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#1
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 ![]() |
SR5 priorties for skills
A 46/10 B 36/5 C 28/2 D 22/0 E 18/0 Skills groups can only be purchased with the second number (10,5,2,0,0). I would have rather seen an option where only a set number of points can be spent on groups out of the total skill points, it would avoid characters who have to purchase all skills from a group individually, ie the street sam with automatics, longarms, and pistols all at different levels out of the box. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 11-June 13 Member No.: 109,479 ![]() |
SR5 priorties for skills A 46/10 B 36/5 C 28/2 D 22/0 E 18/0 Skills groups can only be purchased with the second number (10,5,2,0,0). I would have rather seen an option where only a set number of points can be spent on groups out of the total skill points, it would avoid characters who have to purchase all skills from a group individually, ie the street sam with automatics, longarms, and pistols all at different levels out of the box. Have any skill groups been removed from the SR 4 list of skill groups? Have any been added? What about active skills? -Wired_SR_AEGIS |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 ![]() |
*does quick cross check*
skill groups for SR5 Acting (con, impersonation, performance) Athletics ( gymnastics, running, swimming) biotech (same as sr4 close combat (same as sr4 conjuring (same as sr4 cracking (same as sr4 electronics ( computer, hardware, software) enchanting (alchemy, artificing, disenchanting firearms (same as SR4 Influence ( Etiquette, leadership, negotiations) Engeineering (Same as the mechanic groups form SR4 Outdoors ( same as Sr4 Sorcery ( same as Sr4 Stealth (disguise, palming, sneaking) tasking (same as Sr4 |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 598 Joined: 12-October 05 Member No.: 7,835 ![]() |
I quite unhappy about this. This makes skill groups at chargen nearly impossible, if I'm interpreting it correctly. I could be altogether wrong, of course, as I haven't seen the full chargen rules.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 11-June 13 Member No.: 109,479 ![]() |
*does quick cross check* skill groups for SR5 Acting (con, impersonation, performance) Athletics ( gymnastics, running, swimming) biotech (same as sr4 close combat (same as sr4 conjuring (same as sr4 cracking (same as sr4 electronics ( computer, hardware, software) enchanting (alchemy, artificing, disenchanting firearms (same as SR4 Influence ( Etiquette, leadership, negotiations) Engeineering (Same as the mechanic groups form SR4 Outdoors ( same as Sr4 Sorcery ( same as Sr4 Stealth (disguise, palming, sneaking) tasking (same as Sr4 Thanks! That was very, very generous of you to check. At the risk of taking advantage of that generousity... Were any Skill groups in SR 4 specifically not carried over into SR5? Or any individual skills dropped? Or, based on the above, should I be able to accurately recreate a list of skills/skillgroups in SR5? Thanks! -Wired_SR_AEGIS |
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#6
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
DOdge is gone. Data Search got folded into Computers. Infiltration and Shadowing got recombined into Sneaking. I think one or two other skills got grouped up with like-skills to simplify things.
All Skill Groups have only 3 skills per group, instead of a mix of 3 & 4, to even out the "value" of skill groups (WIth the exception of Engineering (Mechanics), which retains the 4 Vehicle Build/Repair skills). Otherwise largely the same. |
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
Full List of Individual Skills Agility Based Archery, Automatics, Blades, Clubs, Escape Artist, Exotic Melee Weapon (Specific), Exotic Ranged Weapon (Specific), Gunnery, Gymnastics, Heavy Weapons, Herding, Locksmith, Longarms, Palming, Pistols, Sneaking, Throwing Weapons, Unarmed Combat Body Based Diving, Free-Fall Reaction Based Pilot Aerospace, Pilot Aircraft, Pilot Exotic Vehicle (Specific), Pilot Ground Craft, Pilot Walker, Pilot Watercraft Strength Based Running, Swimming Charisma Based Animal Handling, Con, Etiquette, Impersonation, Instruction, Intimidation, Leadership, Negotiation, Performance Intuition Based Artisan, Assensing, Disguise (includes makeup and enhancement), Interests Knowledge, Language, Navigation, Perception, Street Knowledge, Tracking Logic Based Academic Knowledge, Aeronautics Mechanic, Arcana, Armorer, Automotive Mechanic, Biotechnology, Chemistry, Computer, Cybertechnology, Cybercombat, Demolitions, Electronic Warfare, First Aid, Forgery, Industrial Mechanic, Hacking, Hardware, Medicine, Nautical Mechanic, Professional Knowledge, Software Willpower Based Astral Combat, Survival Magic Based Alchemy, Artificing, Banishing, Binding, Counterspelling, Disenchanting, Ritual Spellcasting, Spellcasting, Summoning Resonance Based Compiling, Decompiling, Registering |
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
DOdge is gone. Data Search got folded into Computers. Infiltration and Shadowing got recombined into Sneaking. I think one or two other skills got grouped up with like-skills to simplify things. All Skill Groups have only 3 skills per group, instead of a mix of 3 & 4, to even out the "value" of skill groups (WIth the exception of Engineering (Mechanics), which retains the 4 Vehicle Build/Repair skills). Otherwise largely the same. With better grouping can the skill in a group be used as a default at reduced value or is it still Attribute -1? |
