|
|
|
Aug 2 2013, 08:48 AM
Post
#417
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Nova will head towards Longshot's position, then (still invisible). She will notify her team-mates via comm, that she is moving. your movement is split up over your Init passes, Nova and Crispy get as far as the door at the bottom of the stairs this combat turn, Nova while still able to do 4 IP's worth of stuff, (Obviously women adepts are even Better at multi-tasking) (IMG:style_emoticons/default/smile.gif) does not make you able to move further unless, as I stated before, you want to make some sprinting and gymnastics tests over the tilted and uneven ground in the dark. So, with that in mind you can peer into the room looking for spiders as a simple action for IP3 ... what's the rest of your actions please. |
|
|
Aug 2 2013, 01:00 PM
Post
#418
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
and while you do that, we can move back to the top,
Actually, on 5 hits on perception I'll give you a bit more info, first off you swear that one of the blighters is 'looking right at you!' and secondly you see movement around air vents in the ceiling. by the end of turn 2 IP3/4 you'll be able to move at normal speed and get to Longshot's position by going around vehicles and debris The smoke is going to put a -2 on all actions unless you have some form of breathing apparatus etc. to negate the stinging eyes and cough in your throat INIT ORDER IP 1 Nova - 18 LongShot - 12 Crispy - 12 bad guys & Friends - 10 |
|
|
Aug 2 2013, 08:55 PM
Post
#419
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
Not doing anything, then. Only if I catch sight of one of the spiders, in which case, I will send some magic its way.
Bye Thanee |
|
|
Aug 3 2013, 04:22 PM
Post
#420
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
|
|
|
Aug 3 2013, 07:18 PM
Post
#421
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
Visibility Modifiers?
Bye Thanee |
|
|
Aug 4 2013, 01:41 AM
Post
#422
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
|
|
|
Aug 4 2013, 06:12 AM
Post
#423
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
Ok.
IP 4 Nova casts Stunbolt on one of the spiderthings. Stunbolt Force 7 -> 2 hits; no Drain Resist with Willpower (and if it has something like that, Magic Resistance or Counterspelling). 0 hits: 9S damage 1 hit: 8S damage 2+ hits: 0 damage Bye Thanee |
|
|
Aug 4 2013, 08:32 AM
Post
#424
|
|
Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Ok. IP 4 Nova casts Stunbolt on one of the spiderthings. Stunbolt Force 7 -> 2 hits; no Drain Resist with Willpower (and if it has something like that, Magic Resistance or Counterspelling). 0 hits: 9S damage 1 hit: 8S damage 2+ hits: 0 damage Bye Thanee It resists with 2 hits, gives you a spidery finger gesture and scuttles off |
|
|
Aug 4 2013, 06:52 PM
Post
#425
|
|
jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
IP 1
Nova casts Stunbolt on another spiderthing. Not exactly stellar either, though. (IMG:style_emoticons/default/wink.gif) Stunbolt Force 9 -> 1 hit; no Drain (forgot to add the .hits(5) there) Resist with Willpower (and if it has something like that, Magic Resistance or Counterspelling). 0 hits: 10S damage 1+ hits: no damage Bye Thanee |
|
|
Lo-Fi Version | Time is now: 4th December 2024 - 05:58 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.