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> Skills and skill groups
Chance359
post Jul 4 2013, 04:45 PM
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SR5 priorties for skills

A 46/10
B 36/5
C 28/2
D 22/0
E 18/0

Skills groups can only be purchased with the second number (10,5,2,0,0). I would have rather seen an option where only a set number of points can be spent on groups out of the total skill points, it would avoid characters who have to purchase all skills from a group individually, ie the street sam with automatics, longarms, and pistols all at different levels out of the box.
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Wired_SR_AEGIS
post Jul 4 2013, 04:47 PM
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QUOTE (Chance359 @ Jul 4 2013, 05:45 PM) *
SR5 priorties for skills

A 46/10
B 36/5
C 28/2
D 22/0
E 18/0

Skills groups can only be purchased with the second number (10,5,2,0,0). I would have rather seen an option where only a set number of points can be spent on groups out of the total skill points, it would avoid characters who have to purchase all skills from a group individually, ie the street sam with automatics, longarms, and pistols all at different levels out of the box.


Have any skill groups been removed from the SR 4 list of skill groups? Have any been added?

What about active skills?

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Chance359
post Jul 4 2013, 05:08 PM
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*does quick cross check*

skill groups for SR5
Acting (con, impersonation, performance)
Athletics ( gymnastics, running, swimming)
biotech (same as sr4
close combat (same as sr4
conjuring (same as sr4
cracking (same as sr4
electronics ( computer, hardware, software)
enchanting (alchemy, artificing, disenchanting
firearms (same as SR4
Influence ( Etiquette, leadership, negotiations)
Engeineering (Same as the mechanic groups form SR4
Outdoors ( same as Sr4
Sorcery ( same as Sr4
Stealth (disguise, palming, sneaking)
tasking (same as Sr4
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Shemhazai
post Jul 4 2013, 05:49 PM
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I quite unhappy about this. This makes skill groups at chargen nearly impossible, if I'm interpreting it correctly. I could be altogether wrong, of course, as I haven't seen the full chargen rules.
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Wired_SR_AEGIS
post Jul 4 2013, 05:53 PM
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QUOTE (Chance359 @ Jul 4 2013, 05:08 PM) *
*does quick cross check*

skill groups for SR5
Acting (con, impersonation, performance)
Athletics ( gymnastics, running, swimming)
biotech (same as sr4
close combat (same as sr4
conjuring (same as sr4
cracking (same as sr4
electronics ( computer, hardware, software)
enchanting (alchemy, artificing, disenchanting
firearms (same as SR4
Influence ( Etiquette, leadership, negotiations)
Engeineering (Same as the mechanic groups form SR4
Outdoors ( same as Sr4
Sorcery ( same as Sr4
Stealth (disguise, palming, sneaking)
tasking (same as Sr4


Thanks! That was very, very generous of you to check. At the risk of taking advantage of that generousity... Were any Skill groups in SR 4 specifically not carried over into SR5? Or any individual skills dropped?

Or, based on the above, should I be able to accurately recreate a list of skills/skillgroups in SR5? Thanks!

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Bull
post Jul 4 2013, 06:01 PM
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DOdge is gone. Data Search got folded into Computers. Infiltration and Shadowing got recombined into Sneaking. I think one or two other skills got grouped up with like-skills to simplify things.

All Skill Groups have only 3 skills per group, instead of a mix of 3 & 4, to even out the "value" of skill groups (WIth the exception of Engineering (Mechanics), which retains the 4 Vehicle Build/Repair skills).

