Shadowrun Digital Map, ArcGIS for fun. |
Shadowrun Digital Map, ArcGIS for fun. |
Jul 7 2013, 07:10 PM
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#26
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
QUOTE Now, if you draw a map of the new Atzlan-Amazonian border that is said to be "pretty accurate", I could do some timeline map keeping. Here's the new Aztlan northern border in entirety. And here's a map of the disputed region in former Colombia. Not my work, but probably the best guess we have. All we know is that Aztlan "advanced 50 kilometers". |
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Jul 7 2013, 07:28 PM
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#27
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
Here's the new Aztlan northern border in entirety. Thanks.And here's a map of the disputed region in former Colombia. Not my work, but probably the best guess we have. All we know is that Aztlan "advanced 50 kilometers". Well, that is my map. (IMG:style_emoticons/default/biggrin.gif) Part of my War! relief package.By the way, any news on the map front from Shadowrun Fifth Edition? I would be very astonished if they didn't have a North America map and by all means it should have the new Aztlan border on it. |
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Jul 7 2013, 07:28 PM
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#28
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
Ok got the Corporate Enclave LA map georectified. Why do they call the I-15 the I-5? Anyways, I've uploaded the georectified image to the Dropbox as a GeoTIFF. It looks like over half of the LA basin is flooded. Several HUNDRED square kilometers of ground. This should have caused a massive tsunami. I suppose all that mass just got swapped with the Lacuna though (not going to worry about that stuff, the other understated ramifications are harder to explain).
Looks like parts of Pendleton got flooded. Call in the FMC! Update: I rectified your coastlines and we had quite a bit different borders for CFS/Tir and a tiny difference for the CFS/Aztlan border:) I'll be tracing your coastline though, I think it looks pretty swank. Update: Also, I fixed the remaining topology errors. So there shouldn't be any more underlaps/overlaps of country borders anywhere now. Also fixed some of the islands off the amazonian coast but at some point who owns those (and some of the Greek/Turkish islands) should be squared away :/ Update: Uploaded your CFS sunken coastline map as a GeoTIFF (Coastline_Sunken1) for reference. Update: The overview Cali map is extraordinarily distorted in the Enclaves book. Rectifying it is difficult. Update: Hm. Ok something is actually wrong with the Corporate Enclave map on p. 12. It appears to be based on a local projection centered on LA. As you move away from there the map projection is distorting angles. I am not sure that I can exactly match the SoCal sinking profile. |
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Jul 7 2013, 08:48 PM
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#29
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
QUOTE This should have caused a massive tsunami. I suppose all that mass just got swapped with the Lacuna though (not going to worry about that stuff, the other understated ramifications are harder to explain). Well, the disaster that caused the flooded LA situation was caused by enchanted nuclear weapons (yes, really) and followed by two massive earthquakes (the "Twins"). To CGL's credit, in every LA supplement I can think of, this IS taken as a given. |
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Jul 7 2013, 08:49 PM
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#30
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
OK I figured it out. The roads on the Corporate Enclave map are wrong. WAY wrong. And since I was using road intersections as tie points it was messing everything up.
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Jul 8 2013, 12:25 AM
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#31
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
OK my project for the day, fixing the coast of the CFS, PCC, and Aztlan as much as possible based on the Corporate Enclave book, is done. I don't have a lot of faith in the San Diego area but the LA rectified map was a perfect match so that should be good. Note that the southern part of the LA map does NOT match the coastline shown in the overview map.
I also updated the CFS/PCC/Aztlan borders based on the maps. Also uploaded some simple maps showing the areas of LA and San Diego that got flooded. For the Marines I have a zoomed-in area showing Oceaside and Pendleton (IMG:style_emoticons/default/smile.gif) Edit: No, the flooded areas do not seem to match existing mountain ranges or even coastlines (IMG:style_emoticons/default/frown.gif) |
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Jul 8 2013, 06:42 AM
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#32
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
So, I wasn't imagining problems with that map.