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#9
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 11-June 13 Member No.: 109,479 ![]() |
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
Infiltration and Shadowing got recombined into Sneaking. Great, another use for agility. (IMG:style_emoticons/default/sarcastic.gif) |
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#12
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
What does this skill do? rest of them where quite easy to figure out, but this one has me scratching my head. That's a good question. Herding in the farm sense is to control/guide a group of animals to where you want them to go, say from one field to another or to load them into transport. Often using animal companions to assist, like sheep or cattle dogs If it's not for farm use then no clue. |
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#14
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
That's a good question. Herding in the farm sense is to control/guide a group of animals to where you want them to go, say from one field to another or to load them into transport. Often using animal companions to assist, like sheep or cattle dogs If it's not for farm use then no clue. Yeah i kinda assumed its not that (IMG:style_emoticons/default/cool.gif) |
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
Yeah i kinda assumed its not that (IMG:style_emoticons/default/cool.gif) Actually it might be though.. they have Animal Handling listed as well. These may be skills listed for people wanting to raise/train animals like security forces working with their hellhounds or such often have to bond with them early. Biodrones also run to mind. |
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#16
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
And don't forget to put some points in the STILL Group (manufacture: Moonshine, Beer & Rum) (IMG:style_emoticons/default/biggrin.gif)
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#18
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
DOdge is gone. Data Search got folded into Computers. Infiltration and Shadowing got recombined into Sneaking. I think one or two other skills got grouped up with like-skills to simplify things. All Skill Groups have only 3 skills per group, instead of a mix of 3 & 4, to even out the "value" of skill groups (WIth the exception of Engineering (Mechanics), which retains the 4 Vehicle Build/Repair skills). Otherwise largely the same. Skill groups still have a uneven value.(and cost way too much much as wel). Some skill gourps contain less useful skills and other skill gorups are so narrowly focussed that one skill in the group covers 90% of the funciton of the rest of the skills.(firearms being the main example) |
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,656 Joined: 29-October 06 Member No.: 9,731 ![]() |
DOdge is gone. Data Search got folded into Computers. Infiltration and Shadowing got recombined into Sneaking. I think one or two other skills got grouped up with like-skills to simplify things. All Skill Groups have only 3 skills per group, instead of a mix of 3 & 4, to even out the "value" of skill groups (WIth the exception of Engineering (Mechanics), which retains the 4 Vehicle Build/Repair skills). Otherwise largely the same. Dodge is gone? So how does Full Defense work in SR5? |
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#20
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
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#21
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,759 Joined: 11-December 02 From: France Member No.: 3,723 ![]() |
You can spend 5 initiative points to roll Reaction+Gymnastics against a single attack, or spend 10 initiative points to roll Reaction+Willpower against all incoming attacks during the turn.
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#22
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Actually it might be though.. they have Animal Handling listed as well. These may be skills listed for people wanting to raise/train animals like security forces working with their hellhounds or such often have to bond with them early. Some one in the official forums errata thread posted that herding is infact a specialization of animal handling and not a separate skill. So you where right about what it's for and i was kinda right in thinking that the skill can't be it(as its not infact a new skill) (IMG:style_emoticons/default/biggrin.gif) |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 136 Joined: 10-April 05 From: Vienna, Austria Member No.: 7,312 ![]() |
Is Climbing gone or got folded into any other skill (Gymnastics, maybe)?
love, Sunshine |
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#24
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
Is Climbing gone or got folded into any other skill (Gymnastics, maybe)? love, Sunshine Gid I hate the climbing skill. Don't get me wrong scaling a wall, a mountain etc it makes sense for a skill but the difficulties in pretty much every game I have seen have been absurd for basic climbing tasks. It is like average people will have a 25% chance of failing to climb a ladder and a decent chance of falling off it. A lot more climbing tests shold be automatic. |
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#25
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
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