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> Shadowrun: Returns is live, 20 years since the SNES, 19 years since Genesis
ShadowDragon8685
post Jul 27 2013, 02:37 PM
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QUOTE (binarywraith @ Jul 27 2013, 09:21 AM) *
Give it a little. They don't just hand out Preds to any scum off the street, ya gotta make a little name for yerself first.


Which, of course, is totally not canon, since the price of an Ares Predator is less than the price of an aftermarket smartlink, so clearly they will, in fact, sell off an Ares Predator any to scum off the street.
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Moirdryd
post Jul 27 2013, 04:44 PM
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Predator? Pan! cavalier deputy is my hand cannon if choice (although the Ruger is now looking tempting)...
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Stahlseele
post Jul 27 2013, 05:40 PM
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ok, i declare myself winner of this game.
i shot harlekin, nothing left to do here.
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sds
post Jul 27 2013, 06:14 PM
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Halp! I must be doing something wrong with Decking.

As I'm playing a Street Samurai I've managed with hired Deckers so far. A lot of times I've struggled but ultimately made it through. Now I'm trying to get the Dodger to shut down an elevator, and well. Lets just say I fail. Badly. I always use the Attack ESP from the beginning. I use the program which adds extra damage to Icons. I use Medic and even Firewall from time to time. It goes kinda ok until the alarm is raised which it always is. Any advice?

Apparently I'm not cut out for decking - it goes much better with an SMG or Assault Rifle (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Jul 27 2013, 06:22 PM
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kill as much as you can before the alarm goes off.
when you die it does not matter as long as you have somebody with doc wagon on the team.
just have dodger revived and the things you killed will stay dead, making the second time much easier
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Seerow
post Jul 27 2013, 06:30 PM
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QUOTE (Stahlseele @ Jul 27 2013, 07:22 PM) *
kill as much as you can before the alarm goes off.
when you die it does not matter as long as you have somebody with doc wagon on the team.
just have dodger revived and the things you killed will stay dead, making the second time much easier



Yeah I died to some Black IC on that mission as well. Luckily I still had the free doc wagon thing from the start of the game, popped him right back up, jacked back in, and it was all smooth sailing.

As far as matrix tactics, I would use both the heal ability and the drop alert level ability on cooldown. I'd also only use the vulnerability program on the big things that take more hits to drop. Using it on the little ones is just a waste of AP, as they drop in 2-3 actions either way. If a fight ended with low health, I'd just chill out for a few rounds to heal back up. The NPCs may say the mission is on a rush, but if your main team has things under control in the real world, you can take things as slow as you want. I never really hit any point where I was in danger of being overwhelmed in meatspace even while taking my sweet time in the matrix.
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binarywraith
post Jul 27 2013, 06:46 PM
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QUOTE (sds @ Jul 27 2013, 01:14 PM) *
Halp! I must be doing something wrong with Decking.

As I'm playing a Street Samurai I've managed with hired Deckers so far. A lot of times I've struggled but ultimately made it through. Now I'm trying to get the Dodger to shut down an elevator, and well. Lets just say I fail. Badly. I always use the Attack ESP from the beginning. I use the program which adds extra damage to Icons. I use Medic and even Firewall from time to time. It goes kinda ok until the alarm is raised which it always is. Any advice?

Apparently I'm not cut out for decking - it goes much better with an SMG or Assault Rifle (IMG:style_emoticons/default/smile.gif)


Remember, you can jack out at any time and be out nothing but some AP in dumpshock stun. So if your decker's cornered by IC, pull the plug and redo from start. (IMG:style_emoticons/default/biggrin.gif)
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sds
post Jul 27 2013, 07:16 PM
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Ah, so if at first I don't succeed, try and try again (IMG:style_emoticons/default/smile.gif) I always kinda assumed that the alert stayed on though. I'll give it another couple of tries.

Thanks guys.
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binarywraith
post Jul 27 2013, 07:26 PM
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QUOTE (sds @ Jul 27 2013, 02:16 PM) *
Ah, so if at first I don't succeed, try and try again (IMG:style_emoticons/default/smile.gif) I always kinda assumed that the alert stayed on though. I'll give it another couple of tries.

Thanks guys.


It does stay on, but the added IC aren't nearly as much of a problem if you're not suddenly surrounded by them.
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Stahlseele
post Jul 27 2013, 07:47 PM
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found an easteregg i did!
Jordan Weisman is in the Game as an NPC!

Ghost of a Grizzled Veteran
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quentra
post Jul 27 2013, 08:13 PM
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QUOTE (sds @ Jul 27 2013, 01:14 PM) *
Halp! I must be doing something wrong with Decking.

As I'm playing a Street Samurai I've managed with hired Deckers so far. A lot of times I've struggled but ultimately made it through. Now I'm trying to get the Dodger to shut down an elevator, and well. Lets just say I fail. Badly. I always use the Attack ESP from the beginning. I use the program which adds extra damage to Icons. I use Medic and even Firewall from time to time. It goes kinda ok until the alarm is raised which it always is. Any advice?

