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> [OOC] Hijacked - LowInt ops, Out of Character for Low intensity
phlapjack77
post Aug 5 2013, 04:11 AM
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Crispy's turn will be to move towards Longshot's position, keeping his senses fully tuned for any approaching creepy-crawlies (Observe in Detail action). He might already have a bead on something, but he doesn't want to attract attention by firing unless it's obvious the spider-things have noticed him and are moving towards him (or maybe towards Longshot too).
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Mach_Ten
post Aug 6 2013, 04:16 PM
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sorry guys, been a tad tied up this last few days

you get into the room and look around, moving quickly towards the downed Longshot

I'm moving things along as it's apparent the spider things are getting shot to shit (IMG:style_emoticons/default/frown.gif)

there's the sound of gunfire echoing down the stair case from where you just came, somewhere upstairs there's angry screaming and shooting.

You can't see anything in here though, until :

spidey gloop
Longshot dodge 5 hits
then Nova dodge 5 hits
then Crispy dodge 3 hits
(10d6.hits(5)=5, 10d6.hits(5)=5, 10d6.hits(5)=3)


if you don't dodge, it's 6S + net hits Willpower+armour resist
no elemental (fire etc.) helps in this

once that happens you can use held actions from IP1 to ...do stuff...
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Raiden
post Aug 6 2013, 05:06 PM
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those rolls are ridiculous haha

EDIT: I assume in my situation I can't do full dodge?
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Thanee
post Aug 6 2013, 05:49 PM
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I suppose Nova's invisibility does not help? (IMG:style_emoticons/default/smile.gif)

Also, Ballistic or Impact Armor?

And +2 dodge for us being running, I suppose (Crispy and Nova, anyways).

Bye
Thanee
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Raiden
post Aug 6 2013, 06:30 PM
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if they did not resist it then its a -6. lol nice
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Thanee
post Aug 6 2013, 08:25 PM
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Well, they could be dual-natured...

Bye
Thanee
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Raiden
post Aug 6 2013, 11:10 PM
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hm, true enough
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Mach_Ten
post Aug 7 2013, 07:38 AM
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yes dual natured, yes to running, yes to impact not ballistic,

and finally no to full dodge BUT, the modifier for being pinned is replaced by a large amount of cover and concealment

so roll your normal roll pal
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phlapjack77
post Aug 7 2013, 08:28 AM
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Full dodge: 2 hits
...c'mon that sucked...
Edge rerolling failures: 1 hit
Total: 3 hits, so spider-things miss Crispy (I think)

well, the dice gods didn't hate me when Mach_Ten rolled against me, but they sure did hate me on the defense roll...18 dice, 3 hits

Crispy's running along, and when he goes to dodge he gets lucky and a slightly askew car helps take the brunt of the spider-thing webbing rather than Crispy. If that car hadn't been jostled by the explosion previously though...

That uses up his first IP, on his second IP he'll continue running and conserve ammo because he thinks he probably can't shoot straight at the moment. Hopefully Nova can watch his back (IMG:style_emoticons/default/smile.gif)
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Thanee
post Aug 7 2013, 09:50 AM
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Ok, then I have a full 3 dice for dodging, I think. Hope my armor will hold up well enough. (IMG:style_emoticons/default/smile.gif)

Dodge -> 2 hits

That leaves 9S to be resisted.

Willpower + Impact Armor -> 3 hits + Edge -> 1 hit = 4 hits (Wow, what a waste of Edge here... 11 dice : 1 hit)

Leaves 5S for Nova... ouch! (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Thanee
post Aug 7 2013, 10:12 AM
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On her next turn, Nova will call her spirit and command it to protect her (using Concealment first and then searching and destroying those nasty spiderthings), while looking to run into total cover. (IMG:style_emoticons/default/smile.gif)

Here's the spirit's initiative already...

Plant Spirit Force 9 Initiative (astral) -> Initiative 24 (3 IPs)

Bye
Thanee
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Mach_Ten
post Aug 7 2013, 10:41 AM
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redacted - your REA is only 3 ... thought you had more (IMG:style_emoticons/default/smile.gif)

I'll post proper in a minute... boss is suddenly watching
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Thanee
post Aug 7 2013, 10:48 AM
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I can increase my Reaction, but currently Intuition and Reflexes are increased.

