[OOC] Hijacked - LowInt ops, Out of Character for Low intensity |
[OOC] Hijacked - LowInt ops, Out of Character for Low intensity |
Aug 9 2013, 07:51 AM
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#451
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
firing at the thing that spit at me. wide long and wide narrow. 15d6.hits(5)=8, so 8p base + net hits at ap-2 -5 to defenders dodge for wide 15d6.hits(5)=5 same as above cept -3 to defenders dodge. You cheating scally ... Wide Narrow ! my arse (IMG:style_emoticons/default/nyahnyah.gif) regardles you make a spidery gooey mess all over the vehicle it was crawling over despite him rolling quite well to dodge and resist .. 8 hits ! was a killer (IMG:style_emoticons/default/smile.gif) Nova and Crispy with their heads down experience the hail of bullets in their general direction and a bullet ridden arachnid corpse drops from the vehicle landing a few feet away, it's legs twitching convulsively |
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Aug 11 2013, 02:28 AM
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#452
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
dang caught me, *looks left, looks right* did the others get got? O.o (IMG:style_emoticons/default/nyahnyah.gif)
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Aug 11 2013, 02:43 PM
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#453
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
dang caught me, *looks left, looks right* did the others get got? O.o (IMG:style_emoticons/default/nyahnyah.gif) Sorry for the disappearing act, I had this animal latch onto my face and I couldn't breathe at all, but then it fell off and died so everything's ok now...you are making yourself more of a target you say ? (IMG:style_emoticons/default/devil.gif) <lowers hands slowly with a scared look> okay, boys you are up Crispy's ignoring the gunfire above his head, keeping his head as low as possible as he continues to run to Longshot's position. He'll keep an eye out for incoming webbing and is ready to daredevil out of harm's way.
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Aug 11 2013, 04:26 PM
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#454
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
Sall fine. Just wanted to make a funny haha
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Aug 12 2013, 04:20 PM
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#455
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
feel free to take the rest of your combat actions in remaining IP's, nothing untoward is going on right now,
IP 1 of the third turn you will be at Longshot and ready to assist him in his predicament there is still the noise of automatic gunfire from the above decks, and still (SOME) spidery goodness left in here you think, so you are on your guard! (IMG:style_emoticons/default/devil.gif) |
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Aug 12 2013, 04:57 PM
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#456
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jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
Now, there is a question... if someone has 2 IP and first acts during IP 2, will that be it for the turn, or is that just the first and the second IP can be done during IP 3? (IMG:style_emoticons/default/wink.gif)
It is mostly the question, whether the spirit will conceal us now or during IP 1 next turn. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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Aug 12 2013, 05:59 PM
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#457
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
are any spiderlings visible? longshots pissed. also, w/smartlink is it a free + simple action to reload a new magazine or simple simple?
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Aug 12 2013, 08:56 PM
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#458
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
are any spiderlings visible? longshots pissed. also, w/smartlink is it a free + simple action to reload a new magazine or simple simple? Smartlink makes it free to drop a mag and simple to reload, leaving you a simple But no targets, unless you count Crispy, who is jumping and waving (IMG:style_emoticons/default/smile.gif) |
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Aug 12 2013, 08:58 PM
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#459
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
Now, there is a question... if someone has 2 IP and first acts during IP 2, will that be it for the turn, or is that just the first and the second IP can be done during IP 3? (IMG:style_emoticons/default/wink.gif) It is mostly the question, whether the spirit will conceal us now or during IP 1 next turn. (IMG:style_emoticons/default/smile.gif) Bye Thanee Because of the sudden lack of visible targets lets say it can freely materialise in the round it is summoned and use conceal as its second .. Leaving it some free time to mull over life, the universe and ..any targets of opportunity |
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Aug 12 2013, 10:40 PM
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#460
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
But no targets, unless you count Crispy, who is jumping and waving (IMG:style_emoticons/default/smile.gif) tempting, tempting |
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Aug 12 2013, 10:43 PM
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#461
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
heh, good luck mate, this suit was a gift from his foster dad/ mentor/old CO. and has saved his life countless times other than this one. hehis is going to find a way to keep it (IMG:style_emoticons/default/wink.gif)
EDIT: also, its made custom fit so not sure how much "sliding out" I would be doing if I wanted to. haha. |
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Aug 12 2013, 11:14 PM
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#462
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jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
Because of the sudden lack of visible targets lets say it can freely materialise in the round it is summoned and use conceal as its second .. Leaving it some free time to mull over life, the universe and ..any targets of opportunity Uh, oh... Crispy is in trouble! (IMG:style_emoticons/default/biggrin.gif) Bye Thanee P.S. It does not really need to do anything for free... it has the 2 IPs necessary... the question is mainly, if a combatant enters the combat mid-turn, does that count as having delayed until then or are the previous actions "spent". Currently, however, it makes no real difference... |
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Aug 12 2013, 11:20 PM
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#463
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jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
The spirit has a Strength of 13, if it considers "helping the poor guy getting crushed by the car" part of "protecting the Mistress and her allies" it might be strong enough to give Longshot a chance to crawl out under the weight.