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Jul 8 2013, 06:51 AM
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#33
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
Well, the disaster that caused the flooded LA situation was caused by enchanted nuclear weapons (yes, really) and followed by two massive earthquakes (the "Twins"). To CGL's credit, in every LA supplement I can think of, this IS taken as a given. Edit: No, the flooded areas do not seem to match existing mountain ranges or even coastlines (IMG:style_emoticons/default/frown.gif) I don't remember enchanted nuclear weapons involved in this (Winternight leftovers?), but the Twins caused the flooding of LA. Elevation shifts are further explained with the Deep Lacuna (see "The Fall").
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Jul 8 2013, 07:21 AM
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#34
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
It was Winternight's strike at the San Andreas Fault that caused the Twins, if I am not mistaken.
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Jul 8 2013, 07:49 AM
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#35
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
The earthquakes were 2069 though.
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Jul 8 2013, 07:54 AM
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#36
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
Is that in a novel? Systems Failure doesn't mention it, but half the stuff from that plot book was conveniently ignored ever since (IMG:style_emoticons/default/smile.gif) ~
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Jul 8 2013, 08:45 AM
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#37
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Corporate Enclaves, I think? There were no English novels set in LA since White Noise.
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Jul 8 2013, 02:24 PM
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#38
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
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Jul 8 2013, 02:45 PM
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#39
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Shooting Target Group: Members Posts: 1,647 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 |
Probably Dead Air, by Jak Koke
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Jul 8 2013, 03:40 PM
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#40
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Dead Air. Sorry.
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Jul 8 2013, 09:28 PM
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#41
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
On the German map of Europe the SOX is a zone, with only Luxembourgh being a country. The Saarland doesn't have a German administrative unit (the borders are Westrhein-Luxemburg to the north and Badisch-Pfalz to the east. I'm not clear about how this works. Is it a zone or a country? Is Luxembourgh part of it?
Oh, and the coastline on the German map to the north is really screwy. I think that part must have been rushed at the end or something because I have the borders matching really well but those islands are all distorted. I had to use a spline fit to get it to match, I've uploaded the georectified TIFF as Europe_Rectified to the dropbox so you can see it. Fairly happy with how it matched up. Will be fixing the borders and such today. |
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Jul 8 2013, 10:10 PM
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#42
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
Dead Air. Sorry. Ah, I kinda see the connection with white noise. Anyway you might be right about the nuclear devices.On the German map of Europe the SOX is a zone, with only Luxembourgh being a country. The Saarland doesn't have a German administrative unit (the borders are Westrhein-Luxemburg to the north and Badisch-Pfalz to the east. I'm not clear about how this works. Is it a zone or a country? Is Luxembourgh part of it? The SOX is a not country, but there is a conflict over its status. The corporations basically believe it to be their possession after they got some special rights of usage. Germany and France still regard their portion of the zone as belonging to their territory. Luxembourg theoretically still belongs to the people of Westrhein-Luxemburg were they settled after fleeing their country. There was some plotline with France trying to assert its rights a while back. So I would say your representation of the SOX is down to personal taste. I chose to go with the old country borders, so German/French/Luxembourgish border and put a special marker on the map for the zone. Like this:http://shadowhelix.pegasus.de/Datei:GeoPos...nskarte_ADL.svg Oh, and the coastline on the German map to the north is really screwy. I think that part must have been rushed at the end or something because I have the borders matching really well but those islands are all distorted. I had to use a spline fit to get it to match, I've uploaded the georectified TIFF as Europe_Rectified to the dropbox so you can see it. Fairly happy with how it matched up. Will be fixing the borders and such today. Not sure, what you mean. There are a lot of new islands. Or do you mean the Frisian Islands?
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Jul 11 2013, 02:59 AM
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#43
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
-- Big updates to the Balkans regions to match Shadows of Europe.
