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Jul 11 2013, 09:54 PM
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#76
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Guys, can we focus a little more? I don't want to be a dick, here, but it'd be great if this thread could be pointing out errata stuff, very specifically, to make Patrick's life a little easier.
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Jul 11 2013, 09:57 PM
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#77
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 205 Joined: 9-May 13 Member No.: 97,213 |
On page 473, in the "T" index, the "Yamaha Pulsar" is incorrectly spelled and placed as a "Tamaha" pulsar.
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Jul 11 2013, 10:16 PM
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#78
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 |
Page 98 : Table says "Registering Spirits" instead of "Registering Sprites"
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Jul 12 2013, 12:05 AM
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#79
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
The Gunslinger Adept has a Yamaha Raiden, which has an Availability of 14F, making it off limits to starting characters.
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Jul 12 2013, 12:32 AM
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#80
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 205 Joined: 9-May 13 Member No.: 97,213 |
On the PDF bookmark for the story "A Little Shadow Music," the Bookmark says "a little Shadow Magic."
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Jul 12 2013, 02:25 AM
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#81
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Ehanced accuracy and critical strike don't mention per level for their cost anywhere yet archetypes show multiple levels of both.(not just a new skill)
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Jul 12 2013, 03:17 AM
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#82
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
Typo, page 162 in the movement example, last paragraph:
"On any subsequent Initiative Passes in this Combat Turn, Caster is still considered to be Running even if he doesn’t cover any more ground. He can only move another 4 meters. This Combat Turn before he has to Sprint." There is an extra period between "4 meters" and "This Combat Turn". -DrZ |
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Jul 12 2013, 04:56 AM
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#83
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
page 88, right hand column, first paragraph. the 4th sentence is obviously supposed to start with "If" (in fact, it looks like it got deleted because the sentence starts off with a lowercase letter).
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Jul 12 2013, 05:05 AM
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#84
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Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 28-March 13 Member No.: 85,198 |
Removed. Post awaiting deletion.
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Jul 12 2013, 05:53 AM
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#85
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
uncertain if this is needed or not:
page 105 mentions that you cannot train a mental attribute or physical skill at the same time as recovering from an augmentation that boosts it. no mention is made of physical attributes or mental skills, and other text would lead me to believe that the intention is that you cannot use that downtime for anything. (in particular, "That downtime is used solely for recovery from the augmentation implanting process and for getting used to their body’s new modifications.") edit: also on page 106, under the example for character advancement (James), "will cost 15 Karma, which he has It normally" (i'm pretty sure there should be a period between "has" and "It"). also looking back, James has in his backstory that one of his goals is to rise above low lifestyle (end of second-to-last paragraph). this should be fairly easy to accomplish, since the low lifestyle he bought is just his safe house, and he actually has a middle lifestyle as his main lifestyle. edit again: page 116, the combat mage is leaving scorched marks. usually that would just be scorch marks. and again: page 128 under knowledge skills: "...begins the game with free Knowledge skills points based on..." (usually would be skill points, not skills points). and now, i'm calling it a night. i'll probably have some more for you later. |
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Jul 12 2013, 11:09 AM
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#86
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Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 6-August 02 From: Kiel, Germany Member No.: 3,071 |
Retcon?
The original 5 million of Dunkelzahn given to the Atlantian Foudnation became 5 billion in SR5. |
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Jul 12 2013, 12:18 PM
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#87
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,092 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
A few quality costs:
Cost: 4 Karma per rating (max 6) Cost: 7 Karma per rating (max rating 3) Cost: 8 Karma per level (Max 3) Stick with either "rating" or "level" and consistently use "max rating/level" to avoid questions whether the maximum is Karma or level/rating. |
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Jul 12 2013, 05:49 PM
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#88
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 205 Joined: 9-May 13 Member No.: 97,213 |
Not sure is this is errata worthy, but if the priority A gives magicians 10 spells, then it might be nice to have at least 10 slots on the character sheets.
