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> The Decker Threat, Just how big is it?
Moirdryd
post Jul 1 2013, 09:28 AM
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Oh, indeed apple. But so is the Street Samurai and the Mage (heck most mages can still sign their own pay check if they go corp because of their rarity). Most Shadowrunners out the bag are "rich" men, which to me has always been the reason the Twenty Questions are important, because otherwise why not spring for max resources and start with a Real SIN and a permanent lifestyle?

Well there's obviously no game if you do.

I actually had a player (he's still one if my best friends) do this in one of his first SR outings. He bought a bar and a really good fake SIN and set out to play a "retired" weapons specialist (he was being a bit of a difficult ass). So to keep him in the game the bar was a regular meet for the Team's fixer etc. A "meet" went south three sessions in (we played 6-10 hr sessions then). The bar got shot to hell plus crime scene etc. My friend wasn't fussed, he understood the style of setting and these things happen. He put in fir his insurance to rebuild. His Fake SIN bounced and also flagged his Real SIN. He was running the shadows pretty quick after that.

There has to be the lie for a suspension of disbelief even in the chargen for the game to happen because I certainly don't want to above to happen again. (I was lucky on that SIN roll).
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Moirdryd
post Jul 1 2013, 09:32 AM
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QUOTE (apple @ Jul 1 2013, 10:20 AM) *
You can start killing people with the next holdout for 200¥. You would simply suck at it.

You cannot even start to deck into the most basic security system without the cheapest deck, or?

SYL


"Lives are cheap only Battlemechs Cyberdecks are expensive" (IMG:style_emoticons/default/spin.gif)
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RHat
post Jul 1 2013, 09:36 AM
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QUOTE (apple @ Jul 1 2013, 02:20 AM) *
You can start killing people with the next holdout for 200¥. You would simply suck at it.

You cannot even start to deck into the most basic security system without the cheapest deck, or?

SYL


Clearly the first thing you have to do in learning to deck is to learn to put a deck together. If the skills needed to do that are considered to be part of the whole set...
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cndblank
post Jul 1 2013, 09:58 AM
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I guess you can go with the old tech smart street kid finds a decker who has managed to get's his brain melted.
Kid grabs the deck, cleans of the cooked brain, and starts out using scripts.
He pulls nickle and dime jobs until he can really learn how to hack.

Add in the obsolete decks that you know are going to be out there soon...
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cndblank
post Jul 1 2013, 10:05 AM
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QUOTE (Critias @ Jul 1 2013, 02:28 AM) *
The design principle, as laid out in arguments (and I try to be good and not say which side of most of these arguments I was, personally, on), was that it was important to make deckers deckers again, as a core character type that required a meaningful investment of attributes, skills, and money in order to contribute meaningfully to the team as a whole. If it took X nuyen and Y skill points to be a valid Street Samurai, and if it took Z priority and Y skill points to be a good Magician, or what-have-you, the idea was to have it require a similarly ballpark/meaningful investment to be good at hacking.

No more Mungo just tossing down a couple thousand nuyen, buying a skill to about 3, taking on a specialization (and then doing all of a team's Matrix lifting and rigging all at once, from a cool phone). The idea was to make meaningful character design decisions that had meaningful outcomes, and required meaningful choices.



That makes sense.

Seems a little high of an investment for my tastes, but we are talking the Pros here
I'd guess you wouldn't need near that investment if you were building it yourself and all you want to do is hack a soda machine or turn a traffic light green.
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apple
post Jul 1 2013, 10:18 AM
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QUOTE (RHat @ Jul 1 2013, 05:36 AM) *
Clearly the first thing you have to do in learning to deck is to learn to put a deck together. If the skills needed to do that are considered to be part of the whole set...


It will still require the investment of something 50-800k in value (regardless what it is, you cannot simply build a cyberdeck from 5 cheap commlinks, as it was already explained by Critias).

Even if you could build it from scratch: raw materials, tools etc.

SYL
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Sendaz
post Jul 1 2013, 10:23 AM
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QUOTE (apple @ Jul 1 2013, 06:18 AM) *
(regardless what it is, you cannot simply build a cyberdeck from 5 cheap commlinks, as it was already explained by Critias).

SYL

And that pretty much sinks my idea of a 5 man shadowrunner team whose special commlinks combine to form Captain HackDaPlanet. (IMG:style_emoticons/default/frown.gif)
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Serbitar
post Jul 1 2013, 12:10 PM
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QUOTE (RHat @ Jul 1 2013, 03:49 AM) *
Or you take hardware/software skills and use the explanation that you built it, which really seems like the most likely thing anyways.


If thats the case, then the decker should stop decking and start selling his cyberdecks and become rich.
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DWC
post Jul 1 2013, 12:13 PM
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QUOTE (Serbitar @ Jul 1 2013, 08:10 AM) *
If thats the case, then the decker should stop decking and start selling his cyberdecks and become rich.


