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> Metavariants, How do you think they'll work?
Tashiro
post Jun 28 2013, 07:41 PM
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I'm thinking about converting my characters to 5E when it comes out, and one of the characters in question is a night elf. Hmm, actually, I've also got a pixie to convert, and two dryads as well. Looking at the priority system, I'm really wondering how they'll be translated into 5E.

If I had to guess, I'm thinking that metavariants would be a higher priority up a step over what the baseline would be. Pixies... probably on par with ... troll? Maybe?

So, what do you think?
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Mäx
post Jun 28 2013, 08:05 PM
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Looking at how this was ruled in SR4 priority gen, yeah one higher then base for meta types and treat as trolls for sapient critters seem like a likely way to go.

Sadly thats most likely gonna be the biggest hurdle for converting my main char build over, i really like her being a dryad as it fits her fluff very well, but having to take one higher for meta type is gonna make it really hard to rebuild her(from what i could eyeball from the preview i think i can conver her quite well as an elf)
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Umidori
post Jun 28 2013, 08:07 PM
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I'm thinking we're gonna have to wait anywhere from 6 to 18 months for a companion book to be put out which actually stats out 5th edition metavariants. (IMG:style_emoticons/default/frown.gif)

If we're lucky, they'll do Infected at the same time, in the same book, a la Runner's Companion, but I wouldn't put it past Catalyst to split the two up for some arbitrary reason. As for half the gear I rely on in SR4? That'll probably end up scattered across 3 to 5 different minibooks. Sigh.

~Umi
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Mäx
post Jun 28 2013, 08:33 PM
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QUOTE (Umidori @ Jun 28 2013, 11:07 PM) *
I'm thinking we're gonna have to wait anywhere from 6 to 18 months for a companion book to be put out which actually stats out 5th edition metavariants. (IMG:style_emoticons/default/frown.gif)

I'm pretty sure that the 5th edition companion equivalent book("Run Harder" or something like that) is going to be the first supplement book this time around.
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White Buffalo
post Jun 28 2013, 08:50 PM
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I think the 3E companion had a flexible system to use instead of the priorities. Hopefully the 5E will have an optional point build system similar to 4E. I'm sure it'll be optional but everyone who's been playing SR for a while will use it.

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Patrick Goodman
post Jun 28 2013, 10:09 PM
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I do not know for sure -- I don't know that this question has even come up where I could hear it, though I don't hear a lot behind the scenes sometimes -- but, rather than rejiggering all the priorities, what I would propose is a quality, say 5 Karma, called Metavariant, that you have to buy from your starting Karma at chargen. Then you proceed as normal. As to what will ACTUALLY happen...we'll have to wait and see. But I think that would be the easiest and quickest solution.
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Patrick Goodman
post Jun 28 2013, 10:11 PM
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QUOTE (White Buffalo @ Jun 28 2013, 02:50 PM) *
Hopefully the 5E will have an optional point build system similar to 4E. I'm sure it'll be optional but everyone who's been playing SR for a while will use it.

Emphasis mine.

That's a rather bold statement (no pun intended).
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Epicedion
post Jun 28 2013, 10:20 PM
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QUOTE (Patrick Goodman @ Jun 28 2013, 05:11 PM) *
Emphasis mine.

That's a rather bold statement (no pun intended).


Agreed. As an old hand, I found build points to be a major detractor with respect to character balance, ease of building, and speed.
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Moirdryd
post Jun 28 2013, 10:27 PM
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Likewise. Never used the Build point system.
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Tashiro
post Jun 28 2013, 11:34 PM
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Well, we'll have to see. I'm just curious is all. Hmm, it could be an Advantage, but I think that would be... problematic. I'm also curious how they'll do Changelings. (+1, +2, +3 priority?)
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Shortstraw
post Jun 29 2013, 01:45 AM
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So if trolls are +50% lifestyle costs pixies at 50% lifestyle costs?
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Moirdryd
post Jun 29 2013, 01:50 AM
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I could see it as its own Priority chart for race (not hard to do, fits better than a Quality) expanding the current one with changelings being a Priority step from the Base Race and there being a Qualities/Disadvantage list specifically for them.
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ShadowDragon8685
post Jun 29 2013, 02:12 AM
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As someone who came in on the tail-end of SR3 and has built using Karmagen, BP, and Priorities, as well as using BP-like systems in other game systems...