Otherwise largely the same.
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Slacker
post Jul 4 2013, 06:06 PM
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Full List of Individual Skills
Agility Based
Archery, Automatics, Blades, Clubs, Escape Artist, Exotic Melee Weapon (Specific), Exotic Ranged Weapon (Specific), Gunnery, Gymnastics, Heavy Weapons, Herding, Locksmith, Longarms, Palming, Pistols, Sneaking, Throwing Weapons, Unarmed Combat

Body Based
Diving, Free-Fall

Reaction Based
Pilot Aerospace, Pilot Aircraft, Pilot Exotic Vehicle (Specific), Pilot Ground Craft, Pilot Walker, Pilot Watercraft

Strength Based
Running, Swimming

Charisma Based
Animal Handling, Con, Etiquette, Impersonation, Instruction, Intimidation, Leadership, Negotiation, Performance

Intuition Based
Artisan, Assensing, Disguise (includes makeup and enhancement), Interests Knowledge, Language, Navigation, Perception, Street Knowledge, Tracking

Logic Based
Academic Knowledge, Aeronautics Mechanic, Arcana, Armorer, Automotive Mechanic, Biotechnology, Chemistry, Computer, Cybertechnology, Cybercombat, Demolitions, Electronic Warfare, First Aid, Forgery, Industrial Mechanic, Hacking, Hardware, Medicine, Nautical Mechanic, Professional Knowledge, Software

Willpower Based
Astral Combat, Survival

Magic Based
Alchemy, Artificing, Banishing, Binding, Counterspelling, Disenchanting, Ritual Spellcasting, Spellcasting, Summoning

Resonance Based
Compiling, Decompiling, Registering
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Sendaz
post Jul 4 2013, 06:06 PM
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QUOTE (Bull @ Jul 4 2013, 01:01 PM) *
DOdge is gone. Data Search got folded into Computers. Infiltration and Shadowing got recombined into Sneaking. I think one or two other skills got grouped up with like-skills to simplify things.

All Skill Groups have only 3 skills per group, instead of a mix of 3 & 4, to even out the "value" of skill groups (WIth the exception of Engineering (Mechanics), which retains the 4 Vehicle Build/Repair skills).

Otherwise largely the same.

With better grouping can the skill in a group be used as a default at reduced value or is it still Attribute -1?
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Bull
post Jul 4 2013, 06:11 PM
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QUOTE (Sendaz @ Jul 4 2013, 01:06 PM) *
With better grouping can the skill in a group be used as a default at reduced value or is it still Attribute -1?


Still Att -1.
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Wired_SR_AEGIS
post Jul 4 2013, 06:18 PM
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w00t!

Freaking Outstanding. Thank you, all. (IMG:style_emoticons/default/smile.gif)

-Wired_SR_AEGIS
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Makki
post Jul 5 2013, 05:17 AM
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QUOTE (Bull @ Jul 4 2013, 08:01 PM) *
Infiltration and Shadowing got recombined into Sneaking.

Great, another use for agility. (IMG:style_emoticons/default/sarcastic.gif)
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Mäx
post Jul 5 2013, 12:05 PM
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QUOTE (Slacker @ Jul 4 2013, 09:06 PM) *
Herding

What does this skill do?
rest of them where quite easy to figure out, but this one has me scratching my head.
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Sendaz
post Jul 5 2013, 12:22 PM
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QUOTE (Mäx @ Jul 5 2013, 07:05 AM) *
What does this skill do?
rest of them where quite easy to figure out, but this one has me scratching my head.

That's a good question.

Herding in the farm sense is to control/guide a group of animals to where you want them to go, say from one field to another or to load them into transport. Often using animal companions to assist, like sheep or cattle dogs

If it's not for farm use then no clue.
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Mäx
post Jul 5 2013, 12:23 PM
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QUOTE (Sendaz @ Jul 5 2013, 03:22 PM) *
That's a good question.

Herding in the farm sense is to control/guide a group of animals to where you want them to go, say from one field to another or to load them into transport. Often using animal companions to assist, like sheep or cattle dogs

If it's not for farm use then no clue.

Yeah i kinda assumed its not that (IMG:style_emoticons/default/cool.gif)
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Sendaz
post Jul 5 2013, 12:34 PM
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QUOTE (Mäx @ Jul 5 2013, 08:23 AM) *
Yeah i kinda assumed its not that (IMG:style_emoticons/default/cool.gif)

Actually it might be though.. they have Animal Handling listed as well.

These may be skills listed for people wanting to raise/train animals like security forces working with their hellhounds or such often have to bond with them early.