If he does that, he becomes a Contact. Editions before 4th even had the Deckmeister sample contact, who was quite literally a guy who built, repaired, and modified cyberdecks.
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Sendaz
post Jul 1 2013, 12:23 PM
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QUOTE (DWC @ Jul 1 2013, 08:13 AM) *
If he does that, he becomes a Contact. Editions before 4th even had the Deckmeister sample contact, who was quite literally a guy who built, repaired, and modified cyberdecks.

Whether they start with the skills to make their own deck or not, eventually a decker will pick up some skills over time as he will not settle for off the rack models for long and will want to customize/tweak the unit to best suit their needs as well as designing own programs even if they might not be the all might can opener of programs.
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Serbitar
post Jul 1 2013, 12:39 PM
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QUOTE (Moirdryd @ Jul 1 2013, 11:28 AM) *
Oh, indeed apple. But so is the Street Samurai and the Mage (heck most mages can still sign their own pay check if they go corp because of their rarity). Most Shadowrunners out the bag are "rich" men, which to me has always been the reason the Twenty Questions are important, because otherwise why not spring for max resources and start with a Real SIN and a permanent lifestyle?


Thats why SR4 brought down the cost of everything.

Its called realism, or immersion, or simulationism.

If the standard runner could retire when selling everything he had, running becomes implausible.
Keep in mind that the "re-sell" value of implanted ware is dreastically lower than the re-sell value of everything else. Thats why Sams can have a little more worth of ware implaneted and still be believable.

Mages on the other hand need a reason why they do not just live an easy life as a well paid employee, because of their very usefull and rare skillset.
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Serbitar
post Jul 1 2013, 12:41 PM
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QUOTE (DWC @ Jul 1 2013, 02:13 PM) *
If he does that, he becomes a Contact. Editions before 4th even had the Deckmeister sample contact, who was quite literally a guy who built, repaired, and modified cyberdecks.


Dont answer with game mechanics. Answer with real life answers. My argument is no GAMIST argument but a SIMULATIONSISTS argument.

Nobody in the real world says: Well I cant do that, because I would become a Contact if I did, but I want to stay a PC, so I dont.

FACT is: If Runners need ware that its worth so much money, that they could retire with it, they need a very good reason not to sell their gear and retire.
Annd this reason can not be some obscure thing for the average runner (these obscure reasons only work for a fraction of runners). For the others the simple answer is: If you want a consistent universe with Shadowrunning, dont make prequisites for shadowrunning too expensive or it is getting unrealistic.
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DWC
post Jul 1 2013, 12:48 PM
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There's a limited market? Selling highly illegal prototype technology is going to bring heat down on him even faster than being a decker if one of his customers gets bagged and flips? The people who got into the market first will kill him to keep him out of it? There's more potential reward in being a decker than in building decks? There's more excitement in being a decker than in building decks? He lacks the patience to be a craftsman? He lacks the business sense to properly commcialize his manufacturing process?

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Serbitar
post Jul 1 2013, 12:57 PM
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First 2-3 reasons are OK and work till a certain point.
The others dont.

Remember: We are talking about somebody who has the alternative: Sell decks and become rich, facing some moderate charges/threats, or run in the shadows and dont become rich and face severe charges and threat levels.

You can handwave a litte, but not everything.
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DWC
post Jul 1 2013, 01:08 PM
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You build a name for yourself building cyberdecks and GOD will eventually either send people to kill you, or drag you off somewhere to interrogate you as part of their hunt for an infamous decker. It might take longer to get on their RADAR since you're not out making noise yourself, but as your customers get caught, the trail will lead back to you.

And who says you're going to get rich? We don't know what it costs to build a cyberdeck, or how long it takes. I tend to think that the ones building them don't have the mix of ego and recklessness that it takes to go be deckers.
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Nath
post Jul 1 2013, 01:27 PM
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I sometimes think Shadowrun should abandon its long struggle to use price for game balance. If I was to design the game system from scratch without having to deal with legacy and players' expectations, I would probably have hacker/decker invest karma to "synchronize their brain" with a new cyberdeck, and street sam to "adjust" to their new body augmentation performances, just like awakened characters pay karma to bound focus. Price could thus be set at whatever makes sense fluff-wise, without having to try to keep PC power level under control at the same time.

Not that it helps in the current discussion, I know.
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Moirdryd
post Jul 1 2013, 02:09 PM
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The question being raised sounds all kinds of sensible and valid until you look at real life models too.
Why would anyone want to join the military for example? A PBI's pay isn't great and you get shot at.
Why do organised crime bosses keep going instead of retiring since they are often very wealthy people and staying in their line if work can be hazardous?
There are other professional criminal types out there who just keep doing it too, look at some of the numbers of money they've manage to steal away.
Why would anyone want to work for the CIA, MI6, Mossad? Risk vs reward in all those cases seems low and look at the undercover gang and drugs work the police forces do?

