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> Wireless bonus rules suck., Lets write the tacnet rules they should have used.
Dolanar
post Aug 21 2013, 09:43 PM
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your point number 1 makes many specialists fail your test,

Sniper's need a sniper rifle or suitable other Sniping weapon to perform their specialty,
Decker needs a Cyberdeck to perform their core roles.
Rigger's need an RCC or other suitable device to perform their roles to the best of their ability

on point number 2: This point is exceptionally variable, Direct & meaningful by who's definition?

on point 3: a Rigger who just shoots its probably not much of a rigger, also, a rigger who has a single unit probably isn't making a direct & meaningful contribution to the group.

on point 4: Who decides the effectiveness?
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Sendaz
post Aug 21 2013, 10:02 PM
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QUOTE (Dolanar @ Aug 21 2013, 04:43 PM) *
your point number 1 makes many specialists fail your test,

Sniper's need a sniper rifle or suitable other Sniping weapon to perform their specialty,
Decker needs a Cyberdeck to perform their core roles.
Rigger's need an RCC or other suitable device to perform their roles to the best of their ability

Great Spirits, I do not believe I am defending a section of the test but hey, stranger things and all that.....

I think what he means by specific conditions are those above and beyond the basics required for the task so the sniper, decker and rigger with the normal gear for each would pass.

If the rules said a Sniper can only shoot people so long as there was NO wind or it was coming up from behind him, because ANY crosswind would automatically make him miss that would be a fail.

At least that is how I was understanding that section of it, could be wrong.....
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Shadow Knight
post Aug 21 2013, 10:10 PM
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QUOTE (RHat @ Aug 21 2013, 01:37 PM) *
In many interpretations of the Barrens, working cameras or wireless controls for lights (given that much of what's out there is liable to be frigging ancient, hence why they need the toaster chains just to get access to the broader Matrix) are unlikely. And once you get into "the GM should be doing this", you've failed the first condition. It doesn't help that hacking someone's commlink isn't a productive enterprise if they're not using it for anything related to combat - and a lot of gangers wouldn't be, especially if they don't have what they'd need for instant communication via electronic means.

TJ: If you have a problem with the test itself, feel free to actually raise an argument. I'd also like to see you outline how the SR4A hacker meets those conditions.


The Barrens are the Boonies. Of course the Camera's there have problems.

As to the GM bits If the GM is blocking a Decker from doing things they should be able to do that is a problem with the GM and your test.
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Tymeaus Jalynsfe...
post Aug 21 2013, 10:41 PM
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QUOTE (RHat @ Aug 21 2013, 03:37 PM) *
In many interpretations of the Barrens, working cameras or wireless controls for lights (given that much of what's out there is liable to be frigging ancient, hence why they need the toaster chains just to get access to the broader Matrix) are unlikely. And once you get into "the GM should be doing this", you've failed the first condition. It doesn't help that hacking someone's commlink isn't a productive enterprise if they're not using it for anything related to combat - and a lot of gangers wouldn't be, especially if they don't have what they'd need for instant communication via electronic means.

TJ: If you have a problem with the test itself, feel free to actually raise an argument. I'd also like to see you outline how the SR4A hacker meets those conditions.