Other than that, Nova can cast Levitate, but I doubt levitating the car would work... that is reserved for true masters, who don't have doubts, like Yoda. Bye Thanee |
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Aug 12 2013, 11:27 PM
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#464
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
But no targets, unless you count Crispy, who is jumping and waving (IMG:style_emoticons/default/smile.gif) tempting, tempting Uh, oh... Crispy is in trouble! (IMG:style_emoticons/default/biggrin.gif) Hey now! |
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Aug 12 2013, 11:27 PM
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#465
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
There is only do and do not. In this case. You gotta do! Lol
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Aug 12 2013, 11:39 PM
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#466
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
If the spirit can't move the vehicles enough, maybe we can hotwire one of them and simply move it that way...
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Aug 13 2013, 07:52 AM
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#467
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
If the spirit can't more the vehicles enough, maybe we can hotwire one of them and simply move it that way... all good choices, Raiden I'm not trying to GM fiat the armour away, just making Longshot consider the options of Life vs. family heirloom (IMG:style_emoticons/default/smile.gif) strength 13 on the spirit coul easily lift the vehicle enough to drag him out, it would have to be a specific service though as it's currently not life threatening He's just chillin' .. under a car (IMG:style_emoticons/default/smile.gif) and everything is nice and spookily quiet now, the smoke is filling up the place, I need BOD checks again from the two without respirators, |
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Aug 13 2013, 08:23 AM
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#468
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jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
Well, I don't have another service from the spirit, unfortunately. (IMG:style_emoticons/default/smile.gif)
Body -> 1 hit Bye Thanee |
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Aug 13 2013, 08:36 AM
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#469
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
and everything is nice and spookily quiet now, the smoke is filling up the place, I need BOD checks again from the two without respirators, almost too quiet....Bod: 2 hits (1 hit if there is still the -1 like last time) Well, I don't have another service from the spirit, unfortunately. (IMG:style_emoticons/default/smile.gif) well I suppose I could hotwire this thing </hansolo>Not sure if this is a conversation we can have OOC or if it needs to happen IC? |
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Aug 13 2013, 09:45 AM
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#470
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
moving us out of combat timing for now. and only while we are on this level
you have about one minute until the smoke and stuff clears the air through the gaping hole in the side of the ship. IC it up, feel free to use hotwiring skills or get gear from your hummer etc to assist, I am presuming you will grab respirators so no more BOD tests. I will require a Perception test from everyone once you figure out how to get Longshot free without killing him (IMG:style_emoticons/default/biggrin.gif) |
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Aug 13 2013, 09:58 AM
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#471
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
I'll be away the rest of the day, so I'm going to throw up a few hardware rolls for the nonce, I don't want to hold things up.
Hardware: Log(6) + Skill(2) + Encephelon(1) + spec-maglocks(2) 11d6.hits(5) → [4,4,4,6,6,5,3,1,4,1,4] = (3) 11d6.hits(5) → [2,2,1,6,3,2,4,2,6,3,1] = (2) 11d6.hits(5) → [3,3,4,6,1,5,5,5,3,5,5] = (6) 11d6.hits(5) → [4,2,3,1,6,6,3,6,6,3,2] = (4) 11d6.hits(5) → [5,2,5,1,2,1,3,3,4,2,6] = (3) Just take off the last two dice for non-maglock related stuff plz (IMG:style_emoticons/default/smile.gif) |
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Aug 13 2013, 11:36 AM
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#472
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jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
IC it up, feel free to use hotwiring skills or get gear from your hummer etc to assist, I am presuming you will grab respirators so no more BOD tests. I will require a Perception test from everyone once you figure out how to get Longshot free without killing him (IMG:style_emoticons/default/biggrin.gif) I have a brilliant idea... we will just get the car-jack from the hummer! (IMG:style_emoticons/default/biggrin.gif) Bye Thanee |
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Aug 13 2013, 11:43 AM
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#473
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jacked in Group: Admin Posts: 9,340 Joined: 26-February 02 Member No.: 463 |
With the Concealment power up any perception checks to see us (or the spirit) are at -9 (this includes astral perception).
Also, any of us within line of sight to the spirit will have Counterspelling 9. Bye Thanee |
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Aug 13 2013, 12:05 PM
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#474
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
I have a brilliant idea... we will just get the car-jack from the hummer! (IMG:style_emoticons/default/biggrin.gif) Sometimes the simplest solution (IMG:style_emoticons/default/biggrin.gif) a car-jack placed laterally to lever the vehicles apart... and then Crispy can edge one car forward away from our intrepid bug hunter extraordinaire ! (IMG:style_emoticons/default/smile.gif) |
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Aug 13 2013, 01:40 PM
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#475
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
through all of this Longshot would have reloaded as well.
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