Fuck Priorities.

BP and Karmagen, I can live with. But seriously, Priorities can go and have a date with Bubba the Love Troll minus the lube.

Honestly, though, because people like both, and like having options, at least two should be included in any core book, IMO.
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Makki
post Jun 29 2013, 10:34 AM
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QUOTE (Epicedion @ Jun 29 2013, 12:20 AM) *
Agreed. As an old hand, I found build points to be a major detractor with respect to character balance, ease of building, and speed.


if you're planning on running a let's say 200 hours long campaign, is it really necessary to save 1 hour at character generation? And I actually enjoy doing math and building a character, so I hope there will be a generation system for me and the likeminded. Otherwise I will just use karmagen, which doesn't need an actual rules set, because it is already there, called character advancement.
And I can use SR4 karmagen anyways
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Temperance
post Jun 29 2013, 11:36 AM
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QUOTE (Makki @ Jun 29 2013, 02:34 AM) *
if you're planning on running a let's say 200 hours long campaign, is it really necessary to save 1 hour at character generation? And I actually enjoy doing math and building a character, so I hope there will be a generation system for me and the likeminded. Otherwise I will just use karmagen, which doesn't need an actual rules set, because it is already there, called character advancement.
And I can use SR4 karmagen anyways


Maybe. Slight rehash of a different conversation in regards to priority:

For some it take more than an hour to build a character. Even if I have a solid concept going into it, BP takes me about 4 hours to get something I like. (Versus something playable.) The part that takes the longest is gear (of course), followed quality purchases. (I have a bad habit of looking for qualities I don't know the name of.) Chummer can cut this down to about 3 hours if I am pressed for time. I mean, I know the system well enough that I can do most of a character from memory, but I spend a lot of time tweaking gear and qualities.

Anecdote: A friend of mine just dropped out of our SR4 game because he didn't have time to create a character for the new campaign. He just doesn't know the system well enough and doesn't really have time to learn. The rest of us don't have compatible schedules for us to help out, except during game time. He doesn't do his character during game time, because we have about 4hrs to play once every two weeks. (Again, too many conflicting schedules.) He would be distracting/distracted to/by the game, so out of courtesy, he dropped out. I showed him the priority system from SR5 and told me that if our current game was using that system, he'd have been able to make a character in very little time. For some reason he just gets priority, but BP stymies him. It might be simple decision paralysis.

-Temperance
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Umidori
post Jun 29 2013, 06:09 PM
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I also agree that people should have an option. I personally like BP/Karma, because it lets me get really nuanced with details and get exactly what I want. Other people prefer Priority, so more power to them.

Personally, I think unless you're playing at a convention or some other one-shot, character build speed isn't really a concern. If you've got a table of friends, with a campaign of missions to run that the GM has put many hours into prepping and which you plan to spend many hours playing, taking time to make very exacting characters is barely noticeable, much less a bother. That said, if there are one or two players who don't care to make very exact characters and would rather just get their characters built and running so they can do something else while everyone else finishes setting up, Prioritiy is great for them too.

More options are always better. You can always not use an option you don't like.

~Umi
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ShadowDragon8685
post Jun 29 2013, 06:34 PM
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I'd also like to point out that it's been my experience that when a game is starting, the players involved usually have at least a week's advance notice to go over the books and design their characters. Unless your play style is such that characters are dropping like flies and replacements may need to be brought in mid-session, character build speed is not an issue.
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Tashiro
post Jun 29 2013, 06:59 PM
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Oh, true. My players tend to have one to two weeks (or even a month) to build characters. And, typically, only one player ever goes and builds his character without assistance. Everyone else waits until the last minute, and gets me to help with character creation. My wife especially, since she hates mechanics, and considers them a necessary evil - but doesn't bother to learn them. When she plays, if it comes time to roll dice, I have to tell her what to roll, because she wouldn't know without my help.
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ShadowDragon8685
post Jun 29 2013, 07:00 PM
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QUOTE (Tashiro @ Jun 29 2013, 02:59 PM) *
Oh, true. My players tend to have one to two weeks (or even a month) to build characters. And, typically, only one player ever goes and builds his character without assistance. Everyone else waits until the last minute, and gets me to help with character creation. My wife especially, since she hates mechanics, and considers them a necessary evil - but doesn't bother to learn them. When she plays, if it comes time to roll dice, I have to tell her what to roll, because she wouldn't know without my help.