Why are you assuming Barrens, RHat? The vast majority of Shadowruns do not happen in the Barrens. I think that is your issue right there.
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Dolanar
post Aug 21 2013, 11:12 PM
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I took it to mean "General" meaning it had NO special requirements, as in something that could be done by anyone with the right set of skills under any possible circumstance. a Sniper cannot Snipe without the right gear, if he pulls a gun & tries to shoot then he's just shooting a gun, not sniping, even so a Decker cannot Deck without his cyberdeck, under ANY circumstances. Commlinks are no longer capable of hacking so the use of a cyberdeck to take specific actions in the Matrx is no longer General (might I add the very act of owning a cyberdeck is wholly illegal according to Shadowrun Lore).
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SpellBinder
post Aug 21 2013, 11:16 PM
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Maybe illegal according to lore, but now they're licensed gear for even the average wageslave that might be able to afford one. All nine listed are ##R, not ##F.
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Dolanar
post Aug 22 2013, 12:11 AM
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yes, but you'd get stopped by a cop, they'd check the license, recognize that its something that has Forbidden Electronics in it & arrest you anyway, the Hot Sim module's that come standard in every Deck are Forbidden, by now I'm sure every Cop knows about Cyberdecks, so they might as well be arrested if anyone see's a cyberdeck.
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Tymeaus Jalynsfe...
post Aug 22 2013, 12:13 AM
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QUOTE (Dolanar @ Aug 21 2013, 06:11 PM) *
yes, but you'd get stopped by a cop, they'd check the license, recognize that its something that has Forbidden Electronics in it & arrest you anyway, the Hot Sim module's that come standard in every Deck are Forbidden, by now I'm sure every Cop knows about Cyberdecks, so they might as well be arrested if anyone see's a cyberdeck.


Except that that is not how it works. The hardware is constructed as a whole. Since it is that way, cyberdecks are NOT illegal, just restricted. As long as your Identity and Licenses check out, they have no justification to arrest you. (IMG:style_emoticons/default/smile.gif)
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Dolanar
post Aug 22 2013, 12:18 AM
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except that the Module's are also sold separately, I think this will come down to a Chicken & Egg discussion as Hot Sim Modules are illegal so any device with them (if they can be proven to have them) would technically be illegal, otherwise I could have anything illegal installed into something legal & get away with it yes?
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SpellBinder
post Aug 22 2013, 12:39 AM
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In Arsenal, adding any kind of a weapon mount to a vehicle or drone was a felonious act (aka, illegal).

However, there were many types of drones that came with a weapon mount as standard equipment that the common person only needed a valid license for (Ares Sentinel "R" Series, Ford LEBD-1, GTS Tower, Wuxing Crimson Samurai, GM-Nissan Doberman, Steel Lynx, & two of these aren't even ##R).
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RHat
post Aug 22 2013, 01:15 AM
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QUOTE (Dolanar @ Aug 21 2013, 02:43 PM) *
your point number 1 makes many specialists fail your test,

Sniper's need a sniper rifle or suitable other Sniping weapon to perform their specialty,
Decker needs a Cyberdeck to perform their core roles.
Rigger's need an RCC or other suitable device to perform their roles to the best of their ability

on point number 2: This point is exceptionally variable, Direct & meaningful by who's definition?

on point 3: a Rigger who just shoots its probably not much of a rigger, also, a rigger who has a single unit probably isn't making a direct & meaningful contribution to the group.

on point 4: Who decides the effectiveness?


1) Not having your barrier to entry gear would qualify as an exceptional circumstance.

2) As for operational definitions of direct and meaningful: Meaningful would be defined as having an impact on the result of the encounter; an example would be where Leadership bonuses have the potential to let the Street Sam make shots he might otherwise miss or giving people a chance to get away from a grenade (or throw it back) which they'd otherwise take heavy damage from can change, if not the actual success/failure involved, what it's cost you to win that fight (the damage you've taken and other resources expended). Direct refers to the difference between an effect versus the opportunity for an effect (which would be indirect).

3) Note that I'm specifically referring to the barrier to entry from within the specialty. Meaning the question of "what does it take for me to add this functionality to my rigger".

4) Perhaps level of impact is a better term - if we consider a continuum with, on one extreme, the Street Sam and Combat Adepts (at least, they SHOULD be the furthest extreme), and on the other, something like a scouting infiltrator (who is diminishing penalties and providing further indirect aids like information on enemy movement and composition), the relative positions on that continuum should be such that those with a higher barrier to entry should be farther on it than those with a lower barrier to entry. The mage, for example, is able to directly deal damage, but has a particularly high barrier to entry and damages himself to do that (which sets him back a bit on the scale of net impact). Essentially the weighted aggregate of damage dealt, damage taken/risked, dice granted, dice taken, and so on.

