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#1
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Target ![]() Group: Members Posts: 76 Joined: 23-September 12 Member No.: 56,131 ![]() |
I'm going to be playing in a 4e game shortly, and I'll likely be playing a street sam of some stripe. I've been considering putting points in Dodge, and remember that a lot of people have recommended Gymnastic dodge. What makes that so much better than regular dodge?
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#2
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Moving Target ![]() ![]() Group: Members Posts: 608 Joined: 7-June 11 From: Virginia Beach, VA Member No.: 31,052 ![]() |
It also makes you a good dancer, and really tones those glutes.
Actual answer, though, is that Gymnastics would *edit* allow access to more varied actions */edit*, at no additional cost or investment. The only thing that could possibly interfere would be a HOUSE rule saying what should be there already: that you need more room to make an Acrobatic Dodge than a normal Dodge. |
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#3
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 ![]() |
I'm going to be playing in a 4e game shortly, and I'll likely be playing a street sam of some stripe. I've been considering putting points in Dodge, and remember that a lot of people have recommended Gymnastic dodge. What makes that so much better than regular dodge? Well, it's part of the Athletics group which you're likely to have at a higher rating that Dodge, it's useful for things other than dodging, and it's equivalently useful for dodging as Dodge. |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
Synthacardium adds it's rating to gymastics as well, so you get bonuses to "dodge" there too.
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Plus, as Dodge counts as a Combat Skill, while Gymnastics counts as a Physical Skill, making it cheaper (on the order of half price) to get Improved Ability for.
There is a reason why SR5 seems to have flat out nixed Dodge. |
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
And then there's Enhanced Articulation, which adds a bonus to only Physical skills tied to a Physical attribute, like Gymnastics but not Dodge. Add in a Reflex Recorder for both Dodge & Gymnastics, and your evasive bonus just continues to grow.
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
I'm going to be playing in a 4e game shortly, and I'll likely be playing a street sam of some stripe. I've been considering putting points in Dodge, and remember that a lot of people have recommended Gymnastic dodge. What makes that so much better than regular dodge? Its a Physical skill not a Combat skill, so it benefits from things like a Synthcardium. I think also Enhanced Articulation. It is, however, ONLY useful on a Full Defense. This is the big mistake people make. Dodge at least can be used in melee(having unarmed is better though) and is also used while driving.(though in some circumstances Pilot can substitute). |
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Its a Physical skill not a Combat skill, so it benefits from things like a Synthcardium. I think also Enhanced Articulation. It is, however, ONLY useful on a Full Defense. This is the big mistake people make. Dodge at least can be used in melee(having unarmed is better though) and is also used while driving.(though in some circumstances Pilot can substitute). The general notion is that for most characters, if you already have a melee skill you should always take Gymnastics instead of Dodge. |
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#9
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
The general notion is that for most characters, if you already have a melee skill you should always take Gymnastics instead of Dodge. Which is likely the case with this guy, since his concept so far is "street samurai of some stripe." So, yeah. Fuck Dodge, unless you MIGHT be going the MBW route, in which you can argue for a smidge more utility from it (maybe). |
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#10
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
Dodge... is also used while driving.(though in some circumstances Pilot can substitute). This is something I hadn't thought about...any kind of rigger probably wants Dodge for jumping-into or remote-controlling drones. But since OP is playing a street sam...what everybody else said (IMG:style_emoticons/default/biggrin.gif) |
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
Taking specialization in Ballet is also supposed to help your dodging with all the fancy twisting and leaping. (IMG:style_emoticons/default/nyahnyah.gif)
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Taking specialization in Ballet is also supposed to help your dodging with all the fancy twisting and leaping. (IMG:style_emoticons/default/nyahnyah.gif) Not to totally ruin the joke, but wouldn't that be a specialty of Artisan? |
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
Not to totally ruin the joke, but wouldn't that be a specialty of Artisan? not sure, artisan is linked to intuition as its default so figure its more crafty forms, but one could argue it both ways (IMG:style_emoticons/default/smile.gif) |
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 ![]() |
Artisan is typically crafting, yes. Still don't have the book myself, but I think in 5E there is a Performance skill now for non-crafty stuff.
~Umi |
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Which is likely the case with this guy, since his concept so far is "street samurai of some stripe." So, yeah. Fuck Dodge, unless you MIGHT be going the MBW route, in which you can argue for a smidge more utility from it (maybe). I have, in the past, used both for a totally ridiculous untouchable in melee build. After all, if you spec it right, you can claim both dodge and gymdodge specializations and related bonuses in melee. (melee dodge, then gymdodge fulldefense) The opportunity cost is no Riposte shenanigans because you're not Parrying, but when you need do the hammerslide and not be touched, its hilarious. |
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#16
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Target ![]() Group: Members Posts: 62 Joined: 27-April 10 Member No.: 18,510 ![]() |
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Not really.
Reaction(synch/react)+Melee Dodge(Spec, mwb, reflex recorder)[this is passive non-action required]+Gymnastics(Spec, reflex recorder, syntharcium, enhanced articulation) It takes advantage of the fact that you are rolling two different skills in melee defense. In fact, it is no different than melee parry+full gymdodge that you see many, many Counterstrike/Riposte adepts use. It only seems that way because there's more bonuses available for it. |
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#18
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Target ![]() Group: Members Posts: 62 Joined: 27-April 10 Member No.: 18,510 ![]() |
But you never roll Dodge + Acrobatic Dodge?
You either roll (full melee defense): Rea + Melee + Acrobatic Dodge or Rea + 2 x Dodge (from the top of my head, no rulebook at hand...) |
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