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> Shadowrun: Returns is live, 20 years since the SNES, 19 years since Genesis
Bull
post Jul 25 2013, 03:03 PM
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QUOTE (malichai @ Jul 25 2013, 07:07 AM) *
The bad news:
Very little cyberware. No bioware


This was likely done to keep things simpler. It also provides room to grow and add new toys in future expansions.

But, also keep in mind the game takes place sometimes in 2054. Bioware was still pretty uncommon, and a lot of cyberware we take for granted wasn't out yet. Shadowtech is December 2052, Fields of Fire is '55, and Cybertechnology is '56, so gear from the latter two books hasn't even been introduced into the timeline yet.

QUOTE
Essence isn't in the game


It is, actually. I'm not certain what effect it has on magic, as I haven't tried mixing the two yet, but you do have an essence score, and it limits how much 'ware you can get.

QUOTE
You can become a mage/adept/shaman at any time, just spend some karma


From a gameplay standpoint, not sure how this is a bad thing. I kinda get it from a tabletop RP viewpoint, but... Keep in mind that this game here is likely going to reach a MUCH larger audience than the tabletop game will. And hell, both the SNES game and the original Secrets of Power tilogy had it's main character become a shaman sometime after the story starts. So there's a precedent already set here for both tabletop AND videogames.

Bull
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Blade
post Jul 25 2013, 03:30 PM
Post #327


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Do you mean we'll get the "Reaction Enhancer DLC" followed by the "Wireless Reflexes DLC" that you will have to get to be able to benefit from both the Wired Reflexes from the base game and the Reaction Enhancer from the DLC ?
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Draco18s
post Jul 25 2013, 03:34 PM
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QUOTE (Blade @ Jul 25 2013, 10:30 AM) *
Do you mean we'll get the "Reaction Enhancer DLC" followed by the "Wireless Reflexes DLC" that you will have to get to be able to benefit from both the Wired Reflexes from the base game and the Reaction Enhancer from the DLC ?


Don't forget to activate the DLC's wireless bonus so that they can both install into your game at the same time.
(IMG:style_emoticons/default/wobble.gif)
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Lionhearted
post Jul 25 2013, 03:38 PM
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Why wait for the DLC when you can have MBW mod by this afternoon?
(or did they restrict that?)
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cryptoknight
post Jul 25 2013, 04:33 PM
Post #330


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30 minutes and counting!

I suddenly am starting to feel ill at work.... I might have to go home in 45 minutes or so (give the game enough time to load after I use android steam app to install SRR at home).
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Erik Baird
post Jul 25 2013, 04:43 PM
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For backers, the downloads are on the HBS website.... Dunno why I didn't think of that earlier.
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BlackJaw
post Jul 25 2013, 04:50 PM
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QUOTE (Erik Baird @ Jul 25 2013, 09:43 AM) *
For backers, the downloads are on the HBS website.... Dunno why I didn't think of that earlier.

The site is running a bit slow. Me thinks they are getting a lot of activity right now.
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Erik Baird
post Jul 25 2013, 04:52 PM
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Yeah, tell me about it. If I'd thought of that three hours ago, it might've been a useful thought.
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BlackJaw
post Jul 25 2013, 05:06 PM
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Live on Steam for East Coast Time Zone now.

The Harebrained account website, however, is just about dead. Reminds me of fluff from Unwired... something about stopping a software release by cutting the trunk line and shooting a HERF gun into it, then using a rocket launcher to destroy the dish erected on the roof.
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Elfenlied
post Jul 25 2013, 05:06 PM
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Install button is up! Yay!
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CanRay
post Jul 25 2013, 05:09 PM
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OK, I beat Steam with my cane until it unlocked.

Then it announced that Tropico 4 has a new Expansion.

Well played, Steam, well played.
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Bigity
post Jul 25 2013, 05:09 PM
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I mash it and nothing happens!