QUOTE (Tymeaus Jalynsfein @ Aug 21 2013, 03:41 PM) *
Why are you assuming Barrens, RHat? The vast majority of Shadowruns do not happen in the Barrens. I think that is your issue right there.


No, but being in the Barrens is not an exceptional circumstance - and thus for something to be general, it has to work in Barrens. Not everything takes place in a corp facility, and the mechanical design must account for the range in which the game occurs.
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Tymeaus Jalynsfe...
post Aug 22 2013, 01:15 AM
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QUOTE (Dolanar @ Aug 21 2013, 05:18 PM) *
except that the Module's are also sold separately, I think this will come down to a Chicken & Egg discussion as Hot Sim Modules are illegal so any device with them (if they can be proven to have them) would technically be illegal, otherwise I could have anything illegal installed into something legal & get away with it yes?


Not for Cyberdecks they aren't. (IMG:style_emoticons/default/smile.gif)
Everyone knows that Hot Sim Mods are illegal, but all cyberdecks have them as a necessity, by default, and are thus restricted to certain occupations. Since they are allowed for those occupations, if you can prove you are of that occupation, then no, you are not breaking the law. AS for Modifying anything with a Hot Sim after market, then you would be breaking the law, if they could prove that it was hot sim modified. (IMG:style_emoticons/default/smile.gif)
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RHat
post Aug 22 2013, 01:18 AM
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QUOTE (Dolanar @ Aug 21 2013, 05:18 PM) *
except that the Module's are also sold separately, I think this will come down to a Chicken & Egg discussion as Hot Sim Modules are illegal so any device with them (if they can be proven to have them) would technically be illegal, otherwise I could have anything illegal installed into something legal & get away with it yes?


The fact that it contains otherwise illegal equipment is part of why it's restricted. If something is integral to the item, the item's statline takes precedence - and its legality overrides the legality of everything inside it.
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Tymeaus Jalynsfe...
post Aug 22 2013, 01:21 AM
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QUOTE (RHat @ Aug 21 2013, 06:15 PM) *
No, but being in the Barrens is not an exceptional circumstance - and thus for something to be general, it has to work in Barrens. Not everything takes place in a corp facility, and the mechanical design must account for the range in which the game occurs.


Actually, if being in the Barrens is the exception, rather than the Rule, for Shadowrunning, then it is the Specific Case, rather than the General Case, don't you think? I would say that it is.

And Hacking DOES work in the barrens. Again, My Characters have always been able to hack in the barrens (even if it is spotty from time to time). Not sure why your characters cannot do so. *shrug*

As such, Hacking applies across the board, in almost every circumstance, and it has meaningful and direct results. But hacking is not so universal that it cannot be taken away from time to time, just like any other specialist's abilities (even a Street Sam can be rendered useless in the right circumstances).
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RHat
post Aug 22 2013, 01:29 AM
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QUOTE (Tymeaus Jalynsfein @ Aug 21 2013, 06:21 PM) *
Actually, if being in the Barrens is the exception, rather than the Rule, for Shadowrunning, then it is the Specific Case, rather than the General Case, don't you think? I would say that it is.

And Hacking DOES work in the barrens. Again, My Characters have always been able to hack in the barrens (even if it is spotty from time to time). Not sure why your characters cannot do so. *shrug*

As such, Hacking applies across the board, in almost every circumstance, and it has meaningful and direct results. But hacking is not so universal that it cannot be taken away from time to time, just like any other specialist's abilities (even a Street Sam can be rendered useless in the right circumstances).


First, it's not about where runs occur, but where events take place in the game of Shadowrun - there is a difference, after all. and a lot can happen in the Barrens (especially with the existence of Street Level games, which we do have to factor in here). And the difference between specific and general here isn't about rates of occurrence. A general case is essentially the set of all non-exceptional cases.

