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> Shadowrun 5 Errata, Let's stay focused here
Tymeaus Jalynsfe...
post Jul 28 2013, 01:28 AM
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QUOTE (quentra @ Jul 27 2013, 06:11 PM) *
I read that as a zen koan.


At least in SR4A, Drones got a Strength = Body.
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Aaron
post Jul 28 2013, 01:39 AM
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QUOTE (quentra @ Jul 27 2013, 08:11 PM) *
I read that as a zen koan.

+1 Edge pool.
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Falconer
post Jul 28 2013, 04:07 AM
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Was just looking at the rulebook again on someones pad on RPG day. I don't recall seeing someone else post this in the thread...


In the combat section... right next to the Defender in melee -3 dice penalty short paragraph... is an example. I can't find rules anywhere in the section though which match the example.

Specifically it has in the example possibly hitting friends for firing into melee on some pretty draconian terms. (you miss... they need to dodge).


Someone else care to verify that the example does not match the rule and quite possibly reflects a mechanic which was removed from the rules. (I would have expected the actual rules as part of 'defender in melee').
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Elve
post Jul 28 2013, 07:16 AM
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QUOTE (Falconer @ Jul 28 2013, 06:07 AM) *
Someone else care to verify that the example does not match the rule and quite possibly reflects a mechanic which was removed from the rules. (I would have expected the actual rules as part of 'defender in melee').


The box has the wrong background. It should probably be a red box, as it contains the rules rather than an example.
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Tzeentch
post Jul 28 2013, 09:49 PM
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Hat-tip to the SR4 forums.

Page 421
QUOTE
Incompatibility
When two items are incompatible—like a shotgun and a laser sight, or wired reflexes and synaptic boosters—you cannot use the effects of both items at the same time. If one item of gear says it’s incompatible and the other doesn’t, they’re incompatible. You can have both items if you want, you just have to pick what piece of gear to use at what time.


-- Shotguns and laser sights are not incompatible, either in real life or SR5. The Enfield AS-7 (p. 429) has a laser sight built-in.
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pragma
post Aug 1 2013, 01:20 AM
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p 316. -- Getting around mana barriers -- "they regain their full structure at the end of every combat turn" -- another reference to the idea of losing structure which isn't mentioned in the combat section.
p 465 -- Shiawase Kanmushi -- "Merely being stepped on or a tag eraser can destroy it ..." lacks parallel structure and sounds weird. Maybe try "Or targeted by a tag eraser ..."
p 336 -- Scene types, social -- "The gamemaster should note enough about the people ..." weird verb usage. It's OK, but I read it and immediately thought "should know enough ..." was intended.
p 349 -- Pace -- "... Don't mess withm it ..."
p 354 -- Street Scum -- Priority generation here differs form the sidebar on p 64
p 355 -- High Life -- Priority generation here differs from the sidebar on p 64.
p 356 -- High Threat Response -- "Keep away the more 'causal' destructive elements ..." Probably want "casual."
p 227 -- Cyberdeck Attributes Table -- Novatech Navigator appears though Novatech has gone out of business. Neonet could be keeping the brand alive, but jarring given the fluff.
p 267 -- Command Console Attributes Table -- Maser Industrial Electronics, Vulcan Liegelord and Proteus Poseidon don't make a ton of sense to me I think this has been mentioned before.
p 321 -- infiltration in the Cat mentor spirit bonus description. Probably in a few others too. This has definitely been mentioned before.
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Raizer
post Aug 1 2013, 01:58 AM
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Are deck programs supposed to be so cheap or is there a price error?
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Critias
post Aug 1 2013, 02:51 AM
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QUOTE (Raizer @ Jul 31 2013, 08:58 PM) *
Are deck programs supposed to be so cheap or is there a price error?

Nope, they're meant to be that cheap. I'd've rather seen decks moderately priced and programs meaningfully so (as it is it feels like they might as well be free), but...ah well. At least we were able to cut deckers some slack somewhere, financially. (IMG:style_emoticons/default/wink.gif)
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Larsine
post Aug 1 2013, 12:09 PM
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QUOTE (pragma @ Aug 1 2013, 03:20 AM) *
p 227 -- Cyberdeck Attributes Table -- Novatech Navigator appears though Novatech has gone out of business. Neonet could be keeping the brand alive, but jarring given the fluff.