EDIT: Downloading finally
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Epicedion
post Jul 25 2013, 05:12 PM
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Restart the steam client if it's giving you problems.
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Stahlseele
post Jul 25 2013, 05:14 PM
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not even 800 megs in size . .
still shitty download speed <.<
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Remnar
post Jul 25 2013, 05:16 PM
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Gah! Plans were made for socializing after work that I can't avoid!!! NOOOOOOO!

I have read some reviews, seems pretty positive so far and I am super amped once some of the awesome modders out there get their hands on the system.

I did see from reviews and most from the comments sections that the checkpoint saves is considered a "major flaw" and "game breaker" for many. WTF is with gamers these days?

I cut my video game teeth on games like Wizardry where if you didn't think to make a separate save ON A FLOPPY DISK and your party died... well, you can still rescue them if you level up a new party else, sorry chummer.

Or Ghosts and Goblins, oh the horrors. Actually, I don't think I even managed to finish that one completely.

That said, losing 15 minutes of awesome gameplay because i have to leave suddenly? Yeah, for me a non issue.


Also I'm really, really really really excited.
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Erik Baird
post Jul 25 2013, 05:22 PM
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Checkpoint saves? Ugh. It's a (quasi) turn-based computer game. I oughta be able to save anywhere and attend to real life as necessary. Otherwise, INSTALLING!
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Stahlseele
post Jul 25 2013, 05:28 PM
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if it's turn based enough, just leave it open on your turn?
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BlackJaw
post Jul 25 2013, 05:30 PM
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I'm taking a flight through 3 timezones tomorrow. What I would really like to do is get the DRM free backer version of the game installed on my Laptop so I can play it on the flight, but I don't seem to be able to get through to the Harebrained Scheme website. Meanwhile, the steam version slowly nears completion on my Desktop.
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Prime Mover
post Jul 25 2013, 05:30 PM
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Steam showing missing url, harebrained completly down ugh, Shadowrun killed internets.
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Remnar
post Jul 25 2013, 05:32 PM
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QUOTE (Erik Baird @ Jul 25 2013, 08:22 AM) *
Checkpoint saves? Ugh. It's a (quasi) turn-based computer game. I oughta be able to save anywhere and attend to real life as necessary. Otherwise, INSTALLING!


Scuttlebutt is that it saves on loading screens, so you'll probably have to let me know since I don't get to download for another 2.5 hours. Hopefully the internets will be less broken by then.
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Lionhearted
post Jul 25 2013, 05:33 PM
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QUOTE (Remnar @ Jul 25 2013, 07:16 PM) *
I did see from reviews and most from the comments sections that the checkpoint saves is considered a "major flaw" and "game breaker" for many. WTF is with gamers these days?

quick save is a feature you expect in an RPG, we've had it before with similar titles and the reason it's not included is... well odd, these things can be modded/patched however...

QUOTE
Ghosts and Goblins, oh the horrors. Actually, I don't think I even managed to finish that one completely.

I can't really comment on Wizardry since that's before my time, but the comparison is not really valid G'n'G is a fairly short game with limited lives, SRR is an RPG with buttloads of dialogue, where decisions can change the outcomes of hours of play (which you can't know beforehand) Would you like to tackle Baldurs gate or Dragon age without quick save?
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Bearclaw
post Jul 25 2013, 05:35 PM
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Shouldn't the steam one play fine without an internet connection? Pretty much everything else does.
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tasti man LH
post Jul 25 2013, 05:36 PM
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Downloading and installing right now, no problems thus far.
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RelentlessImp
post Jul 25 2013, 05:38 PM
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Preloading would have been great. Stupid slow internet connection downloading at 30-120kb/sec. x.x
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Remnar
post Jul 25 2013, 05:41 PM
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QUOTE (Lionhearted @ Jul 25 2013, 08:33 AM) *
Would you like to tackle Baldurs gate or Dragon age without quick save?


I generally didn't quicksave Baldur's gate. I usually just saved at loading screens and didn't bother with saving between. Yeah sometimes it got tedious before big battles, but really didn't bother me. I played Dragon age on a console and am pretty sure I didn't bother saving all that much either.

Different strokes for different folks I guess.
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