SR4 > SR5 Conversion Guide, It's kinda weak, but it's a start |
SR4 > SR5 Conversion Guide, It's kinda weak, but it's a start |
Jul 16 2013, 08:30 PM
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#1
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Moving Target Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
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Jul 16 2013, 08:53 PM
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#2
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Moving Target Group: Members Posts: 422 Joined: 26-February 02 From: Columbus, OH Member No.: 875 |
It works well enough for the basics, but doesn't address what my Commanding Voice-focused adept is supposed to do with his entire character concept now since that power is not yet in the rules of SR5.
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Jul 16 2013, 09:07 PM
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#3
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Moving Target Group: Members Posts: 105 Joined: 13-July 13 Member No.: 127,501 |
Not finished yet, but the "Increase skills"-part has to be a joke.
So my (almost) freshly made mage with spellcasting 6 now has spellcasting 10... yeah right (IMG:style_emoticons/default/wobble.gif) |
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Jul 16 2013, 09:40 PM
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#4
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Running Target Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
This has to be a tough job.
Thanks for taking it on. One observation, Blandness is 10 BP or 20 Karma. You are going to give a specialization for seven karma or a single skill rank worth two karma? That is harsh. Situation is the pretty much the same for the rest. Murky Link is 10 BP and you are saying take a 7 karma specialization in place of it. The other thing is the karma cost for SR5 Positive Qualities are doubled after character creation. The specialization cost is the same for both. So a 7 Karma specialization is only worth about 1 third of a 10 BP Positive Quality. How about letting the player trade any in any missing SR4 Positive Qualities for their BP cost in character creation Karma so the PC can get SR5 positive quantities to replace the ones he is losing. So the player could trade in Blandness for 10 Karma and purchase Ambidextrous for 4 and Bilingual for 5 and have 1 Karma left over to spend where ever. |
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Jul 16 2013, 09:58 PM
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#5
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Moving Target Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
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Jul 17 2013, 07:08 AM
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#6
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
For a non-decker, losing the Erased quality is worthless. Seems to be able to work well enough in SR5 to me as is.
Also, no mention on TMs that might have both versions of the old Cracking & Electronics skill groups, though I suppose those could just be refunded for karma based on their individual skills instead. |
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Jul 17 2013, 12:05 PM
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#7
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Running Target Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
I expect that erased will be back but at a higher cost.
Or maybe with three levels (Monthly for 5, Weekly for 10, Daily for 15) |
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Jul 17 2013, 03:27 PM
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#8
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
Also, it's obviously not going to allow you to convert characters needing core books to full SR5 yet. That was the case in SR3->4 as well. Complaining about that is being ignorant. Once we get all the other core books, full conversions will be possible.
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Jul 17 2013, 05:14 PM
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#9
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Also, it's obviously not going to allow you to convert characters needing core books to full SR5 yet. That was the case in SR3->4 as well. Complaining about that is being ignorant. Once we get all the other core books, full conversions will be possible. You could have said that, made your point and not broken the Wheaton's Law by simply saying:QUOTE Also, it's obviously not going to allow you to convert characters needing core books to full SR5 yet. That was the case in SR3->4 as well. Once we get all the other core books, full conversions will be possible.
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Jul 17 2013, 08:31 PM
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#10
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Moving Target Group: Members Posts: 109 Joined: 28-March 13 Member No.: 85,198 |
These conversion rules bring up some major problems - at least on my end - skills wise. The old (normal) cap was 6, the new is 12... the conversion guide covers this nicely.
The problem is between converted and newly generated PCs, as the new chargen still has (chargen)skillcap of 6... meaning that old PCs will be on average about 2x as skilled then new ones, straight out of chargen. |
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Jul 19 2013, 04:01 AM
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#11
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
Point. I'll keep a tighter reign on it, Redjack.
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Jul 19 2013, 04:02 AM
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#12
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
Insofar as Chargen->Chargen, I'd just remake the character under the new rules. The conversion guide is meant to convert existing characters, rather than a freshly made one. After all, if it's' freshly made, there's little reason not to just re-do the character under the new system.
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