Same for p. 439.
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DWC
post Aug 1 2013, 12:10 PM
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Colt and Ingram are still going strong, despite one having folded in the early 1990s and both being wholly owned properties of Ares Arms. Brand names are extremely valuable.
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TheScrivener
post Aug 1 2013, 02:37 PM
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QUOTE (Tzeentch @ Jul 28 2013, 04:49 PM) *
-- Shotguns and laser sights are not incompatible, either in real life or SR5. The Enfield AS-7 (p. 429) has a laser sight built-in.

Probably supposed to be 'smartgun,' as smartgun and laser sight bonuses are not compatible (p. 432)
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Stahlseele
post Aug 1 2013, 02:38 PM
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why would a shotgun not be compatible with a laser sight?
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Draco18s
post Aug 1 2013, 02:55 PM
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QUOTE (Stahlseele @ Aug 1 2013, 09:38 AM) *
why would a shotgun not be compatible with a laser sight?


Because error.
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Stahlseele
post Aug 1 2013, 02:59 PM
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Why would a Shotgun not be compatible with a Smartlink then? O.o
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Patrick Goodman
post Aug 1 2013, 03:05 PM
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It's not incompatible. The error appears to be "shotgun" in place of "smartlink." If I'm following things right. I might not be.
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Stahlseele
post Aug 1 2013, 03:06 PM
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QUOTE (Patrick Goodman @ Aug 1 2013, 05:05 PM) *
It's not incompatible. The error appears to be "shotgun" in place of "smartlink." If I'm following things right. I might not be.

aaah, i capito!
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Elve
post Aug 1 2013, 10:39 PM
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p.238: The Crack File action should be Attack or Sleaze (as per table on p.244). Otherwise it would be impossible to access protected files without raising an alarm.
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Flaser
post Aug 2 2013, 06:53 AM
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Pg. 100 "For details see Astral Initiative(p. 229) or Matrix Initiative (p. 313)."

The page numbers are mixed up, and off by a page:

"For details see Astral Initiative(p. 314) or Matrix Initiative (p. 229)."

...as Pg. 314 has the Astral Attributes, and Pg. 229 has the user modes.

Then again, there is *no* section titled, Astral Initiative anywhere in the book, only several (contradicting) references to what Astral Initiative should be. For Matrix Initiative, we have no dedicated section either. The User Modes doesn't make it clear what your initiative dice is, as unlike the Astral Attributes Table, there's no mention of what your total dice are by default. How augmented Attributes apply to Matrix and Astral Initiative is never described in the book.
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Larsine
post Aug 2 2013, 08:19 AM
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QUOTE (Larsine @ Jul 25 2013, 08:52 AM) *
Missing [Limits]

P. 238, Control Device (Variable Action), paragraph 3, sentence 3
Replace:
For example, firing a drone-mounted weapon at a target requires a Gunnery + Agility test, and using a remote underwater welder calls for a Nautical Mechanic + Logic test.

With:
For example, firing a drone-mounted weapon at a target requires a Gunnery + Agility [Physical] test, and using a remote underwater welder calls for a Nautical Mechanic + Logic [Mental] test.

The errata should be:

With:
For example, firing a drone-mounted weapon at a target requires a Gunnery + Logic [the lower of Accuracy and Data Processing] test, and using a remote underwater welder calls for a Nautical Mechanic + Logic [the lower of Mental and Data Processing] test.

According to p. 183 you use Gunnery + Logic [Accuracy] for remote operated systems, which Control Device is.

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Larsine
post Aug 2 2013, 08:30 AM
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P. 90, Skill Groups & Indivudall Skills, table, Logic

Replace:
LOGIC
Academic Knowledge, Aeronautics Mechanic, Arcana, Armorer, Automotive Mechanic, Biotechnology, Chemistry, Computer, Cybertechnology, Cybercombat, Demolitions, Electronic Warfare, First Aid, Forgery, Industrial Mechanic, Hacking, Hardware, Medicine, Nautical Mechanic, Professional Knowledge, Software

With:
LOGIC
Academic Knowledge, Aeronautics Mechanic, Arcana, Armorer, Automotive Mechanic, Biotechnology, Chemistry, Computer, Cybertechnology, Cybercombat, Demolitions, Electronic Warfare, First Aid, Forgery, Gunnery, Industrial Mechanic, Hacking, Hardware, Medicine, Nautical Mechanic, Professional Knowledge, Software

[Since Gunnery can also use Logic, according to page 183]


P. 146, Gunnery (Agility), headline

Replace:
Gunnery (Agility)

With:
Gunnery (Agility or Logic)

[See Gunnery on page 183]


P. 183, Gunnery, paragraph 1, sentence 2:

Replace:
Vehicle-mounted weapons are fired using Weapon Skill + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems.