There are always reasons that Shadowrunners are Shadowrunners and there are reasons that the number of Runners in a given location are very small. Again I point out the Seattle example. Less than 500 runners in a sprawl where it's estimated Ghouls, Vampires, other Hmhvv victims, naga, Sasquatch and so forth number 30,000. Yes perhaps it's more than a little gamist vs simulationist (and I like my game worlds to lean towards simulation) but at some point every RPG does that because it is a game. Without that initial shared conceit the game will never work (unless it's phoenix command).

If you don't like a "cost" system there are plenty of games out there that doesn't use them. Things like Scion, Agone, multiple Super Hero genre games, Black Crusade, Feng Shui. The reason for this is because the style of game they are written to represent doesn't typically having the characters wanting to Buy anything. Ever. Its about expanding personable abilities, finding things, using your fame and influence to acquire certain items. It's also a style of game where you're not typically paid for your services in a conventional sense either.

Now to broaden some horizons within the Sixth World. It's entirely possible to acquire such gear from within a Corp or from one in payment for a run (the assumption being that SR starting characters are competent enough to run the shadows and will have some experience in their chosen "profession". That's how SR5 reads as presented in chargen preview and SR3 was much the same). In one of the books (MJLBB I think, but could be Corp Shadowfiles or Security) it discuses the Gear instead on Nuyen payment scale. It advises the Johnson that you can offer up to 20%-50%more on Gear Value (assuming the department has access) than the offered Nuyen sum. Why? Because it only costs the Corp something like 20% of the Listed Price (again this is SR2-3) to make that gear, that's a net saving of 60%-30% on the transaction value to the Corp. (Street index was used for illegal/black market baselines).

A lot of Shadow-names out there (non magic) used to have a tendency to have been in bed with a Corp at one point or another. Or even run that paid 50k a head to a four man team goes south, job gets done, only one survivor. Well that's 200,000 nuyen or a renegotiated payment on one 350k Cyberdeck. There are many ways it can make sense, but push it too hard and then it breaks down. At that point why are you playing?
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Mäx
post Jul 1 2013, 02:53 PM
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My biggest problem with introduction of super expensive decks is that ware got all of a sudden much more expensive(from the few example i have seen* it got infact so much more expensive that priority A recources is actually worth less then the chargen max in SR4) when up until now ware prices have been steadily going down as time moves on(well atleast the grade modifiers when down quite nicely)

*for example muscle toner quadrupled in price and most likely so did the augmentation.
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Moirdryd
post Jul 1 2013, 02:59 PM
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Well, there's the beauty for those of us coming from SR3. Everything just got cheaper (IMG:style_emoticons/default/wink.gif)
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apple
post Jul 1 2013, 03:07 PM
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QUOTE (Moirdryd @ Jul 1 2013, 05:28 AM) *
Oh, indeed apple. But so is the Street Samurai and the Mage


I am not quite sure if you understand what I mean.

You can indeed use the argument (worked his way up, stole it piece by piece etc) for the mage or der samurai, because there is (at least in SR4, but that seems to have changed, because ware was to cheap for Bull ("idiotic prices") cheap cyberware and you can cast spell or use a 200¥ holdout pistol, smartlink, combat drucks and an amored jacked even if you are broke and start with 5000¥ Nuyen. But you cannot start on "street level" as a decker in SR5. You could be a street level hacker in SR4 (with a rating 1-3 link and 1-3 software) and you probably could hack rating 1-2 systems. But in SR5? Your minimum invest ist 50k ¥.

Given the nature of the shift (2074 matrix vs 2075 matrix, Stormfront, new gear etc) almost all are prototypes, miniseries etc. High level military grade items, usually used by GOD or black ops intelligence service decker spying on other corps. Below that level there is NO street level decker. Its like using a tricked out Ares Alpha with APDS ammunition and a tricked out heavy military armor to set the bar for the street samurai (cheapest weapon 20k, cheapest armor 25k, cheapest ammunition 5k. Even the lowest of the lowest deckers/hackers will be using prototype status, highly restricted hardware (after all there is no legal reason for anyone to possess a cyberdeck, only if you want to break into GOD-secured Securitysystems, right?).

You can of course use the usual high powered explanation as in SR3 with the 1mio ¥ ressources. Ex-Black Ops, fleed from the old unit etc. It would be a normal / good background story and believable, no problems with that. You just can´t have the background story "I was a punk kid and used my first Hidatchi to hack my school grades so that I would get the 1st price and some money to buy me an upgrade".