Apparently I'm not cut out for decking - it goes much better with an SMG or Assault Rifle (IMG:style_emoticons/default/smile.gif)


I got through that with a lot of backtracking, using degrade on fucking everything, and medic to keep my ESPs up. Didn't bother with lowering the alert level, because it hit alert anyway, but hit-and-run tactics are your friends.
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Saytr
post Jul 27 2013, 09:03 PM
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I am having issues with getting the user generated games to show up as playable after i grt them from steam. They simply do not show up in srr only the main campaign shows up. And ideas.
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binarywraith
post Jul 27 2013, 09:09 PM
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QUOTE (ShadowDragon8685 @ Jul 27 2013, 09:37 AM) *
Which, of course, is totally not canon, since the price of an Ares Predator is less than the price of an aftermarket smartlink, so clearly they will, in fact, sell off an Ares Predator any to scum off the street.


It's fairly canon, given the dead man's switch campaign starts you off as a street-level down and out runner without 10 (IMG:style_emoticons/default/nuyen.gif) to your name. (IMG:style_emoticons/default/biggrin.gif)
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sds
post Jul 27 2013, 10:36 PM
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Ah, that did the trick. Don't be afraid to run away to fight another day.
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Critias
post Jul 28 2013, 12:04 AM
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QUOTE (Stahlseele @ Jul 27 2013, 01:47 PM) *
found an easteregg i did!
Jordan Weisman is in the Game as an NPC!

Ghost of a Grizzled Veteran

How'd you manage to shoot Harlequin like three hours before you noticed the guy who's been standing at the bar this whole time?
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Stahlseele
post Jul 28 2013, 12:15 AM
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QUOTE (Critias @ Jul 28 2013, 02:04 AM) *
How'd you manage to shoot Harlequin like three hours before you noticed the guy who's been standing at the bar this whole time?

'cause it's probably the backer ability i had heard about.
and i figured out that a close combat statted troll is worthless.
so i made a new one after i had shot harlekin in the face for fun.
not even for profit. i saw him being useless, knew i could not finish it with him and decided to just shoot him.
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DWC
post Jul 28 2013, 12:52 AM
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[ Spoiler ]
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quentra
post Jul 28 2013, 01:03 AM
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I actually found Harle kind of useful once I started using his double-slash ability. And mages are beast - fucking lightning ball+heal+manaball=win everything forever
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ShadowDragon8685
post Jul 28 2013, 01:05 AM
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Actually, Harlequin's pretty darn useful if your group doesn't have a melee kill-stick on-hand. He can whip up manabolts or manaballs if you need him to cast spells to make people fall down, if you have a shaman in the group, have Harlequin use his Stride ability one round before you expect to need it, have the shaman Haste him from the get go, and he can run right up to the bad guys and hack them apart.

And, of course, he's carrying a FAB3 shotgun. Unfortunately, it won't actually deal damage to normal targets. But he's not useless.

I did the final fight with my main, Vivi, an Elf Combat Decker/Rigger/Face. I regretted bringing my cyberdeck more than I regretted bringing Harlequin, as if I'd known there was literally nothing to jack into, I would have left it behind and brought a drone instead. I brought Lufta the shotgun-toting ork rigger/grenadier and Jotojunn the Dwarf Haste Bitch. So it's not really impossible, not at all.

The tricks are...

1: Kill the bitch. You know the saying. Geek the slagging mage first!
2: If a Bug Pillar is open, shoot it. It hurts everything made of bug in the area, including the slagging mage.
3: Do not let the Bombardier bugs get you. Run up to them and hack them apart, run away and force them to get close, whatever you gotta do. Just DON'T let them unleash their AoE bug bomb on you.
4: Shotguns. Shotguns, shotguns, shotguns. Also concussion grenades and literally anything else that penalizes the bad guys AP. Flesh-form bugs are still vulnerable to being knee-capped. (Oddly enough, the bitch is not. Don't bother trying to kneecap her, just put the barrel of your boomstick du jour in her face and let her have it.) A Warrior Bug is hilariously dangerous unless you realize it only has two AP and one kneecap crit or two kneecap hits will make it hilariously unable to do anything next round. Bombardiers have three, so good luck.
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quentra
post Jul 28 2013, 01:07 AM
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GTFM was a fucking lifesaver in this game. Seriously. It should be in the manual.
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ShadowDragon8685
post Jul 28 2013, 01:26 AM
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QUOTE (quentra @ Jul 27 2013, 09:07 PM) *
GTFM was a fucking lifesaver in this game. Seriously. It should be in the manual.


Heh, seriously.
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Seerow
post Jul 28 2013, 01:28 AM
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QUOTE (quentra @ Jul 28 2013, 02:07 AM) *
GTFM was a fucking lifesaver in this game. Seriously. It should be in the manual.


GTFM?
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Cynewulf
post Jul 28 2013, 01:45 AM
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Geek The Frackin Mage, and that's the drekin truth.

Just finished the campaign. Loved it, even though I hadn't put a single point into shotguns up until the last mission. Missing 3 out of every 4 shots is not fun...

I think I'll import my character and do it again.
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Seerow
post Jul 28 2013, 01:50 AM
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QUOTE (Cynewulf @ Jul 28 2013, 02:45 AM) *
Geek The Frackin Mage, and that's the drekin truth.


Ah, yeah. That's great advice.

Except on the last fight. Following it there caused it to glitch out.
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FuelDrop
post Jul 28 2013, 02:39 AM
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Shamans are awesome. Haste, Time warp (Who needs to reduce enemy APs when all their actions cost +3 AP?), Walls (Lightning and wind both drain AP of enemies coming through, making them awesome against melee bugs), Shadow (AOE lockdown OR AOE defensive). Summoning is a bit less impressive most of the time, but sending a force 1 spirit in to soak up overwatch before your melee guy rushes the place is very workable.
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