Condition Monitors, Excessive Stun/Physical Results |
Condition Monitors, Excessive Stun/Physical Results |
Aug 24 2013, 04:15 PM
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#1
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Target Group: Members Posts: 1 Joined: 22-August 13 Member No.: 146,308 |
I know this is probably a simple question, but what are the penalties for overfilling the stun condition monitor? I know you get the -1 per full row of stun/physical damage. And I know that overflow stun damage gets converted to physical damage at 2 stun to 1 physical conversion rate. But is there anything else, like being knocked unconscious?
What methods are there for knocking out an opponent? I saw the subduing rules and the Tranq slap patch allow you to add stun damage to the target. But try as I might I couldn't find a place that said excessive stun damage actually knocked out the opponent. I did a fair amount of searching through the forums, but I didn't see anyone else talking about it. So it's probably something in bold print right in the book that I missed. And on to Physical damage overflow. If you overflow your physical condition monitor you risk death. If you go over the physical condition monitor by more than your Body you are dead. But do you fall unconscious as soon as you get in to physical damage overflow or are you still good to keep swinging/shooting until you take (Body) more damage? |
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Aug 24 2013, 04:50 PM
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#2
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Moving Target Group: Members Posts: 129 Joined: 3-July 08 Member No.: 16,112 |
I couldn't believe it, but I checked every mention of "unconscious" in the rule book.
Although in many cases the rule that you fall unconscious when your Stun monitor is filled is mentioned implicitly, it is, in fact, never mentioned explicitly. The rule can be infered from some mentions, e.g. in the "Resist Pain" spell, but it remains completely unclear, if you fall unconscious when the monitor fills or when it overflows. (Combining this with a comment on the "Stunball" spell, it seems like at least the author of the magic chapter assumed that the rule is "unconcious when Stun monitor filled". ) The same situation arises for the Physical Monitor. |
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Aug 25 2013, 05:47 AM
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#3
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Target Group: Members Posts: 7 Joined: 15-August 13 Member No.: 143,210 |
It's actually pretty simple
Stun fills -> Pay StreetDoc some creds Stun overflows into physical -> Pay StreetDoc more creds Physical fills -> Pay StreetDoc lots of creds Physical begins to overflow -> Pay StreetDoc lots more creds Physical completely overflows -> StreetDoc goes through your pockets and looks for loose change. ...And gets a shiny new commlink ...And recycles any 'ware you have. ...And sells your parts to the Organ Grinders. |
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Aug 25 2013, 08:53 AM
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#4
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Moving Target Group: Members Posts: 129 Joined: 3-July 08 Member No.: 16,112 |
Sure it is simple, the point of this thread is that it is not in RAW.
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Aug 26 2013, 07:34 PM
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#5
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Target Group: Members Posts: 4 Joined: 26-August 13 Member No.: 147,494 |
Wow, that's really interesting! It's something that those of us who have played for so long just take for granted, I guess! (shame on us)
Anyway, the best explanation I could find was in the Final Calculations section where it says, "Every character has a Condition Monitor that tells the Player how much Physical and Stun damage they can take before falling unconscious." (SR5, p.100) |
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Aug 26 2013, 08:21 PM
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#6
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Wow, that's really interesting! It's something that those of us who have played for so long just take for granted, I guess! (shame on us) Anyway, the best explanation I could find was in the Final Calculations section where it says, "Every character has a Condition Monitor that tells the Player how much Physical and Stun damage they can take before falling unconscious." (SR5, p.100) Good Find... And plenty enough for me. *shrug* |
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Aug 26 2013, 08:27 PM
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#7
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Shooting Target Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
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Aug 26 2013, 08:32 PM
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#8
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Still- this is something that probably should be mentioned in the errata thread... -DrZ Probably... (IMG:style_emoticons/default/smile.gif) |
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Aug 26 2013, 09:26 PM
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#9
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Target Group: Members Posts: 4 Joined: 26-August 13 Member No.: 147,494 |
Probably... (IMG:style_emoticons/default/smile.gif) Consider it mentioned. (mainly because it now has) |
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Aug 27 2013, 10:37 AM
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#10
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Moving Target Group: Members Posts: 598 Joined: 12-October 05 Member No.: 7,835 |
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Aug 27 2013, 10:44 AM
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#11
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Am I the only one who's reminded of when that other game failed to specify what 'dead' meant so people abused the 'dead' condition's lack of debilitating in-game effects?
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Aug 27 2013, 10:54 AM
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#12
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Runner Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
ZombieRun™
Why left a full condition bar slow you down? |
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Sep 2 2013, 12:12 PM
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#13
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Moving Target Group: Members Posts: 154 Joined: 8-February 12 Member No.: 49,431 |
I couldn't believe it, but I checked every mention of "unconscious" in the rule book. Although in many cases the rule that you fall unconscious when your Stun monitor is filled is mentioned implicitly, it is, in fact, never mentioned explicitly. p. 137 in using survival: "If your Stun Condition Monitor overflows and you fall unconscious" |
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Sep 2 2013, 12:21 PM
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#14
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Moving Target Group: Members Posts: 129 Joined: 3-July 08 Member No.: 16,112 |
Well, according to Aristotelian logic, this only means that if both A and B are true, then C (which is cut off) is enacted.
If it would say, e.g. "If your Stun Condition Monitor overflows and you have Willpower less than 4, then..." You would never assume that an overflowing Stun Condition Monitor had anything to do with your Willpower rating. Even so, should RAW mean that you do not fall unconscious with a merely full track, but only with an overflowing track, then it would be immensely helpful, if that would be stated somewhere that is not a description of something else. |
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