SYL
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Tzeentch
post Jul 1 2013, 06:30 PM
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QUOTE (Critias @ Jul 1 2013, 09:10 AM) *
It's all off-screen stuff, though. You can't actually just buy five commlinks and tell your GM to stat it up like the $200k+ rig Gentry's using.

Huh. Well, you know they tried this schema for three editions of the game, and using cost for the deckers niche protection was pretty much an overcomplicated mess every time. Even Unwired is hardly a model of simplicity, so I hope it works out this time.
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cndblank
post Jul 1 2013, 07:07 PM
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QUOTE (DWC @ Jul 1 2013, 07:08 AM) *
You build a name for yourself building cyberdecks and GOD will eventually either send people to kill you, or drag you off somewhere to interrogate you as part of their hunt for an infamous decker. It might take longer to get on their RADAR since you're not out making noise yourself, but as your customers get caught, the trail will lead back to you.

And who says you're going to get rich? We don't know what it costs to build a cyberdeck, or how long it takes. I tend to think that the ones building them don't have the mix of ego and recklessness that it takes to go be deckers.


I can really agree about limiting your couple of thousand nuyen script kiddies, but I'm not sure that making the decks so expensive is the way to go.

I mean in Shadowrun it is having the latest technology that is expensive not the manufacturing process. Especially with 3d printers and nanoforges.
If anyone with the cred and the knowledge can make a deck, then decks should eventually be mass producible which would drop the price.
Either there are expensive off the shelf components that have to be used to create the deck (which means the corps could shutdown deck production by limiting access to these components) or some one is able to produce these components in a backroom some where. Which means eventually they will be able to mass produce them.

You could image what would happen when some Epic class Deck designer gets a hold of a nanoforge and mass produces them.
Ship them all over the world in lots of twenty.
Send a free sample deck to a local fixer in each area. Just give him a blind account to send the money and let him handle the arrangements.
Have the fixer sell the decks that he can. Have him lease the rest out for a share of the profits.
If they don't pay then send a self destruct code.

Before GOD knows what is happening there are a thousand decks hitting the market.
Yeah their effective rating will drop like a stone and they might be limited in other ways, but boy think of the cred (and the havoc) they would create while they lasted.
And GOD can track down all the decker they want. They don't know where the decks are coming from.
By the time GOD figure it out, our designer has laundered his cred and is on to the next project.

I guess you could say that the decks are actually make up of a huge board of fifty plus processing chips using parallel processing to get mainframe grade processing power.
The processing chips are used in every thing but run about 1 to 2K each (Car autopilots, Matrix fiberoptic controls, TVID screens, cleaning drones, and so on).

It will be interesting to see how they spin this in the SR5 version of Wireless.
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Smirnov
post Jul 1 2013, 07:35 PM
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QUOTE (Critias @ Jul 1 2013, 12:28 PM) *
No more Mungo just tossing down a couple thousand nuyen, buying a skill to about 3, taking on a specialization (and then doing all of a team's Matrix lifting and rigging all at once, from a cool phone). The idea was to make meaningful character design decisions that had meaningful outcomes, and required meaningful choices.

May i ask why? If that's not top secret, of course.
The idea that any character could take up hacking as a side job played to the situation that dedicated hacker wasn't needed in combat - so group's street sam was also part-time hacker. Or groups infiltrator was hacking all those locks and alarms himself. Making deckers a separate archetype required providing a decker solution to more situations, namely combat, which led to creation of additional rules (like wireless bonuses). There's a guy with a blade standing right by me, he says he's name is Okkam and he needs a few words with those who thought this up...
I know that that's how it is and going to be, but I'm dying to know why it is so
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GiraffeShaman
post Jul 1 2013, 08:01 PM
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Forgive the me if this is a stupid question, as I don't have the SR5 rules yet. But isn't it possible that there are cheap decks with terrible stats that exist, they just aren't on that list? Kind of like the free cyberdeck you get on the Genesis SR video game.

There's also the possibility of a shared cyberdeck situation in your background. Your old cyberdeck was owned by some organization, such as a corp or a mafia. Or say you were part of the Reality Hackers gang and ten of you used the same deck to perform data thefts.

I'm just reading the old Gibson Sprawl Trilogy for the first time, and in it the veteran deckers often set up promising newbie deckers with hardware. The reason they do this is for a big cut of their theft profits. This way the veteran decker doesn't have to risk his brain and flatlining from black ICE.
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BunnyColvin
post Jul 1 2013, 08:06 PM
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Not sure why St Sams are so upset about the new Deckers. I mean they are potential goldmines. They are carrying an item worth 300-500k and have no combat skills.

I'll take some temporarily bricked cyber for a payday like that.

(As a GM, this more than anything will keep the enemy deckers to a minimum)
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