SR5: Burst Fire, Questions generated from a run |
SR5: Burst Fire, Questions generated from a run |
Aug 6 2013, 07:03 PM
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#1
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
So I've started running an game in SR5 (will post summary in another thread) and some clarifying questions have arisen:
Bursts and FA no longer stage up damage (aka. narrow burst), only provide defensive modifiers (aka wide burst)? Or to ask it a different way: All bursts and FA are now wide and narrow no longer exists? |
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Aug 6 2013, 07:10 PM
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#2
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
that is correct, wide bursts only.
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Aug 6 2013, 07:20 PM
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#3
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
So, then automatic rifles are pretty much worthless against most vehicles...?
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Aug 6 2013, 07:21 PM
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#4
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Moving Target Group: Members Posts: 105 Joined: 13-July 13 Member No.: 127,501 |
You could always use burst fire with the called shot option for additional damage and call it a narrow burst (IMG:style_emoticons/default/wink.gif)
Which brings up the question: Can you combine multiple called shot effects (or the same effect multiple times for that matter)? (Each incurring the usual -4 DP of course.) |
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Aug 6 2013, 07:29 PM
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#5
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
So, then automatic rifles are pretty much worthless against most vehicles...? Not really. Most vehicles don't have armor greater than 12, which is what you'd need to shrug off most one-net-hit assault rifles. APDS would really help here. The vehicles that will really be hard to take down with an assault rifle are: Mitsubishi Nightsky (armor 15) -- this one can be damaged, but most small arms will bounce off, which is what the vehicle is designed for. Ares Roadmaster (armor 18) -- still not invulnerable, but pretty secure. Nissan Hound (armor 16) Ares Venture (armor 14) GMC Banshee (armor 18) These all require really good shots (or APDS rounds) to damage. Everything else is pretty vulnerable. |
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Aug 6 2013, 08:14 PM
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#6
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
wide bursts have always been better for damaging high armour vehicles. they reduce the enemy's ability to dodge, which means you'll get more net hits, which actually increases your chance to get through armour. the added DV from narrow bursts merely meant that you either bounce more bullets off the target, or if you get through, you deal more damage, it explicitly did not count for getting through armour.
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Aug 6 2013, 09:19 PM
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#7
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
You could always use burst fire with the called shot option for additional damage and call it a narrow burst (IMG:style_emoticons/default/wink.gif) Hmm. That seems viable, unless the dice pool is too small.Not really. Most vehicles don't have armor greater than 12, which is what you'd need to shrug off most one-net-hit assault rifles. APDS would really help here. Fair point.The vehicles that will really be hard to take down with an assault rifle are: Mitsubishi Nightsky (armor 15) -- this one can be damaged, but most small arms will bounce off, which is what the vehicle is designed for. Ares Roadmaster (armor 18) -- still not invulnerable, but pretty secure. Nissan Hound (armor 16) Ares Venture (armor 14) GMC Banshee (armor 18) wide bursts have always been better for damaging high armour vehicles. I should have mentioned that the vehicle in question was stopped, so wide burst had not effect because it could not dodge. Range and visibility conditions affected dice pool so that 1-2 hits was the high end yielding a DV of 11-12. In reviewing my notes, I forgot that the vehicle in question for my example was a Roadmaster... so I with draw my snark about rifles affecting vehicles. (IMG:style_emoticons/default/smile.gif) Thanks for all the replies to my original question about narrow. |
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Aug 6 2013, 09:23 PM
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#8
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Moving Target Group: Members Posts: 303 Joined: 26-May 10 Member No.: 18,622 |
Yes, assault rifle cant do much to armored vehicule... That is why anti-vehicular weaponnary and heavy machinegun exist... Go figure.
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Aug 6 2013, 09:29 PM
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#9
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Yes, assault rifle cant do much to armored vehicule... That is why anti-vehicular weaponnary and heavy machinegun exist... Go figure. Cleaner note from the game would have helped. (IMG:style_emoticons/default/smile.gif) |
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