-- Updated Netherlands to match Shadows of Europe as much as possible. Note that the European Anniversary coastline does not really match the SoE coast. Also used lokii's map. It may still be off a bit but I can adjust later. -- Should be able to fix up the last parts of Africa that need to be updated and Version 1 will be complete (map consistent with the Shadowrun world up to 2072). |
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Jul 11 2013, 01:53 PM
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#44
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Moving Target Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 |
It was Winternight's strike at the San Andreas Fault that caused the Twins, if I am not mistaken. Nope, Corporate Enclaves clearly states that the Winternight attack on LA failed for an unknown reason and whatever they planned to deploy didn't go off. There is speculation that Winternight's weapon cache is hidden somewhere in the heavily irradiated area near the former nuclear plant south of LA. |
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Jul 13 2013, 10:08 PM
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#45
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
This my first continent-wide construction documentation, starting with Africa.
http://shadowhelix.pegasus.de/images/7/75/...tion_Afrika.png It is meant to be viewed from close up. The different administrative areas used for construction (0 to 2 here) are marked with a green value of descending brightness. The black lines are normal borders. White dashed lines are the Shadowrun country borders, yellow lines are coordinates taken from Shadowrun maps, which with the exception of a few cases (like the Lake Volta for Asante) do not match other geographical features as far as I know. All these lines are designated a number (one line for the Ilemi Triangle in/above Kenya is still missing). White dashed plus yellow lines form the whole Sixth World border of a country. I hadn't noticed before, but the western border of Asamando is probably supposed to be the border of Ghana. So at least this side could be based on an existing border. I will see, whether I can get all the yellow lines into a shapefile. |
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Jul 13 2013, 10:17 PM
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#46
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
Cool. I sent a few questions to the line developer about a few map issues that I hope will clear up some of the Africa issues. I've put the Ivory Coast border changes off until I get some official word on the intent with Asamando (honestly, I don't think any writers looked at a map of that area at all).
I also noticed I was using the wrong southern border for the SSC and fixed that (the Idaho Falls region is a bit hazy in how that's supposed to work, I don't think the city is supposed to be bisected). I need to fix the Denver area as I was using the SWA and those borders are ... not very reliable compared to the close-up maps. I also ran the entire shapefile through a topology check again after adding all those islands. I found a LOT of islands that are not clearly divvied up to anyone and made those separate entries. I will probably also try and fix some of the Seattle problems but that's already a headache as the various Seattle sourcebooks all trace their map lineage to the SR1 Seattle sourcebook which had some seriously weird problems (especially with regard to the downtown arrangement). That might require some developer insight too. |
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Jul 13 2013, 11:16 PM
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#47
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
You are aware of Fex' map of the Seattle Metroplex?
http://www.fexes.de/downloads/SR2050_Seatt...ts_(lowres).pdf |
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Jul 13 2013, 11:25 PM
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#48
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
Nope, never heard of it before . . . but it looks like it has the borders at the level of detail I was looking for (IMG:style_emoticons/default/smile.gif)
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Jul 16 2013, 04:17 AM
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#49
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
OK I've used lokii's borders for the Baule Empire and Anyl for the most part (using the Konstruction map). However, I cannot actually reconcile SWA with Cyberpirates and the borders shown in Feral Cities. So I've used the Feral Cities borders, which shows Asamando as having the lands shown as contested in the SWA. Feral Cities also plays merry hell with the borders on the west of Nigeria so Benin and a few other borders got moved around a bit. I got pretty good tie points on the Feral Cities map so I'm pretty sure that matches.
