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> GM'ing SRM Modules, any bennies?
j2klbs
post Jul 12 2013, 11:12 PM
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Hi guys,

I'm curious if in this organized campaign there are any benefits or drawbacks that should be known for GM's. For example, in some of the other organized campaigns (other game systems), the GM gets credit for the module as if he played it. In other words, a GM can apply a module he runs to a character he has.

Does SRM have anything like this? If not, is it something that should be considered for inclusion for the upcoming season?

~Jason
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Bull
post Jul 13 2013, 12:18 AM
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QUOTE (j2klbs @ Jul 12 2013, 07:12 PM) *
Hi guys,

I'm curious if in this organized campaign there are any benefits or drawbacks that should be known for GM's. For example, in some of the other organized campaigns (other game systems), the GM gets credit for the module as if he played it. In other words, a GM can apply a module he runs to a character he has.

Does SRM have anything like this? If not, is it something that should be considered for inclusion for the upcoming season?

~Jason


It actually is something in the upcoming Season. Starting with Seaosn 5 and the 2013 CMPs, Missions will include a listing for GM's awards, just as if they had played through it themselves.

(Since the Sprawl Wilds adventures are older adventures that were "upconverted", they don't have these awards, but all future adventures should have them.)
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The Masked Ferre...
post Jul 13 2013, 02:08 AM
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So, have you thought about adding any to them anyway? Maybe later in the process?
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Bull
post Jul 13 2013, 03:13 AM
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QUOTE (The Masked Ferret @ Jul 12 2013, 10:08 PM) *
So, have you thought about adding any to them anyway? Maybe later in the process?


It's a possibility. Juts not a priority right now.
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