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Jul 23 2013, 08:07 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 697 Joined: 18-August 07 Member No.: 12,735 |
Hope there are no game stopping bugs (IMG:style_emoticons/default/wink.gif) If that happens... I might have to break down and pay for data services.... :/ But it's based on 5th ed... I mean... how many bugs can there be when it's based on a system with so few flaws? *notices over 10 pages of errata thread* Oh crud. I hope I can find an internet cafe in jamaica |
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Jul 23 2013, 10:44 PM
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#27
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
shadowrun RETURNS ain't based on 5th Ed . .
it's a kinda sorta mix between SR2/3 and 4. . Shadowrun ONLINE will be based on 4th/5th. |
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Jul 23 2013, 11:04 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 20-August 08 Member No.: 16,261 |
Since Online was mentioned, was anyone else kinda distrubed when the first video I saw of Shadowrun Online had some sort of photon-light-bridge thing that doesn't exist in Shadowrun?
The player modelling is better than the cartoony Returns though, in my opinion. Either way, COME ON THURSDAY GET HERE MORE FASTER, MOAR FASTER! |
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Jul 23 2013, 11:22 PM
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Since Online was mentioned, was anyone else kinda distrubed when the first video I saw of Shadowrun Online had some sort of photon-light-bridge thing that doesn't exist in Shadowrun? Kind of. I'm waiting to hear what the justification is on it before I render judgement. I'm totally cool with gameification to make things a good game even if it goes against the existing setting a little bit (I mean, could that bridge be a Physical Barrier of somekind? That's not too far of a stretch...) |
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Jul 23 2013, 11:26 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 20-August 08 Member No.: 16,261 |
Kind of. I'm waiting to hear what the justification is on it before I render judgement. I'm totally cool with gameification to make things a good game even if it goes against the existing setting a little bit (I mean, could that bridge be a Physical Barrier of somekind? That's not too far of a stretch...) A physical barrier would work, I guess, but it would be crazy expensive to just use to cross a street (I think that is what they were doing). I guess if the rest is cool I can forgive a few items like that, but if it gets too crazy it will just straight ruin the game for me. I really did like the character modelling that I saw. |
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Jul 24 2013, 12:30 AM
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#31
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Target ![]() Group: Members Posts: 91 Joined: 19-January 03 From: Near Boston Mass. Member No.: 3,927 |
I am super excited. I am concerned though. I wonder how many of the target audience (us) threw into the kickstart? I hope more people actually bought or are going to buy the game. It's not going to do well if a majority of it's players are investors.
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Jul 24 2013, 01:10 AM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 |
Since Online was mentioned, was anyone else kinda distrubed when the first video I saw of Shadowrun Online had some sort of photon-light-bridge thing that doesn't exist in Shadowrun? Later on they added Annotations (on the YT video, at least) that explain that those "lights" are an AR overlay. God, it would have bee stupid as hell if they started integrating Halo-tech. Anyways, looking forward to the latter half of this week. Not to mention seeing what I can make out of the map editor... |
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Jul 24 2013, 01:11 AM
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
Is that a question? I would pay fairly big money for a good cleaned up version of 2e (IMG:style_emoticons/default/smile.gif) that doesn't suffer from rule bloat. Had my wife not been between jobs when the kickstarter was on I would have doc wagon tags...
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Jul 24 2013, 01:16 AM
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#34
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
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Jul 24 2013, 01:17 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 577 Joined: 6-May 10 From: Front Range Free Zone Member No.: 18,558 |
I am super excited. I am concerned though. I wonder how many of the target audience (us) threw into the kickstart? I hope more people actually bought or are going to buy the game. It's not going to do well if a majority of it's players are investors. There seems to be a lot of hype around the game, probably because for video game enthusiast this is the only new good game that's out this July. Harebrain couldn't have timed it better. |
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Jul 24 2013, 01:17 AM
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#36
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
I'm all for SR 2nd edition, best edition IMO.
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Jul 24 2013, 01:20 AM
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#37
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I'm on a train trip pretty soon. I'm going to have to see if my pathetic little Mini-Puter can handle Steam and/or Shadowrun Returns. (Not, I'm not joking, it's a First-Gen EeePC.).
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Jul 24 2013, 02:27 AM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
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Jul 24 2013, 04:15 AM
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#39
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Nope, does not meet the minimum system requirements. I haz a sad.
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Jul 24 2013, 04:32 AM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 427 Joined: 22-January 10 From: Seattle Member No.: 18,067 |
Been all over this and waiting impatiently for many long months. Not exactly happy that it looks like they skipped on a midnight release, though. That's ten hours more of playing I could have gotten in before I took off for the weekend. (IMG:style_emoticons/default/frown.gif)
Also: I'm not surprised he hasn't sitten* down and tried to figure things out. *Wow Firefox, this word you don't know? That's because it isn't a word. The word you're looking is this obscure, seldom used throwback known as "sat." (IMG:style_emoticons/default/nyahnyah.gif) |
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Jul 24 2013, 04:35 AM
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#41
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
For those who're curious.