So. Well. I don't think there is any possible way of getting all these Ivory Coast borders to match the books since the books are all over the place (the Cyberpirates map in particular seems to use geographic features more as suggestions). So I've applied some Ken's Personal Metaplot Magic to reconcile these borders to make some sort of sense and await further refinement and instruction from the lords on high. Basically that means that I've looked at all the maps (including lokii's heroic efforts to get this fixed) and have done what I can and called it good. I expanded the Caribbean League a bit as it shows that ALL the islands off Amazonia are actually part of the League. I feel a LOT better about the new borders for Denver. I used the KML made by Leigh to trace around. I have no idea what the new PCC border is so haven't updated that. Awaiting word from on high. Fixed more of the PCC/S-S border. The southern border isn't drawn very consistently so meh, it follows the river up to near Idaho Falls. Note that Boise is NOT a split city. That's not consistent with the early novels that say Boise is SSC controlled nor SONA or NAN1. I don't care what some random short story says (IMG:style_emoticons/default/smile.gif) Seattle has a TON of data available (http://www5.kingcounty.gov/gisdataportal/Default.aspx) and some of my fellow students do research for King County, so a future Seattle map might be pretty feature rich (Everett . . . not so much lol)! The current boundaries are just "good enough" and a rough trace. So don't be surprised if it looks weird close up - this isn't intended to be the detailed Seattle map that will be entirely separate (FYI I'll be splitting off LA as well). |
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Jul 16 2013, 02:06 PM
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#50
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Keeper of the Timeline Maps Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 |
So, Europe next:
http://shadowhelix.pegasus.de/Datei:Konstr...tion_Europa.png I didn't mark the lines that create or modify islands of the coast of the Netherlands and Germany. I also didn't mark the interior borders of the Balkans region, as those are from around the early 2060s and supposedly very fluent. The European portion of West Turkey is missing. I put include that with Asia. But the free city of Istanbul/Constantinople is there. EDIT: I added the rest of the new islands. OK I've used lokii's borders for the Baule Empire and Anyl for the most part (using the Konstruction map). However, I cannot actually reconcile SWA with Cyberpirates and the borders shown in Feral Cities. So I've used the Feral Cities borders, which shows Asamando as having the lands shown as contested in the SWA. Feral Cities also plays merry hell with the borders on the west of Nigeria so Benin and a few other borders got moved around a bit. I got pretty good tie points on the Feral Cities map so I'm pretty sure that matches. Well, I took the view that the Almanac map tries to go back to Cyberpirates so I pretty much ignored Feral Cities except for Nigeria.By the way, it's Anyi after the Anyi people. The Almanac reliably mislabels the place. (IMG:style_emoticons/default/biggrin.gif) https://en.wikipedia.org/wiki/Anyi_people Fixed more of the PCC/S-S border. The southern border isn't drawn very consistently so meh, it follows the river up to near Idaho Falls. Okay, the map from the Tir Tairngire sourcebook is actually the best source in this regard. I didn't end up using it, as I didn't have a good data source for road coordinates that was compatible with the license for the rest of my geo data. Anyway the map shows that the border between SSC/TT and then SSC/PCC is actually supposed to follow Interstate 84 then Interstate 86. The map of North America in NAN2 shows the same.Note that Boise is NOT a split city. That's not consistent with the early novels that say Boise is SSC controlled nor SONA or NAN1. I don't care what some random short story says (IMG:style_emoticons/default/smile.gif) https://en.wikipedia.org/wiki/Interstate_84_(Oregon–Utah) https://en.wikipedia.org/wiki/Interstate_86_(west) Actually, I reproduced that in one of the first maps I made. That was before I started using GADM: http://shadowhelix.pegasus.de/Datei:Karte_Tir_Tairngire.png The Tír Tairngire map also shows that Boise is split between SSC and the Tír (just not the three country border city of later maps, though actually this can also be found on the NAN2 map) and I would argue there is some information from SoNA to back this up: p.123 "Today the southwest corner of the city is technically still in Tir hands--but this is more a polite fiction used to justify a large tax and duty free merchant zone." (technically reads border to me) p.152 "The east is wide open except around Boise, where there are some large military stations. The Boise checkpoint guards on both sides are happy to take bribes though. Just don't expect to escape to safety in the SSC if you're being chased by Tir cops--the two nations have a gentleman's agreement to cooperate if one side is pursuing a target trying to escape past the border." (cops = city) p. 199 "Through either Portland or Boise, regular air and bus routes are available to the SSC and Seattle." (bus stations, air fields = city) And finally one more aspect I wanted to point you to, in case you don't know about it yet. Indiana has grabbed a little part of Illinois. See Feral Cities p. 32 "Adverse Possession" and p. 33 for the corresponding map. |
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