GM'ing SRM Modules, any bennies? |
GM'ing SRM Modules, any bennies? |
Jul 12 2013, 11:12 PM
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#1
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Target Group: Members Posts: 62 Joined: 29-November 09 Member No.: 17,913 |
Hi guys,
I'm curious if in this organized campaign there are any benefits or drawbacks that should be known for GM's. For example, in some of the other organized campaigns (other game systems), the GM gets credit for the module as if he played it. In other words, a GM can apply a module he runs to a character he has. Does SRM have anything like this? If not, is it something that should be considered for inclusion for the upcoming season? ~Jason |
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Jul 13 2013, 12:18 AM
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#2
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Hi guys, I'm curious if in this organized campaign there are any benefits or drawbacks that should be known for GM's. For example, in some of the other organized campaigns (other game systems), the GM gets credit for the module as if he played it. In other words, a GM can apply a module he runs to a character he has. Does SRM have anything like this? If not, is it something that should be considered for inclusion for the upcoming season? ~Jason It actually is something in the upcoming Season. Starting with Seaosn 5 and the 2013 CMPs, Missions will include a listing for GM's awards, just as if they had played through it themselves. (Since the Sprawl Wilds adventures are older adventures that were "upconverted", they don't have these awards, but all future adventures should have them.) |
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Jul 13 2013, 02:08 AM
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#3
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Target Group: Members Posts: 55 Joined: 7-September 10 From: Atlanta, GA Member No.: 19,018 |
So, have you thought about adding any to them anyway? Maybe later in the process?
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Jul 13 2013, 03:13 AM
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#4
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
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