And could you please stop just saying that it works and actually outline what you've been able to do that you think passes the test, so that I can actually respond?
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Dolanar
post Aug 22 2013, 03:37 AM
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Meaningful impact...so like turning on your teams nightvision right after you hack the lights in a gun battle, causing your opposition to spend time not shooting at you & turn on their nightvision (assuming they have it) or take negative modifiers? or hacking a car & driving it into the midst of a gun fight to provide some much needed cover bonuses to your team so they can move up? those sound meaningful to me, & don't say that those are eceptions, they are only exceptions if your GM doesn't give you those options, or if the Decker themselves don't think to ask about those options.
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SpellBinder
post Aug 22 2013, 03:53 AM
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QUOTE (Dolanar @ Aug 21 2013, 08:37 PM) *
Meaningful impact...so like turning on your teams nightvision right after you hack the lights in a gun battle, causing your opposition to spend time not shooting at you & turn on their nightvision (assuming they have it) or take negative modifiers? or hacking a car & driving it into the midst of a gun fight to provide some much needed cover bonuses to your team so they can move up? those sound meaningful to me, & don't say that those are eceptions, they are only exceptions if your GM doesn't give you those options, or if the Decker themselves don't think to ask about those options.
Remember what I said about unimaginative hackers in a previous post?
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RHat
post Aug 22 2013, 04:06 AM
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QUOTE (Dolanar @ Aug 21 2013, 08:37 PM) *
Meaningful impact...so like turning on your teams nightvision right after you hack the lights in a gun battle, causing your opposition to spend time not shooting at you & turn on their nightvision (assuming they have it) or take negative modifiers? or hacking a car & driving it into the midst of a gun fight to provide some much needed cover bonuses to your team so they can move up? those sound meaningful to me, & don't say that those are eceptions, they are only exceptions if your GM doesn't give you those options, or if the Decker themselves don't think to ask about those options.


They're too specific, only applying in cases where you have those particular things on hand to work with (and they cannot be assumed to be universal). There's various non-exceptional circumstances where those wouldn't be on hand. And once you're requiring the GM to put in environmentals, you've usually hit to point of being too specific.
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BigGreenSquid
post Aug 22 2013, 04:22 AM
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Why do you guys keep coming back to this ridiculous argument, you might as well be arguing with rocks for all the effect you will ever have. You are dealing with company hacks and grognards (although you are now the grognards since they successfully reset the world with 5e), it doesn't matter how valid your point, they will never budge.
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Rubic
post Aug 22 2013, 04:23 AM
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QUOTE (RHat @ Aug 21 2013, 11:06 PM) *
They're too specific, only applying in cases where you have those particular things on hand to work with (and they cannot be assumed to be universal). There's various non-exceptional circumstances where those wouldn't be on hand. And once you're requiring the GM to put in environmentals, you've usually hit to point of being too specific.

Enough specifics to cover a breadth of possibilities can equal a general benefit.

There's not always cars or cameras, true. There's usually cars in the Barrens, just like in the worst parts of Detroit, even when the cameras aren't working. In a corp facility, you can usually bank on a dearth of cars, but you'll typically find plenty of cameras to hack. In downtown, both are generally plentiful.

This isn't even covering other probabilities, such as drones (not every one is piloted by the enemy rigger, or guarded by the enemy hacker; there's such a thing as "incidental" presence) everywhere, except maybe the Barrens where they're scrapped for a quick buck. In this case, the Barrens IS the exceptional circumstance; even the boonies will potentially have unmolested weather-balloons allowing tactical oversight. Most runs won't be in the boonies or the Barrens, and as stated, the Barrens has vehicles.

