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> [OOC] Hijacked - LowInt ops, Out of Character for Low intensity
Mach_Ten
post Aug 9 2013, 07:51 AM
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QUOTE (Raiden @ Aug 9 2013, 03:36 AM) *

You cheating scally ... Wide Narrow ! my arse (IMG:style_emoticons/default/nyahnyah.gif)

regardles you make a spidery gooey mess all over the vehicle it was crawling over despite him rolling quite well to dodge and resist .. 8 hits ! was a killer (IMG:style_emoticons/default/smile.gif)

Nova and Crispy with their heads down experience the hail of bullets in their general direction and a bullet ridden arachnid corpse drops from the vehicle landing a few feet away,
it's legs twitching convulsively
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Raiden
post Aug 11 2013, 02:28 AM
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dang caught me, *looks left, looks right* did the others get got? O.o (IMG:style_emoticons/default/nyahnyah.gif)
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phlapjack77
post Aug 11 2013, 02:43 PM
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QUOTE (Raiden @ Aug 11 2013, 10:28 AM) *
dang caught me, *looks left, looks right* did the others get got? O.o (IMG:style_emoticons/default/nyahnyah.gif)
Sorry for the disappearing act, I had this animal latch onto my face and I couldn't breathe at all, but then it fell off and died so everything's ok now...

QUOTE (Mach_Ten @ Aug 9 2013, 12:10 AM) *
you are making yourself more of a target you say ? (IMG:style_emoticons/default/devil.gif)

<lowers hands slowly with a scared look>

QUOTE (Mach_Ten @ Aug 9 2013, 01:43 AM) *
okay, boys you are up
Crispy's ignoring the gunfire above his head, keeping his head as low as possible as he continues to run to Longshot's position. He'll keep an eye out for incoming webbing and is ready to daredevil out of harm's way.
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Raiden
post Aug 11 2013, 04:26 PM
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Sall fine. Just wanted to make a funny haha
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Mach_Ten
post Aug 12 2013, 04:20 PM
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feel free to take the rest of your combat actions in remaining IP's, nothing untoward is going on right now,

IP 1 of the third turn you will be at Longshot and ready to assist him in his predicament

there is still the noise of automatic gunfire from the above decks, and still (SOME) spidery goodness left in here you think, so you are on your guard! (IMG:style_emoticons/default/devil.gif)
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Thanee
post Aug 12 2013, 04:57 PM
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Now, there is a question... if someone has 2 IP and first acts during IP 2, will that be it for the turn, or is that just the first and the second IP can be done during IP 3? (IMG:style_emoticons/default/wink.gif)

It is mostly the question, whether the spirit will conceal us now or during IP 1 next turn. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Raiden
post Aug 12 2013, 05:59 PM
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are any spiderlings visible? longshots pissed. also, w/smartlink is it a free + simple action to reload a new magazine or simple simple?
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Mach_Ten
post Aug 12 2013, 08:56 PM
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QUOTE (Raiden @ Aug 12 2013, 06:59 PM) *
are any spiderlings visible? longshots pissed. also, w/smartlink is it a free + simple action to reload a new magazine or simple simple?

Smartlink makes it free to drop a mag and simple to reload, leaving you a simple

But no targets, unless you count Crispy, who is jumping and waving (IMG:style_emoticons/default/smile.gif)
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Mach_Ten
post Aug 12 2013, 08:58 PM
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QUOTE (Thanee @ Aug 12 2013, 05:57 PM) *
Now, there is a question... if someone has 2 IP and first acts during IP 2, will that be it for the turn, or is that just the first and the second IP can be done during IP 3? (IMG:style_emoticons/default/wink.gif)

It is mostly the question, whether the spirit will conceal us now or during IP 1 next turn. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee

Because of the sudden lack of visible targets lets say it can freely materialise in the round it is summoned and use conceal as its second .. Leaving it some free time to mull over life, the universe and ..any targets of opportunity
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Raiden
post Aug 12 2013, 10:40 PM
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QUOTE (Mach_Ten @ Aug 12 2013, 03:56 PM) *
But no targets, unless you count Crispy, who is jumping and waving (IMG:style_emoticons/default/smile.gif)


tempting, tempting
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Raiden
post Aug 12 2013, 10:43 PM
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heh, good luck mate, this suit was a gift from his foster dad/ mentor/old CO. and has saved his life countless times other than this one. hehis is going to find a way to keep it (IMG:style_emoticons/default/wink.gif)

EDIT: also, its made custom fit so not sure how much "sliding out" I would be doing if I wanted to. haha.
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Thanee
post Aug 12 2013, 11:14 PM
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QUOTE (Mach_Ten @ Aug 12 2013, 10:58 PM) *
Because of the sudden lack of visible targets lets say it can freely materialise in the round it is summoned and use conceal as its second .. Leaving it some free time to mull over life, the universe and ..any targets of opportunity


Uh, oh... Crispy is in trouble! (IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee

P.S. It does not really need to do anything for free... it has the 2 IPs necessary... the question is mainly, if a combatant enters the combat mid-turn, does that count as having delayed until then or are the previous actions "spent". Currently, however, it makes no real difference...
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Thanee
post Aug 12 2013, 11:20 PM
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The spirit has a Strength of 13, if it considers "helping the poor guy getting crushed by the car" part of "protecting the Mistress and her allies" it might be strong enough to give Longshot a chance to crawl out under the weight.