I wouldn't play with someone who couldn't be assed to learn the game mechanics, honestly. I'd tell them to either take an interest in the game beyond the setting, which is only half the battle, or please find some other hobby.

But I guess that if you did that, you'd live the sex life of a monk, so, yeah. My sympathies, mate.
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Tashiro
post Jun 29 2013, 07:08 PM
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QUOTE (ShadowDragon8685 @ Jun 29 2013, 03:00 PM) *
I wouldn't play with someone who couldn't be assed to learn the game mechanics, honestly. I'd tell them to either take an interest in the game beyond the setting, which is only half the battle, or please find some other hobby.

But I guess that if you did that, you'd live the sex life of a monk, so, yeah. My sympathies, mate.


(IMG:style_emoticons/default/biggrin.gif)
Mostly, it's because she's horrible at math. She's got a mental block from her father trying hard to drill math into her head in perhaps the worst possible manner. So she doesn't remember numbers, or "problems". She's a good roleplayer though, and makes interesting characters.

It becomes a problem when you have two or three players like that - won't learn the mechanics, expects me to help update the characters, and so forth. That becomes a pain in the rump.
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Umidori
post Jun 29 2013, 07:37 PM
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Just give her a cheat sheet - all the commonly used dice rolls she'll have to make, calculated out in advance.

"Okay, I wanna shoot that guy that's... 11 dice!" *rolls*

~Umi
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Irion
post Jun 29 2013, 08:02 PM
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QUOTE (ShadowDragon8685 @ Jun 29 2013, 02:12 AM) *
As someone who came in on the tail-end of SR3 and has built using Karmagen, BP, and Priorities, as well as using BP-like systems in other game systems...

Fuck Priorities.

BP and Karmagen, I can live with. But seriously, Priorities can go and have a date with Bubba the Love Troll minus the lube.

Honestly, though, because people like both, and like having options, at least two should be included in any core book, IMO.

I get the advantage of the Karma system, but a BP system has absolutly NOTHING over the current priority system.
The major issue with BP and Karma is how much it should cost to be a mage or some special kind of "creature".
Thats by all means more than hard to determin. 15 BP were a freaking joke and 250BP for a free spirit was a bid much on the other hand.
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Umidori
post Jun 29 2013, 08:21 PM
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The major issue with BP/Karma may be pricing, but in my book that's not anywhere near as a big a problem as the major problem with Priority, which is inflexibility. If your character concept falls outside the boundaries of the Priority slots, you really can't get precisely what you want.

Yeah, sure, this feature of Priority may make more "balanced" characters in some respects, but it also makes more homogenous characters as well. I enjoy exotic concepts, and building a lot of those would be difficult, if not impossible, using Priority.

~Umi
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Irion
post Jun 29 2013, 08:25 PM
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QUOTE (Umidori @ Jun 29 2013, 08:21 PM) *
The major issue with BP/Karma may be pricing, but in my book that's not anywhere near as a big a problem as the major problem with Priority, which is inflexibility. If your character concept falls outside the boundaries of the Priority slots, you really can't get precisely what you want.

Yeah, sure, this feature of Priority may make more "balanced" characters in some respects, but it also makes more homogenous characters as well. I enjoy exotic concepts, and building a lot of those would be difficult, if not impossible, using Priority.

~Umi

Honestly you have the same problem of flexibility if you just adjust the prices in the BP-GEN.
If beeing a mage would have cost along 30 to 40 BP (which would about what it actually is worth) you would run in the same problems. BP made beeing a mage just dirt cheap.
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Elfenlied
post Jun 29 2013, 08:28 PM
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How are non-standard races aside from Metavariants handled? I mean stuff like Drakes, Pixies and Infected.
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