Bye
Thanee
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Mach_Ten
post Aug 7 2013, 11:11 AM
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QUOTE (Thanee @ Aug 7 2013, 11:48 AM) *
I can increase my Reaction, but currently Intuition and Reflexes are increased.

gotcha, so spirit is using concealment power on you this turn, and you are diving for cover with Crispy

not far to longshot, you can see things moving in the smoke, they seem to be converging from all angles onto his position, maybe five or more of them ?

the fire has been extinguished by the mechanism in the engine, and the smoke looks to be escaping out of the hole in the side of the ship. still not clear but getting better

-1 to all actions currently not -2.

looking up at the ceiling with his observe in detail action, Crispy can see humanoid looking forms up there but can't make out any features.
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Thanee
post Aug 7 2013, 11:23 AM
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Actually, I think the spirit has to be physical to use concealment, so it will have to materialize first. On the plus side, it will then work on physical and astral plane... those -9 should keep us pretty safe.

So, primary goal for the next IP is to find the fullest cover available to not get another attack like that, while commanding the spirit, who will just materialize and then use Concealment on the next IP. (IMG:style_emoticons/default/smile.gif)

Oh, and Nova will drop the invisibility spell... as it does not seem to do much if anything here.

Bye
Thanee
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Mach_Ten
post Aug 7 2013, 02:35 PM
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QUOTE (Thanee @ Aug 7 2013, 12:23 PM) *
Oh, and Nova will drop the invisibility spell... as it does not seem to do much if anything here.

that is your choice of course, just so you know and don't hold it against me when I remind you there are men with guns also (IMG:style_emoticons/default/devil.gif)
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Raiden
post Aug 7 2013, 03:04 PM
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7d6.hits(5)=3
so resisting 8s with will+half impact.
5+9=14
14d6.hits(5)=4
edge to reroll failed 10d6.hits(5)=3 1 stun
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phlapjack77
post Aug 7 2013, 03:34 PM
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QUOTE (Thanee @ Aug 7 2013, 06:12 PM) *
On her next turn, Nova will call her spirit and command it to protect her
and me and me!! <jumps in the air waving his hands>


QUOTE (Mach_Ten @ Aug 7 2013, 06:41 PM) *
I'll post proper in a minute... boss is suddenly watching
(IMG:style_emoticons/default/rotfl.gif) - because I know that feel


QUOTE (Mach_Ten @ Aug 7 2013, 07:11 PM) *
looking up at the ceiling with his observe in detail action, Crispy can see humanoid looking forms up there but can't make out any features.
(IMG:style_emoticons/default/dead.gif)
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Thanee
post Aug 7 2013, 04:19 PM
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QUOTE (phlapjack77 @ Aug 7 2013, 05:34 PM) *
and me and me!! <jumps in the air waving his hands>


Yeah, that's the plan (didn't I write "us"? might have to check back...). (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Thanee
post Aug 7 2013, 04:19 PM
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QUOTE (Mach_Ten @ Aug 7 2013, 04:35 PM) *
that is your choice of course, just so you know and don't hold it against me when I remind you there are men with guns also (IMG:style_emoticons/default/devil.gif)


I know. But the -2 hurts, too. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Mach_Ten
post Aug 8 2013, 04:09 PM
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well I'm done skittering on the ceiling and screaming and shooting guns randomly at shodows.. and screaming .. did I say screaming ?

guess it must be IP 2

carry on (IMG:style_emoticons/default/biggrin.gif)
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Mach_Ten
post Aug 8 2013, 04:10 PM
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QUOTE (phlapjack77 @ Aug 7 2013, 04:34 PM) *
and me and me!! <jumps in the air waving his hands>

you are making yourself more of a target you say ? (IMG:style_emoticons/default/devil.gif)
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Thanee
post Aug 8 2013, 04:32 PM
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I think my IP2 will be the one where Nova commands the spirit and it materializes.

Bye
Thanee
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Mach_Ten
post Aug 8 2013, 05:43 PM
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QUOTE (Thanee @ Aug 8 2013, 05:32 PM) *
I think my IP2 will be the one where Nova commands the spirit and it materializes.

okay, boys you are up
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Raiden
post Aug 9 2013, 02:36 AM
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firing at the thing that spit at me. wide long and wide narrow.
15d6.hits(5)=8, so 8p base + net hits at ap-2 -5 to defenders dodge for wide
15d6.hits(5)=5 same as above cept -3 to defenders dodge.
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