With:
Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems.

[At least according to the the Gunnery skill description on page 146]
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Larsine
post Aug 2 2013, 08:46 AM
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QUOTE (Flaser @ Aug 2 2013, 08:53 AM) *
Pg. 100 "For details see Astral Initiative(p. 229) or Matrix Initiative (p. 313)."

The page numbers are mixed up, and off by a page:

"For details see Astral Initiative(p. 314) or Matrix Initiative (p. 229)."

...as Pg. 314 has the Astral Attributes, and Pg. 229 has the user modes.

Then again, there is *no* section titled, Astral Initiative anywhere in the book, only several (contradicting) references to what Astral Initiative should be. For Matrix Initiative, we have no dedicated section either. The User Modes doesn't make it clear what your initiative dice is, as unlike the Astral Attributes Table, there's no mention of what your total dice are by default. How augmented Attributes apply to Matrix and Astral Initiative is never described in the book.


So the correct errata would be:

For details see Astral Attributes (p. 314) or User Modes (p. 229-230).
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Larsine
post Aug 2 2013, 11:48 AM
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QUOTE (Swift @ Jul 22 2013, 11:11 AM) *
p.283
The example has a Manabolt deal stun damage. (also it's spelled Mana Bolt)

Change the Mana Bolt to Stunbolt, otherwise the example won't take down the ganger, since some of the damage will be Stun, and some of the damage will be Physical.
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Larsine
post Aug 2 2013, 11:50 AM
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P. 115, Street Shaman, Spells

Replace:
Spells Antidote, Cure Disease, Entertainment, Heal, Mana Bolt

With:
Spells Antidote, Cure Disease, Entertainment, Heal, Manabolt
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Flaser
post Aug 2 2013, 04:04 PM
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QUOTE (Larsine @ Aug 2 2013, 10:30 AM) *
P. 90, Skill Groups & Indivudall Skills, table, Logic

Replace:
LOGIC
Academic Knowledge, Aeronautics Mechanic, Arcana, Armorer, Automotive Mechanic, Biotechnology, Chemistry, Computer, Cybertechnology, Cybercombat, Demolitions, Electronic Warfare, First Aid, Forgery, Industrial Mechanic, Hacking, Hardware, Medicine, Nautical Mechanic, Professional Knowledge, Software

With:
LOGIC
Academic Knowledge, Aeronautics Mechanic, Arcana, Armorer, Automotive Mechanic, Biotechnology, Chemistry, Computer, Cybertechnology, Cybercombat, Demolitions, Electronic Warfare, First Aid, Forgery, Gunnery, Industrial Mechanic, Hacking, Hardware, Medicine, Nautical Mechanic, Professional Knowledge, Software

[Since Gunnery can also use Logic, according to page 183]


P. 146, Gunnery (Agility), headline

Replace:
Gunnery (Agility)

With:
Gunnery (Agility or Logic)

[See Gunnery on page 183]


P. 183, Gunnery, paragraph 1, sentence 2:

Replace:
Vehicle-mounted weapons are fired using Weapon Skill + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems.

With:
Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems.

[At least according to the the Gunnery skill description on page 146]


Actually, it'd make more sense if Gunnery only ever used LOG, as it doesn't make sense that it takes a radically different skill to manually operate the same gun depending on whether it's mounted on a gyro-harness or a weapon-mount.... so the rule on pg. 183 seems fine to me.
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Tymeaus Jalynsfe...
post Aug 2 2013, 08:41 PM
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QUOTE (Flaser @ Aug 2 2013, 10:04 AM) *
Actually, it'd make more sense if Gunnery only ever used LOG, as it doesn't make sense that it takes a radically different skill to manually operate the same gun depending on whether it's mounted on a gyro-harness or a weapon-mount.... so the rule on pg. 183 seems fine to me.


Gunnery should Be Logic based if operated remotely, and Agility Based if operated Manually.
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