What's the best way to twink you've ever heard of?, Or done? |
What's the best way to twink you've ever heard of?, Or done? |
Apr 28 2004, 01:14 PM
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#1
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Moving Target Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
Personally, I prefer making combat monsters with Muscle Augmentation and Toner. Good shit, that is!
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Apr 28 2004, 01:20 PM
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#2
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Moving Target Group: Members Posts: 264 Joined: 26-March 04 From: Houston Member No.: 6,197 |
Enhanced Artwinkulation.
'Nuff said. |
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Apr 28 2004, 01:24 PM
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#3
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Mnemonic Enhancer and Trauma Damper need to be mentioned, might as well get that out of the way.
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Apr 28 2004, 01:28 PM
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#4
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Albino gnome shaman with bonus willpower. Never done it, but I've seen it done before.
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Apr 28 2004, 01:30 PM
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#5
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Chronic Osteocupus.
Mnemonic Enhancer has been nerfed as per Errata. |
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Apr 28 2004, 01:31 PM
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#6
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Moving Target Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
Don't forget Tailored Pheromones for an Elf Face. Kudos to the first person to tell me why the Bio versions of Augmentation and Toner are better than Muscle Replacement.
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Apr 28 2004, 01:39 PM
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#7
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Yes, I am aware of the Mnemonic Enhancer nerf. For those not aware of ME nerf, it now reduces karma cost of learning skills by 1 regardless of level, instead of 1 per level. Of course, this just means that most characters can get away with only needing to get one level of it for the primary advantage. For my money, the single best piece of 'ware in the game, even post nerf. Levels 2&3 are cool, too, just not munchy.
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Apr 28 2004, 01:40 PM
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#8
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Other than that they are natural? Many advantages to being natural you know?
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Apr 28 2004, 01:48 PM
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#9
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Moving Target Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
The correct answer is that they actually count towards the appropriate attributes in terms of buying and upgrading skills. The cybernetic versions just add dice.
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Apr 28 2004, 01:50 PM
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#10
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Moving Target Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 |
more reaction is the thing that springs to mind, but of course they are limited by racial attribute limits... |
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Apr 28 2004, 01:52 PM
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#11
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Running Target Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
Elf Night One Gun Adept...Imp. Ability: Pistols (Geas: Night), Imp. Rea. 3 (Geas: Night), Vision Mod: Mag 3 (Geas: Night), Exp Att (Qui), Qui9 Int6 Pistols: 6 makes for Init 13 + 4d6. Add in a laser sight and custom grip on your pistol and you're throwing 12 dice before combat pool at least 4 times a turn and as much as 8 with base TN of 3 at up to 50m. You can toss a touch of cyber/bio and push it higher than that to geas it off with a fetish too. Anyone else get it higher for a starting character? I think I missed something, because I thought you could get a theoretical 50-something init score at chargen...
The Abstruse One |
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Apr 28 2004, 01:55 PM
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#12
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Moving Target Group: Members Posts: 280 Joined: 22-October 03 Member No.: 5,757 |
Trauma Dampener, Platelet factory.
GM: You just got shot in the chest, and took an M wound. But your platelets and dampener took it down to an L and L stun. The knockback of the bullet took you off your feet. Roll athletics and Body. PC: Rolls and doesn't get any successes. "Crap" GM: As much as you flail and try to grab onto something, you can't quite reach... and fall off the building. 30 Meter fall. *Figures out the damage* 15 D PC: *thinks for a few moments* *rolls body* one success. GM: Cromedome hits the ground with a horrible crunch, the concrete shatters under the impact, bones snap everything goes grey, you see a wonderful light at the end of the tunnel. PC: Wait wait, I get up... and walk over to the Rigger's van and crawl into the back. GM: No you're dying. You can't move. PC: I have a trauma dampener and the platelets, that D wound comes down to an S and two extra boxes, and another L stun. I'm alive, and able to get up. GM: Dam, I forgot. Yea you live.. but your legs are broken and your arms are putty. PC: Ok, I wiggle like a worm to the van. Most priceless set of bioware you can get. it's like a reusuable Hand of God. |
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Apr 28 2004, 02:05 PM
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#13
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Moving Target Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
Excellent!
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Apr 28 2004, 02:17 PM
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#14
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
Unless a sniper or a really good shot hits you for body overflow. Even then, all you have to do is hope that its only +1 box.
Mage with a trauma damperer. Magic 5, casting Force 5 spells, only have to stage it down to light. Don |
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Apr 28 2004, 02:35 PM
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#15
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Bringing fresh chocolate-chip cookies on character creation day.
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Apr 28 2004, 02:36 PM
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#16
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
And we have a winner! |
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Apr 28 2004, 06:12 PM
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#17
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Platelet Factory, Chemical Gland (Anti-Coagulant), Trauma Dampner.
Eyelights with natural Low-lite. Synaptic Accelerator and Boosted Reflexes Ceramic Bone-Lacing and OrthoSkin 3 Alot of these have been said before though.. |
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Apr 28 2004, 06:26 PM
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#18
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
Night One with a pair of Cyberlegs loaded to bear with body plating (Ballistic 10, Impact 10, Ablative 10), Dermal Sheath 3, Kevlar Bone Lacing, Muscle Toner 4, Suprathyroid Gland, and Bonus Attribute: Quickness. Then on top of that, Armored Vest w/ Dikoted Plates (5/4), Dikoted Forearm Guards (+1/+2), Form-Fitting Body Armor (4/1), Secure Jacket (5/3), and Heritage Line clothing (4/2).
Quickness 14, Ballistic Armor 22 (23 in melee), Impact Armor 16 (18 in melee). Lame as all get out, and you're probably suffering a Combat Pool and/or Quickness penalty, but who cares when you have that much armor on? Just twink your Body and use an Intelligence-linked rocket launcher instead. |
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Apr 28 2004, 07:05 PM
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#19
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
You could do what I'm doing in Sphynx's new forum game and make an Ambidexterous Drake Physad/Sorcerer.
Take sorcery so you can use Enhance Aim for -3 to ranged TNs, pursuade your GM that drakes are troll-sized so they don't get penalties on wielding 2-handed firearms 1-handed (as per CC p99), then take two ares alphas with GV-IVs and lay-down 4 bursts each with TN1+mods. It works with trolls too, but they're just not in the same league of twinkyness as drakes. |
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Apr 28 2004, 07:07 PM
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#20
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
:notworthy: I'll have to remember that one. |
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Apr 28 2004, 07:19 PM
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#21
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Forearm guards only apply their bonus to melee combat. (cc page 51) so the +1 to ballistic is rather wasted. The extra +1 to melee impact has its uses (and can be the difference between scaling levels on many occasions).
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Apr 28 2004, 07:28 PM
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#22
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Or you could do the Spriggan thing.
~J |
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Apr 28 2004, 08:16 PM
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#23
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Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
The FFBA and Heritage Line stuff do absolutely nothing for you in this scenario. |
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Apr 28 2004, 08:34 PM
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#24
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
Only if you abide by the silliness that anything beyond a single layer of armor is moot. Not that it really matters even if you remove those two pieces. But if you do, just change him to a troll and focus on Body. Same end result; idiotic armor and idiotic Body rating.
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Apr 28 2004, 08:34 PM
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#25
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Moving Target Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 |
Also the cyberlegs will lower your overall quickness quite a lot, unless you spend ludicrous amounts of money and essence on them (you would have to give them +9 quickness or so to prevent this) Edit: yea only if you follow the rules. But you aren't really twinking if you arent cheating a bit, eh? :evil: |
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