Biodrones also run to mind.
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DireRadiant
post Jul 5 2013, 02:06 PM
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QUOTE (Chance359 @ Jul 4 2013, 10:45 AM) *
Skills groups can only be purchased with the second number (10,5,2,0,0).


You can also use the 25 Karma to bump a skill group up.
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Sendaz
post Jul 5 2013, 02:11 PM
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And don't forget to put some points in the STILL Group (manufacture: Moonshine, Beer & Rum) (IMG:style_emoticons/default/biggrin.gif)
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Shinobi Killfist
post Jul 5 2013, 02:40 PM
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QUOTE (Bull @ Jul 4 2013, 01:01 PM) *
DOdge is gone. Data Search got folded into Computers. Infiltration and Shadowing got recombined into Sneaking. I think one or two other skills got grouped up with like-skills to simplify things.

All Skill Groups have only 3 skills per group, instead of a mix of 3 & 4, to even out the "value" of skill groups (WIth the exception of Engineering (Mechanics), which retains the 4 Vehicle Build/Repair skills).

Otherwise largely the same.


Skill groups still have a uneven value.(and cost way too much much as wel). Some skill gourps contain less useful skills and other skill gorups are so narrowly focussed that one skill in the group covers 90% of the funciton of the rest of the skills.(firearms being the main example)
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Tanegar
post Jul 5 2013, 02:46 PM
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QUOTE (Bull @ Jul 4 2013, 02:01 PM) *
DOdge is gone. Data Search got folded into Computers. Infiltration and Shadowing got recombined into Sneaking. I think one or two other skills got grouped up with like-skills to simplify things.

All Skill Groups have only 3 skills per group, instead of a mix of 3 & 4, to even out the "value" of skill groups (WIth the exception of Engineering (Mechanics), which retains the 4 Vehicle Build/Repair skills).

Otherwise largely the same.

Dodge is gone? So how does Full Defense work in SR5?
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Shinobi Killfist
post Jul 5 2013, 02:49 PM
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QUOTE (Tanegar @ Jul 5 2013, 09:46 AM) *
Dodge is gone? So how does Full Defense work in SR5?


Well gymnastics is still aorund for I guess dodge actions, but I think in the preview full defense added your willpower to the dodge pool for the entire conbat turn.
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Nath
post Jul 5 2013, 02:52 PM
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You can spend 5 initiative points to roll Reaction+Gymnastics against a single attack, or spend 10 initiative points to roll Reaction+Willpower against all incoming attacks during the turn.
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Mäx
post Jul 5 2013, 03:01 PM
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QUOTE (Sendaz @ Jul 5 2013, 03:34 PM) *
Actually it might be though.. they have Animal Handling listed as well.

These may be skills listed for people wanting to raise/train animals like security forces working with their hellhounds or such often have to bond with them early.

Some one in the official forums errata thread posted that herding is infact a specialization of animal handling and not a separate skill.
So you where right about what it's for and i was kinda right in thinking that the skill can't be it(as its not infact a new skill) (IMG:style_emoticons/default/biggrin.gif)
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Sunshine
post Jul 5 2013, 03:12 PM
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Is Climbing gone or got folded into any other skill (Gymnastics, maybe)?

love,
Sunshine
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Shinobi Killfist
post Jul 5 2013, 03:16 PM
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QUOTE (Sunshine @ Jul 5 2013, 10:12 AM) *
Is Climbing gone or got folded into any other skill (Gymnastics, maybe)?

love,
Sunshine



Gid I hate the climbing skill. Don't get me wrong scaling a wall, a mountain etc it makes sense for a skill but the difficulties in pretty much every game I have seen have been absurd for basic climbing tasks. It is like average people will have a 25% chance of failing to climb a ladder and a decent chance of falling off it. A lot more climbing tests shold be automatic.
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Slacker
post Jul 5 2013, 03:19 PM
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QUOTE (Sunshine @ Jul 5 2013, 09:12 AM) *
Is Climbing gone or got folded into any other skill (Gymnastics, maybe)?

love,
Sunshine

Yes, Climbing is now a specialization of Gymnastics instead of a separate skill.
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