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> Shadowrun: Returns is live, 20 years since the SNES, 19 years since Genesis
Bigity
post Jun 12 2013, 01:30 PM
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For me, the mages v shaman thing.

Mages only cast spells, shaman only summon spirits. Really? That's not true to the spirit of old SR at all.

Hit points v SR damage tracks

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Stahlseele
post Jun 12 2013, 02:04 PM
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Yeah, those mainly.
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Epicedion
post Jun 12 2013, 06:55 PM
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QUOTE (Bigity @ Jun 12 2013, 09:30 AM) *
For me, the mages v shaman thing.

Mages only cast spells, shaman only summon spirits. Really? That's not true to the spirit of old SR at all.

Hit points v SR damage tracks


Is it true that mages only cast spells and shamans only summon spirits? Jake Armitage is historically a Shaman after all, and in the alpha gameplay video he has no summoning but lots of spellcasting.

The Hit Point thing has been explained as functioning pretty much like a damage track, with LMSD all converted into damage points rather than simple boxes. It might be a little quirky, or look off, but should be functionally similar.
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Bigity
post Jun 12 2013, 07:38 PM
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All the write ups I've seen talk about how mages cast spells and shaman summon spirits. No mention of mages summoning or shaman casting.

Or elementals for that matter that I can remember.
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Wounded Ronin
post Jun 12 2013, 09:32 PM
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Can hardly wait, hope that it will run on my $100 craptop.
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Blade
post Jun 13 2013, 08:39 AM
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According to the early version of the game that comes with the level editor, shamans and mages might not have access to the same spell lists and only shamans can summon.
And there are hitpoints.

You can't choose how to spend your combat pool either, and you don't get to roll dices in front of your computer, with your webcam checking how many hits you've got. I have to admit I don't care they don't strictly respect the mechanism, as long as they keep the spirit and atmopshere intact.
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DamHawke
post Jun 13 2013, 03:35 PM
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I can live with hitpoints. Mechanically it's a lot easier to code methinks.

Not so keen on the magey restrictions though, honestly.
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Darksong
post Jun 14 2013, 07:26 PM
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I am a bit opposed to the mage/shaman dichotomy also, but you could roll up a character with both mage and shaman skills who could summon and cast all spells.

So there's that I suppose?
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Stahlseele
post Jun 14 2013, 07:28 PM
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i think you can't roll a character like that actually . .
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Darksong
post Jun 14 2013, 07:42 PM
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unless something has changed very recently, you can. I believe it was confirmed on their forums (which I can't access due to a work filter sadly)
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Bigity
post Jun 14 2013, 07:42 PM
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You are pretty much stuck with the archetypes they've set up.

No idea if the level builder tools will let someone change that.
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Darksong
post Jun 14 2013, 07:46 PM
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it's a classless system, so you can start out as a mage and pick up shaman skills later (or start out as a mundane and pick up both later I'd imagine)
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Bigity
post Jun 14 2013, 09:26 PM
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Hm I didn't think you could grab other abilities unique to the other archtypes, but that would be something at least.
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DamHawke
post Jun 18 2013, 03:11 PM
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July 25! confirmed! http://harebrained-schemes.com/?p=3233&preview=true

Or July 24th if you are a backer.
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Stahlseele
post Jun 18 2013, 08:03 PM
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that's . . a wednesday/thursday . .
i might have to call in sick maybe <.<
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ChatNoir
post Jun 18 2013, 08:38 PM
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QUOTE (DamHawke @ Jun 18 2013, 05:11 PM) *
July 25! confirmed! http://harebrained-schemes.com/?p=3233&preview=true

Or July 24th if you are a backer.

While backers will have their keys on the 24th, the game won't be activated until the 25th. So it will definitivly be on the thursday Stahlseele. (IMG:style_emoticons/default/wink.gif)
But hey, pre-download is cool nontheless.
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Wounded Ronin
post Jun 18 2013, 09:42 PM
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I might have to buy a better laptop to really enjoy.

80s music to go with theme: http://www.youtube.com/watch?v=NBnwI2hyqeU
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Bigity
post Jun 19 2013, 02:16 AM
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Freaking A. A month later. Oh well.
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DamHawke
post Jun 19 2013, 03:41 AM
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One extra month is still preferable to say, an ambiguous Fall 2014 release date (IMG:style_emoticons/default/wink.gif)
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Ruby
post Jun 21 2013, 06:33 PM
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I just hope they don't take that date back & push it back further (IMG:style_emoticons/default/frown.gif) (At least I have Borderlands and a couple SR/D&D campaigns to keep me busy until then)
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phlapjack77
post Jun 26 2013, 03:02 AM
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QUOTE (Redjack @ Jun 26 2013, 05:04 AM) *
the upcoming phone-home to start the game feature of Shadowrun Returns.

What's this what's this? I admit to not keeping up with SR:R news very closely...
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Darksong
post Jul 2 2013, 02:23 PM
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Not sure what he's talking about. Maybe the fact that it's being released on Steam? Although I think they've said that they will provide DRM-free copies to backers, and have given backers refunds who are vehemently opposed to the Steam distribution.
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CanRay
post Jul 2 2013, 05:04 PM
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*Pokes My Inbox*
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Stahlseele
post Jul 2 2013, 05:06 PM
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i don't have no mail yet either 'Ray.
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DamHawke
post Jul 10 2013, 06:27 PM
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Apparently we might be treated to some Harlequin in SRR:

http://sphotos-h.ak.fbcdn.net/hphotos-ak-a...530832503_n.jpg
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