QUOTE SR Returns Table of Contents
Foreword -- Jordan Weisman Locks and Keys -- Jennifer Brozek No Sharper Spur -- Russell Zimmerman Belonging -- Robyn King Evolution -- Dylan Birtolo The Road to Hell -- Phaedra Weldon But Loyal to His Salt -- Jason Schmetzer Dinner With a Friend -- Tom Dowd Cherry Bomb -- J.C. Hutchins Blowing Sky High -- Patrick Goodman Past Salvage -- Malik Toms Showtime -- Stephen Dedman Dog Tags -- Phillip A. Lee White Hat, Black Bag -- Malik Toms Never Alone -- Robyn King The Deep End -- Jason M. Hardy A Night’s Work -- Steven Kenson Afterword -- Jordan Weisman Appendix I: The Telestrian Family Tree Appendix II: The Telestrian Industries Corporate Tree About the Authors |
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Jul 24 2013, 04:59 AM
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#42
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Once again, I can't quite answer the poll, since I've actually been able to play some of the game for the last 2 months (and the full game for the last month) as a Beta tester for the actual game, not just the editor (IMG:style_emoticons/default/smile.gif)
But don't sweat adding a new category. I was also kickstarter backer, so just went ahead and checked off that one. (DId the $125 level). The game is shiny. It's got a little bit of correlation to SR2 and 3 ,but honestly it's been video-gamified. So it there's a familiar structure there, but most of it follows it's own internal rules logic. Still a ton of fun though. Bull |
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Jul 24 2013, 05:05 AM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
What did Weisman say about 4e?
The Telestrian stuff has me VERRRYYYYYYY interested. |
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Jul 24 2013, 08:19 AM
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#44
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Target ![]() Group: Members Posts: 38 Joined: 16-September 09 From: Germany Member No.: 17,643 |
An here's another backer who can't wait till tomorrow. (IMG:style_emoticons/default/rotate.gif)
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Jul 24 2013, 08:30 AM
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#45
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
Once again, I can't quite answer the poll, since I've actually been able to play some of the game for the last 2 months (and the full game for the last month) as a Beta tester for the actual game, not just the editor (IMG:style_emoticons/default/smile.gif) As all the shinies seem to be at Bull's place, looking for a small team to go in and extract said goodness. Run will be Non Lethal, but kneecapping will be allowed. Assume personnel on site to be heavily armed (subject on site has admitted to keeping several Panther cannon, including one in the loo.) Target: Any and all shinies, including anything Beta, the computer(s) and all the 1st printings. Need several heavy assets for B&E (if necessary) as well as hauling out the collected assets. Rigger with Van suitable for Team and Loot. Will need a decker/TM to either go on site with team or unavailable to travel, to hack the systems we bring out to them. Either a Face or Way of the Speaker adept to help smooth entry past front door security. Other Magical assets to be considered upon proof of skills. Interested parties can contact me via Arty |
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Jul 24 2013, 09:33 AM
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#46
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
The Telestrian stuff has me VERRRYYYYYYY interested. I may or may not have totally geeked out at GenCon, when I got a few emails from Jordan Weisman himself, asking me to confirm some Tir timeline and Telestrian family tree stuff. Discussing a few storyline things there also may or may not have influenced a couple things I slipped into LoP and my Stormfront bits, concerning new Princes and political influence and stuff. Just kidding, it was may. It was completely may. |
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Jul 24 2013, 11:14 AM
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#47
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Target ![]() Group: Members Posts: 81 Joined: 28-June 06 From: Sol System, Earth, Europe, Germany, Saxony Member No.: 8,796 |
another backer here. and I am already thinking of a way to get some playtime anytime soon. plus, if the game is big enough, I have to wait for the WE to download, as I am abroad at the moment. *damn*
but can't wait to get my hands on the game for sure! |
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Jul 24 2013, 05:18 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
I kickstarted it...damn right I'm eager to play it! C'mon, Thursday!
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Jul 24 2013, 05:27 PM
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#49
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
What did Weisman say about 4e? I dont remember his exact words but one of the audience member asked about how characters worked in relation to 4e (or something like that) and he responded witht how 4e was not in his game. I don't recall the words but I remember it was pretty clear that it was a 2e/3e game where they could make it fit, everything else was of their own making. This was at his Shadowrun Returns talk last year at PAX Prime. |
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Jul 24 2013, 07:41 PM
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#50
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Moving Target ![]() ![]() Group: Members Posts: 239 Joined: 20-August 08 Member No.: 16,261 |
So, I'm wondering if today will feel longer than tomorrow as I sit at work.
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Lo-Fi Version | Time is now: 10th November 2025 - 11:52 AM |
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