Nothing can save you from a maliciously railroading GM (except maybe a credible threat against one of his overly-beloved NPCs). Such a scenario is, itself, an exceptional circumstance, and thus not applicable to the test. For everything else... there's still things to hack.
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RHat
post Aug 22 2013, 05:10 AM
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QUOTE (Rubic @ Aug 21 2013, 09:23 PM) *
Enough specifics to cover a breadth of possibilities can equal a general benefit.

There's not always cars or cameras, true. There's usually cars in the Barrens, just like in the worst parts of Detroit, even when the cameras aren't working. In a corp facility, you can usually bank on a dearth of cars, but you'll typically find plenty of cameras to hack. In downtown, both are generally plentiful.

This isn't even covering other probabilities, such as drones (not every one is piloted by the enemy rigger, or guarded by the enemy hacker; there's such a thing as "incidental" presence) everywhere, except maybe the Barrens where they're scrapped for a quick buck. In this case, the Barrens IS the exceptional circumstance; even the boonies will potentially have unmolested weather-balloons allowing tactical oversight. Most runs won't be in the boonies or the Barrens, and as stated, the Barrens has vehicles.

Nothing can save you from a maliciously railroading GM (except maybe a credible threat against one of his overly-beloved NPCs). Such a scenario is, itself, an exceptional circumstance, and thus not applicable to the test. For everything else... there's still things to hack.


Here's a scenario for you: Meet's at a bar in the Barrens. Fight breaks out in the bar. What do?

This isn't in particular an exceptional case.
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Dolanar
post Aug 22 2013, 06:00 AM
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Knock over a table, use it as cover to make my way to the back room, then block the door with said table, then comm the team to radio me if they need into the backroom, after drawing my gun & watching the doors, I hack my way into the bar's CCTV system where I can watch everyone & radio my team as needed, If there are cleaning bots of some sort I will then hack them & send them into the main room as Decoy's assuming the fight isn't over yet. After that, I will try to hack the enemy's commlinks & listen in on their chatter then let the team know if there are any more with this group outside preparing an ambush of some sort, If they are I will hack the outside local cam network to find out where they are in relation to my team, this will all be uploaded to the team's PAN where they can see the information & act accordingly.

As far as calling me a Grognard, I have not once advocated the superiority of any edition, I like this edition, I just think there were some things that could be reworked to better make the system more intuitive to the larger base of player. I am personally still waiting for an idea on how to avoid making the TacNet into just another way to inflate Dice Pools.
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RHat
post Aug 22 2013, 06:01 AM
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So... Best case scenario, some indirect aids?
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Medicineman
post Aug 22 2013, 06:06 AM
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QUOTE
Fight breaks out in the bar. What do?

If its the McHughs the Decker hacks the two automatic Sentry Guns at the Exit to kill everybody , and the Face
persuedes/coaxes the Cook(which happens to be a Hacker with a 50.000 ¥ Deck) to hand it over .
Or he" Leaderships" the Adept to punch the Cooks lights out and pilfers it anyway
This is the new standard/default (Food Fight)Adventure to start Shadowrunning

with a kind of ....sad Dance
Medicineman
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phlapjack77
post Aug 22 2013, 06:08 AM
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QUOTE (RHat @ Aug 22 2013, 01:10 PM) *
Here's a scenario for you: Meet's at a bar in the Barrens. Fight breaks out in the bar. What do?

This isn't in particular an exceptional case.

I think you keep adhering to this idea that there are classes in SR. Archetypes != classes

In your scenario, the character can: pull a gun, go into melee, fast-talk, hide, douse the lights, throw a grenade, cast a spell*, and I'm sure there are plenty of other things I'm not creative enough to think of (or too lazy and can't be arsed).

Notice how none of those things talk about a character class? Except for the magic/mundane divide, all those options are available to every character, if the player bothered to buy the relevant skills.

Now, I'll give you that it would (could?) be kinda cool if an option was available to every character to do "matrix-y" things during combat. But the whole point of this topic is that the rules as written are pretty dumb for this kind of thing. And that new rules can and should be written to give interesting and (more importantly) believable options.
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