Other than that, Nova can cast Levitate, but I doubt levitating the car would work... that is reserved for true masters, who don't have doubts, like Yoda.

Bye
Thanee
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phlapjack77
post Aug 12 2013, 11:27 PM
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QUOTE (Mach_Ten @ Aug 13 2013, 04:56 AM) *
But no targets, unless you count Crispy, who is jumping and waving (IMG:style_emoticons/default/smile.gif)
QUOTE (Raiden @ Aug 13 2013, 06:40 AM) *
tempting, tempting
QUOTE (Thanee @ Aug 13 2013, 07:14 AM) *
Uh, oh... Crispy is in trouble! (IMG:style_emoticons/default/biggrin.gif)


Hey now!
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Raiden
post Aug 12 2013, 11:27 PM
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There is only do and do not. In this case. You gotta do! Lol
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phlapjack77
post Aug 12 2013, 11:39 PM
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If the spirit can't move the vehicles enough, maybe we can hotwire one of them and simply move it that way...
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Mach_Ten
post Aug 13 2013, 07:52 AM
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QUOTE (phlapjack77 @ Aug 13 2013, 12:39 AM) *
If the spirit can't more the vehicles enough, maybe we can hotwire one of them and simply move it that way...

all good choices,

Raiden I'm not trying to GM fiat the armour away, just making Longshot consider the options of
Life vs. family heirloom (IMG:style_emoticons/default/smile.gif)

strength 13 on the spirit coul easily lift the vehicle enough to drag him out,

it would have to be a specific service though as it's currently not life threatening
He's just chillin' .. under a car (IMG:style_emoticons/default/smile.gif)

and everything is nice and spookily quiet now, the smoke is filling up the place, I need BOD checks again from the two without respirators,

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Thanee
post Aug 13 2013, 08:23 AM
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Well, I don't have another service from the spirit, unfortunately. (IMG:style_emoticons/default/smile.gif)

Body -> 1 hit

Bye
Thanee
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phlapjack77
post Aug 13 2013, 08:36 AM
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QUOTE (Mach_Ten @ Aug 13 2013, 03:52 PM) *
and everything is nice and spookily quiet now, the smoke is filling up the place, I need BOD checks again from the two without respirators,
almost too quiet....

Bod: 2 hits (1 hit if there is still the -1 like last time)


QUOTE (Thanee @ Aug 13 2013, 04:23 PM) *
Well, I don't have another service from the spirit, unfortunately. (IMG:style_emoticons/default/smile.gif)
well I suppose I could hotwire this thing </hansolo>

Not sure if this is a conversation we can have OOC or if it needs to happen IC?
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Mach_Ten
post Aug 13 2013, 09:45 AM
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moving us out of combat timing for now. and only while we are on this level

you have about one minute until the smoke and stuff clears the air through the gaping hole in the side of the ship.

IC it up, feel free to use hotwiring skills or get gear from your hummer etc to assist, I am presuming you will grab respirators so no more BOD tests.

I will require a Perception test from everyone once you figure out how to get Longshot free without killing him (IMG:style_emoticons/default/biggrin.gif)
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phlapjack77
post Aug 13 2013, 09:58 AM
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I'll be away the rest of the day, so I'm going to throw up a few hardware rolls for the nonce, I don't want to hold things up.

Hardware: Log(6) + Skill(2) + Encephelon(1) + spec-maglocks(2)
11d6.hits(5) → [4,4,4,6,6,5,3,1,4,1,4] = (3)
11d6.hits(5) → [2,2,1,6,3,2,4,2,6,3,1] = (2)
11d6.hits(5) → [3,3,4,6,1,5,5,5,3,5,5] = (6)
11d6.hits(5) → [4,2,3,1,6,6,3,6,6,3,2] = (4)
11d6.hits(5) → [5,2,5,1,2,1,3,3,4,2,6] = (3)

Just take off the last two dice for non-maglock related stuff plz (IMG:style_emoticons/default/smile.gif)
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Thanee
post Aug 13 2013, 11:36 AM
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QUOTE (Mach_Ten @ Aug 13 2013, 11:45 AM) *
IC it up, feel free to use hotwiring skills or get gear from your hummer etc to assist, I am presuming you will grab respirators so no more BOD tests.

I will require a Perception test from everyone once you figure out how to get Longshot free without killing him (IMG:style_emoticons/default/biggrin.gif)


I have a brilliant idea... we will just get the car-jack from the hummer! (IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee
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Thanee
post Aug 13 2013, 11:43 AM
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With the Concealment power up any perception checks to see us (or the spirit) are at -9 (this includes astral perception).

Also, any of us within line of sight to the spirit will have Counterspelling 9.

Bye
Thanee
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Mach_Ten
post Aug 13 2013, 12:05 PM
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QUOTE (Thanee @ Aug 13 2013, 12:36 PM) *
I have a brilliant idea... we will just get the car-jack from the hummer! (IMG:style_emoticons/default/biggrin.gif)

Sometimes the simplest solution (IMG:style_emoticons/default/biggrin.gif)

a car-jack placed laterally to lever the vehicles apart... and then Crispy can edge one car forward away from our intrepid bug hunter extraordinaire ! (IMG:style_emoticons/default/smile.gif)
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Raiden
post Aug 13 2013, 01:40 PM
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through all of this Longshot would have reloaded as well.
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