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Jul 12 2013, 06:16 PM
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#89
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,092 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Let's talk about sprites:
When a sprite is compiled, its own Overwatch Score starts, even though it hasn’t had a chance to do anything illegal (p. 254) Starts at what? The Matrix doesn’t know what to make of sprites, so they show up as illegal activity. This puts a limit on the time you can keep a sprite around before GOD finds it and crashes it. (p. 254) But no actual rules to follow up on that. So I guess this means just the regular 2D6 increase every 15 minutes? But why mention it once more then? These two items should just be folded into a single explanation like "The Matrix doesn’t know what to make of sprites, so they show up as illegal activity. When a sprite is compiled, its own Overwatch Score starts at zero but increases as usual by 2D6 every 15 minutes (see page xxx). When GOD converges..." If you use the sprite’s last task to do this, don’t screw up. If you succeed, add your net hits to the number of tasks the sprite owes you (minus the one for re-registering, of course). If you fail, you’re out of tasks, plain and simple. So what if I don't use the last task? Do I forfeit all remaining tasks in case of failure? And solving the question how Machine Sprites interact with devices by removing all their options to interact with devices (except for "control device", which every sprite can do) is really a lazy way out... |
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Jul 12 2013, 06:22 PM
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#90
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
page 134, climbing failures and glitches: "A test while climbing or rappelling automatically halts
your progress..." given the heading and the fact that making a climbing test shouldn't generally halt your progress in climbing, i'm guessing that you meant glitch, not test. page 140, social modifiers table, negotiation: "Character has blackmailed material or heavy bargaining chip" should probably just be blackmail, not blackmailed |
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Jul 12 2013, 09:52 PM
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#91
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
Page 310 shows costs for Improved Reflexes for the 3 levels as 1.5 / 2.5 / 3.5.
I suspect that since the first two are just 0.5 PP below the old version that the level 3 should be reading 4.5 PP instead? |
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Jul 12 2013, 10:02 PM
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#92
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Page 310 shows costs for Improved Reflexes for the 3 levels as 1.5 / 2.5 / 3.5. I suspect that since the first two are just 0.5 PP below the old version that the level 3 should be reading 4.5 PP instead? Nope... In SR4A, Level 3 only costs 4pp. (IMG:style_emoticons/default/smile.gif) |
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Jul 12 2013, 10:05 PM
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#93
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
Nope... In SR4A, Level 3 only costs 4pp. (IMG:style_emoticons/default/smile.gif) Ahhh.. I only have SR4 and the cost was 5 there guess I will have to borrow a friend's copy and peek at those changes. |
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Jul 12 2013, 10:45 PM
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#94
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Ahhh.. I only have SR4 and the cost was 5 there guess I will have to borrow a friend's copy and peek at those changes. There were some good improvements from SR4 to SR4A, but there were some bad decisions as well (Scatter table comes to mind). (IMG:style_emoticons/default/smile.gif) |
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Jul 13 2013, 12:17 AM
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#95
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Target ![]() Group: Members Posts: 21 Joined: 15-June 13 Member No.: 111,388 |
Page 273, fiction, third full paragraph, "Freddie was a bound spirit of air, 'Hawk probably him along to keep . . ."
The sentence should read "Freddie was a bound spirit of air, 'Hawk probably SENT him along to keep . . ." |
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Jul 13 2013, 02:33 AM
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#96
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Target ![]() Group: Members Posts: 85 Joined: 14-July 12 Member No.: 53,036 |
Is the cost / availability of a monocle supposed to vary by rating?
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Jul 13 2013, 04:02 AM
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#97
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Multiple attacks the example and rule don't match up. Rule states that you divide the pool up evenly between the attacks, the example has the character attacking 3 people with a pool of 12 and gettign 6 for each attack.
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Jul 13 2013, 05:57 AM
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#98
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
Multiple attacks the example and rule don't match up. Rule states that you divide the pool up evenly between the attacks, the example has the character attacking 3 people with a pool of 12 and gettign 6 for each attack. Check the example again. I think in the example he was about to be attacked by 3 bouncers and decided to hit there first two of them to soften them up. Can you check the example to see if it says he was attacking 2 of them? |
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Jul 13 2013, 06:15 AM
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#99
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Check the example again. I think in the example he was about to be attacked by 3 bouncers and decided to hit there first two of them to soften them up. Can you check the example to see if it says he was attacking 2 of them? You are right. I missed the two in the example. |
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Jul 13 2013, 06:24 AM
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#100
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Target ![]() Group: Members Posts: 62 Joined: 29-November 09 Member No.: 17,913 |
p. 388 - "Swag" - Indicates a contact adds Connection rating as extra dice on Fencing checks. However, no indication whether these extra dice are also added when buying things (although it is suggested at when it says "A contact can use her connections to find potential buyers or SELLERS."
p. 418 - "Contacts and Availability" - No mention of adding Connection rating as extra dice. p. 419 - "Contacts and Fencing" - No mention of adding Connection rating as extra dice. This should be clarified. |
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